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55 lines
1.6 KiB
C++
55 lines
1.6 KiB
C++
/* EQEMu: Everquest Server Emulator
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Copyright (C) 2001-2006 EQEMu Development Team (http://eqemulator.net)
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This program is free software; you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation; version 2 of the License.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY except by those people which sell it, which
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are required to give you total support for your newly bought product;
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without even the implied warranty of MERCHANTABILITY or FITNESS FOR
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A PARTICULAR PURPOSE. See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*/
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#ifndef EQDB_H_
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#define EQDB_H_
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#include <string>
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#include <vector>
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#include <map>
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#include "types.h"
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#include "eqdb_res.h"
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#include <mysql.h>
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//this is the main object exported to perl.
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class EQDB {
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EQDB();
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public:
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static EQDB *Singleton() { return(&s_EQDB); }
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static void SetMySQL(MYSQL *m) { s_EQDB.mysql_ref=m; }
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//BEGIN PERL EXPORT
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//NOTE: you must have a space after the * of a return value
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unsigned int field_count();
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unsigned long affected_rows();
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unsigned long insert_id();
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unsigned int get_errno();
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Const_char * error();
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EQDBRes * query(Const_char *q);
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Const_char * escape_string(Const_char *from); //NOT THREAD SAFE! (m_escapeBuffer)
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//END PERL EXPORT
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private:
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std::string m_escapeBuffer;
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static EQDB s_EQDB;
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MYSQL *mysql_ref;
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};
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#endif /*EQDB_H_*/
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