eqemu-server/libs/luabind/src/class_info.cpp
Chris Miles c236c57a2c
[C++20] Enable C++20 + Fixes + FMT 9.1 (#2664)
* [CPP] Enable and build compliance with cpp20

* Windows build fix

* bump fmt version

* Updated fmt to 9.1, updated cmake minimum and verified preprocessor stuff works.

* Missing :

* Fix warning: top-level comma expression in array subscript is deprecated

* Fix warning: top-level comma expression in array subscript is deprecated

Co-authored-by: KimLS <KimLS@peqtgc.com>
2022-12-20 21:52:36 -06:00

121 lines
3.6 KiB
C++

// Copyright (c) 2003 Daniel Wallin and Arvid Norberg
// Permission is hereby granted, free of charge, to any person obtaining a
// copy of this software and associated documentation files (the "Software"),
// to deal in the Software without restriction, including without limitation
// the rights to use, copy, modify, merge, publish, distribute, sublicense,
// and/or sell copies of the Software, and to permit persons to whom the
// Software is furnished to do so, subject to the following conditions:
// The above copyright notice and this permission notice shall be included
// in all copies or substantial portions of the Software.
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF
// ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED
// TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A
// PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT
// SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR
// ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN
// ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE
// OR OTHER DEALINGS IN THE SOFTWARE.
#define LUABIND_BUILDING
#include <luabind/lua_include.hpp>
#include <luabind/luabind.hpp>
#include <luabind/class_info.hpp>
#include <luabind/detail/class_registry.hpp>
namespace luabind
{
LUABIND_API class_info get_class_info(argument const& o)
{
lua_State* L = o.interpreter();
o.push(L);
detail::object_rep* obj = detail::get_instance(L, -1);
if (!obj)
{
class_info result;
result.name = lua_typename(L, lua_type(L, -1));
lua_pop(L, 1);
result.methods = newtable(L);
result.attributes = newtable(L);
return result;
}
lua_pop(L, 1);
obj->crep()->get_table(L);
object table(from_stack(L, -1));
lua_pop(L, 1);
class_info result;
result.name = obj->crep()->name();
result.methods = newtable(L);
result.attributes = newtable(L);
std::size_t index = 1;
for (iterator i(table), e; i != e; ++i)
{
if (type(*i) != LUA_TFUNCTION)
continue;
// We have to create a temporary `object` here, otherwise the proxy
// returned by operator->() will mess up the stack. This is a known
// problem that probably doesn't show up in real code very often.
object member(*i);
member.push(L);
detail::stack_pop pop(L, 1);
if (lua_tocfunction(L, -1) == &detail::property_tag)
{
result.attributes[index++] = i.key();
}
else
{
result.methods[i.key()] = *i;
}
}
return result;
}
LUABIND_API object get_class_names(lua_State* L)
{
detail::class_registry* reg = detail::class_registry::get_registry(L);
std::map<type_id, detail::class_rep*> const& classes = reg->get_classes();
object result = newtable(L);
std::size_t index = 1;
for (std::map<type_id, detail::class_rep*>::const_iterator iter = classes.begin();
iter != classes.end(); ++iter)
{
result[index++] = iter->second->name();
}
return result;
}
LUABIND_API void bind_class_info(lua_State* L)
{
module(L)
[(
class_<class_info>("class_info_data")
.def_readonly("name", &class_info::name)
.def_readonly("methods", &class_info::methods)
.def_readonly("attributes", &class_info::attributes),
def("class_info", &get_class_info),
def("class_names", &get_class_names)
)];
}
}