eqemu-server/zone/gm_commands/appearanceeffects.cpp
KayenEQ 8de410ebb7
[Features] Appearance Effects will now be sent to clients upon zone in. GM commands. (#1874)
* start

* working

* Update perl_mob.cpp

* updates

* Update perl_mob.cpp

* illusion behavior

* rework start

* fix later

* Update mob.cpp

* rework

* updates

* Update mob.cpp

* update

* gm command updates

* updates

* Update CMakeLists.txt

* [Features] Appearance Effects will now be sent to clients upon zone in. GM commands.

remove debugs

* [Features] Appearance Effects will now be sent to clients upon zone in. GM commands.

perl fix

* [Features] Appearance Effects will now be sent to clients upon zone in. GM commands.

space fix

* [Features] Appearance Effects will now be sent to clients upon zone in. GM commands.

minor fix

* Update CMakeLists.txt

* [Features] Appearance Effects will now be sent to clients upon zone in. GM commands.

cleaned up some inconsistency

* [Features] Appearance Effects will now be sent to clients upon zone in. GM commands.
2021-12-10 13:46:23 -05:00

45 lines
1.8 KiB
C++

#include "../client.h"
void command_appearanceeffects(Client *c, const Seperator *sep)
{
if (sep->arg[1][0] == '\0' || !strcasecmp(sep->arg[1], "help")) {
c->Message(Chat::White, "Syntax: #appearanceeffects [subcommand].");
c->Message(Chat::White, "[view] Display all appearance effects saved to your target. #appearanceffects view");
c->Message(Chat::White, "[set] Set an appearance effects saved to your target. #appearanceffects set [app_effectid] [slotid]");
c->Message(Chat::White, "[remove] Remove all appearance effects saved to your target. #appearanceffects remove");
}
if (!strcasecmp(sep->arg[1], "view")) {
Mob* m_target = c->GetTarget();
if (m_target) {
m_target->GetAppearenceEffects();
}
return;
}
if (!strcasecmp(sep->arg[1], "set")) {
int32 app_effectid = atof(sep->arg[2]);
int32 slot = atoi(sep->arg[3]);
Mob* m_target = c->GetTarget();
if (m_target) {
m_target->SendAppearanceEffect(app_effectid, 0, 0, 0, 0, nullptr, slot, 0, 0, 0, 0, 0, 0, 0, 0, 0);
c->Message(Chat::White, "Appearance Effect ID %i for slot %i has been set.", app_effectid, slot);
}
}
if (!strcasecmp(sep->arg[1], "remove")) {
Mob* m_target = c->GetTarget();
if (m_target) {
m_target->SendIllusionPacket(m_target->GetRace(), m_target->GetGender(), m_target->GetTexture(), m_target->GetHelmTexture(),
m_target->GetHairColor(), m_target->GetBeardColor(), m_target->GetEyeColor1(), m_target->GetEyeColor2(),
m_target->GetHairStyle(), m_target->GetLuclinFace(), m_target->GetBeard(), 0xFF,
m_target->GetDrakkinHeritage(), m_target->GetDrakkinTattoo(), m_target->GetDrakkinDetails(), m_target->GetSize(), false);
m_target->ClearAppearenceEffects();
c->Message(Chat::White, "All Appearance Effects have been removed.");
}
return;
}
}