Kinglykrab 2c656c4110
[Commands] Cleanup #emote Command. (#2535)
* [Commands] Cleanup #emote Command.

- Cleanup messages and logic.
- Allow `^` separator to send multiple messages by name, world, or zone.

* Update emote.cpp
2022-11-14 14:05:40 -05:00

58 lines
1.3 KiB
C++
Executable File

#include "../client.h"
#include "../worldserver.h"
extern WorldServer worldserver;
void command_emote(Client *c, const Seperator *sep)
{
auto arguments = sep->argnum;
if (arguments < 3 || !sep->IsNumber(2)) {
c->Message(Chat::White, "Usage: #emote [Name] [Type] [Message]");
c->Message(Chat::White, "Usage: #emote world [Type] [Message]");
c->Message(Chat::White, "Usage: #emote zone [Type] [Message]");
return;
}
if (!worldserver.Connected()) {
c->Message(Chat::White, "Error: World server disconnected!");
return;
}
bool is_world = !strcasecmp(sep->arg[1], "world");
bool is_zone = !strcasecmp(sep->arg[1], "zone");
const std::string emote_message = sep->argplus[3];
const auto emote_type = std::stoul(sep->arg[2]);
if (is_zone) {
if (!Strings::Contains(emote_message, "^")) {
entity_list.Message(0, emote_type, emote_message.c_str());
return;
}
for (const auto& m : Strings::Split(emote_message, "^")) {
entity_list.Message(0, emote_type, m.c_str());
}
} else {
if (!Strings::Contains(emote_message, "^")) {
worldserver.SendEmoteMessage(
is_world ? 0 : sep->arg[1],
0,
emote_type,
emote_message.c_str()
);
return;
}
for (const auto& m : Strings::Split(emote_message, "^")) {
worldserver.SendEmoteMessage(
is_world ? 0 : sep->arg[1],
0,
emote_type,
m.c_str()
);
}
}
}