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48 lines
1.3 KiB
C++
48 lines
1.3 KiB
C++
/* EQEMu: Everquest Server Emulator
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Copyright (C) 2001-2002 EQEMu Development Team (http://eqemu.org)
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This program is free software; you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation; version 2 of the License.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY except by those people which sell it, which
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are required to give you total support for your newly bought product;
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without even the implied warranty of MERCHANTABILITY or FITNESS FOR
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A PARTICULAR PURPOSE. See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*/
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#pragma once
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#include <string>
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#include <vector>
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typedef struct eq_cpu_info_s {
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std::string model;
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double speed;
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uint64_t time_user;
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uint64_t time_nice;
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uint64_t time_sys;
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uint64_t time_idle;
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uint64_t time_irq;
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} eq_cpu_info_t;
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typedef struct eq_utsname_s {
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std::string sysname;
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std::string release;
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std::string version;
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std::string machine;
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} eq_utsname_t;
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namespace EQ
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{
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size_t GetRSS();
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double GetUptime();
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size_t GetPID();
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std::vector<eq_cpu_info_t> GetCPUs();
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eq_utsname_t GetOS();
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}
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