eqemu-server/zone/gm_commands/zone_instance.cpp
Alex King b91d879662
[Quest API] Add Instance Methods to Perl/Lua. (#2573)
* [Quest API] Add Instance Methods to Perl/Lua.

# Perl
- Add `quest::GetInstanceIDs(zone_name)`.
- Add `quest::GetInstanceIDsByCharID(zone_name, character_id)`.
- Add `quest::GetInstanceVersionByID(instance_id)`.
- Add `quest::GetInstanceZoneIDByID(instance_id)`.

# Lua
- Add `eq.get_instance_ids(zone_name)`.
- Add `eq.get_instance_ids_by_char_id(zone_name, character_id)`.
- Add `eq.get_instance_version_by_id(instance_id)`.
- Add `eq.get_instance_zone_id_by_id(instance_id)`.

# Notes
- The instance IDs methods return arrays of IDs for looping so you can check on mass the instances a player has for a zone.
- Keeps operators from having to guess which possible versions of a zone a player has an instance for or loop through them all to find out.
- Cleanup `common/database_instances.cpp` to mostly use repositories where possible.

* Update database.h

* Update character_corpses_repository.h
2022-11-26 10:43:29 -05:00

71 lines
1.4 KiB
C++

#include "../client.h"
void command_zone_instance(Client *c, const Seperator *sep)
{
int arguments = sep->argnum;
if (!arguments || !sep->IsNumber(1)) {
c->Message(Chat::White, "Usage: #zoneinstance [Instance ID] [X] [Y] [Z]");
return;
}
auto instance_id = std::stoul(sep->arg[1]);
if (!instance_id) {
c->Message(Chat::White, "You must enter a valid Instance ID.");
return;
}
if (!database.CheckInstanceExists(instance_id)) {
c->Message(
Chat::White,
fmt::format(
"Instance ID {} does not exist.",
instance_id
).c_str()
);
return;
}
auto zone_id = database.GetInstanceZoneID(instance_id);
if (!zone_id) {
c->Message(
Chat::White,
fmt::format(
"Instance ID {} not found or zone is set to null.",
instance_id
).c_str()
);
return;
}
if (!database.CheckInstanceByCharID(instance_id, c->CharacterID())) {
database.AddClientToInstance(instance_id, c->CharacterID());
}
if (!database.VerifyInstanceAlive(instance_id, c->CharacterID())) {
c->Message(
Chat::White,
fmt::format(
"Instance ID {} expired.",
instance_id
).c_str()
);
return;
}
auto x = sep->IsNumber(2) ? std::stof(sep->arg[2]) : 0.0f;
auto y = sep->IsNumber(3) ? std::stof(sep->arg[3]) : 0.0f;
auto z = sep->IsNumber(4) ? std::stof(sep->arg[4]) : 0.0f;
auto zone_mode = sep->IsNumber(2) ? ZoneSolicited : ZoneToSafeCoords;
c->MovePC(
zone_id,
instance_id,
x,
y,
z,
0.0f,
0,
zone_mode
);
}