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macros should be fully wrapped in do { ... } while(false) to prevent
any accidental coding issues (like else being eaten!!!)
180 lines
5.9 KiB
C++
180 lines
5.9 KiB
C++
/* EQEMu: Everquest Server Emulator
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Copyright (C) 2001-2006 EQEMu Development Team (http://eqemulator.net)
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This program is free software; you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation; version 2 of the License.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY except by those people which sell it, which
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are required to give you total support for your newly bought product;
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without even the implied warranty of MERCHANTABILITY or FITNESS FOR
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A PARTICULAR PURPOSE. See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*/
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#ifndef LOGSYS_H_
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#define LOGSYS_H_
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/*
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*
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* Usage:
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*
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* These are the main functions provided by logsys:
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* - _log(TYPE, fmt, ...) - Log a message in any context
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* - mlog(TYPE, fmt, ...) - Zone only. Log a message from a Mob:: context, prefixing it with the mob's name.
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* - clog(TYPE, fmt, ...) - World only. Log a message from a Client:: context, prefixing it with the client's account name.
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* - zlog(TYPE, fmt, ...) - World only. Log a message from a ZoneServer:: context, prefixing it with the zones id/name or ip/port.
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* - _hex(TYPE, data, length) - Log hex dump in any context.
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* - mhex(TYPE, data, length) - Zone only. Log a hex dump from a Mob:: context, prefixing it with the mob's name
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* - _pkt(TYPE, BasePacket *) - Log a packet hex dump with header in any context.
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* - mhex(TYPE, data, length) - Zone only. Log a packet hex dump from a Mob:: context, prefixing it with the mob's name
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* Types are defined in logtypes.h
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*
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* this is very C-ish, not C++ish, but thats how I felt like writting it
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*/
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#include <stdarg.h>
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#include "types.h"
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#define LOG_CATEGORY(category) LOG_ ##category ,
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typedef enum {
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#include "logtypes.h"
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NUMBER_OF_LOG_CATEGORIES
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} LogCategory;
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#define LOG_TYPE(category, type, enabled) category##__##type ,
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typedef enum {
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#include "logtypes.h"
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NUMBER_OF_LOG_TYPES
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} LogType;
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extern const char *log_category_names[NUMBER_OF_LOG_CATEGORIES];
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typedef struct {
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bool enabled;
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LogCategory category;
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const char *name;
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} LogTypeStatus;
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//expose a read-only pointer
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extern const LogTypeStatus *log_type_info;
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// For log_packet, et all.
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class BasePacket;
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extern void log_message(LogType type, const char *fmt, ...);
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extern void log_messageVA(LogType type, const char *fmt, va_list args);
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extern void log_hex(LogType type, const void *data, unsigned long length, unsigned char padding=4);
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extern void log_packet(LogType type, const BasePacket *p);
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extern void log_raw_packet(LogType type, uint16 seq, const BasePacket *p);
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#ifdef DISABLE_LOGSYS
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//completely disabled, this is the best I can come up with since we have no variadic macros
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inline void _log(LogType, const char *, ...) {}//i feel dirty for putting this ifdef here, but I dont wanna have to include a header in all zone files to get it
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inline void mlog(LogType, const char *, ...) {}
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inline void clog(LogType, const char *, ...) {}
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inline void zlog(LogType, const char *, ...) {}
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#else //!DISABLE_LOGSYS
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//we have variadic macros, hooray!
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//the do-while construct is needed to allow a ; at the end of log(); lines when used
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//in conditional statements without {}'s
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#define _log( type, format, ...) \
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do { \
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if(log_type_info[ type ].enabled) { \
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log_message(type, format, ##__VA_ARGS__); \
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} \
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} while(false)
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#ifdef ZONE
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class Mob;
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extern void log_message_mob(LogType type, Mob *who, const char *fmt, ...);
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#define mlog( type, format, ...) \
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do { \
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if(IsLoggingEnabled()) \
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if(log_type_info[ type ].enabled) { \
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log_message_mob(type, this, format, ##__VA_ARGS__); \
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} \
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} while(false)
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#endif
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#ifdef WORLD
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class Client;
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extern void log_message_client(LogType type, Client *who, const char *fmt, ...);
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#define clog( type, format, ...) \
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do { \
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if(log_type_info[ type ].enabled) { \
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log_message_client(type, this, format, ##__VA_ARGS__); \
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} \
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} while(false)
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class ZoneServer;
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extern void log_message_zone(LogType type, ZoneServer *who, const char *fmt, ...);
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#define zlog( type, format, ...) \
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do { \
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if(log_type_info[ type ].enabled) { \
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log_message_zone(type, this, format, ##__VA_ARGS__); \
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} \
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} while(false)
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#endif
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#endif //!DISABLE_LOGSYS
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#ifndef DISABLE_LOGSYS
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/* these are macros which do not use ..., and work for anybody */
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#define _hex( type, data, len) \
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do { \
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if(log_type_info[ type ].enabled) { \
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log_hex(type, (const char *)data, len); \
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} \
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} while(false)
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#define _pkt( type, packet) \
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do { \
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if(log_type_info[ type ].enabled) { \
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log_packet(type, packet); \
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} \
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} while(false)
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#define _raw( type, seq, packet) \
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do { \
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if(log_type_info[ type ].enabled) { \
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log_raw_packet(type, seq, packet); \
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} \
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} while(false)
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#else
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#define _hex( type, data, len) {}
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#define _pkt( type, packet) {}
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#define _raw( type, seq, packet) {}
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#endif //!DISABLE_LOGSYS
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#ifdef ZONE
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class Mob;
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extern void log_hex_mob(LogType type, Mob *who, const char *data, uint32 length);
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#define mhex( type, data, len) \
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do { \
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if(IsLoggingEnabled()) \
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if(log_type_info[ type ].enabled) { \
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log_hex_mob(type, this, data, len); \
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} \
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} while(false)
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extern void log_packet_mob(LogType type, Mob *who, const BasePacket *p);
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#define mpkt( type, packet) \
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do { \
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if(IsLoggingEnabled()) \
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if(log_type_info[ type ].enabled) { \
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log_packet_mob(type, this, packet); \
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} \
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} while(false)
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#endif
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extern void log_enable(LogType t);
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extern void log_disable(LogType t);
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extern void log_toggle(LogType t);
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#define is_log_enabled( type ) \
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log_type_info[ type ].enabled
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extern bool load_log_settings(const char *filename);
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#endif /*LOGSYS_H_*/
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