Kinglykrab 7df9b2974b
[Commands] Cleanup #reloadzps Command. (#2129)
* [Commands] Cleanup #reloadzps Command.
- Cleanup messages and logic.
- Make reloading of zone points global instead of zone specific.

* Further cleanup.
- Add zone->GetZoneDescription().
- Add mob->GetTargetDescription(mob).

* Final cleanup.

* Typo.
2022-05-07 03:23:15 -04:00

552 lines
15 KiB
C++
Executable File

#include "../client.h"
#include "../worldserver.h"
extern WorldServer worldserver;
#include "../guild_mgr.h"
#include "../doors.h"
void command_guild(Client *c, const Seperator *sep)
{
int arguments = sep->argnum;
if (!arguments) {
c->Message(Chat::White, "#guild create [Character ID|Character Name] [Guild Name]");
c->Message(Chat::White, "#guild delete [Guild ID]");
c->Message(Chat::White, "#guild help");
c->Message(Chat::White, "#guild info [Guild ID]");
c->Message(Chat::White, "#guild list");
c->Message(Chat::White, "#guild rename [Guild ID] [New Name]");
c->Message(Chat::White, "#guild set [Character ID|Character Name] [Guild ID] (Guild ID 0 is Guildless)");
c->Message(Chat::White, "#guild setleader [Guild ID] [Character ID|Character Name]");
c->Message(Chat::White, "#guild setrank [Character ID|Character Name] [Rank]");
c->Message(Chat::White, "#guild status [Character ID|Character Name]");
return;
}
auto target = c;
if (c->GetTarget() && c->GetTarget()->IsClient()) {
target = c->GetTarget()->CastToClient();
}
bool is_create = !strcasecmp(sep->arg[1], "create");
bool is_delete = !strcasecmp(sep->arg[1], "delete");
bool is_help = !strcasecmp(sep->arg[1], "help");
bool is_info = !strcasecmp(sep->arg[1], "info");
bool is_list = !strcasecmp(sep->arg[1], "list");
bool is_rename = !strcasecmp(sep->arg[1], "rename");
bool is_set = !strcasecmp(sep->arg[1], "set");
bool is_set_leader = !strcasecmp(sep->arg[1], "setleader");
bool is_set_rank = !strcasecmp(sep->arg[1], "setrank");
bool is_status = !strcasecmp(sep->arg[1], "status");
if (
!is_create &&
!is_delete &&
!is_help &&
!is_info &&
!is_list &&
!is_rename &&
!is_set &&
!is_set_leader &&
!is_set_rank &&
!is_status
) {
c->Message(Chat::White, "#guild create [Character ID|Character Name] [Guild Name]");
c->Message(Chat::White, "#guild delete [Guild ID]");
c->Message(Chat::White, "#guild help");
c->Message(Chat::White, "#guild info [Guild ID]");
c->Message(Chat::White, "#guild list");
c->Message(Chat::White, "#guild rename [Guild ID] [New Name]");
c->Message(Chat::White, "#guild set [Character ID|Character Name] [Guild ID] (Guild ID 0 is Guildless)");
c->Message(Chat::White, "#guild setleader [Guild ID] [Character ID|Character Name]");
c->Message(Chat::White, "#guild setrank [Character ID|Character Name] [Rank]");
c->Message(Chat::White, "#guild status [Character ID|Character Name]");
return;
}
if (is_create) {
if (arguments < 3) {
c->Message(Chat::White, "Usage: #guild create [Character ID|Character Name] [Guild Name]");
} else {
auto leader_id = (
sep->IsNumber(2) ?
std::stoul(sep->arg[2]) :
database.GetCharacterID(sep->arg[2])
);
auto leader_name = database.GetCharNameByID(leader_id);
if (!leader_id || leader_name.empty()) {
c->Message(
Chat::White,
fmt::format(
"Character ID {} could not be found.",
leader_id
).c_str()
);
return;
}
auto guild_id = guild_mgr.FindGuildByLeader(leader_id);
if (guild_id != GUILD_NONE) {
c->Message(
Chat::White,
fmt::format(
"{} ({}) is already the leader of {} ({}).",
leader_name,
leader_id,
guild_mgr.GetGuildNameByID(guild_id),
guild_id
).c_str()
);
} else {
if (c->Admin() < minStatusToEditOtherGuilds) {
c->Message(Chat::White, "You cannot edit other peoples' guilds.");
return;
}
auto guild_name = sep->argplus[3];
auto guild_id = guild_mgr.CreateGuild(sep->argplus[3], leader_id);
LogGuilds(
"[{}]: Creating guild [{}] with leader [{}] with GM command. It was given id [{}]",
c->GetName(),
guild_name,
leader_id,
guild_id
);
if (guild_id == GUILD_NONE) {
c->Message(Chat::White, "Guild creation failed.");
} else {
c->Message(
Chat::White,
fmt::format(
"Guild Created | Name: {} ({}) Leader: {} ({})",
guild_name,
guild_id,
leader_name,
leader_id
).c_str()
);
if (!guild_mgr.SetGuild(leader_id, guild_id, GUILD_LEADER)) {
c->Message(
Chat::White,
fmt::format(
"Unable to put {} ({}) in to {} ({}) in the database.",
leader_name,
leader_id,
guild_name,
guild_id
).c_str()
);
c->Message(Chat::White, "Note: Run #guild set to resolve this.");
}
}
}
}
} else if (is_delete) {
if (!sep->IsNumber(2)) {
c->Message(Chat::White, "Usage: #guild delete [Guild ID]");
} else {
auto guild_id = std::stoul(sep->arg[2]);
if (!guild_mgr.GuildExists(guild_id)) {
c->Message(
Chat::White,
fmt::format(
"Guild ID {} could not be found.",
guild_id
).c_str()
);
return;
}
if (c->Admin() < minStatusToEditOtherGuilds) {
if (c->GuildID() != guild_id) {
c->Message(Chat::White, "You cannot edit other peoples' guilds.");
return;
} else if (!guild_mgr.CheckGMStatus(guild_id, c->Admin())) {
c->Message(Chat::White, "You cannot edit your current guild, your status is not high enough.");
return;
}
}
LogGuilds(
"[{}]: Deleting guild [{}] ([{}]) with GM command",
c->GetName(),
guild_mgr.GetGuildNameByID(guild_id),
guild_id
);
c->Message(
Chat::White,
fmt::format(
"Guild {} Deleted | Name: {} ({})",
guild_mgr.DeleteGuild(guild_id) ? "Successfully" : "Unsuccessfully",
guild_mgr.GetGuildNameByID(guild_id),
guild_id
).c_str()
);
}
} else if (is_help) {
c->Message(Chat::White, "#guild create [Character ID|Character Name] [Guild Name]");
c->Message(Chat::White, "#guild delete [Guild ID]");
c->Message(Chat::White, "#guild help");
c->Message(Chat::White, "#guild info [Guild ID]");
c->Message(Chat::White, "#guild list");
c->Message(Chat::White, "#guild rename [Guild ID] [New Name]");
c->Message(Chat::White, "#guild set [Character ID|Character Name] [Guild ID] (Guild ID 0 is Guildless)");
c->Message(Chat::White, "#guild setleader [Guild ID] [Character ID|Character Name]");
c->Message(Chat::White, "#guild setrank [Character ID|Character Name] [Rank]");
c->Message(Chat::White, "#guild status [Character ID|Character Name]");
} else if (is_info) {
if (arguments != 2 && c->IsInAGuild()) {
if (c->Admin() >= minStatusToEditOtherGuilds) {
c->Message(Chat::White, "#guild info [Guild ID]");
} else {
c->Message(Chat::White, "You cannot edit other peoples' guilds.");
}
} else {
auto guild_id = GUILD_NONE;
if (arguments != 2 || !sep->IsNumber(2)) {
guild_id = c->GuildID();
} else if (c->Admin() >= minStatusToEditOtherGuilds) {
guild_id = std::stoul(sep->arg[2]);
}
if (guild_id != GUILD_NONE) {
guild_mgr.DescribeGuild(c, guild_id);
}
}
} else if (is_list) {
if (c->Admin() < minStatusToEditOtherGuilds) {
c->Message(Chat::White, "You cannot edit other peoples' guilds.");
return;
}
guild_mgr.ListGuilds(c);
} else if (is_rename) {
if (!sep->IsNumber(2)) {
c->Message(Chat::White, "Usage: #guild rename [Guild ID] [New Guild Name]");
} else {
auto guild_id = std::stoul(sep->arg[2]);
if (!guild_mgr.GuildExists(guild_id)) {
c->Message(
Chat::White,
fmt::format(
"Guild ID {} could not be found.",
guild_id
).c_str()
);
return;
}
if (c->Admin() < minStatusToEditOtherGuilds) {
if (c->GuildID() != guild_id) {
c->Message(Chat::White, "You cannot edit other peoples' guilds.");
return;
} else if (!guild_mgr.CheckGMStatus(guild_id, c->Admin())) {
c->Message(Chat::White, "You cannot edit your current guild, your status is not high enough.");
return;
}
}
auto new_guild_name = sep->argplus[3];
LogGuilds(
"[{}]: Renaming guild [{}] ([{}]) to [{}] with GM command",
c->GetName(),
guild_mgr.GetGuildNameByID(guild_id),
guild_id,
new_guild_name
);
c->Message(
Chat::White,
fmt::format(
"Guild {} Renamed | Name: {} ({})",
guild_mgr.RenameGuild(guild_id, new_guild_name) ? "Successfully" : "Unsuccessfully",
new_guild_name,
guild_id
).c_str()
);
}
} else if (is_set) {
if (
arguments != 3 ||
!sep->IsNumber(3)
) {
c->Message(Chat::White, "#guild set [Character ID|Character Name] [Guild ID] (Guild ID 0 is Guildless)");
return;
} else {
auto guild_id = std::stoul(sep->arg[3]);
if (!guild_id) {
guild_id = GUILD_NONE;
} else if (!guild_mgr.GuildExists(guild_id)) {
c->Message(
Chat::White,
fmt::format(
"Guild ID {} could not be found.",
guild_id
).c_str()
);
return;
}
auto character_id = (
sep->IsNumber(2) ?
std::stoul(sep->arg[2]) :
database.GetCharacterID(sep->arg[2])
);
auto character_name = database.GetCharNameByID(character_id);
if (!character_id || character_name.empty()) {
c->Message(
Chat::White,
fmt::format(
"Character ID {} could not be found.",
character_id
).c_str()
);
return;
}
if (c->Admin() < minStatusToEditOtherGuilds && guild_id != c->GuildID()) {
c->Message(Chat::White, "You cannot edit other peoples' guilds.");
return;
}
if (!guild_id || guild_id == GUILD_NONE) {
LogGuilds(
"[{}]: Removing [{}] ([{}]) from guild with GM command",
c->GetName(),
character_name,
character_id
);
} else {
LogGuilds(
"[{}]: Putting [{}] ([{}]) into guild [{}] ([{}]) with GM command",
c->GetName(),
character_name,
character_id,
guild_mgr.GetGuildNameByID(guild_id),
guild_id
);
}
if (guild_id && guild_id != GUILD_NONE) {
c->Message(
Chat::White,
fmt::format(
"{} ({}) has {} put into {} ({}).",
character_name,
character_id,
guild_mgr.SetGuild(character_id, guild_id, GUILD_MEMBER) ? "been" : "failed to be",
guild_mgr.GetGuildNameByID(guild_id),
guild_id
).c_str()
);
} else {
c->Message(
Chat::White,
fmt::format(
"{} ({}) is now Guildless.",
character_name,
character_id
).c_str()
);
}
}
} else if (is_set_leader) {
if (
arguments != 3 ||
!sep->IsNumber(2)
) {
c->Message(Chat::White, "Usage: #guild setleader [Guild ID] [Character ID|Character Name]");
} else {
auto leader_id = (
sep->IsNumber(2) ?
std::stoul(sep->arg[2]) :
database.GetCharacterID(sep->arg[2])
);
auto leader_name = database.GetCharNameByID(leader_id);
if (!leader_id || leader_name.empty()) {
c->Message(
Chat::White,
fmt::format(
"Character ID {} could not be found.",
leader_id
).c_str()
);
return;
}
auto guild_id = guild_mgr.FindGuildByLeader(leader_id);
if (guild_id != 0) {
c->Message(
Chat::White,
fmt::format(
"{} ({}) is already the leader of {} ({}).",
leader_name,
leader_id,
guild_mgr.GetGuildNameByID(guild_id),
guild_id
).c_str()
);
}
else {
auto guild_id = std::stoul(sep->arg[2]);
if (!guild_mgr.GuildExists(guild_id)) {
c->Message(
Chat::White,
fmt::format(
"Guild ID {} could not be found.",
guild_id
).c_str()
);
return;
}
if (c->Admin() < minStatusToEditOtherGuilds) {
if (c->GuildID() != guild_id) {
c->Message(Chat::White, "You cannot edit other peoples' guilds.");
return;
} else if (!guild_mgr.CheckGMStatus(guild_id, c->Admin())) {
c->Message(Chat::White, "You cannot edit your current guild, your status is not high enough.");
return;
}
}
LogGuilds(
"[{}]: Setting leader of guild [{}] ([{}]) to [{}] with GM command",
c->GetName(),
guild_mgr.GetGuildNameByID(guild_id),
guild_id,
leader_id
);
c->Message(
Chat::White,
fmt::format(
"Guild Leader {} Changed | Name: {} ({})",
guild_mgr.SetGuildLeader(guild_id, leader_id) ? "Successfully" : "Unsuccessfully",
guild_mgr.GetGuildNameByID(guild_id),
guild_id
).c_str()
);
}
}
} else if (is_set_rank) {
auto rank = static_cast<uint8>(std::stoul(sep->arg[3]));
if (!sep->IsNumber(3)) {
c->Message(Chat::White, "#guild setrank [Character ID|Character Name] [Rank]");
} else if (rank < 0 || rank > GUILD_MAX_RANK) {
c->Message(
Chat::White,
fmt::format(
"Guild Ranks are from 0 to {}.",
GUILD_MAX_RANK
).c_str()
);
} else {
auto character_id = (
sep->IsNumber(2) ?
std::stoul(sep->arg[2]) :
database.GetCharacterID(sep->arg[2])
);
auto character_name = database.GetCharNameByID(character_id);
if (!character_id || character_name.empty()) {
c->Message(
Chat::White,
fmt::format(
"Character ID {} could not be found.",
character_id
).c_str()
);
return;
}
if (!guild_mgr.IsCharacterInGuild(character_id)) {
c->Message(
Chat::White,
fmt::format(
"{} ({}) is not in a guild.",
character_name,
character_id
).c_str()
);
return;
}
if (c->Admin() < minStatusToEditOtherGuilds && character_id != c->CharacterID()) {
c->Message(Chat::White, "You cannot edit other peoples' guilds.");
return;
}
LogGuilds(
"[{}]: Setting [{}] ([{}])'s guild rank to [{}] with GM command",
c->GetName(),
sep->arg[2],
character_id,
rank
);
c->Message(
Chat::White,
fmt::format(
"{} ({}) has {} to rank {} ({}).",
character_name,
character_id,
guild_mgr.SetGuildRank(character_id, rank) ? "been set" : "failed to be set",
!guild_mgr.GetGuildRankName(guild_mgr.GetGuildIDByCharacterID(character_id), rank).empty() ? guild_mgr.GetGuildRankName(guild_mgr.GetGuildIDByCharacterID(character_id), rank) : "Nameless",
rank
).c_str()
);
}
} else if (is_status) {
auto client = (
target ?
target :
(
arguments == 2 ?
entity_list.GetClientByName(sep->arg[2]) :
c
)
);
if (!client) {
c->Message(Chat::White, "You must target someone or specify a character name.");
} else if (c->Admin() < minStatusToEditOtherGuilds && client->GuildID() != c->GuildID()) {
c->Message(Chat::White, "You cannot edit other peoples' guilds.");
} else {
if (!client->IsInAGuild()) {
c->Message(
Chat::White,
fmt::format(
"{} {} not in a guild.",
c->GetTargetDescription(client, TargetDescriptionType::UCYou),
c == target ? "are" : "is"
).c_str()
);
} else if (guild_mgr.IsGuildLeader(client->GuildID(), client->CharacterID())) {
c->Message(
Chat::White,
fmt::format(
"{} {} the leader of {}.",
c->GetTargetDescription(client, TargetDescriptionType::UCYou),
c == target ? "are" : "is",
guild_mgr.GetGuildNameByID(client->GuildID())
).c_str()
);
} else {
c->Message(
Chat::White,
fmt::format(
"{} {} a(n) {} of {}.",
c->GetTargetDescription(client, TargetDescriptionType::UCYou),
c == target ? "are" : "is",
guild_mgr.GetRankName(client->GuildID(), client->GuildRank()),
guild_mgr.GetGuildNameByID(client->GuildID())
).c_str()
);
}
}
}
}