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174 lines
4.3 KiB
C++
174 lines
4.3 KiB
C++
#ifdef LUA_EQEMU
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#include <luabind/luabind.hpp>
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#include "spawn2.h"
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#include "lua_npc.h"
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#include "lua_spawn.h"
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void Lua_Spawn::LoadGrid() {
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Lua_Safe_Call_Void();
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self->LoadGrid();
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}
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void Lua_Spawn::Enable() {
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Lua_Safe_Call_Void();
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return self->Enable();
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}
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void Lua_Spawn::Disable() {
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Lua_Safe_Call_Void();
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return self->Disable();
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}
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bool Lua_Spawn::Enabled() {
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Lua_Safe_Call_Bool();
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return self->Enabled();
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}
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void Lua_Spawn::Reset() {
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Lua_Safe_Call_Void();
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self->Reset();
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}
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void Lua_Spawn::Depop() {
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Lua_Safe_Call_Void();
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self->Depop();
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}
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void Lua_Spawn::Repop() {
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Lua_Safe_Call_Void();
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self->Repop();
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}
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void Lua_Spawn::Repop(uint32 delay) {
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Lua_Safe_Call_Void();
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self->Repop(delay);
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}
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void Lua_Spawn::ForceDespawn() {
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Lua_Safe_Call_Void();
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self->ForceDespawn();
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}
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uint32 Lua_Spawn::GetID() {
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Lua_Safe_Call_Int();
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return self->GetID();
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}
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float Lua_Spawn::GetX() {
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Lua_Safe_Call_Real();
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return self->GetX();
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}
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float Lua_Spawn::GetY() {
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Lua_Safe_Call_Real();
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return self->GetY();
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}
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float Lua_Spawn::GetZ() {
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Lua_Safe_Call_Real();
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return self->GetZ();
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}
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float Lua_Spawn::GetHeading() {
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Lua_Safe_Call_Real();
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return self->GetHeading();
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}
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void Lua_Spawn::SetRespawnTimer(uint32 newrespawntime) {
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Lua_Safe_Call_Void();
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self->SetRespawnTimer(newrespawntime);
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}
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void Lua_Spawn::SetVariance(uint32 newvariance) {
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Lua_Safe_Call_Void();
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self->SetVariance(newvariance);
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}
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uint32 Lua_Spawn::GetVariance() {
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Lua_Safe_Call_Int();
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return self->GetVariance();
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}
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uint32 Lua_Spawn::RespawnTimer() {
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Lua_Safe_Call_Int();
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return self->RespawnTimer();
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}
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uint32 Lua_Spawn::SpawnGroupID() {
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Lua_Safe_Call_Int();
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return self->SpawnGroupID();
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}
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uint32 Lua_Spawn::CurrentNPCID() {
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Lua_Safe_Call_Int();
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return self->CurrentNPCID();
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}
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void Lua_Spawn::SetCurrentNPCID(uint32 nid) {
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Lua_Safe_Call_Void();
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self->SetCurrentNPCID(nid);
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}
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uint32 Lua_Spawn::GetSpawnCondition() {
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Lua_Safe_Call_Int();
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return self->GetSpawnCondition();
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}
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bool Lua_Spawn::NPCPointerValid() {
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Lua_Safe_Call_Bool();
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return self->NPCPointerValid();
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}
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void Lua_Spawn::SetNPCPointer(Lua_NPC n) {
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Lua_Safe_Call_Void();
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self->SetNPCPointer(n);
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}
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void Lua_Spawn::SetTimer(uint32 duration) {
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Lua_Safe_Call_Void();
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self->SetTimer(duration);
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}
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uint32 Lua_Spawn::GetKillCount() {
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Lua_Safe_Call_Int();
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return self->GetKillCount();
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}
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luabind::scope lua_register_spawn() {
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return luabind::class_<Lua_Spawn>("Spawn")
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.def(luabind::constructor<>())
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.property("null", &Lua_Spawn::Null)
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.property("valid", &Lua_Spawn::Valid)
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.def("CurrentNPCID", (uint32(Lua_Spawn::*)(void))&Lua_Spawn::CurrentNPCID)
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.def("Depop", (void(Lua_Spawn::*)(void))&Lua_Spawn::Depop)
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.def("Disable", (void(Lua_Spawn::*)(void))&Lua_Spawn::Disable)
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.def("Enable", (void(Lua_Spawn::*)(void))&Lua_Spawn::Enable)
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.def("Enabled", (bool(Lua_Spawn::*)(void))&Lua_Spawn::Enabled)
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.def("ForceDespawn", (void(Lua_Spawn::*)(void))&Lua_Spawn::ForceDespawn)
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.def("GetHeading", (float(Lua_Spawn::*)(void))&Lua_Spawn::GetHeading)
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.def("GetID", (uint32(Lua_Spawn::*)(void))&Lua_Spawn::GetID)
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.def("GetKillCount", (uint32(Lua_Spawn::*)(void))&Lua_Spawn::GetKillCount)
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.def("GetSpawnCondition", (uint32(Lua_Spawn::*)(void))&Lua_Spawn::GetSpawnCondition)
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.def("GetVariance", (uint32(Lua_Spawn::*)(void))&Lua_Spawn::GetVariance)
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.def("GetX", (float(Lua_Spawn::*)(void))&Lua_Spawn::GetX)
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.def("GetY", (float(Lua_Spawn::*)(void))&Lua_Spawn::GetY)
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.def("GetZ", (float(Lua_Spawn::*)(void))&Lua_Spawn::GetZ)
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.def("LoadGrid", (void(Lua_Spawn::*)(void))&Lua_Spawn::LoadGrid)
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.def("NPCPointerValid", (bool(Lua_Spawn::*)(void))&Lua_Spawn::NPCPointerValid)
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.def("Repop", (void(Lua_Spawn::*)(uint32))&Lua_Spawn::Repop)
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.def("Repop", (void(Lua_Spawn::*)(void))&Lua_Spawn::Repop)
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.def("Reset", (void(Lua_Spawn::*)(void))&Lua_Spawn::Reset)
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.def("RespawnTimer", (uint32(Lua_Spawn::*)(void))&Lua_Spawn::RespawnTimer)
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.def("SetCurrentNPCID", (void(Lua_Spawn::*)(uint32))&Lua_Spawn::SetCurrentNPCID)
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.def("SetNPCPointer", (void(Lua_Spawn::*)(Lua_NPC))&Lua_Spawn::SetNPCPointer)
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.def("SetRespawnTimer", (void(Lua_Spawn::*)(uint32))&Lua_Spawn::SetRespawnTimer)
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.def("SetTimer", (void(Lua_Spawn::*)(uint32))&Lua_Spawn::SetTimer)
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.def("SetVariance", (void(Lua_Spawn::*)(uint32))&Lua_Spawn::SetVariance)
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.def("SpawnGroupID", (uint32(Lua_Spawn::*)(void))&Lua_Spawn::SpawnGroupID);
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}
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#endif
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