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* [Commands] Cleanup #reloadzps Command. - Cleanup messages and logic. - Make reloading of zone points global instead of zone specific. * Further cleanup. - Add zone->GetZoneDescription(). - Add mob->GetTargetDescription(mob). * Final cleanup. * Typo.
552 lines
15 KiB
C++
Executable File
552 lines
15 KiB
C++
Executable File
#include "../client.h"
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#include "../worldserver.h"
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extern WorldServer worldserver;
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#include "../guild_mgr.h"
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#include "../doors.h"
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void command_guild(Client *c, const Seperator *sep)
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{
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int arguments = sep->argnum;
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if (!arguments) {
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c->Message(Chat::White, "#guild create [Character ID|Character Name] [Guild Name]");
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c->Message(Chat::White, "#guild delete [Guild ID]");
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c->Message(Chat::White, "#guild help");
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c->Message(Chat::White, "#guild info [Guild ID]");
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c->Message(Chat::White, "#guild list");
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c->Message(Chat::White, "#guild rename [Guild ID] [New Name]");
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c->Message(Chat::White, "#guild set [Character ID|Character Name] [Guild ID] (Guild ID 0 is Guildless)");
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c->Message(Chat::White, "#guild setleader [Guild ID] [Character ID|Character Name]");
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c->Message(Chat::White, "#guild setrank [Character ID|Character Name] [Rank]");
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c->Message(Chat::White, "#guild status [Character ID|Character Name]");
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return;
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}
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auto target = c;
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if (c->GetTarget() && c->GetTarget()->IsClient()) {
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target = c->GetTarget()->CastToClient();
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}
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bool is_create = !strcasecmp(sep->arg[1], "create");
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bool is_delete = !strcasecmp(sep->arg[1], "delete");
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bool is_help = !strcasecmp(sep->arg[1], "help");
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bool is_info = !strcasecmp(sep->arg[1], "info");
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bool is_list = !strcasecmp(sep->arg[1], "list");
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bool is_rename = !strcasecmp(sep->arg[1], "rename");
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bool is_set = !strcasecmp(sep->arg[1], "set");
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bool is_set_leader = !strcasecmp(sep->arg[1], "setleader");
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bool is_set_rank = !strcasecmp(sep->arg[1], "setrank");
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bool is_status = !strcasecmp(sep->arg[1], "status");
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if (
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!is_create &&
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!is_delete &&
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!is_help &&
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!is_info &&
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!is_list &&
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!is_rename &&
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!is_set &&
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!is_set_leader &&
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!is_set_rank &&
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!is_status
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) {
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c->Message(Chat::White, "#guild create [Character ID|Character Name] [Guild Name]");
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c->Message(Chat::White, "#guild delete [Guild ID]");
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c->Message(Chat::White, "#guild help");
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c->Message(Chat::White, "#guild info [Guild ID]");
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c->Message(Chat::White, "#guild list");
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c->Message(Chat::White, "#guild rename [Guild ID] [New Name]");
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c->Message(Chat::White, "#guild set [Character ID|Character Name] [Guild ID] (Guild ID 0 is Guildless)");
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c->Message(Chat::White, "#guild setleader [Guild ID] [Character ID|Character Name]");
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c->Message(Chat::White, "#guild setrank [Character ID|Character Name] [Rank]");
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c->Message(Chat::White, "#guild status [Character ID|Character Name]");
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return;
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}
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if (is_create) {
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if (arguments < 3) {
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c->Message(Chat::White, "Usage: #guild create [Character ID|Character Name] [Guild Name]");
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} else {
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auto leader_id = (
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sep->IsNumber(2) ?
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std::stoul(sep->arg[2]) :
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database.GetCharacterID(sep->arg[2])
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);
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auto leader_name = database.GetCharNameByID(leader_id);
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if (!leader_id || leader_name.empty()) {
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c->Message(
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Chat::White,
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fmt::format(
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"Character ID {} could not be found.",
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leader_id
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).c_str()
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);
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return;
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}
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auto guild_id = guild_mgr.FindGuildByLeader(leader_id);
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if (guild_id != GUILD_NONE) {
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c->Message(
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Chat::White,
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fmt::format(
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"{} ({}) is already the leader of {} ({}).",
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leader_name,
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leader_id,
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guild_mgr.GetGuildNameByID(guild_id),
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guild_id
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).c_str()
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);
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} else {
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if (c->Admin() < minStatusToEditOtherGuilds) {
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c->Message(Chat::White, "You cannot edit other peoples' guilds.");
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return;
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}
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auto guild_name = sep->argplus[3];
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auto guild_id = guild_mgr.CreateGuild(sep->argplus[3], leader_id);
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LogGuilds(
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"[{}]: Creating guild [{}] with leader [{}] with GM command. It was given id [{}]",
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c->GetName(),
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guild_name,
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leader_id,
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guild_id
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);
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if (guild_id == GUILD_NONE) {
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c->Message(Chat::White, "Guild creation failed.");
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} else {
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c->Message(
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Chat::White,
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fmt::format(
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"Guild Created | Name: {} ({}) Leader: {} ({})",
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guild_name,
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guild_id,
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leader_name,
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leader_id
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).c_str()
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);
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if (!guild_mgr.SetGuild(leader_id, guild_id, GUILD_LEADER)) {
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c->Message(
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Chat::White,
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fmt::format(
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"Unable to put {} ({}) in to {} ({}) in the database.",
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leader_name,
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leader_id,
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guild_name,
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guild_id
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).c_str()
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);
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c->Message(Chat::White, "Note: Run #guild set to resolve this.");
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}
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}
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}
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}
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} else if (is_delete) {
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if (!sep->IsNumber(2)) {
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c->Message(Chat::White, "Usage: #guild delete [Guild ID]");
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} else {
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auto guild_id = std::stoul(sep->arg[2]);
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if (!guild_mgr.GuildExists(guild_id)) {
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c->Message(
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Chat::White,
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fmt::format(
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"Guild ID {} could not be found.",
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guild_id
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).c_str()
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);
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return;
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}
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if (c->Admin() < minStatusToEditOtherGuilds) {
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if (c->GuildID() != guild_id) {
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c->Message(Chat::White, "You cannot edit other peoples' guilds.");
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return;
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} else if (!guild_mgr.CheckGMStatus(guild_id, c->Admin())) {
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c->Message(Chat::White, "You cannot edit your current guild, your status is not high enough.");
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return;
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}
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}
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LogGuilds(
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"[{}]: Deleting guild [{}] ([{}]) with GM command",
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c->GetName(),
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guild_mgr.GetGuildNameByID(guild_id),
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guild_id
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);
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c->Message(
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Chat::White,
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fmt::format(
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"Guild {} Deleted | Name: {} ({})",
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guild_mgr.DeleteGuild(guild_id) ? "Successfully" : "Unsuccessfully",
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guild_mgr.GetGuildNameByID(guild_id),
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guild_id
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).c_str()
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);
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}
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} else if (is_help) {
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c->Message(Chat::White, "#guild create [Character ID|Character Name] [Guild Name]");
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c->Message(Chat::White, "#guild delete [Guild ID]");
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c->Message(Chat::White, "#guild help");
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c->Message(Chat::White, "#guild info [Guild ID]");
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c->Message(Chat::White, "#guild list");
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c->Message(Chat::White, "#guild rename [Guild ID] [New Name]");
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c->Message(Chat::White, "#guild set [Character ID|Character Name] [Guild ID] (Guild ID 0 is Guildless)");
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c->Message(Chat::White, "#guild setleader [Guild ID] [Character ID|Character Name]");
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c->Message(Chat::White, "#guild setrank [Character ID|Character Name] [Rank]");
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c->Message(Chat::White, "#guild status [Character ID|Character Name]");
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} else if (is_info) {
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if (arguments != 2 && c->IsInAGuild()) {
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if (c->Admin() >= minStatusToEditOtherGuilds) {
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c->Message(Chat::White, "#guild info [Guild ID]");
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} else {
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c->Message(Chat::White, "You cannot edit other peoples' guilds.");
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}
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} else {
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auto guild_id = GUILD_NONE;
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if (arguments != 2 || !sep->IsNumber(2)) {
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guild_id = c->GuildID();
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} else if (c->Admin() >= minStatusToEditOtherGuilds) {
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guild_id = std::stoul(sep->arg[2]);
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}
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if (guild_id != GUILD_NONE) {
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guild_mgr.DescribeGuild(c, guild_id);
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}
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}
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} else if (is_list) {
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if (c->Admin() < minStatusToEditOtherGuilds) {
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c->Message(Chat::White, "You cannot edit other peoples' guilds.");
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return;
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}
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guild_mgr.ListGuilds(c);
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} else if (is_rename) {
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if (!sep->IsNumber(2)) {
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c->Message(Chat::White, "Usage: #guild rename [Guild ID] [New Guild Name]");
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} else {
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auto guild_id = std::stoul(sep->arg[2]);
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if (!guild_mgr.GuildExists(guild_id)) {
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c->Message(
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Chat::White,
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fmt::format(
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"Guild ID {} could not be found.",
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guild_id
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).c_str()
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);
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return;
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}
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if (c->Admin() < minStatusToEditOtherGuilds) {
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if (c->GuildID() != guild_id) {
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c->Message(Chat::White, "You cannot edit other peoples' guilds.");
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return;
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} else if (!guild_mgr.CheckGMStatus(guild_id, c->Admin())) {
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c->Message(Chat::White, "You cannot edit your current guild, your status is not high enough.");
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return;
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}
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}
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auto new_guild_name = sep->argplus[3];
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LogGuilds(
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"[{}]: Renaming guild [{}] ([{}]) to [{}] with GM command",
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c->GetName(),
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guild_mgr.GetGuildNameByID(guild_id),
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guild_id,
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new_guild_name
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);
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c->Message(
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Chat::White,
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fmt::format(
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"Guild {} Renamed | Name: {} ({})",
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guild_mgr.RenameGuild(guild_id, new_guild_name) ? "Successfully" : "Unsuccessfully",
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new_guild_name,
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guild_id
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).c_str()
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);
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}
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} else if (is_set) {
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if (
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arguments != 3 ||
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!sep->IsNumber(3)
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) {
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c->Message(Chat::White, "#guild set [Character ID|Character Name] [Guild ID] (Guild ID 0 is Guildless)");
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return;
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} else {
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auto guild_id = std::stoul(sep->arg[3]);
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if (!guild_id) {
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guild_id = GUILD_NONE;
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} else if (!guild_mgr.GuildExists(guild_id)) {
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c->Message(
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Chat::White,
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fmt::format(
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"Guild ID {} could not be found.",
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guild_id
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).c_str()
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);
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return;
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}
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auto character_id = (
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sep->IsNumber(2) ?
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std::stoul(sep->arg[2]) :
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database.GetCharacterID(sep->arg[2])
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);
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auto character_name = database.GetCharNameByID(character_id);
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if (!character_id || character_name.empty()) {
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c->Message(
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Chat::White,
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fmt::format(
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"Character ID {} could not be found.",
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character_id
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).c_str()
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);
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return;
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}
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if (c->Admin() < minStatusToEditOtherGuilds && guild_id != c->GuildID()) {
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c->Message(Chat::White, "You cannot edit other peoples' guilds.");
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return;
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}
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if (!guild_id || guild_id == GUILD_NONE) {
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LogGuilds(
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"[{}]: Removing [{}] ([{}]) from guild with GM command",
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c->GetName(),
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character_name,
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character_id
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);
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} else {
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LogGuilds(
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"[{}]: Putting [{}] ([{}]) into guild [{}] ([{}]) with GM command",
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c->GetName(),
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character_name,
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character_id,
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guild_mgr.GetGuildNameByID(guild_id),
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guild_id
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);
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}
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if (guild_id && guild_id != GUILD_NONE) {
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c->Message(
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Chat::White,
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fmt::format(
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"{} ({}) has {} put into {} ({}).",
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character_name,
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character_id,
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guild_mgr.SetGuild(character_id, guild_id, GUILD_MEMBER) ? "been" : "failed to be",
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guild_mgr.GetGuildNameByID(guild_id),
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guild_id
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).c_str()
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);
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} else {
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c->Message(
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Chat::White,
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fmt::format(
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"{} ({}) is now Guildless.",
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character_name,
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character_id
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).c_str()
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);
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}
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}
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} else if (is_set_leader) {
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if (
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arguments != 3 ||
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!sep->IsNumber(2)
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) {
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c->Message(Chat::White, "Usage: #guild setleader [Guild ID] [Character ID|Character Name]");
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} else {
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auto leader_id = (
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sep->IsNumber(2) ?
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std::stoul(sep->arg[2]) :
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database.GetCharacterID(sep->arg[2])
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);
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auto leader_name = database.GetCharNameByID(leader_id);
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if (!leader_id || leader_name.empty()) {
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c->Message(
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Chat::White,
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fmt::format(
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"Character ID {} could not be found.",
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leader_id
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).c_str()
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);
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return;
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}
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auto guild_id = guild_mgr.FindGuildByLeader(leader_id);
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if (guild_id != 0) {
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c->Message(
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Chat::White,
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fmt::format(
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"{} ({}) is already the leader of {} ({}).",
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leader_name,
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leader_id,
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guild_mgr.GetGuildNameByID(guild_id),
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guild_id
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).c_str()
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);
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}
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else {
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auto guild_id = std::stoul(sep->arg[2]);
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if (!guild_mgr.GuildExists(guild_id)) {
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c->Message(
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Chat::White,
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fmt::format(
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"Guild ID {} could not be found.",
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guild_id
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).c_str()
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);
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return;
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}
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if (c->Admin() < minStatusToEditOtherGuilds) {
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if (c->GuildID() != guild_id) {
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c->Message(Chat::White, "You cannot edit other peoples' guilds.");
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return;
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} else if (!guild_mgr.CheckGMStatus(guild_id, c->Admin())) {
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c->Message(Chat::White, "You cannot edit your current guild, your status is not high enough.");
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return;
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}
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}
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LogGuilds(
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"[{}]: Setting leader of guild [{}] ([{}]) to [{}] with GM command",
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c->GetName(),
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guild_mgr.GetGuildNameByID(guild_id),
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guild_id,
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leader_id
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);
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c->Message(
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Chat::White,
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fmt::format(
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"Guild Leader {} Changed | Name: {} ({})",
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guild_mgr.SetGuildLeader(guild_id, leader_id) ? "Successfully" : "Unsuccessfully",
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guild_mgr.GetGuildNameByID(guild_id),
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guild_id
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).c_str()
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);
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}
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}
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} else if (is_set_rank) {
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auto rank = static_cast<uint8>(std::stoul(sep->arg[3]));
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if (!sep->IsNumber(3)) {
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c->Message(Chat::White, "#guild setrank [Character ID|Character Name] [Rank]");
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} else if (rank < 0 || rank > GUILD_MAX_RANK) {
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c->Message(
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Chat::White,
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fmt::format(
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"Guild Ranks are from 0 to {}.",
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GUILD_MAX_RANK
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).c_str()
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);
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} else {
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auto character_id = (
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sep->IsNumber(2) ?
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std::stoul(sep->arg[2]) :
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database.GetCharacterID(sep->arg[2])
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);
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auto character_name = database.GetCharNameByID(character_id);
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if (!character_id || character_name.empty()) {
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c->Message(
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Chat::White,
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fmt::format(
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"Character ID {} could not be found.",
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character_id
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).c_str()
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);
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return;
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}
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if (!guild_mgr.IsCharacterInGuild(character_id)) {
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c->Message(
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Chat::White,
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fmt::format(
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"{} ({}) is not in a guild.",
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character_name,
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character_id
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).c_str()
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);
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return;
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}
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if (c->Admin() < minStatusToEditOtherGuilds && character_id != c->CharacterID()) {
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c->Message(Chat::White, "You cannot edit other peoples' guilds.");
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return;
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}
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LogGuilds(
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"[{}]: Setting [{}] ([{}])'s guild rank to [{}] with GM command",
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c->GetName(),
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sep->arg[2],
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character_id,
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rank
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);
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c->Message(
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Chat::White,
|
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fmt::format(
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"{} ({}) has {} to rank {} ({}).",
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character_name,
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character_id,
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guild_mgr.SetGuildRank(character_id, rank) ? "been set" : "failed to be set",
|
|
!guild_mgr.GetGuildRankName(guild_mgr.GetGuildIDByCharacterID(character_id), rank).empty() ? guild_mgr.GetGuildRankName(guild_mgr.GetGuildIDByCharacterID(character_id), rank) : "Nameless",
|
|
rank
|
|
).c_str()
|
|
);
|
|
}
|
|
} else if (is_status) {
|
|
auto client = (
|
|
target ?
|
|
target :
|
|
(
|
|
arguments == 2 ?
|
|
entity_list.GetClientByName(sep->arg[2]) :
|
|
c
|
|
)
|
|
);
|
|
if (!client) {
|
|
c->Message(Chat::White, "You must target someone or specify a character name.");
|
|
} else if (c->Admin() < minStatusToEditOtherGuilds && client->GuildID() != c->GuildID()) {
|
|
c->Message(Chat::White, "You cannot edit other peoples' guilds.");
|
|
} else {
|
|
if (!client->IsInAGuild()) {
|
|
c->Message(
|
|
Chat::White,
|
|
fmt::format(
|
|
"{} {} not in a guild.",
|
|
c->GetTargetDescription(client, TargetDescriptionType::UCYou),
|
|
c == target ? "are" : "is"
|
|
).c_str()
|
|
);
|
|
} else if (guild_mgr.IsGuildLeader(client->GuildID(), client->CharacterID())) {
|
|
c->Message(
|
|
Chat::White,
|
|
fmt::format(
|
|
"{} {} the leader of {}.",
|
|
c->GetTargetDescription(client, TargetDescriptionType::UCYou),
|
|
c == target ? "are" : "is",
|
|
guild_mgr.GetGuildNameByID(client->GuildID())
|
|
).c_str()
|
|
);
|
|
} else {
|
|
c->Message(
|
|
Chat::White,
|
|
fmt::format(
|
|
"{} {} a(n) {} of {}.",
|
|
c->GetTargetDescription(client, TargetDescriptionType::UCYou),
|
|
c == target ? "are" : "is",
|
|
guild_mgr.GetRankName(client->GuildID(), client->GuildRank()),
|
|
guild_mgr.GetGuildNameByID(client->GuildID())
|
|
).c_str()
|
|
);
|
|
}
|
|
}
|
|
}
|
|
}
|