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* Start rewrite, add vcpkg * Simple vcpkg manifest, will almost certainly need tweaking * Remove cmake ext we wont be using anymore * Update vcpkg to no longer be from 2022, update cmake lists (wip) * Add finds to the toplevel cmakelists * WIP, luabind and perlbind build. Common only partially builds. * Fix common build. * shared_memory compiles * client files compile * Tests and more cmake version updates * World, had to swap out zlib-ng for now because it wasn't playing nicely along side the zlib install. May revisit. * UCS compiles now too! * queryserv and eqlaunch * loginserver works * Zone works but is messy, tomorrow futher cleanup! * Cleanup main file * remove old zlibng, remove perlwrap, remove hc * More cleanup * vcpkg baseline set for CI * Remove pkg-config, it's the suggested way to use luajit with vcpkg but it causes issues with CI and might be a pain point for windows users * Actually add file * Set perlbind include dir * Perl link got lost * PERL_SET_INTERP causes an issue on newer versions of perl on windows because a symbol is not properly exported in their API, change the lines so it's basically what it used to be * Remove static unix linking, we dont do automated released anymore and this was tightly coupled to that. Can explore this again if we decide to change that. * Remove unused submodules, set cmake policy for boost * Fix some cereal includes * Improve some boilerplate, I'd still like to do better about getting linker stuff set. * Going through and cleaning up the build. * Fix world, separate out data_buckets. * add fixes for other servers * fix zone * Fix client files, loginserver and tests * Newer versions of libmariadb default to tls forced on, return to the default of not forcing that. auto_login were breaking on linux builds loginserver wasn't setting proper openssl compile flag * Move set out of a giant cpp file include. * Convert show * convert find * Add uuid to unix builds * Remove some cpp includes. * Restructure to remove more things. * change db update manifest to header change build yml * Move world CLI include cpps to cmake. * Move zone cli out of source and into cmake * Sidecar stuff wont directly include cpp files now too. * Fix uuid-dev missing on linux runner * Reorg common cmake file * Some cleanup * Fix libsodium support (oops). Fix perl support (more oops) * Change doc --------- Co-authored-by: KimLS <KimLS@peqtgc.com>
106 lines
2.8 KiB
C++
106 lines
2.8 KiB
C++
#include "../../client.h"
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#include "../../../common/repositories/character_data_repository.h"
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void SetAnon(Client *c, const Seperator *sep)
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{
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const auto arguments = sep->argnum;
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if (arguments < 2 || !sep->IsNumber(2)) {
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c->Message(Chat::White, "Usage: #set anon [Anonymous Flag]");
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c->Message(Chat::White, "Usage: #set anon [Character ID] [Anonymous Flag]");
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c->Message(Chat::White, "Note: 0 = Not Anonymous, 1 = Anonymous, 2 = Roleplaying");
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return;
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}
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if (arguments == 2) {
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const uint8 anon_flag = static_cast<uint8>(Strings::ToUnsignedInt(sep->arg[2]));
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auto t = c;
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if (c->GetTarget() && c->GetTarget()->IsClient() && c->GetGM()) {
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t = c->GetTarget()->CastToClient();
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}
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std::string anon_setting;
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if (anon_flag == Anonymity::NotAnonymous) {
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anon_setting = "no longer Anonymous or Roleplaying";
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} else if (anon_flag == Anonymity::Anonymous) {
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anon_setting = "now Anonymous";
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} else if (anon_flag == Anonymity::Roleplaying) {
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anon_setting = "now Roleplaying";
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} else {
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c->Message(Chat::White, "Usage: #set anon [Anonymous Flag]");
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c->Message(Chat::White, "Usage: #set anon [Character ID] [Anonymous Flag]");
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c->Message(Chat::White, "Note: 0 = Not Anonymous, 1 = Anonymous, 2 = Roleplaying");
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return;
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}
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c->SetAnon(anon_flag);
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c->Message(
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Chat::White,
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fmt::format(
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"{} {} {}.",
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c->GetTargetDescription(t, TargetDescriptionType::UCYou),
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c == t ? "are" : "is",
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anon_setting
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).c_str()
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);
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} else if (arguments == 3) {
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const int character_id = Strings::ToInt(sep->arg[2]);
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const uint8 anon_flag = static_cast<uint8>(Strings::ToUnsignedInt(sep->arg[3]));
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auto e = CharacterDataRepository::FindOne(content_db, character_id);
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if (!e.id) {
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c->Message(
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Chat::White,
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fmt::format(
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"Character ID {} does not exist or is invalid.",
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character_id
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).c_str()
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);
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return;
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}
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e.anon = anon_flag;
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auto updated = CharacterDataRepository::UpdateOne(content_db, e);
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if (!updated) {
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c->Message(
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Chat::White,
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fmt::format(
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"Failed to change Anonymous Flag for {} ({}).",
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e.name,
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character_id
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).c_str()
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);
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return;
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}
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std::string anon_setting;
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if (anon_flag == Anonymity::NotAnonymous) {
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anon_setting = "no longer Anonymous or Roleplaying";
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} else if (anon_flag == Anonymity::Anonymous) {
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anon_setting = "now Anonymous";
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} else if (anon_flag == Anonymity::Roleplaying) {
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anon_setting = "now Roleplaying";
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} else {
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c->Message(Chat::White, "Usage: #set anon [Anonymous Flag]");
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c->Message(Chat::White, "Usage: #set anon [Character ID] [Anonymous Flag]");
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c->Message(Chat::White, "Note: 0 = Not Anonymous, 1 = Anonymous, 2 = Roleplaying");
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return;
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}
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c->Message(
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Chat::White,
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fmt::format(
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"{} ({}) is {}.",
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e.name,
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character_id,
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anon_setting
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).c_str()
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);
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}
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}
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