Alex c84df0d5ba
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Build Improvements (#5033)
* Start rewrite, add vcpkg

* Simple vcpkg manifest, will almost certainly need tweaking

* Remove cmake ext we wont be using anymore

* Update vcpkg to no longer be from 2022, update cmake lists (wip)

* Add finds to the toplevel cmakelists

* WIP, luabind and perlbind build.  Common only partially builds.

* Fix common build.

* shared_memory compiles

* client files compile

* Tests and more cmake version updates

* World, had to swap out zlib-ng for now because it wasn't playing nicely along side the zlib install.  May revisit.

* UCS compiles now too!

* queryserv and eqlaunch

* loginserver works

* Zone works but is messy, tomorrow futher cleanup!

* Cleanup main file

* remove old zlibng, remove perlwrap, remove hc

* More cleanup

* vcpkg baseline set for CI

* Remove pkg-config, it's the suggested way to use luajit with vcpkg but it causes issues with CI and might be a pain point for windows users

* Actually add file

* Set perlbind include dir

* Perl link got lost

* PERL_SET_INTERP causes an issue on newer versions of perl on windows because a symbol is not properly exported in their API, change the lines so it's basically what it used to be

* Remove static unix linking, we dont do automated released anymore and this was tightly coupled to that.  Can explore this again if we decide to change that.

* Remove unused submodules, set cmake policy for boost

* Fix some cereal includes

* Improve some boilerplate, I'd still like to do better about getting linker stuff set.

* Going through and cleaning up the build.

* Fix world, separate out data_buckets.

* add fixes for other servers

* fix zone

* Fix client files, loginserver and tests

* Newer versions of libmariadb default to tls forced on, return to the default of not forcing that.
auto_login were breaking on linux builds
loginserver wasn't setting proper openssl compile flag

* Move set out of a giant cpp file include.

* Convert show

* convert find

* Add uuid to unix builds

* Remove some cpp includes.

* Restructure to remove more things.

* change db update manifest to header
change build yml

* Move world CLI include cpps to cmake.

* Move zone cli out of source and into cmake

* Sidecar stuff wont directly include cpp files now too.

* Fix uuid-dev missing on linux runner

* Reorg common cmake file

* Some cleanup

* Fix libsodium support (oops). Fix perl support (more oops)

* Change doc

---------

Co-authored-by: KimLS <KimLS@peqtgc.com>
2025-12-13 19:56:37 -08:00

106 lines
2.8 KiB
C++

#include "../../client.h"
#include "../../../common/repositories/character_data_repository.h"
void SetAnon(Client *c, const Seperator *sep)
{
const auto arguments = sep->argnum;
if (arguments < 2 || !sep->IsNumber(2)) {
c->Message(Chat::White, "Usage: #set anon [Anonymous Flag]");
c->Message(Chat::White, "Usage: #set anon [Character ID] [Anonymous Flag]");
c->Message(Chat::White, "Note: 0 = Not Anonymous, 1 = Anonymous, 2 = Roleplaying");
return;
}
if (arguments == 2) {
const uint8 anon_flag = static_cast<uint8>(Strings::ToUnsignedInt(sep->arg[2]));
auto t = c;
if (c->GetTarget() && c->GetTarget()->IsClient() && c->GetGM()) {
t = c->GetTarget()->CastToClient();
}
std::string anon_setting;
if (anon_flag == Anonymity::NotAnonymous) {
anon_setting = "no longer Anonymous or Roleplaying";
} else if (anon_flag == Anonymity::Anonymous) {
anon_setting = "now Anonymous";
} else if (anon_flag == Anonymity::Roleplaying) {
anon_setting = "now Roleplaying";
} else {
c->Message(Chat::White, "Usage: #set anon [Anonymous Flag]");
c->Message(Chat::White, "Usage: #set anon [Character ID] [Anonymous Flag]");
c->Message(Chat::White, "Note: 0 = Not Anonymous, 1 = Anonymous, 2 = Roleplaying");
return;
}
c->SetAnon(anon_flag);
c->Message(
Chat::White,
fmt::format(
"{} {} {}.",
c->GetTargetDescription(t, TargetDescriptionType::UCYou),
c == t ? "are" : "is",
anon_setting
).c_str()
);
} else if (arguments == 3) {
const int character_id = Strings::ToInt(sep->arg[2]);
const uint8 anon_flag = static_cast<uint8>(Strings::ToUnsignedInt(sep->arg[3]));
auto e = CharacterDataRepository::FindOne(content_db, character_id);
if (!e.id) {
c->Message(
Chat::White,
fmt::format(
"Character ID {} does not exist or is invalid.",
character_id
).c_str()
);
return;
}
e.anon = anon_flag;
auto updated = CharacterDataRepository::UpdateOne(content_db, e);
if (!updated) {
c->Message(
Chat::White,
fmt::format(
"Failed to change Anonymous Flag for {} ({}).",
e.name,
character_id
).c_str()
);
return;
}
std::string anon_setting;
if (anon_flag == Anonymity::NotAnonymous) {
anon_setting = "no longer Anonymous or Roleplaying";
} else if (anon_flag == Anonymity::Anonymous) {
anon_setting = "now Anonymous";
} else if (anon_flag == Anonymity::Roleplaying) {
anon_setting = "now Roleplaying";
} else {
c->Message(Chat::White, "Usage: #set anon [Anonymous Flag]");
c->Message(Chat::White, "Usage: #set anon [Character ID] [Anonymous Flag]");
c->Message(Chat::White, "Note: 0 = Not Anonymous, 1 = Anonymous, 2 = Roleplaying");
return;
}
c->Message(
Chat::White,
fmt::format(
"{} ({}) is {}.",
e.name,
character_id,
anon_setting
).c_str()
);
}
}