eqemu-server/common/net/eqstream_concurrent.h

75 lines
2.6 KiB
C++

#pragma once
#include "../eq_stream_intf.h"
#include "eqstream_concurrent_message.h"
#include <memory>
namespace EQ
{
class Timer;
namespace Net
{
class ConcurrentEQStream;
class ConcurrentEQStreamManager : public EQStreamManagerInterface
{
public:
ConcurrentEQStreamManager(const EQStreamManagerInterfaceOptions &options);
~ConcurrentEQStreamManager();
virtual void OnNewConnection(std::function<void(std::shared_ptr<EQStreamInterface>)> func);
virtual void OnConnectionStateChange(std::function<void(std::shared_ptr<EQStreamInterface>, EQ::Net::DbProtocolStatus, EQ::Net::DbProtocolStatus)> func);
void _PushToBackgroundQueue(ceqs_msg_t* msg);
void _PushToForegroundQueue(ceqs_msg_t* msg);
private:
struct Impl;
std::unique_ptr<Impl> _impl;
void _BackgroundThread();
void _BackgroundTimer(EQ::Timer *t);
void _BackgroundUpdateStatsTimer(EQ::Timer *t);
void _ProcessBackgroundMessage(const ceqs_msg_t &msg);
void _ForegroundTimer(EQ::Timer *t);
void _ProcessForegroundMessage(const ceqs_msg_t &msg);
void DaybreakNewConnection(std::shared_ptr<DaybreakConnection> connection);
void DaybreakConnectionStateChange(std::shared_ptr<DaybreakConnection> connection, DbProtocolStatus from, DbProtocolStatus to);
void DaybreakPacketRecv(std::shared_ptr<DaybreakConnection> connection, const Packet &p);
};
class ConcurrentEQStream : public EQStreamInterface
{
public:
ConcurrentEQStream(ConcurrentEQStreamManager *parent, uint64_t id, const std::string &remote_endpoint, int remote_port, DbProtocolStatus state);
~ConcurrentEQStream();
virtual void QueuePacket(const EQApplicationPacket *p, bool ack_req = true);
virtual void FastQueuePacket(EQApplicationPacket **p, bool ack_req = true);
virtual EQApplicationPacket *PopPacket();
virtual void Close();
virtual void ReleaseFromUse();
virtual void RemoveData();
virtual std::string GetRemoteAddr() const;
virtual uint32 GetRemoteIP() const;
virtual uint16 GetRemotePort() const;
virtual bool CheckState(EQStreamState state);
virtual std::string Describe() const;
virtual void SetActive(bool val);
virtual MatchState CheckSignature(const Signature *sig);
virtual EQStreamState GetState();
virtual void SetOpcodeManager(OpcodeManager **opm);
virtual Stats GetStats() const;
virtual void ResetStats();
virtual EQStreamManagerInterface* GetManager() const;
void _SetState(DbProtocolStatus state);
void _RecvPacket(std::unique_ptr<EQ::Net::Packet> p);
void _UpdateStats(const DaybreakConnectionStats &stats);
void _Invalidate();
private:
struct Impl;
std::unique_ptr<Impl> _impl;
};
}
}