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* [Commands] Cleanup #ban, #ipban, #flag, and #kick Commands. - Cleanup messages and logic. - Add ServerFlagUpdate_Struct for flag updates. * Add #setlsinfo and #setpass to cleanup. * Update setlsinfo.cpp * Update database.cpp * Update database.cpp * Update command.cpp
88 lines
2.4 KiB
C++
Executable File
88 lines
2.4 KiB
C++
Executable File
#include "../client.h"
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#include "../worldserver.h"
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extern WorldServer worldserver;
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void command_flag(Client *c, const Seperator *sep)
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{
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int arguments = sep->argnum;
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if (!arguments) {
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auto target = c->GetTarget() && c->GetTarget()->IsClient() ? c->GetTarget()->CastToClient() : c;
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if (target != c) {
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c->Message(
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Chat::White,
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fmt::format(
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"Status level has been refreshed for {}.",
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target->GetCleanName()
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).c_str()
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);
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target->Message(
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Chat::White,
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fmt::format(
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"Your status level has been refreshed by {}.",
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c->GetCleanName()
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).c_str()
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);
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} else {
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c->Message(Chat::White, "Your status level has been refreshed.");
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}
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target->UpdateAdmin();
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return;
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}
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if (
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!sep->IsNumber(1) ||
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strlen(sep->arg[2]) == 0
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) {
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c->Message(Chat::White, "Usage: #flag [Status] [Account Name]");
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return;
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}
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auto status = std::stoi(sep->arg[1]);
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if (status < -2 || status > 255) {
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c->Message(Chat::White, "The lowest a status level can go is -2 and the highest a status level can go is 255.");
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return;
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}
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std::string account_name = sep->argplus[2];
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auto account_id = database.GetAccountIDByChar(account_name.c_str());
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if (c->Admin() < commandChangeFlags) { //this check makes banning players by less than this level impossible, but i'll leave it in anyways
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c->Message(Chat::White, "You may only refresh your own flag, doing so now.");
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c->UpdateAdmin();
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} else {
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if (status > c->Admin()) {
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c->Message(
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Chat::White,
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fmt::format(
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"You cannot set someone's status level to {} because your status level is only {}.",
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status,
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c->Admin()
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).c_str()
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);
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} else if (status < 0 && c->Admin() < commandBanPlayers) {
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c->Message(Chat::White, "Your status level is not high enough to ban or suspend.");
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} else if (!database.SetAccountStatus(account_name, status)) {
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c->Message(Chat::White, "Failed to set status level.");
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}
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else {
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c->Message(Chat::White, "Set GM Flag on account.");
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std::string user;
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std::string loginserver;
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ParseAccountString(account_name, user, loginserver);
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account_id = database.GetAccountIDByName(account_name, loginserver);
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ServerPacket pack(ServerOP_FlagUpdate, sizeof(ServerFlagUpdate_Struct));
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ServerFlagUpdate_Struct *sfus = (ServerFlagUpdate_Struct *) pack.pBuffer;
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sfus->account_id = account_id;
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sfus->admin = status;
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worldserver.SendPacket(&pack);
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}
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}
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}
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