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245 lines
9.0 KiB
C++
245 lines
9.0 KiB
C++
#ifndef EQEMU_EMBPARSER_H
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#define EQMEU_EMBPARSER_H
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#ifdef EMBPERL
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#include "client.h"
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#include "../common/features.h"
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#include "QuestParserCollection.h"
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#include "QuestInterface.h"
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#include <string>
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#include <map>
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#include <queue>
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#include "embperl.h"
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typedef enum
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{
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questUnloaded,
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questLoaded,
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questFailedToLoad
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} PerlQuestStatus;
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class PerlembParser : public QuestInterface {
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public:
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PerlembParser();
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~PerlembParser();
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virtual void EventNPC(QuestEventID evt, NPC* npc, Mob *init, std::string data, uint32 extra_data);
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virtual void EventGlobalNPC(QuestEventID evt, NPC* npc, Mob *init, std::string data, uint32 extra_data);
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virtual void EventPlayer(QuestEventID evt, Client *client, std::string data, uint32 extra_data);
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virtual void EventGlobalPlayer(QuestEventID evt, Client *client, std::string data, uint32 extra_data);
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virtual void EventItem(QuestEventID evt, Client *client, ItemInst *item, uint32 objid, uint32 extra_data);
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virtual void EventSpell(QuestEventID evt, NPC* npc, Client *client, uint32 spell_id, uint32 extra_data);
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virtual bool HasQuestSub(uint32 npcid, const char *subname);
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virtual bool HasGlobalQuestSub(const char *subname);
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virtual bool PlayerHasQuestSub(const char *subname);
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virtual bool GlobalPlayerHasQuestSub(const char *subname);
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virtual bool SpellHasQuestSub(uint32 spell_id, const char *subname);
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virtual bool ItemHasQuestSub(ItemInst *itm, const char *subname);
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virtual void LoadNPCScript(std::string filename, int npc_id);
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virtual void LoadGlobalNPCScript(std::string filename);
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virtual void LoadPlayerScript(std::string filename);
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virtual void LoadGlobalPlayerScript(std::string filename);
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virtual void LoadItemScript(std::string filename, std::string item_script);
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virtual void LoadSpellScript(std::string filename, uint32 spell_id);
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virtual void AddVar(std::string name, std::string val);
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virtual std::string GetVar(std::string name);
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virtual void ReloadQuests();
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virtual uint32 GetIdentifier() { return 0xf8b05c11; }
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private:
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Embperl *perl;
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void ExportHash(const char *pkgprefix, const char *hashname, std::map<std::string, std::string> &vals);
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void ExportVar(const char *pkgprefix, const char *varname, const char *value) const;
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void ExportVar(const char *pkgprefix, const char *varname, int32 value) const;
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void ExportVar(const char *pkgprefix, const char *varname, uint32 value) const;
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void ExportVar(const char *pkgprefix, const char *varname, float value) const;
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void ExportVarComplex(const char *pkgprefix, const char *varname, const char *value) const;
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void EventCommon(QuestEventID event, uint32 objid, const char * data, NPC* npcmob, ItemInst* iteminst, Mob* mob,
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uint32 extradata, bool global);
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void SendCommands(const char *pkgprefix, const char *event, uint32 npcid, Mob* other, Mob* mob, ItemInst* iteminst);
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void MapFunctions();
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std::map<uint32, PerlQuestStatus> npc_quest_status_;
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PerlQuestStatus global_npc_quest_status_;
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PerlQuestStatus player_quest_status_;
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PerlQuestStatus global_player_quest_status_;
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std::map<std::string, PerlQuestStatus> item_quest_status_;
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std::map<uint32, PerlQuestStatus> spell_quest_status_;
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};
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#endif
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#endif
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////extends the parser to include perl
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////Eglin
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//
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//#ifndef EMBPARSER_H
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//#define EMBPARSER_H
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//
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//#ifdef EMBPERL
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//
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//#include "client.h"
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//#include "parser.h"
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//#include "embperl.h"
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//#include "../common/features.h"
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//#include "QuestParserCollection.h"
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//#include "QuestInterface.h"
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//
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//#include <string>
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//#include <map>
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//#include <queue>
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//using namespace std;
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//
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//class Seperator;
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//
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//typedef enum {
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// questDefault = 1,
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// questDefaultByZone,
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// questByName,
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// questTemplate,
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// questTemplateByID,
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// questByID
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//} questMode;
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//
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//typedef enum {
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// itemQuestUnloaded = 1,
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// itemQuestScale,
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// itemQuestLore,
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// itemQuestID,
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// itemScriptFileID
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//} itemQuestMode;
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//
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//typedef enum {
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// pQuestLoaded = 1,
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// pQuestUnloaded,
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// pQuestEventCast, // player.pl loaded, has an EVENT_CAST sub
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// pQuestReadyToLoad
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//} playerQuestMode;
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//
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//typedef enum {
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// nQuestLoaded = 1,
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// nQuestUnloaded,
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// nQuestReadyToLoad
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//} GlobalNPCQuestMode;
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//
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//typedef enum {
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// spellQuestUnloaded = 1,
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// spellQuestFullyLoaded,
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// spellQuestFailed
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//} spellQuestMode;
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//
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//
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//struct EventRecord {
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// QuestEventID event;
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// uint32 objid;
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// string data;
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// NPC* npcmob;
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// ItemInst* iteminst;
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// Mob* mob;
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// uint32 extradata;
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// bool global;
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//};
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//
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//class PerlembParser : public Parser
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//{
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//protected:
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//
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// //could prolly get rid of this map now, since I check for the
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// //actual subroutine in the quest package as opposed to just seeing
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// //if they do not have a quest or the default.
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// map<uint32, questMode> hasQuests; //npcid -> questMode
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// map<std::string, playerQuestMode> playerQuestLoaded; //zone shortname -> playerQuestMode
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// playerQuestMode globalPlayerQuestLoaded;
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// GlobalNPCQuestMode globalNPCQuestLoaded;
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// map<std::string, itemQuestMode> itemQuestLoaded; // package name - > itemQuestMode
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// map<uint32, spellQuestMode> spellQuestLoaded;
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//
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// queue<EventRecord> eventQueue; //for events that happen when perl is in use.
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// bool eventQueueProcessing;
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//
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// void HandleQueue();
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//
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// void EventCommon(QuestEventID event, uint32 objid, const char * data, NPC* npcmob, ItemInst* iteminst, Mob* mob, uint32 extradata, bool global = false);
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//
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// Embperl * perl;
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// //export a symbol table of sorts
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// virtual void map_funs();
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//public:
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// PerlembParser(void);
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// ~PerlembParser();
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// Embperl * getperl(void) { return perl; };
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// //todo, consider making the following two methods static (need to check for perl!=null, first, then)
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// bool isloaded(const char *packagename) const;
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//
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// //interface stuff
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// virtual void EventNPC(QuestEventID evt, NPC* npc, Mob *init, std::string data, uint32 extra_data);
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// virtual void EventGlobalNPC(QuestEventID evt, NPC* npc, Mob *init, std::string data, uint32 extra_data);
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// virtual void EventPlayer(QuestEventID evt, Client *client, std::string data, uint32 extra_data);
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// virtual void EventGlobalPlayer(QuestEventID evt, Client *client, std::string data, uint32 extra_data);
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// virtual void EventItem(QuestEventID evt, Client *client, ItemInst *item, uint32 objid, uint32 extra_data);
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// virtual void EventSpell(QuestEventID evt, NPC* npc, Client *client, uint32 spell_id, uint32 extra_data);
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//
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// virtual bool HasQuestSub(uint32 npcid, const char *subname);
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// virtual bool HasGlobalQuestSub(const char *subname);
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// virtual bool PlayerHasQuestSub(const char *subname);
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// virtual bool GlobalPlayerHasQuestSub(const char *subname);
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// virtual bool SpellHasQuestSub(uint32 spell_id, const char *subname);
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// virtual bool ItemHasQuestSub(ItemInst *itm, const char *subname);
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//
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// virtual void ReloadQuests(bool with_timers = false);
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// virtual void AddVar(std::string name, std::string val) { Parser::AddVar(name, val); };
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// virtual uint32 GetIdentifier() { return 0xf8b05c11; }
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//
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// virtual void LoadNPCScript(std::string filename, int npc_id);
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// virtual void LoadGlobalNPCScript(std::string filename);
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// virtual void LoadPlayerScript(std::string filename);
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// virtual void LoadGlobalPlayerScript(std::string filename);
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// virtual void LoadItemScript(std::string filename, std::string item_script);
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// virtual void LoadSpellScript(std::string filename, uint32 spell_id);
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//
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// //int LoadScript(int npcid, const char * zone, Mob* activater=0);
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// //int LoadGlobalNPCScript();
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// //int LoadPlayerScript(const char *zone);
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// //int LoadGlobalPlayerScript();
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// //int LoadItemScript(ItemInst* iteminst, string packagename, itemQuestMode Qtype);
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// //int LoadSpellScript(uint32 id);
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//
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// //expose a var to the script (probably parallels addvar))
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// //i.e. exportvar("qst1234", "name", "somemob");
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// //would expose the variable $name='somemob' to the script that handles npc1234
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// void ExportHash(const char *pkgprefix, const char *hashname, std::map<string,string> &vals);
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// void ExportVar(const char * pkgprefix, const char * varname, const char * value) const;
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// void ExportVar(const char * pkgprefix, const char * varname, int value) const;
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// void ExportVar(const char * pkgprefix, const char * varname, unsigned int value) const;
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// void ExportVar(const char * pkgprefix, const char * varname, float value) const;
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// //I don't escape the strings, so use caution!!
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// //Same as export var, except value is not quoted, and is evaluated as perl
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// void ExportVarComplex(const char * pkgprefix, const char * varname, const char * value) const;
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//
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// //get an appropriate namespage/packagename from an npcid
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// std::string GetPkgPrefix(uint32 npcid, bool defaultOK = true);
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// //call the appropriate perl handler. afterwards, parse and dispatch the command queue
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// //SendCommands("qst1234", "EVENT_SAY") would trigger sub EVENT_SAY() from the qst1234.pl file
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// virtual void SendCommands(const char * pkgprefix, const char *event, uint32 npcid, Mob* other, Mob* mob, ItemInst* iteminst);
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//
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// int HasQuestFile(uint32 npcid);
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//
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//#ifdef EMBPERL_COMMANDS
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// void ExecCommand(Client *c, Seperator *sep);
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//#endif
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//
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//};
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//
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//#endif //EMBPERL
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//
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//#endif //EMBPARSER_H
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