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62 lines
2.4 KiB
C++
62 lines
2.4 KiB
C++
/* EQEMu: Everquest Server Emulator
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Copyright (C) 2001-2016 EQEMu Development Team (http://eqemulator.net)
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This program is free software; you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation; version 2 of the License.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY except by those people which sell it, which
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are required to give you total support for your newly bought product;
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without even the implied warranty of MERCHANTABILITY or FITNESS FOR
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A PARTICULAR PURPOSE. See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*/
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#ifndef COMMON_EMU_CONSTANTS_H
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#define COMMON_EMU_CONSTANTS_H
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#include "eq_limits.h"
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// (future use)
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//using namespace RoF2::maps; // server inventory maps enumeration (code and database sync'd to reference)
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//using namespace RoF::slots; // server possessions slots enumeration (code and database sync'd to reference)
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#include "emu_legacy.h"
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#include "inventory_version.h"
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#include "light_source.h"
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#include "deity.h"
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#include "say_link.h"
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#include <string>
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// *** DO NOT CHANGE without a full understanding of the consequences..the server is set up to use these settings explicitly!! ***
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// *** You will cause compilation failures and corrupt your database if partial or incorrect attempts to change them are made!! ***
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// Hard-coded values usually indicate that further research is needed and the values given are from the old (known) system
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namespace EQEmu
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{
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// an immutable value is required to initialize arrays, etc... use this class as a repository for those
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namespace constants {
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// database
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static const EQEmu::versions::ClientVersion CharacterCreationClient = EQEmu::versions::ClientVersion::RoF2;
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static const size_t CharacterCreationLimit = RoF2::consts::CHARACTER_CREATION_LIMIT;
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// inventory
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extern uint16 InventoryTypeSize(int16 type_index);
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//extern const char* InventoryLocationName(Location_Struct location);
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extern const char* InventoryTypeName(int16 type_index);
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extern const char* InventorySlotName(int16 slot_index);
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extern const char* InventorySubName(int16 sub_index);
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extern const char* InventoryAugName(int16 aug_index);
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}
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}
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#endif /* COMMON_EMU_CONSTANTS_H */
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