eqemu-server/zone/gm_commands/worldshutdown.cpp
2022-03-04 12:24:13 -05:00

80 lines
2.4 KiB
C++
Executable File

#include "../client.h"
#include "../worldserver.h"
extern WorldServer worldserver;
void command_worldshutdown(Client *c, const Seperator *sep)
{
// GM command to shutdown world server and all zone servers
uint32 time = 0;
uint32 interval = 0;
if (worldserver.Connected()) {
if (
sep->IsNumber(1) &&
sep->IsNumber(2) &&
((time = std::stoi(sep->arg[1])) > 0) &&
((interval = std::stoi(sep->arg[2])) > 0)
) {
int time_minutes = (time / 60);
quest_manager.WorldWideMessage(
Chat::Yellow,
fmt::format(
"[SYSTEM] World will be shutting down in {} minutes.",
time_minutes
).c_str()
);
c->Message(
Chat::White,
fmt::format(
"World will be shutting down in {} minutes, notifying every {} seconds",
time_minutes,
interval
).c_str()
);
auto pack = new ServerPacket(ServerOP_ShutdownAll, sizeof(WorldShutDown_Struct));
WorldShutDown_Struct *wsd = (WorldShutDown_Struct *) pack->pBuffer;
wsd->time = (time * 1000);
wsd->interval = (interval * 1000);
worldserver.SendPacket(pack);
safe_delete(pack);
}
else if (!strcasecmp(sep->arg[1], "now")) {
quest_manager.WorldWideMessage(
Chat::Yellow,
"[SYSTEM] World is shutting down now."
);
c->Message(Chat::White, "World is shutting down now.");
auto pack = new ServerPacket;
pack->opcode = ServerOP_ShutdownAll;
pack->size = 0;
worldserver.SendPacket(pack);
safe_delete(pack);
}
else if (!strcasecmp(sep->arg[1], "disable")) {
c->Message(Chat::White, "World shutdown has been aborted.");
auto pack = new ServerPacket(ServerOP_ShutdownAll, sizeof(WorldShutDown_Struct));
WorldShutDown_Struct *wsd = (WorldShutDown_Struct *) pack->pBuffer;
wsd->time = 0;
wsd->interval = 0;
worldserver.SendPacket(pack);
safe_delete(pack);
}
else {
c->Message(Chat::White, "#worldshutdown - Shuts down the server and all zones.");
c->Message(Chat::White, "Usage: #worldshutdown now - Shuts down the server and all zones immediately.");
c->Message(
Chat::White,
"Usage: #worldshutdown disable - Stops the server from a previously scheduled shut down."
);
c->Message(
Chat::White,
"Usage: #worldshutdown [timer] [interval] - Shuts down the server and all zones after [timer] seconds and notifies players every [interval] seconds."
);
}
}
else {
c->Message(Chat::White, "Error: World server is disconnected.");
}
}