eqemu-server/zone/lua_merc.h
2025-12-26 20:58:07 -08:00

63 lines
1.4 KiB
C++

#pragma once
#ifdef LUA_EQEMU
#include "zone/lua_mob.h"
class Merc;
class Lua_Group;
class Lua_Merc;
class Lua_Mob;
namespace luabind {
struct scope;
}
luabind::scope lua_register_merc();
class Lua_Merc : public Lua_Mob
{
typedef Merc NativeType;
public:
Lua_Merc() { SetLuaPtrData(nullptr); }
Lua_Merc(Merc *d) { SetLuaPtrData(reinterpret_cast<Entity*>(d)); }
virtual ~Lua_Merc() { }
operator Merc*() {
return reinterpret_cast<Merc*>(GetLuaPtrData());
}
uint32 GetCostFormula();
Lua_Group GetGroup();
int GetHatedCount();
float GetMaxMeleeRangeToTarget(Lua_Mob target);
uint32 GetMercenaryCharacterID();
uint32 GetMercenaryID();
uint32 GetMercenaryNameType();
Lua_Client GetMercenaryOwner();
uint32 GetMercenarySubtype();
uint32 GetMercenaryTemplateID();
uint32 GetMercenaryType();
Lua_Mob GetOwner();
Lua_Mob GetOwnerOrSelf();
uint8 GetProficiencyID();
uint8 GetStance();
uint8 GetTierID();
bool HasOrMayGetAggro();
bool IsMercenaryCaster();
bool IsMercenaryCasterCombatRange(Lua_Mob target);
bool IsSitting();
bool IsStanding();
void ScaleStats(int scale_percentage);
void ScaleStats(int scale_percentage, bool set_to_max);
void SendPayload(int payload_id, std::string payload_value);
void SetTarget(Lua_Mob target);
void Signal(int signal_id);
void Sit();
void Stand();
bool Suspend();
bool UseDiscipline(uint16 spell_id, uint16 target_id);
};
#endif // LUA_EQEMU