mirror of
https://github.com/EQEmu/Server.git
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* Push up branch for testing * Path manager * Tweaks * Changes * More path work * Update paths for eqemu_server.pl * More path work * Import and export client files * Path remove * More path work * Update eqemu_config.h * Fix tests * Tests disable temp * Update eqemu_config.h * Update .drone.yml * Hook tests back up * Update main.cpp * Platform tests * Fix include * Use std::filesystem on windows * Fix IPCMutex name on windows * std::filesystem changes * Update path_manager.cpp * Explicit string cast * Explicit string cast * Update path_manager.cpp * Windows fixes * Mapped files * Relative fixes * Use relative paths off of cwd * Update Debian image to Debian 11 (updates GCC) Co-authored-by: hg <4683435+hgtw@users.noreply.github.com>
420 lines
9.9 KiB
C++
420 lines
9.9 KiB
C++
/**
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* EQEmulator: Everquest Server Emulator
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* Copyright (C) 2001-2018 EQEmulator Development Team (https://github.com/EQEmu/Server)
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; version 2 of the License.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY except by those people which sell it, which
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* are required to give you total support for your newly bought product;
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* without even the implied warranty of MERCHANTABILITY or FITNESS FOR
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* A PARTICULAR PURPOSE. See the GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*
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*/
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#ifndef EQEMU_LOGSYS_H
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#define EQEMU_LOGSYS_H
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#include <iostream>
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#include <fstream>
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#include <cstdio>
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#include <functional>
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#include <algorithm>
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#ifdef _WIN32
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#ifdef utf16_to_utf8
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#undef utf16_to_utf8
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#endif
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#endif
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#include <fmt/format.h>
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#include "types.h"
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namespace Logs {
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enum DebugLevel {
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General = 1, // 1 - Low-Level general debugging, useful info on single line
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Moderate, // 2 - Informational based, used in functions, when particular things load
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Detail // 3 - Use this for extreme detail in logging, usually in extreme debugging in the stack or interprocess communication
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};
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/**
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* If you add to this, make sure you update LogCategoryName
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*
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* NOTE: Only add to the bottom of the enum because that is the type ID assignment
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*/
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enum LogCategory {
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None = 0,
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AA,
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AI,
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Aggro,
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Attack,
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DeprecatedCS,
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Combat,
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Commands,
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Crash,
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Debug,
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Doors,
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Error,
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Guilds,
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Inventory,
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Launcher,
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Netcode,
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Normal,
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Object,
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Pathing,
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QSServer,
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Quests,
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Rules,
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Skills,
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Spawns,
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Spells,
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Status,
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TCPConnection,
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Tasks,
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Tradeskills,
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Trading,
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Tribute,
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UCSServer,
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WebInterfaceServer,
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WorldServer,
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ZoneServer,
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MySQLError,
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MySQLQuery,
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Mercenaries,
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QuestDebug,
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DeprecatedSC,
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DeprecatedCSU,
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DeprecatedSCD,
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DeprecatedCSD,
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Loginserver,
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ClientLogin,
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HeadlessClient,
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HPUpdate,
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FixZ,
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Food,
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Traps,
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NPCRoamBox,
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NPCScaling,
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MobAppearance,
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Info,
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Warning,
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Critical,
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Emergency,
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Alert,
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Notice,
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AIScanClose,
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AIYellForHelp,
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AICastBeneficialClose,
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AoeCast,
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EntityManagement,
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Flee,
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Aura,
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HotReload,
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Merchants,
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ZonePoints,
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Loot,
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Expeditions,
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DynamicZones,
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Scheduler,
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Cheat,
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ClientList,
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DiaWind,
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HTTP,
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Saylink,
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ChecksumVerification,
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CombatRecord,
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Hate,
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Discord,
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Faction,
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PacketServerClient,
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PacketClientServer,
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PacketServerToServer,
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MaxCategoryID /* Don't Remove this */
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};
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/**
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* If you add to this, make sure you update LogCategory
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*/
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static const char *LogCategoryName[LogCategory::MaxCategoryID] = {
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"",
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"AA",
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"AI",
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"Aggro",
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"Attack",
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"Deprecated",
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"Combat",
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"Commands",
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"Crash",
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"Debug",
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"Doors",
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"Error",
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"Guilds",
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"Inventory",
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"Launcher",
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"Netcode",
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"Normal",
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"Object",
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"Pathing",
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"QS Server",
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"Quests",
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"Rules",
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"Skills",
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"Spawns",
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"Spells",
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"Status",
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"TCP Connection",
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"Tasks",
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"Tradeskills",
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"Trading",
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"Tribute",
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"UCS Server",
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"WebInterface Server",
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"World Server",
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"Zone Server",
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"MySQL Error",
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"MySQL Query",
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"Mercenaries",
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"Quest Debug",
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"Deprecated",
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"Deprecated",
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"Deprecated",
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"Deprecated",
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"Login Server",
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"Client Login",
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"Headless Client",
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"HP Update",
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"FixZ",
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"Food",
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"Traps",
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"NPC Roam Box",
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"NPC Scaling",
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"Mob Appearance",
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"Info",
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"Warning",
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"Critical",
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"Emergency",
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"Alert",
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"Notice",
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"AI Scan Close",
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"AI Yell For Help",
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"AI Cast Beneficial Close",
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"AOE Cast",
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"Entity Management",
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"Flee",
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"Aura",
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"HotReload",
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"Merchants",
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"ZonePoints",
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"Loot",
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"Expeditions",
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"DynamicZones",
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"Scheduler",
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"Cheat",
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"ClientList",
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"DialogueWindow",
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"HTTP",
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"Saylink",
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"ChecksumVerification",
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"CombatRecord",
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"Hate",
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"Discord",
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"Faction",
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"Packet-S->C",
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"Packet-C->S",
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"Packet-S->S"
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};
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}
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#include "eqemu_logsys_log_aliases.h"
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class Database;
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constexpr uint16 MAX_DISCORD_WEBHOOK_ID = 300;
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class EQEmuLogSys {
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public:
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EQEmuLogSys();
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~EQEmuLogSys();
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/**
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* Close File Logs wherever necessary, either at zone shutdown or entire process shutdown for everything else.
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* This should be handled on deconstructor but to be safe we use it anyways.
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*/
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void CloseFileLogs();
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EQEmuLogSys *LoadLogSettingsDefaults();
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EQEmuLogSys *LoadLogDatabaseSettings();
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/**
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* @param directory_name
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*/
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void MakeDirectory(const std::string &directory_name);
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/**
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* The one and only Logging function that uses a debug level as a parameter, as well as a log_category
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* log_category - defined in Logs::LogCategory::[]
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* log_category name resolution works by passing the enum int ID to Logs::LogCategoryName[category_id]
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*
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* Example: EQEmuLogSys::Out(Logs::General, Logs::Guilds, "This guild has no leader present");
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* - This would pipe the same category and debug level to all output formats, but the internal memory reference of log_settings would
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* be checked against to see if that piped output is set to actually process it for the category and debug level
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*/
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void Out(
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Logs::DebugLevel debug_level,
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uint16 log_category,
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const char *file,
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const char *func,
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int line,
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const char *message,
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...
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);
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/**
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* Used in file logs to prepend a timestamp entry for logs
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* @param time_stamp
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*/
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void SetCurrentTimeStamp(char *time_stamp);
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/**
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* @param log_name
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*/
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void StartFileLogs(const std::string &log_name = "");
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/**
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* LogSettings Struct
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*
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* This struct is the master reference for all settings for each category, and for each output
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*
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* log_to_file[category_id] = [1-3] - Sets debug level for category to output to file
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* log_to_console[category_id] = [1-3] - Sets debug level for category to output to console
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* log_to_gmsay[category_id] = [1-3] - Sets debug level for category to output to gmsay
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*
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*/
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struct LogSettings {
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uint8 log_to_file;
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uint8 log_to_console;
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uint8 log_to_gmsay;
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uint8 log_to_discord;
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int discord_webhook_id;
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uint8 is_category_enabled; /* When any log output in a category > 0, set this to 1 as (Enabled) */
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};
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struct OriginationInfo {
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std::string zone_short_name;
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std::string zone_long_name;
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int instance_id;
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};
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OriginationInfo origination_info{};
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/**
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* Internally used memory reference for all log settings per category
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* These are loaded via DB and have defaults loaded in LoadLogSettingsDefaults
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* Database loaded via LogSys.SetDatabase(&database)->LoadLogDatabaseSettings();
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*/
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LogSettings log_settings[Logs::LogCategory::MaxCategoryID]{};
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struct LogEnabled {
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bool log_to_file_enabled;
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bool log_to_console_enabled;
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bool log_to_gmsay_enabled;
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bool log_to_discord_enabled;
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bool log_enabled;
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};
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LogEnabled GetLogsEnabled(const Logs::DebugLevel &debug_level, const uint16 &log_category);
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bool IsLogEnabled(const Logs::DebugLevel &debug_level, const uint16 &log_category);
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struct DiscordWebhooks {
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int id;
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std::string webhook_name;
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std::string webhook_url;
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};
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const DiscordWebhooks *GetDiscordWebhooks() const;
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// gmsay
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uint16 GetGMSayColorFromCategory(uint16 log_category);
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EQEmuLogSys *SetGMSayHandler(std::function<void(uint16 log_type, const std::string &)> f)
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{
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m_on_log_gmsay_hook = f;
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return this;
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}
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EQEmuLogSys *SetDiscordHandler(std::function<void(uint16 log_category, int webhook_id, const std::string &)> f)
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{
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m_on_log_discord_hook = f;
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return this;
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}
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// console
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void SetConsoleHandler(
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std::function<void(
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uint16 log_type,
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const std::string &
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)> f
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) { m_on_log_console_hook = f; }
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void SilenceConsoleLogging();
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void EnableConsoleLogging();
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// database
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EQEmuLogSys *SetDatabase(Database *db);
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[[nodiscard]] const std::string &GetLogPath() const;
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EQEmuLogSys * SetLogPath(const std::string &log_path);
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private:
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// reference to database
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Database *m_database;
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std::function<void(uint16 log_category, const std::string &)> m_on_log_gmsay_hook;
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std::function<void(uint16 log_category, int webhook_id, const std::string &)> m_on_log_discord_hook;
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std::function<void(uint16 log_category, const std::string &)> m_on_log_console_hook;
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DiscordWebhooks m_discord_webhooks[MAX_DISCORD_WEBHOOK_ID]{};
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bool m_file_logs_enabled = false;
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int m_log_platform = 0;
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std::string m_platform_file_name;
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std::string m_log_path;
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std::string GetLinuxConsoleColorFromCategory(uint16 log_category);
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uint16 GetWindowsConsoleColorFromCategory(uint16 log_category);
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void ProcessConsoleMessage(uint16 log_category, const std::string &message);
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void ProcessLogWrite(uint16 log_category, const std::string &message);
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bool IsRfc5424LogCategory(uint16 log_category);
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void InjectTablesIfNotExist();
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};
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extern EQEmuLogSys LogSys;
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/**
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template<typename... Args>
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void OutF(
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EQEmuLogSys &ls,
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Logs::DebugLevel debug_level,
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uint16 log_category,
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const char *file,
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const char *func,
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int line,
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const char *fmt,
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const Args &... args
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)
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{
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std::string log_str = fmt::format(fmt, args...);
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ls.Out(debug_level, log_category, file, func, line, log_str.c_str());
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}
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**/
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#define OutF(ls, debug_level, log_category, file, func, line, formatStr, ...) \
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do { \
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ls.Out(debug_level, log_category, file, func, line, fmt::format(formatStr, ##__VA_ARGS__).c_str()); \
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} while(0)
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#endif
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