hg 78223b7ebf
[Commands] Make #damage require a target (#2426)
Fixes annoying issue where it affected the client if no target
2022-09-05 12:12:46 -05:00

20 lines
482 B
C++
Executable File

#include "../client.h"
void command_damage(Client *c, const Seperator *sep)
{
int arguments = sep->argnum;
if (!arguments || !sep->IsNumber(1)) {
c->Message(Chat::White, "Usage: #damage [Amount]");
return;
}
Mob* target = c->GetTarget();
if (!target) {
c->Message(Chat::White, "You must have a target to use #damage.");
return;
}
int64 damage = std::stoll(sep->arg[1], nullptr, 10);
target->Damage(c, damage, SPELL_UNKNOWN, EQ::skills::SkillHandtoHand, false);
}