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* [Saylinks] Convert all GM Command Saylinks to Silent Saylinks. - This cleans up all non-silent GM Command Saylinks that we had before due to the way they worked before. All saylinks like this should be silent now. - Add source short hand capability for say links with same link as text. * Defaults to r anyway. * Spacing.
234 lines
4.9 KiB
C++
Executable File
234 lines
4.9 KiB
C++
Executable File
#include "../client.h"
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void command_who(Client *c, const Seperator *sep)
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{
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std::string query = SQL(
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SELECT
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character_data.account_id,
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character_data.name,
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character_data.zone_id,
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character_data.zone_instance,
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COALESCE(
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(
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SELECT guilds.name FROM guilds WHERE id = (
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(
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SELECT guild_id FROM guild_members WHERE char_id = character_data.id
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)
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)
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),
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""
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) AS guild_name,
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character_data.level,
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character_data.race,
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character_data.class,
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COALESCE(
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(
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SELECT account.status FROM account WHERE account.id = character_data.account_id LIMIT 1
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),
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0
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) AS account_status,
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COALESCE(
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(
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SELECT account.name FROM account WHERE account.id = character_data.account_id LIMIT 1
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),
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0
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) AS account_name,
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COALESCE(
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(
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SELECT account_ip.ip FROM account_ip WHERE account_ip.accid = character_data.account_id ORDER BY account_ip.lastused DESC LIMIT 1
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),
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""
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) AS account_ip
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FROM
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character_data
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WHERE
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last_login > (UNIX_TIMESTAMP() - 600)
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ORDER BY
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character_data.name;
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);
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auto results = database.QueryDatabase(query);
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if (!results.Success() || !results.RowCount()) {
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return;
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}
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std::string search_string;
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if (sep->arg[1]) {
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search_string = Strings::ToLower(sep->arg[1]);
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}
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int found_count = 0;
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c->Message(Chat::Who, "Players in EverQuest:");
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c->Message(Chat::Who, "------------------------------");
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for (auto row : results) {
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auto account_id = std::stoul(row[0]);
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std::string player_name = row[1];
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auto zone_id = std::stoul(row[2]);
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std::string zone_short_name = ZoneName(zone_id);
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std::string zone_long_name = ZoneLongName(zone_id);
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auto zone_instance = std::stoul(row[3]);
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std::string guild_name = row[4];
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auto player_level = std::stoul(row[5]);
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auto player_race = std::stoul(row[6]);
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auto player_class = std::stoul(row[7]);
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auto account_status = std::stoul(row[8]);
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std::string account_name = row[9];
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std::string account_ip = row[10];
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std::string base_class_name = GetClassIDName(static_cast<uint8>(player_class));
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std::string displayed_race_name = GetRaceIDName(static_cast<uint16>(player_race));
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if (search_string.length()) {
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bool found_search_term = (
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Strings::ToLower(player_name).find(search_string) != std::string::npos ||
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Strings::ToLower(zone_short_name).find(search_string) != std::string::npos ||
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Strings::ToLower(displayed_race_name).find(search_string) != std::string::npos ||
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Strings::ToLower(base_class_name).find(search_string) != std::string::npos ||
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Strings::ToLower(guild_name).find(search_string) != std::string::npos ||
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Strings::ToLower(account_name).find(search_string) != std::string::npos ||
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Strings::ToLower(account_ip).find(search_string) != std::string::npos
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);
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if (!found_search_term) {
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continue;
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}
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}
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std::string displayed_guild_name;
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if (guild_name.length()) {
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displayed_guild_name = Saylink::Silent(
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fmt::format(
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"#who \"{}\"",
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guild_name
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),
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fmt::format(
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"<{}>",
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guild_name
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)
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);
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}
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auto goto_saylink = Saylink::Silent(
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fmt::format(
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"#goto {}",
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player_name
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),
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"Goto"
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);
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auto summon_saylink = Saylink::Silent(
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fmt::format(
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"#summon {}",
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player_name
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),
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"Summon"
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);
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std::string display_class_name = GetClassIDName(
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static_cast<uint8>(player_class),
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static_cast<uint8>(player_level)
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);
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auto class_saylink = Saylink::Silent(
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fmt::format(
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"#who {}",
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base_class_name
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),
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display_class_name
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);
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auto race_saylink = Saylink::Silent(
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fmt::format(
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"#who %s",
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displayed_race_name
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),
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displayed_race_name
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);
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auto zone_saylink = Saylink::Silent(
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fmt::format(
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"#who {}",
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zone_short_name
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),
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zone_long_name
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);
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auto account_saylink = Saylink::Silent(
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fmt::format(
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"#who {}",
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account_name
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),
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account_name
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);
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auto account_ip_saylink = Saylink::Silent(
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fmt::format(
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"#who {}",
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account_ip
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),
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account_ip
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);
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auto status_level = (
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account_status ?
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fmt::format(
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"* {} * ",
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EQ::constants::GetAccountStatusName(account_status)
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) :
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""
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);
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auto version_string = (
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zone_instance ?
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fmt::format(
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" ({})",
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zone_instance
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) :
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""
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);
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c->Message(
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Chat::Who,
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fmt::format(
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"{}[{} {} ({})] {} ({}) ({}) ({}) {} ZONE: {}{} ({} | {})",
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status_level,
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player_level,
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class_saylink,
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base_class_name,
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player_name,
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race_saylink,
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account_saylink,
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account_ip_saylink,
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displayed_guild_name,
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zone_saylink,
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version_string,
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goto_saylink,
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summon_saylink
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).c_str()
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);
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found_count++;
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}
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std::string count_string = found_count == 1 ? "is" : "are";
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std::string message = (
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found_count ?
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fmt::format(
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"There {} {} player{} in EverQuest.",
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count_string,
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found_count,
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found_count > 1 ? "s" : ""
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) :
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"There are no players in EverQuest that match those filters."
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);
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c->Message(
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Chat::Who,
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message.c_str()
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);
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}
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