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* [Commands] Cleanup #reloadzps Command. - Cleanup messages and logic. - Make reloading of zone points global instead of zone specific. * Further cleanup. - Add zone->GetZoneDescription(). - Add mob->GetTargetDescription(mob). * Final cleanup. * Typo.
42 lines
903 B
C++
Executable File
42 lines
903 B
C++
Executable File
#include "../client.h"
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#include "../corpse.h"
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void command_save(Client *c, const Seperator *sep)
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{
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if (
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!c->GetTarget() ||
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(
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c->GetTarget() &&
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!c->GetTarget()->IsClient() &&
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!c->GetTarget()->IsPlayerCorpse()
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)
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) {
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c->Message(Chat::White, "You must target a player or player corpse to use this command.");
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return;
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}
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auto target = c->GetTarget();
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if (target->IsClient()) {
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c->Message(
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Chat::White,
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fmt::format(
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"{} {} been {} saved.",
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c->GetTargetDescription(target, TargetDescriptionType::UCYou),
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c == target ? "have" : "has",
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target->CastToClient()->Save(2) ? "successfully" : "failed to be"
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).c_str()
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);
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} else if (target->IsPlayerCorpse()) {
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c->Message(
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Chat::White,
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fmt::format(
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"{} has been {} saved.",
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c->GetTargetDescription(target),
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target->CastToMob()->Save() ? "successfully" : "failed to be"
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).c_str()
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);
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}
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}
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