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580 lines
18 KiB
C++
580 lines
18 KiB
C++
/* EQEMu: Everquest Server Emulator
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Copyright (C) 2001-2006 EQEMu Development Team (http://eqemulator.net)
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This program is free software; you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation; version 2 of the License.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY except by those people which sell it, which
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are required to give you total support for your newly bought product;
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without even the implied warranty of MERCHANTABILITY or FITNESS FOR
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A PARTICULAR PURPOSE. See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*/
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#include "worlddb.h"
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//#include "../common/item.h"
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#include "../common/string_util.h"
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#include "../common/eq_packet_structs.h"
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#include "../common/item.h"
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#include "../common/rulesys.h"
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#include <iostream>
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#include <cstdlib>
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#include <vector>
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#include "sof_char_create_data.h"
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WorldDatabase database;
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extern std::vector<RaceClassAllocation> character_create_allocations;
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extern std::vector<RaceClassCombos> character_create_race_class_combos;
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// solar: the current stuff is at the bottom of this function
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void WorldDatabase::GetCharSelectInfo(uint32 account_id, CharacterSelect_Struct* cs, uint32 ClientVersion) {
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Inventory *inv;
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uint8 has_home = 0;
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uint8 has_bind = 0;
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/* Initialize Variables */
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for (int i=0; i<10; i++) {
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strcpy(cs->name[i], "<none>");
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cs->zone[i] = 0;
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cs->level[i] = 0;
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cs->tutorial[i] = 0;
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cs->gohome[i] = 0;
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}
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/* Get Character Info */
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std::string cquery = StringFormat(
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"SELECT "
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"`id`, " // 0
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"name, " // 1
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"gender, " // 2
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"race, " // 3
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"class, " // 4
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"`level`, " // 5
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"deity, " // 6
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"last_login, " // 7
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"time_played, " // 8
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"hair_color, " // 9
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"beard_color, " // 10
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"eye_color_1, " // 11
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"eye_color_2, " // 12
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"hair_style, " // 13
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"beard, " // 14
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"face, " // 15
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"drakkin_heritage, " // 16
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"drakkin_tattoo, " // 17
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"drakkin_details, " // 18
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"zone_id " // 19
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"FROM "
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"character_data "
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"WHERE `account_id` = %i ORDER BY `name` LIMIT 10 ", account_id);
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auto results = database.QueryDatabase(cquery); int char_num = 0;
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for (auto row = results.begin(); row != results.end(); ++row) {
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PlayerProfile_Struct pp;
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memset(&pp, 0, sizeof(PlayerProfile_Struct));
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uint32 character_id = atoi(row[0]);
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strcpy(cs->name[char_num], row[1]);
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uint8 lvl = atoi(row[5]);
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cs->level[char_num] = lvl;
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cs->class_[char_num] = atoi(row[4]);
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cs->race[char_num] = atoi(row[3]);
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cs->gender[char_num] = atoi(row[2]);
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cs->deity[char_num] = atoi(row[6]);
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cs->zone[char_num] = atoi(row[19]);
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cs->face[char_num] = atoi(row[15]);
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cs->haircolor[char_num] = atoi(row[9]);
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cs->beardcolor[char_num] = atoi(row[10]);
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cs->eyecolor2[char_num] = atoi(row[12]);
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cs->eyecolor1[char_num] = atoi(row[11]);
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cs->hairstyle[char_num] = atoi(row[13]);
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cs->beard[char_num] = atoi(row[14]);
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cs->drakkin_heritage[char_num] = atoi(row[16]);
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cs->drakkin_tattoo[char_num] = atoi(row[17]);
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cs->drakkin_details[char_num] = atoi(row[18]);
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if (RuleB(World, EnableTutorialButton) && (lvl <= RuleI(World, MaxLevelForTutorial)))
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cs->tutorial[char_num] = 1;
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if (RuleB(World, EnableReturnHomeButton)) {
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int now = time(nullptr);
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if ((now - atoi(row[7])) >= RuleI(World, MinOfflineTimeToReturnHome))
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cs->gohome[char_num] = 1;
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}
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/* Set Bind Point Data for any character that may possibly be missing it for any reason */
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cquery = StringFormat("SELECT `zone_id`, `instance_id`, `x`, `y`, `z`, `heading`, `is_home` FROM `character_bind` WHERE `id` = %i LIMIT 2", character_id);
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auto results_bind = database.QueryDatabase(cquery); has_home = 0; has_bind = 0;
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for (auto row_b = results_bind.begin(); row_b != results_bind.end(); ++row_b) {
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if (row_b[6] && atoi(row_b[6]) == 1){ has_home = 1; }
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if (row_b[6] && atoi(row_b[6]) == 0){ has_bind = 1; }
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}
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if (has_home == 0 || has_bind == 0){
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cquery = StringFormat("SELECT `zone_id`, `bind_id`, `x`, `y`, `z` FROM `start_zones` WHERE `player_class` = %i AND `player_deity` = %i AND `player_race` = %i",
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cs->class_[char_num], cs->deity[char_num], cs->race[char_num]);
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auto results_bind = database.QueryDatabase(cquery);
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for (auto row_d = results_bind.begin(); row_d != results_bind.end(); ++row_d) {
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/* If a bind_id is specified, make them start there */
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if (atoi(row_d[1]) != 0) {
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pp.binds[4].zoneId = (uint32)atoi(row_d[1]);
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GetSafePoints(pp.binds[4].zoneId, 0, &pp.binds[4].x, &pp.binds[4].y, &pp.binds[4].z);
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}
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/* Otherwise, use the zone and coordinates given */
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else {
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pp.binds[4].zoneId = (uint32)atoi(row_d[0]);
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float x = atof(row_d[2]);
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float y = atof(row_d[3]);
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float z = atof(row_d[4]);
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if (x == 0 && y == 0 && z == 0){ GetSafePoints(pp.binds[4].zoneId, 0, &x, &y, &z); }
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pp.binds[4].x = x; pp.binds[4].y = y; pp.binds[4].z = z;
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}
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}
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pp.binds[0] = pp.binds[4];
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/* If no home bind set, set it */
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if (has_home == 0){
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std::string query = StringFormat("REPLACE INTO `character_bind` (id, zone_id, instance_id, x, y, z, heading, is_home)"
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" VALUES (%u, %u, %u, %f, %f, %f, %f, %i)",
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character_id, pp.binds[4].zoneId, 0, pp.binds[4].x, pp.binds[4].y, pp.binds[4].z, pp.binds[4].heading, 1);
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auto results_bset = QueryDatabase(query);
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}
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/* If no regular bind set, set it */
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if (has_bind == 0){
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std::string query = StringFormat("REPLACE INTO `character_bind` (id, zone_id, instance_id, x, y, z, heading, is_home)"
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" VALUES (%u, %u, %u, %f, %f, %f, %f, %i)",
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character_id, pp.binds[0].zoneId, 0, pp.binds[0].x, pp.binds[0].y, pp.binds[0].z, pp.binds[0].heading, 0);
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auto results_bset = QueryDatabase(query);
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}
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}
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/* Bind End */
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/* Load Character Material Data for Char Select */
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cquery = StringFormat("SELECT slot, red, green, blue, use_tint, color FROM `character_material` WHERE `id` = %u", character_id);
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auto results_b = database.QueryDatabase(cquery); uint8 slot = 0;
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for (auto row_b = results_b.begin(); row_b != results_b.end(); ++row_b)
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{
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slot = atoi(row_b[0]);
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pp.item_tint[slot].rgb.red = atoi(row_b[1]);
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pp.item_tint[slot].rgb.green = atoi(row_b[2]);
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pp.item_tint[slot].rgb.blue = atoi(row_b[3]);
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pp.item_tint[slot].rgb.use_tint = atoi(row_b[4]);
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}
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/* Load Inventory */
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inv = new Inventory;
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if (GetInventory(account_id, cs->name[char_num], inv))
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{
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const Item_Struct* item = nullptr;
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const ItemInst* inst = nullptr;
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int16 invslot = 0;
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for (uint32 matslot = 0; matslot < _MaterialCount; matslot++)
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{
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invslot = Inventory::CalcSlotFromMaterial(matslot);
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if (invslot == INVALID_INDEX) { continue; }
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inst = inv->GetItem(invslot);
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if (inst == nullptr) { continue; }
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item = inst->GetItem();
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if (item == nullptr) { continue; }
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if (matslot > 6)
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{
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uint32 idfile = 0;
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// Weapon Models
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if (inst->GetOrnamentationIDFile() != 0)
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{
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idfile = inst->GetOrnamentationIDFile();
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cs->equip[char_num][matslot].material = idfile;
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}
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else
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{
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if (strlen(item->IDFile) > 2)
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{
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idfile = atoi(&item->IDFile[2]);
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cs->equip[char_num][matslot].material = idfile;
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}
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}
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if (matslot == MaterialPrimary)
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{
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cs->primary[char_num] = idfile;
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}
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else
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{
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cs->secondary[char_num] = idfile;
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}
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}
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else
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{
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uint32 color = 0;
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if (pp.item_tint[matslot].rgb.use_tint)
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{
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color = pp.item_tint[matslot].color;
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}
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else
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{
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color = inst->GetColor();
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}
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// Armor Materials/Models
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cs->equip[char_num][matslot].material = item->Material;
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cs->equip[char_num][matslot].elitematerial = item->EliteMaterial;
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cs->equip[char_num][matslot].heroforgemodel = inst->GetOrnamentHeroModel(matslot);
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cs->equip[char_num][matslot].color.color = color;
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}
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}
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}
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else
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{
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printf("Error loading inventory for %s\n", cs->name[char_num]);
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}
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safe_delete(inv);
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if (++char_num > 10)
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{
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break;
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}
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}
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return;
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}
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int WorldDatabase::MoveCharacterToBind(int CharID, uint8 bindnum) {
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/* if an invalid bind point is specified, use the primary bind */
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if (bindnum > 4)
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{
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bindnum = 0;
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}
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std::string query = StringFormat("SELECT zone_id, instance_id, x, y, z FROM character_bind WHERE id = %u AND is_home = %u LIMIT 1", CharID, bindnum == 4 ? 1 : 0);
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auto results = database.QueryDatabase(query);
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if(!results.Success() || results.RowCount() == 0) {
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return 0;
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}
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int zone_id, instance_id;
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double x, y, z, heading;
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for (auto row = results.begin(); row != results.end(); ++row) {
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zone_id = atoi(row[0]);
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instance_id = atoi(row[1]);
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x = atof(row[2]);
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y = atof(row[3]);
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z = atof(row[4]);
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heading = atof(row[5]);
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}
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query = StringFormat("UPDATE character_data SET zone_id = '%d', zone_instance = '%d', x = '%f', y = '%f', z = '%f', heading = '%f' WHERE id = %u",
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zone_id, instance_id, x, y, z, heading, CharID);
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results = database.QueryDatabase(query);
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if(!results.Success()) {
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return 0;
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}
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return zone_id;
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}
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bool WorldDatabase::GetStartZone(PlayerProfile_Struct* in_pp, CharCreate_Struct* in_cc)
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{
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if(!in_pp || !in_cc)
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return false;
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in_pp->x = in_pp->y = in_pp->z = in_pp->heading = in_pp->zone_id = 0;
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in_pp->binds[0].x = in_pp->binds[0].y = in_pp->binds[0].z = in_pp->binds[0].zoneId = in_pp->binds[0].instance_id = 0;
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std::string query = StringFormat("SELECT x, y, z, heading, zone_id, bind_id "
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"FROM start_zones WHERE player_choice = % i "
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"AND player_class = %i AND player_deity = %i "
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"AND player_race = %i",
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in_cc->start_zone, in_cc->class_, in_cc->deity,
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in_cc->race);
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auto results = QueryDatabase(query);
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if(!results.Success()) {
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Log.Out(Logs::General, Logs::Error, "Start zone query failed: %s : %s\n", query.c_str(), results.ErrorMessage().c_str());
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return false;
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}
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Log.Out(Logs::General, Logs::Status, "Start zone query: %s\n", query.c_str());
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if (results.RowCount() == 0) {
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printf("No start_zones entry in database, using defaults\n");
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switch(in_cc->start_zone)
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{
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case 0:
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{
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in_pp->zone_id = 24; // erudnext
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in_pp->binds[0].zoneId = 38; // tox
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break;
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}
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case 1:
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{
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in_pp->zone_id = 2; // qeynos2
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in_pp->binds[0].zoneId = 2; // qeynos2
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break;
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}
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case 2:
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{
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in_pp->zone_id = 29; // halas
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in_pp->binds[0].zoneId = 30; // everfrost
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break;
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}
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case 3:
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{
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in_pp->zone_id = 19; // rivervale
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in_pp->binds[0].zoneId = 20; // kithicor
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break;
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}
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case 4:
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{
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in_pp->zone_id = 9; // freportw
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in_pp->binds[0].zoneId = 9; // freportw
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break;
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}
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case 5:
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{
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in_pp->zone_id = 40; // neriaka
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in_pp->binds[0].zoneId = 25; // nektulos
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break;
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}
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case 6:
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{
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in_pp->zone_id = 52; // gukta
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in_pp->binds[0].zoneId = 46; // innothule
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break;
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}
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case 7:
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{
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in_pp->zone_id = 49; // oggok
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in_pp->binds[0].zoneId = 47; // feerrott
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break;
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}
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case 8:
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{
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in_pp->zone_id = 60; // kaladima
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in_pp->binds[0].zoneId = 68; // butcher
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break;
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}
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case 9:
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{
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in_pp->zone_id = 54; // gfaydark
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in_pp->binds[0].zoneId = 54; // gfaydark
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break;
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}
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case 10:
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{
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in_pp->zone_id = 61; // felwithea
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in_pp->binds[0].zoneId = 54; // gfaydark
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break;
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}
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case 11:
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{
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in_pp->zone_id = 55; // akanon
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in_pp->binds[0].zoneId = 56; // steamfont
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break;
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}
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case 12:
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{
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in_pp->zone_id = 82; // cabwest
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in_pp->binds[0].zoneId = 78; // fieldofbone
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break;
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}
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case 13:
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{
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in_pp->zone_id = 155; // sharvahl
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in_pp->binds[0].zoneId = 155; // sharvahl
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break;
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}
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}
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}
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else {
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Log.Out(Logs::General, Logs::Status, "Found starting location in start_zones");
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auto row = results.begin();
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in_pp->x = atof(row[0]);
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in_pp->y = atof(row[1]);
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in_pp->z = atof(row[2]);
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in_pp->heading = atof(row[3]);
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in_pp->zone_id = atoi(row[4]);
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in_pp->binds[0].zoneId = atoi(row[5]);
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}
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if(in_pp->x == 0 && in_pp->y == 0 && in_pp->z == 0)
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database.GetSafePoints(in_pp->zone_id, 0, &in_pp->x, &in_pp->y, &in_pp->z);
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if(in_pp->binds[0].x == 0 && in_pp->binds[0].y == 0 && in_pp->binds[0].z == 0)
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database.GetSafePoints(in_pp->binds[0].zoneId, 0, &in_pp->binds[0].x, &in_pp->binds[0].y, &in_pp->binds[0].z);
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return true;
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}
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bool WorldDatabase::GetStartZoneSoF(PlayerProfile_Struct* in_pp, CharCreate_Struct* in_cc)
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{
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// SoF doesn't send the player_choice field in character creation, it now sends the real zoneID instead.
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//
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// For SoF, search for an entry in start_zones with a matching zone_id, class, race and deity.
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//
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// For now, if no row matching row is found, send them to Crescent Reach, as that is probably the most likely
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// reason for no match being found.
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//
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if(!in_pp || !in_cc)
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return false;
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in_pp->x = in_pp->y = in_pp->z = in_pp->heading = in_pp->zone_id = 0;
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in_pp->binds[0].x = in_pp->binds[0].y = in_pp->binds[0].z = in_pp->binds[0].zoneId = in_pp->binds[0].instance_id = 0;
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std::string query = StringFormat("SELECT x, y, z, heading, bind_id FROM start_zones WHERE zone_id = %i "
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"AND player_class = %i AND player_deity = %i AND player_race = %i",
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in_cc->start_zone, in_cc->class_, in_cc->deity, in_cc->race);
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auto results = QueryDatabase(query);
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if(!results.Success()) {
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Log.Out(Logs::General, Logs::Status, "SoF Start zone query failed: %s : %s\n", query.c_str(), results.ErrorMessage().c_str());
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return false;
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}
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Log.Out(Logs::General, Logs::Status, "SoF Start zone query: %s\n", query.c_str());
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if (results.RowCount() == 0) {
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printf("No start_zones entry in database, using defaults\n");
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|
|
|
if(in_cc->start_zone == RuleI(World, TutorialZoneID))
|
|
in_pp->zone_id = in_cc->start_zone;
|
|
else {
|
|
in_pp->x = in_pp->binds[0].x = -51;
|
|
in_pp->y = in_pp->binds[0].y = -20;
|
|
in_pp->z = in_pp->binds[0].z = 0.79;
|
|
in_pp->zone_id = in_pp->binds[0].zoneId = 394; // Crescent Reach.
|
|
}
|
|
}
|
|
else {
|
|
Log.Out(Logs::General, Logs::Status, "Found starting location in start_zones");
|
|
auto row = results.begin();
|
|
in_pp->x = atof(row[0]);
|
|
in_pp->y = atof(row[1]);
|
|
in_pp->z = atof(row[2]);
|
|
in_pp->heading = atof(row[3]);
|
|
in_pp->zone_id = in_cc->start_zone;
|
|
in_pp->binds[0].zoneId = atoi(row[4]);
|
|
}
|
|
|
|
if(in_pp->x == 0 && in_pp->y == 0 && in_pp->z == 0)
|
|
database.GetSafePoints(in_pp->zone_id, 0, &in_pp->x, &in_pp->y, &in_pp->z);
|
|
|
|
if(in_pp->binds[0].x == 0 && in_pp->binds[0].y == 0 && in_pp->binds[0].z == 0)
|
|
database.GetSafePoints(in_pp->binds[0].zoneId, 0, &in_pp->binds[0].x, &in_pp->binds[0].y, &in_pp->binds[0].z);
|
|
|
|
return true;
|
|
}
|
|
|
|
void WorldDatabase::GetLauncherList(std::vector<std::string> &rl) {
|
|
rl.clear();
|
|
|
|
const std::string query = "SELECT name FROM launcher";
|
|
auto results = QueryDatabase(query);
|
|
if (!results.Success()) {
|
|
Log.Out(Logs::General, Logs::Error, "WorldDatabase::GetLauncherList: %s", results.ErrorMessage().c_str());
|
|
return;
|
|
}
|
|
|
|
for (auto row = results.begin(); row != results.end(); ++row)
|
|
rl.push_back(row[0]);
|
|
|
|
}
|
|
|
|
void WorldDatabase::SetMailKey(int CharID, int IPAddress, int MailKey) {
|
|
|
|
char MailKeyString[17];
|
|
|
|
if(RuleB(Chat, EnableMailKeyIPVerification) == true)
|
|
sprintf(MailKeyString, "%08X%08X", IPAddress, MailKey);
|
|
else
|
|
sprintf(MailKeyString, "%08X", MailKey);
|
|
|
|
std::string query = StringFormat("UPDATE character_data SET mailkey = '%s' WHERE id = '%i'",
|
|
MailKeyString, CharID);
|
|
auto results = QueryDatabase(query);
|
|
if (!results.Success())
|
|
Log.Out(Logs::General, Logs::Error, "WorldDatabase::SetMailKey(%i, %s) : %s", CharID, MailKeyString, results.ErrorMessage().c_str());
|
|
|
|
}
|
|
|
|
bool WorldDatabase::GetCharacterLevel(const char *name, int &level)
|
|
{
|
|
std::string query = StringFormat("SELECT level FROM character_data WHERE name = '%s'", name);
|
|
auto results = QueryDatabase(query);
|
|
if (!results.Success()) {
|
|
Log.Out(Logs::General, Logs::Error, "WorldDatabase::GetCharacterLevel: %s", results.ErrorMessage().c_str());
|
|
return false;
|
|
}
|
|
|
|
if (results.RowCount() == 0)
|
|
return false;
|
|
|
|
auto row = results.begin();
|
|
level = atoi(row[0]);
|
|
|
|
return true;
|
|
}
|
|
|
|
bool WorldDatabase::LoadCharacterCreateAllocations() {
|
|
character_create_allocations.clear();
|
|
|
|
std::string query = "SELECT * FROM char_create_point_allocations ORDER BY id";
|
|
auto results = QueryDatabase(query);
|
|
if (!results.Success())
|
|
return false;
|
|
|
|
for (auto row = results.begin(); row != results.end(); ++row) {
|
|
RaceClassAllocation allocate;
|
|
allocate.Index = atoi(row[0]);
|
|
allocate.BaseStats[0] = atoi(row[1]);
|
|
allocate.BaseStats[3] = atoi(row[2]);
|
|
allocate.BaseStats[1] = atoi(row[3]);
|
|
allocate.BaseStats[2] = atoi(row[4]);
|
|
allocate.BaseStats[4] = atoi(row[5]);
|
|
allocate.BaseStats[5] = atoi(row[6]);
|
|
allocate.BaseStats[6] = atoi(row[7]);
|
|
allocate.DefaultPointAllocation[0] = atoi(row[8]);
|
|
allocate.DefaultPointAllocation[3] = atoi(row[9]);
|
|
allocate.DefaultPointAllocation[1] = atoi(row[10]);
|
|
allocate.DefaultPointAllocation[2] = atoi(row[11]);
|
|
allocate.DefaultPointAllocation[4] = atoi(row[12]);
|
|
allocate.DefaultPointAllocation[5] = atoi(row[13]);
|
|
allocate.DefaultPointAllocation[6] = atoi(row[14]);
|
|
|
|
character_create_allocations.push_back(allocate);
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
bool WorldDatabase::LoadCharacterCreateCombos() {
|
|
character_create_race_class_combos.clear();
|
|
|
|
std::string query = "SELECT * FROM char_create_combinations ORDER BY race, class, deity, start_zone";
|
|
auto results = QueryDatabase(query);
|
|
if (!results.Success())
|
|
return false;
|
|
|
|
for (auto row = results.begin(); row != results.end(); ++row) {
|
|
RaceClassCombos combo;
|
|
combo.AllocationIndex = atoi(row[0]);
|
|
combo.Race = atoi(row[1]);
|
|
combo.Class = atoi(row[2]);
|
|
combo.Deity = atoi(row[3]);
|
|
combo.Zone = atoi(row[4]);
|
|
combo.ExpansionRequired = atoi(row[5]);
|
|
|
|
character_create_race_class_combos.push_back(combo);
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|