Kinglykrab 36887203d3
[Commands] Cleanup #doanim Command. (#2540)
* [Commands] Cleanup #doanim Command.

- Cleanup messages and logic.
- Allow you to use animation names or IDs, could possibly extend this to quest API in the future.

* Update dialogue_window.h
2022-11-14 16:38:05 -05:00

99 lines
2.0 KiB
C++
Executable File

#include "../client.h"
#include "../dialogue_window.h"
void command_doanim(Client *c, const Seperator *sep)
{
auto arguments = sep->argnum;
if (!arguments) {
c->Message(Chat::White, "Usage: #doanim [Name|Number] [Speed]");
return;
}
Mob* t = c;
if (c->GetTarget() && c->Admin() >= commandDoAnimOthers) {
t = c->GetTarget();
}
int animation_id = -1;
std::string animation_name;
auto animation_speed = 0;
if (sep->IsNumber(1)) {
animation_id = std::stoi(sep->arg[1]);
const auto& a = animation_names_map.find(animation_id);
if (a != animation_names_map.end()) {
animation_name = a->second;
}
if (animation_name.empty()) {
c->Message(
Chat::White,
fmt::format(
"Animation ID {} does not exist or is invalid.",
animation_id
).c_str()
);
return;
}
} else {
const std::string search_criteria = sep->arg[1];
const auto& a = animations.find(Strings::ToLower(search_criteria));
if (a != animations.end()) {
animation_id = a->second;
const auto& b = animation_names_map.find(animation_id);
if (b != animation_names_map.end()) {
animation_name = b->second;
}
} else {
for (const auto& b : animation_names_map) {
if (Strings::ToLower(b.second).find(Strings::ToLower(search_criteria)) != std::string::npos) {
animation_id = b.first;
animation_name = b.second;
break;
}
}
if (animation_id == -1) {
c->Message(
Chat::White,
fmt::format(
"No Animation could be found matching '{}'.",
search_criteria
).c_str()
);
return;
}
}
}
if (sep->IsNumber(2)) {
animation_speed = std::stoi(sep->arg[2]);
}
const auto speed_message = (
animation_speed ?
fmt::format(
" at speed {}",
animation_speed
) :
""
);
c->Message(
Chat::White,
fmt::format(
"{} {} now performing the {} ({}) animation{}.",
c->GetTargetDescription(t, TargetDescriptionType::UCYou),
c == t ? "are" : "is",
animation_name,
animation_id,
speed_message
).c_str()
);
t->DoAnim(animation_id, animation_speed);
}