eqemu-server/common/eq_stream_ident.h

52 lines
1.2 KiB
C++

#ifndef EQSTREAMIDENT_H_
#define EQSTREAMIDENT_H_
#include "eq_stream.h"
#include "timer.h"
#include <vector>
#include <queue>
#include <memory>
#define STREAM_IDENT_WAIT_MS 10000
class OpcodeManager;
class StructStrategy;
class EQStreamInterface;
class EQStreamIdentifier {
public:
~EQStreamIdentifier();
//registration interface.
void RegisterPatch(const EQStream::Signature &sig, const char *name, OpcodeManager ** opcodes, const StructStrategy *structs);
//main processing interface
void Process();
void AddStream(std::shared_ptr<EQStream> &eqs);
EQStreamInterface *PopIdentified();
protected:
//registered patches..
class Patch {
public:
std::string name;
EQStream::Signature signature;
OpcodeManager ** opcodes;
const StructStrategy *structs;
};
std::vector<Patch *> m_patches; //we own these objects.
//pending streams..
class Record {
public:
Record(std::shared_ptr<EQStream> s);
std::shared_ptr<EQStream> stream; //we own this
Timer expire;
};
std::vector<Record> m_streams; //we own these objects, and the streams contained in them.
std::queue<EQStreamInterface *> m_identified; //we own these objects
};
#endif /*EQSTREAMIDENT_H_*/