Michael ea878ed27f
[Feature] GM State Change Persistance (#2328)
* [Feature] GM State Change Persistance

- Flymode and Invulnerable will now persist over zoning.

- Appended GMSpeed, Flymode and Invulnerable to the hideme message GMs see when they first login.

- Added #godmode [on/off] command to turn on or off hideme, flymode, gmspeed and invulnerable all in one shot.

- /becomenpc will now disable tells to the target player. It will also automatically disable GM States that interfere with its functionality.

- GM Command /toggle will not properly turn tells on/off

- GMs will now be notified if they are ignoring tells when they first zone-in, provided their GM flag is up.

- Added TellsOff variable to the output to #showstats

* [Bug] Fix tells when gmhideme is turned off.

* [Cleanup] Cleanup function and rename for consistancy.

Remove un-needed this->

* Tweaks

* Tweaks

* Update db_update_manifest.txt

* Move string building logic to a vector and use strings join

* Update client_packet.cpp

* Update 2022_07_28_gm_state_changes.sql

* PR comment tweaks

Co-authored-by: Akkadius <akkadius1@gmail.com>
2022-07-30 19:29:24 -05:00

29 lines
693 B
C++
Executable File

#include "../client.h"
void command_invul(Client *c, const Seperator *sep) {
int arguments = sep->argnum;
if (!arguments) {
c->Message(Chat::White, "Usage: #invul [On|Off]");
return;
}
bool invul_flag = atobool(sep->arg[1]);
Client *target = c;
if (c->GetTarget() && c->GetTarget()->IsClient()) {
target = c->GetTarget()->CastToClient();
}
target->SetInvul(invul_flag);
uint32 account = target->AccountID();
database.SetGMInvul(account, invul_flag);
c->Message(
Chat::White,
fmt::format(
"{} {} now {}.",
c->GetTargetDescription(target, TargetDescriptionType::UCYou),
c == target ? "are" : "is",
invul_flag ? "invulnerable" : "vulnerable"
).c_str()
);
}