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https://github.com/EQEmu/Server.git
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(RoF+) Hero's Forge Armor now overrides NPC texture settings. To display Hero's Forge Armor Helms, set helmtexture field to anything other than 0. Fixed some NPC loading from the database that was incorrect after adding herosforgemodel.
5428 lines
144 KiB
C++
5428 lines
144 KiB
C++
/* EQEMu: Everquest Server Emulator
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Copyright (C) 2001-2002 EQEMu Development Team (http://eqemu.org)
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This program is free software; you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation; version 2 of the License.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY except by those people which sell it, which
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are required to give you total support for your newly bought product;
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without even the implied warranty of MERCHANTABILITY or FITNESS FOR
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A PARTICULAR PURPOSE. See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*/
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#include "../common/spdat.h"
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#include "../common/string_util.h"
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#include "quest_parser_collection.h"
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#include "string_ids.h"
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#include "worldserver.h"
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#include <limits.h>
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#include <math.h>
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#include <sstream>
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#ifdef BOTS
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#include "bot.h"
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#endif
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extern EntityList entity_list;
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extern Zone* zone;
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extern WorldServer worldserver;
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Mob::Mob(const char* in_name,
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const char* in_lastname,
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int32 in_cur_hp,
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int32 in_max_hp,
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uint8 in_gender,
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uint16 in_race,
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uint8 in_class,
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bodyType in_bodytype,
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uint8 in_deity,
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uint8 in_level,
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uint32 in_npctype_id,
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float in_size,
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float in_runspeed,
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float in_heading,
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float in_x_pos,
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float in_y_pos,
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float in_z_pos,
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uint8 in_light,
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uint8 in_texture,
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uint8 in_helmtexture,
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uint16 in_ac,
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uint16 in_atk,
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uint16 in_str,
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uint16 in_sta,
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uint16 in_dex,
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uint16 in_agi,
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uint16 in_int,
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uint16 in_wis,
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uint16 in_cha,
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uint8 in_haircolor,
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uint8 in_beardcolor,
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uint8 in_eyecolor1, // the eyecolors always seem to be the same, maybe left and right eye?
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uint8 in_eyecolor2,
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uint8 in_hairstyle,
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uint8 in_luclinface,
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uint8 in_beard,
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uint32 in_drakkin_heritage,
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uint32 in_drakkin_tattoo,
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uint32 in_drakkin_details,
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uint32 in_armor_tint[_MaterialCount],
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uint8 in_aa_title,
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uint8 in_see_invis, // see through invis/ivu
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uint8 in_see_invis_undead,
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uint8 in_see_hide,
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uint8 in_see_improved_hide,
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int32 in_hp_regen,
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int32 in_mana_regen,
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uint8 in_qglobal,
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uint8 in_maxlevel,
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uint32 in_scalerate
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) :
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attack_timer(2000),
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attack_dw_timer(2000),
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ranged_timer(2000),
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tic_timer(6000),
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mana_timer(2000),
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spellend_timer(0),
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rewind_timer(30000), //Timer used for determining amount of time between actual player position updates for /rewind.
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bindwound_timer(10000),
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stunned_timer(0),
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spun_timer(0),
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bardsong_timer(6000),
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gravity_timer(1000),
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viral_timer(0),
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flee_timer(FLEE_CHECK_TIMER)
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{
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targeted = 0;
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tar_ndx=0;
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tar_vector=0;
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tar_vx=0;
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tar_vy=0;
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tar_vz=0;
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tarx=0;
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tary=0;
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tarz=0;
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fear_walkto_x = -999999;
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fear_walkto_y = -999999;
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fear_walkto_z = -999999;
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curfp = false;
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AI_Init();
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SetMoving(false);
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moved=false;
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rewind_x = 0; //Stored x_pos for /rewind
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rewind_y = 0; //Stored y_pos for /rewind
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rewind_z = 0; //Stored z_pos for /rewind
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move_tic_count = 0;
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_egnode = nullptr;
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name[0]=0;
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orig_name[0]=0;
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clean_name[0]=0;
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lastname[0]=0;
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if(in_name) {
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strn0cpy(name,in_name,64);
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strn0cpy(orig_name,in_name,64);
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}
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if(in_lastname)
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strn0cpy(lastname,in_lastname,64);
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cur_hp = in_cur_hp;
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max_hp = in_max_hp;
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base_hp = in_max_hp;
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gender = in_gender;
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race = in_race;
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base_gender = in_gender;
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base_race = in_race;
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class_ = in_class;
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bodytype = in_bodytype;
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orig_bodytype = in_bodytype;
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deity = in_deity;
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level = in_level;
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orig_level = in_level;
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npctype_id = in_npctype_id;
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size = in_size;
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base_size = size;
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runspeed = in_runspeed;
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// sanity check
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if (runspeed < 0 || runspeed > 20)
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runspeed = 1.25f;
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heading = in_heading;
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x_pos = in_x_pos;
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y_pos = in_y_pos;
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z_pos = in_z_pos;
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light = in_light;
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texture = in_texture;
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helmtexture = in_helmtexture;
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haircolor = in_haircolor;
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beardcolor = in_beardcolor;
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eyecolor1 = in_eyecolor1;
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eyecolor2 = in_eyecolor2;
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hairstyle = in_hairstyle;
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luclinface = in_luclinface;
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beard = in_beard;
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drakkin_heritage = in_drakkin_heritage;
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drakkin_tattoo = in_drakkin_tattoo;
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drakkin_details = in_drakkin_details;
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attack_speed = 0;
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attack_delay = 0;
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slow_mitigation = 0;
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findable = false;
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trackable = true;
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has_shieldequiped = false;
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has_numhits = false;
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has_MGB = false;
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has_ProjectIllusion = false;
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SpellPowerDistanceMod = 0;
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last_los_check = false;
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if(in_aa_title>0)
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aa_title = in_aa_title;
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else
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aa_title =0xFF;
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AC = in_ac;
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ATK = in_atk;
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STR = in_str;
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STA = in_sta;
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DEX = in_dex;
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AGI = in_agi;
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INT = in_int;
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WIS = in_wis;
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CHA = in_cha;
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MR = CR = FR = DR = PR = Corrup = 0;
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ExtraHaste = 0;
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bEnraged = false;
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shield_target = nullptr;
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cur_mana = 0;
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max_mana = 0;
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hp_regen = in_hp_regen;
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mana_regen = in_mana_regen;
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oocregen = RuleI(NPC, OOCRegen); //default Out of Combat Regen
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maxlevel = in_maxlevel;
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scalerate = in_scalerate;
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invisible = false;
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invisible_undead = false;
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invisible_animals = false;
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sneaking = false;
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hidden = false;
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improved_hidden = false;
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invulnerable = false;
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IsFullHP = (cur_hp == max_hp);
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qglobal=0;
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InitializeBuffSlots();
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// clear the proc arrays
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int i;
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int j;
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for (j = 0; j < MAX_PROCS; j++)
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{
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PermaProcs[j].spellID = SPELL_UNKNOWN;
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PermaProcs[j].chance = 0;
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PermaProcs[j].base_spellID = SPELL_UNKNOWN;
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SpellProcs[j].spellID = SPELL_UNKNOWN;
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SpellProcs[j].chance = 0;
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SpellProcs[j].base_spellID = SPELL_UNKNOWN;
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DefensiveProcs[j].spellID = SPELL_UNKNOWN;
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DefensiveProcs[j].chance = 0;
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DefensiveProcs[j].base_spellID = SPELL_UNKNOWN;
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RangedProcs[j].spellID = SPELL_UNKNOWN;
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RangedProcs[j].chance = 0;
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RangedProcs[j].base_spellID = SPELL_UNKNOWN;
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}
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for (i = 0; i < _MaterialCount; i++)
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{
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if (in_armor_tint)
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{
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armor_tint[i] = in_armor_tint[i];
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}
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else
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{
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armor_tint[i] = 0;
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}
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}
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delta_heading = 0;
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delta_x = 0;
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delta_y = 0;
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delta_z = 0;
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animation = 0;
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logging_enabled = false;
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isgrouped = false;
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israidgrouped = false;
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entity_id_being_looted = 0;
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_appearance = eaStanding;
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pRunAnimSpeed = 0;
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spellend_timer.Disable();
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bardsong_timer.Disable();
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bardsong = 0;
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bardsong_target_id = 0;
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casting_spell_id = 0;
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casting_spell_timer = 0;
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casting_spell_timer_duration = 0;
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casting_spell_type = 0;
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casting_spell_inventory_slot = 0;
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target = 0;
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ActiveProjectileATK = false;
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for (int i = 0; i < MAX_SPELL_PROJECTILE; i++)
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{
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ProjectileAtk[i].increment = 0;
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ProjectileAtk[i].hit_increment = 0;
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ProjectileAtk[i].target_id = 0;
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ProjectileAtk[i].wpn_dmg = 0;
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ProjectileAtk[i].origin_x = 0.0f;
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ProjectileAtk[i].origin_y = 0.0f;
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ProjectileAtk[i].origin_z = 0.0f;
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ProjectileAtk[i].tlast_x = 0.0f;
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ProjectileAtk[i].tlast_y = 0.0f;
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ProjectileAtk[i].ranged_id = 0;
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ProjectileAtk[i].ammo_id = 0;
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ProjectileAtk[i].ammo_slot = 0;
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ProjectileAtk[i].skill = 0;
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ProjectileAtk[i].speed_mod = 0.0f;
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}
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memset(&itembonuses, 0, sizeof(StatBonuses));
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memset(&spellbonuses, 0, sizeof(StatBonuses));
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memset(&aabonuses, 0, sizeof(StatBonuses));
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spellbonuses.AggroRange = -1;
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spellbonuses.AssistRange = -1;
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pLastChange = 0;
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SetPetID(0);
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SetOwnerID(0);
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typeofpet = petCharmed; //default to charmed...
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petpower = 0;
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held = false;
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nocast = false;
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focused = false;
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_IsTempPet = false;
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pet_owner_client = false;
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attacked_count = 0;
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mezzed = false;
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stunned = false;
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silenced = false;
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amnesiad = false;
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inWater = false;
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int m;
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for (m = 0; m < MAX_SHIELDERS; m++)
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{
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shielder[m].shielder_id = 0;
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shielder[m].shielder_bonus = 0;
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}
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destructibleobject = false;
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wandertype=0;
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pausetype=0;
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cur_wp = 0;
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cur_wp_x = 0;
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cur_wp_y = 0;
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cur_wp_z = 0;
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cur_wp_pause = 0;
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patrol=0;
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follow=0;
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follow_dist = 100; // Default Distance for Follow
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flee_mode = false;
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fear_walkto_x = -999999;
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fear_walkto_y = -999999;
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fear_walkto_z = -999999;
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curfp = false;
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flee_timer.Start();
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permarooted = (runspeed > 0) ? false : true;
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movetimercompleted = false;
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roamer = false;
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rooted = false;
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charmed = false;
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has_virus = false;
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for (i=0; i<MAX_SPELL_TRIGGER*2; i++) {
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viral_spells[i] = 0;
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}
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pStandingPetOrder = SPO_Follow;
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pseudo_rooted = false;
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see_invis = in_see_invis;
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see_invis_undead = in_see_invis_undead != 0;
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see_hide = in_see_hide != 0;
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see_improved_hide = in_see_improved_hide != 0;
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qglobal = in_qglobal != 0;
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// Bind wound
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bindwound_timer.Disable();
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bindwound_target = 0;
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trade = new Trade(this);
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// hp event
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nexthpevent = -1;
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nextinchpevent = -1;
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hasTempPet = false;
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count_TempPet = 0;
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m_is_running = false;
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nimbus_effect1 = 0;
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nimbus_effect2 = 0;
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nimbus_effect3 = 0;
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m_targetable = true;
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targetring_x = 0.0f;
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targetring_y = 0.0f;
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targetring_z = 0.0f;
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flymode = FlyMode3;
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// Pathing
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PathingLOSState = UnknownLOS;
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PathingLoopCount = 0;
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PathingLastNodeVisited = -1;
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PathingLOSCheckTimer = new Timer(RuleI(Pathing, LOSCheckFrequency));
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PathingRouteUpdateTimerShort = new Timer(RuleI(Pathing, RouteUpdateFrequencyShort));
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PathingRouteUpdateTimerLong = new Timer(RuleI(Pathing, RouteUpdateFrequencyLong));
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DistractedFromGrid = false;
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PathingTraversedNodes = 0;
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hate_list.SetOwner(this);
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m_AllowBeneficial = false;
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m_DisableMelee = false;
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for (int i = 0; i < HIGHEST_SKILL+2; i++) { SkillDmgTaken_Mod[i] = 0; }
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for (int i = 0; i < HIGHEST_RESIST+2; i++) { Vulnerability_Mod[i] = 0; }
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emoteid = 0;
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endur_upkeep = false;
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}
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Mob::~Mob()
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{
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AI_Stop();
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if (GetPet()) {
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if (GetPet()->Charmed())
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GetPet()->BuffFadeByEffect(SE_Charm);
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else
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SetPet(0);
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}
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EQApplicationPacket app;
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CreateDespawnPacket(&app, !IsCorpse());
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Corpse* corpse = entity_list.GetCorpseByID(GetID());
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if(!corpse || (corpse && !corpse->IsPlayerCorpse()))
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entity_list.QueueClients(this, &app, true);
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entity_list.RemoveFromTargets(this, true);
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if(trade) {
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Mob *with = trade->With();
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if(with && with->IsClient()) {
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with->CastToClient()->FinishTrade(with);
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with->trade->Reset();
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}
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delete trade;
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}
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if(HasTempPetsActive()){
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entity_list.DestroyTempPets(this);
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}
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entity_list.UnMarkNPC(GetID());
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safe_delete(PathingLOSCheckTimer);
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safe_delete(PathingRouteUpdateTimerShort);
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safe_delete(PathingRouteUpdateTimerLong);
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UninitializeBuffSlots();
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}
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uint32 Mob::GetAppearanceValue(EmuAppearance iAppearance) {
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switch (iAppearance) {
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// 0 standing, 1 sitting, 2 ducking, 3 lieing down, 4 looting
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case eaStanding: {
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return ANIM_STAND;
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}
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case eaSitting: {
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return ANIM_SIT;
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}
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case eaCrouching: {
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return ANIM_CROUCH;
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}
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case eaDead: {
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return ANIM_DEATH;
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}
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case eaLooting: {
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return ANIM_LOOT;
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}
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//to shup up compiler:
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case _eaMaxAppearance:
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break;
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}
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return(ANIM_STAND);
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}
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void Mob::SetInvisible(uint8 state)
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{
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invisible = state;
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SendAppearancePacket(AT_Invis, invisible);
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// Invis and hide breaks charms
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if ((this->GetPetType() == petCharmed) && (invisible || hidden || improved_hidden))
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{
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Mob* formerpet = this->GetPet();
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if(formerpet)
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formerpet->BuffFadeByEffect(SE_Charm);
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}
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}
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//check to see if `this` is invisible to `other`
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bool Mob::IsInvisible(Mob* other) const
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{
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if(!other)
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return(false);
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uint8 SeeInvisBonus = 0;
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if (IsClient())
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SeeInvisBonus = aabonuses.SeeInvis;
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//check regular invisibility
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if (invisible && invisible > (other->SeeInvisible()))
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return true;
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//check invis vs. undead
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if (other->GetBodyType() == BT_Undead || other->GetBodyType() == BT_SummonedUndead) {
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if(invisible_undead && !other->SeeInvisibleUndead())
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return true;
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}
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//check invis vs. animals...
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if (other->GetBodyType() == BT_Animal){
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if(invisible_animals && !other->SeeInvisible())
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return true;
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}
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if(hidden){
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if(!other->see_hide && !other->see_improved_hide){
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return true;
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|
}
|
|
}
|
|
|
|
if(improved_hidden){
|
|
if(!other->see_improved_hide){
|
|
return true;
|
|
}
|
|
}
|
|
|
|
//handle sneaking
|
|
if(sneaking) {
|
|
if(BehindMob(other, GetX(), GetY()) )
|
|
return true;
|
|
}
|
|
|
|
return(false);
|
|
}
|
|
|
|
float Mob::_GetMovementSpeed(int mod) const
|
|
{
|
|
// List of movement speed modifiers, including AAs & spells:
|
|
// http://everquest.allakhazam.com/db/item.html?item=1721;page=1;howmany=50#m10822246245352
|
|
if (IsRooted())
|
|
return 0.0f;
|
|
else if (IsPseudoRooted())
|
|
return 0.00001f;
|
|
|
|
float speed_mod = runspeed;
|
|
|
|
// These two cases ignore the cap, be wise in the DB for horses.
|
|
if (IsClient()) {
|
|
if (CastToClient()->GetGMSpeed()) {
|
|
speed_mod = 3.125f;
|
|
if (mod != 0)
|
|
speed_mod += speed_mod * static_cast<float>(mod) / 100.0f;
|
|
return speed_mod;
|
|
} else {
|
|
Mob *horse = entity_list.GetMob(CastToClient()->GetHorseId());
|
|
if (horse) {
|
|
speed_mod = horse->GetBaseRunspeed();
|
|
if (mod != 0)
|
|
speed_mod += speed_mod * static_cast<float>(mod) / 100.0f;
|
|
return speed_mod;
|
|
}
|
|
}
|
|
}
|
|
|
|
int aa_mod = 0;
|
|
int spell_mod = 0;
|
|
int runspeedcap = RuleI(Character,BaseRunSpeedCap);
|
|
int movemod = 0;
|
|
float frunspeedcap = 0.0f;
|
|
|
|
runspeedcap += itembonuses.IncreaseRunSpeedCap + spellbonuses.IncreaseRunSpeedCap + aabonuses.IncreaseRunSpeedCap;
|
|
aa_mod += itembonuses.BaseMovementSpeed + spellbonuses.BaseMovementSpeed + aabonuses.BaseMovementSpeed;
|
|
spell_mod += spellbonuses.movementspeed + itembonuses.movementspeed;
|
|
|
|
// hard cap
|
|
if (runspeedcap > 225)
|
|
runspeedcap = 225;
|
|
|
|
if (spell_mod < 0)
|
|
movemod += spell_mod;
|
|
else if (spell_mod > aa_mod)
|
|
movemod = spell_mod;
|
|
else
|
|
movemod = aa_mod;
|
|
|
|
// cap negative movemods from snares mostly
|
|
if (movemod < -85)
|
|
movemod = -85;
|
|
|
|
if (movemod != 0)
|
|
speed_mod += speed_mod * static_cast<float>(movemod) / 100.0f;
|
|
|
|
// runspeed caps
|
|
frunspeedcap = static_cast<float>(runspeedcap) / 100.0f;
|
|
if (IsClient() && speed_mod > frunspeedcap)
|
|
speed_mod = frunspeedcap;
|
|
|
|
// apply final mod such as the -47 for walking
|
|
// use runspeed since it should stack with snares
|
|
// and if we get here, we know runspeed was the initial
|
|
// value before we applied movemod.
|
|
if (mod != 0)
|
|
speed_mod += runspeed * static_cast<float>(mod) / 100.0f;
|
|
|
|
if (speed_mod <= 0.0f)
|
|
speed_mod = IsClient() ? 0.0001f : 0.0f;
|
|
|
|
return speed_mod;
|
|
}
|
|
|
|
int32 Mob::CalcMaxMana() {
|
|
switch (GetCasterClass()) {
|
|
case 'I':
|
|
max_mana = (((GetINT()/2)+1) * GetLevel()) + spellbonuses.Mana + itembonuses.Mana;
|
|
break;
|
|
case 'W':
|
|
max_mana = (((GetWIS()/2)+1) * GetLevel()) + spellbonuses.Mana + itembonuses.Mana;
|
|
break;
|
|
case 'N':
|
|
default:
|
|
max_mana = 0;
|
|
break;
|
|
}
|
|
if (max_mana < 0) {
|
|
max_mana = 0;
|
|
}
|
|
|
|
return max_mana;
|
|
}
|
|
|
|
int32 Mob::CalcMaxHP() {
|
|
max_hp = (base_hp + itembonuses.HP + spellbonuses.HP);
|
|
max_hp += max_hp * ((aabonuses.MaxHPChange + spellbonuses.MaxHPChange + itembonuses.MaxHPChange) / 10000.0f);
|
|
return max_hp;
|
|
}
|
|
|
|
int32 Mob::GetItemHPBonuses() {
|
|
int32 item_hp = 0;
|
|
item_hp = itembonuses.HP;
|
|
item_hp += item_hp * itembonuses.MaxHPChange / 10000;
|
|
return item_hp;
|
|
}
|
|
|
|
int32 Mob::GetSpellHPBonuses() {
|
|
int32 spell_hp = 0;
|
|
spell_hp = spellbonuses.HP;
|
|
spell_hp += spell_hp * spellbonuses.MaxHPChange / 10000;
|
|
return spell_hp;
|
|
}
|
|
|
|
char Mob::GetCasterClass() const {
|
|
switch(class_)
|
|
{
|
|
case CLERIC:
|
|
case PALADIN:
|
|
case RANGER:
|
|
case DRUID:
|
|
case SHAMAN:
|
|
case BEASTLORD:
|
|
case CLERICGM:
|
|
case PALADINGM:
|
|
case RANGERGM:
|
|
case DRUIDGM:
|
|
case SHAMANGM:
|
|
case BEASTLORDGM:
|
|
return 'W';
|
|
break;
|
|
|
|
case SHADOWKNIGHT:
|
|
case BARD:
|
|
case NECROMANCER:
|
|
case WIZARD:
|
|
case MAGICIAN:
|
|
case ENCHANTER:
|
|
case SHADOWKNIGHTGM:
|
|
case BARDGM:
|
|
case NECROMANCERGM:
|
|
case WIZARDGM:
|
|
case MAGICIANGM:
|
|
case ENCHANTERGM:
|
|
return 'I';
|
|
break;
|
|
|
|
default:
|
|
return 'N';
|
|
break;
|
|
}
|
|
}
|
|
|
|
uint8 Mob::GetArchetype() const {
|
|
switch(class_)
|
|
{
|
|
case PALADIN:
|
|
case RANGER:
|
|
case SHADOWKNIGHT:
|
|
case BARD:
|
|
case BEASTLORD:
|
|
case PALADINGM:
|
|
case RANGERGM:
|
|
case SHADOWKNIGHTGM:
|
|
case BARDGM:
|
|
case BEASTLORDGM:
|
|
return ARCHETYPE_HYBRID;
|
|
break;
|
|
case CLERIC:
|
|
case DRUID:
|
|
case SHAMAN:
|
|
case NECROMANCER:
|
|
case WIZARD:
|
|
case MAGICIAN:
|
|
case ENCHANTER:
|
|
case CLERICGM:
|
|
case DRUIDGM:
|
|
case SHAMANGM:
|
|
case NECROMANCERGM:
|
|
case WIZARDGM:
|
|
case MAGICIANGM:
|
|
case ENCHANTERGM:
|
|
return ARCHETYPE_CASTER;
|
|
break;
|
|
case WARRIOR:
|
|
case MONK:
|
|
case ROGUE:
|
|
case BERSERKER:
|
|
case WARRIORGM:
|
|
case MONKGM:
|
|
case ROGUEGM:
|
|
case BERSERKERGM:
|
|
return ARCHETYPE_MELEE;
|
|
break;
|
|
default:
|
|
return ARCHETYPE_HYBRID;
|
|
break;
|
|
}
|
|
}
|
|
|
|
void Mob::CreateSpawnPacket(EQApplicationPacket* app, Mob* ForWho) {
|
|
app->SetOpcode(OP_NewSpawn);
|
|
app->size = sizeof(NewSpawn_Struct);
|
|
app->pBuffer = new uchar[app->size];
|
|
memset(app->pBuffer, 0, app->size);
|
|
NewSpawn_Struct* ns = (NewSpawn_Struct*)app->pBuffer;
|
|
FillSpawnStruct(ns, ForWho);
|
|
|
|
if(strlen(ns->spawn.lastName) == 0)
|
|
{
|
|
switch(ns->spawn.class_)
|
|
{
|
|
case TRIBUTE_MASTER:
|
|
strcpy(ns->spawn.lastName, "Tribute Master");
|
|
break;
|
|
case ADVENTURERECRUITER:
|
|
strcpy(ns->spawn.lastName, "Adventure Recruiter");
|
|
break;
|
|
case BANKER:
|
|
strcpy(ns->spawn.lastName, "Banker");
|
|
break;
|
|
case ADVENTUREMERCHANT:
|
|
strcpy(ns->spawn.lastName,"Adventure Merchant");
|
|
break;
|
|
case WARRIORGM:
|
|
strcpy(ns->spawn.lastName, "GM Warrior");
|
|
break;
|
|
case PALADINGM:
|
|
strcpy(ns->spawn.lastName, "GM Paladin");
|
|
break;
|
|
case RANGERGM:
|
|
strcpy(ns->spawn.lastName, "GM Ranger");
|
|
break;
|
|
case SHADOWKNIGHTGM:
|
|
strcpy(ns->spawn.lastName, "GM Shadowknight");
|
|
break;
|
|
case DRUIDGM:
|
|
strcpy(ns->spawn.lastName, "GM Druid");
|
|
break;
|
|
case BARDGM:
|
|
strcpy(ns->spawn.lastName, "GM Bard");
|
|
break;
|
|
case ROGUEGM:
|
|
strcpy(ns->spawn.lastName, "GM Rogue");
|
|
break;
|
|
case SHAMANGM:
|
|
strcpy(ns->spawn.lastName, "GM Shaman");
|
|
break;
|
|
case NECROMANCERGM:
|
|
strcpy(ns->spawn.lastName, "GM Necromancer");
|
|
break;
|
|
case WIZARDGM:
|
|
strcpy(ns->spawn.lastName, "GM Wizard");
|
|
break;
|
|
case MAGICIANGM:
|
|
strcpy(ns->spawn.lastName, "GM Magician");
|
|
break;
|
|
case ENCHANTERGM:
|
|
strcpy(ns->spawn.lastName, "GM Enchanter");
|
|
break;
|
|
case BEASTLORDGM:
|
|
strcpy(ns->spawn.lastName, "GM Beastlord");
|
|
break;
|
|
case BERSERKERGM:
|
|
strcpy(ns->spawn.lastName, "GM Berserker");
|
|
break;
|
|
case MERCERNARY_MASTER:
|
|
strcpy(ns->spawn.lastName, "Mercenary Recruiter");
|
|
break;
|
|
default:
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
void Mob::CreateSpawnPacket(EQApplicationPacket* app, NewSpawn_Struct* ns) {
|
|
app->SetOpcode(OP_NewSpawn);
|
|
app->size = sizeof(NewSpawn_Struct);
|
|
|
|
app->pBuffer = new uchar[sizeof(NewSpawn_Struct)];
|
|
|
|
// Copy ns directly into packet
|
|
memcpy(app->pBuffer, ns, sizeof(NewSpawn_Struct));
|
|
|
|
// Custom packet data
|
|
NewSpawn_Struct* ns2 = (NewSpawn_Struct*)app->pBuffer;
|
|
strcpy(ns2->spawn.name, ns->spawn.name);
|
|
|
|
// Set default Last Names for certain Classes if not defined
|
|
if (strlen(ns->spawn.lastName) == 0)
|
|
{
|
|
switch (ns->spawn.class_)
|
|
{
|
|
case TRIBUTE_MASTER:
|
|
strcpy(ns2->spawn.lastName, "Tribute Master");
|
|
break;
|
|
case ADVENTURERECRUITER:
|
|
strcpy(ns2->spawn.lastName, "Adventure Recruiter");
|
|
break;
|
|
case BANKER:
|
|
strcpy(ns2->spawn.lastName, "Banker");
|
|
break;
|
|
case ADVENTUREMERCHANT:
|
|
strcpy(ns2->spawn.lastName, "Adventure Merchant");
|
|
break;
|
|
case WARRIORGM:
|
|
strcpy(ns2->spawn.lastName, "GM Warrior");
|
|
break;
|
|
case PALADINGM:
|
|
strcpy(ns2->spawn.lastName, "GM Paladin");
|
|
break;
|
|
case RANGERGM:
|
|
strcpy(ns2->spawn.lastName, "GM Ranger");
|
|
break;
|
|
case SHADOWKNIGHTGM:
|
|
strcpy(ns2->spawn.lastName, "GM Shadowknight");
|
|
break;
|
|
case DRUIDGM:
|
|
strcpy(ns2->spawn.lastName, "GM Druid");
|
|
break;
|
|
case BARDGM:
|
|
strcpy(ns2->spawn.lastName, "GM Bard");
|
|
break;
|
|
case ROGUEGM:
|
|
strcpy(ns2->spawn.lastName, "GM Rogue");
|
|
break;
|
|
case SHAMANGM:
|
|
strcpy(ns2->spawn.lastName, "GM Shaman");
|
|
break;
|
|
case NECROMANCERGM:
|
|
strcpy(ns2->spawn.lastName, "GM Necromancer");
|
|
break;
|
|
case WIZARDGM:
|
|
strcpy(ns2->spawn.lastName, "GM Wizard");
|
|
break;
|
|
case MAGICIANGM:
|
|
strcpy(ns2->spawn.lastName, "GM Magician");
|
|
break;
|
|
case ENCHANTERGM:
|
|
strcpy(ns2->spawn.lastName, "GM Enchanter");
|
|
break;
|
|
case BEASTLORDGM:
|
|
strcpy(ns2->spawn.lastName, "GM Beastlord");
|
|
break;
|
|
case BERSERKERGM:
|
|
strcpy(ns2->spawn.lastName, "GM Berserker");
|
|
break;
|
|
case MERCERNARY_MASTER:
|
|
strcpy(ns2->spawn.lastName, "Mercenary liaison");
|
|
break;
|
|
default:
|
|
strcpy(ns2->spawn.lastName, ns->spawn.lastName);
|
|
break;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
strcpy(ns2->spawn.lastName, ns->spawn.lastName);
|
|
}
|
|
memset(&app->pBuffer[sizeof(Spawn_Struct)-7], 0xFF, 7);
|
|
}
|
|
|
|
void Mob::FillSpawnStruct(NewSpawn_Struct* ns, Mob* ForWho)
|
|
{
|
|
int i;
|
|
|
|
strcpy(ns->spawn.name, name);
|
|
if(IsClient()) {
|
|
strn0cpy(ns->spawn.lastName, lastname, sizeof(ns->spawn.lastName));
|
|
}
|
|
|
|
ns->spawn.heading = FloatToEQ19(heading);
|
|
ns->spawn.x = FloatToEQ19(x_pos);//((int32)x_pos)<<3;
|
|
ns->spawn.y = FloatToEQ19(y_pos);//((int32)y_pos)<<3;
|
|
ns->spawn.z = FloatToEQ19(z_pos);//((int32)z_pos)<<3;
|
|
ns->spawn.spawnId = GetID();
|
|
ns->spawn.curHp = static_cast<uint8>(GetHPRatio());
|
|
ns->spawn.max_hp = 100; //this field needs a better name
|
|
ns->spawn.race = race;
|
|
ns->spawn.runspeed = runspeed;
|
|
ns->spawn.walkspeed = runspeed * 0.5f;
|
|
ns->spawn.class_ = class_;
|
|
ns->spawn.gender = gender;
|
|
ns->spawn.level = level;
|
|
ns->spawn.deity = deity;
|
|
ns->spawn.animation = 0;
|
|
ns->spawn.findable = findable?1:0;
|
|
ns->spawn.light = light;
|
|
ns->spawn.showhelm = (helmtexture && helmtexture != 0xFF) ? 1 : 0;
|
|
|
|
ns->spawn.invis = (invisible || hidden) ? 1 : 0; // TODO: load this before spawning players
|
|
ns->spawn.NPC = IsClient() ? 0 : 1;
|
|
ns->spawn.IsMercenary = IsMerc() ? 1 : 0;
|
|
ns->spawn.targetable_with_hotkey = no_target_hotkey ? 0 : 1; // opposite logic!
|
|
|
|
ns->spawn.petOwnerId = ownerid;
|
|
|
|
ns->spawn.haircolor = haircolor;
|
|
ns->spawn.beardcolor = beardcolor;
|
|
ns->spawn.eyecolor1 = eyecolor1;
|
|
ns->spawn.eyecolor2 = eyecolor2;
|
|
ns->spawn.hairstyle = hairstyle;
|
|
ns->spawn.face = luclinface;
|
|
ns->spawn.beard = beard;
|
|
ns->spawn.StandState = GetAppearanceValue(_appearance);
|
|
ns->spawn.drakkin_heritage = drakkin_heritage;
|
|
ns->spawn.drakkin_tattoo = drakkin_tattoo;
|
|
ns->spawn.drakkin_details = drakkin_details;
|
|
ns->spawn.equip_chest2 = GetHerosForgeModel(1) != 0 ? 0xff : texture;
|
|
|
|
// ns->spawn.invis2 = 0xff;//this used to be labeled beard.. if its not FF it will turn mob invis
|
|
|
|
if (helmtexture && helmtexture != 0xFF && GetHerosForgeModel(0) == 0)
|
|
{
|
|
ns->spawn.helm=helmtexture;
|
|
} else {
|
|
ns->spawn.helm = 0;
|
|
}
|
|
|
|
ns->spawn.guildrank = 0xFF;
|
|
ns->spawn.size = size;
|
|
ns->spawn.bodytype = bodytype;
|
|
// The 'flymode' settings have the following effect:
|
|
// 0 - Mobs in water sink like a stone to the bottom
|
|
// 1 - Same as #flymode 1
|
|
// 2 - Same as #flymode 2
|
|
// 3 - Mobs in water do not sink. A value of 3 in this field appears to be the default setting for all mobs
|
|
// (in water or not) according to 6.2 era packet collects.
|
|
if(IsClient())
|
|
{
|
|
ns->spawn.flymode = FindType(SE_Levitate) ? 2 : 0;
|
|
}
|
|
else
|
|
{
|
|
ns->spawn.flymode = flymode;
|
|
}
|
|
|
|
ns->spawn.lastName[0] = '\0';
|
|
|
|
strn0cpy(ns->spawn.lastName, lastname, sizeof(ns->spawn.lastName));
|
|
|
|
//for (i = 0; i < _MaterialCount; i++)
|
|
for (i = 0; i < 9; i++)
|
|
{
|
|
// Only Player Races Wear Armor
|
|
if (Mob::IsPlayerRace(race) || i > 6)
|
|
{
|
|
ns->spawn.equipment[i].material = GetEquipmentMaterial(i);
|
|
ns->spawn.equipment[i].elitematerial = IsEliteMaterialItem(i);
|
|
ns->spawn.equipment[i].heroforgemodel = GetHerosForgeModel(i);
|
|
ns->spawn.colors[i].color = GetEquipmentColor(i);
|
|
}
|
|
}
|
|
|
|
memset(ns->spawn.set_to_0xFF, 0xFF, sizeof(ns->spawn.set_to_0xFF));
|
|
if(IsNPC() && IsDestructibleObject())
|
|
{
|
|
ns->spawn.DestructibleObject = true;
|
|
|
|
// Changing the first string made it vanish, so it has some significance.
|
|
if(lastname)
|
|
sprintf(ns->spawn.DestructibleModel, "%s", lastname);
|
|
// Changing the second string made no visible difference
|
|
sprintf(ns->spawn.DestructibleName2, "%s", ns->spawn.name);
|
|
// Putting a string in the final one that was previously empty had no visible effect.
|
|
sprintf(ns->spawn.DestructibleString, "");
|
|
|
|
// Sets damage appearance level of the object.
|
|
ns->spawn.DestructibleAppearance = luclinface; // Was 0x00000000
|
|
//ns->spawn.DestructibleAppearance = static_cast<EmuAppearance>(_appearance);
|
|
// #appearance 44 1 makes it jump but no visible damage
|
|
// #appearance 44 2 makes it look completely broken but still visible
|
|
// #appearance 44 3 makes it jump but not visible difference to 3
|
|
// #appearance 44 4 makes it disappear altogether
|
|
// #appearance 44 5 makes the client crash.
|
|
|
|
ns->spawn.DestructibleUnk1 = 0x00000224; // Was 0x000001f5;
|
|
// These next 4 are mostly always sequential
|
|
// Originally they were 633, 634, 635, 636
|
|
// Changing them all to 633 - no visible effect.
|
|
// Changing them all to 636 - no visible effect.
|
|
// Reversing the order of these four numbers and then using #appearance gain had no visible change.
|
|
// Setting these four ids to zero had no visible effect when the catapult spawned, nor when #appearance was used.
|
|
ns->spawn.DestructibleID1 = 1968;
|
|
ns->spawn.DestructibleID2 = 1969;
|
|
ns->spawn.DestructibleID3 = 1970;
|
|
ns->spawn.DestructibleID4 = 1971;
|
|
// Next one was originally 0x1ce45008, changing it to 0x00000000 made no visible difference
|
|
ns->spawn.DestructibleUnk2 = 0x13f79d00;
|
|
// Next one was originally 0x1a68fe30, changing it to 0x00000000 made no visible difference
|
|
ns->spawn.DestructibleUnk3 = 0x00000000;
|
|
// Next one was already 0x00000000
|
|
ns->spawn.DestructibleUnk4 = 0x13f79d58;
|
|
// Next one was originally 0x005a69ec, changing it to 0x00000000 made no visible difference.
|
|
ns->spawn.DestructibleUnk5 = 0x13c55b00;
|
|
// Next one was originally 0x1a68fe30, changing it to 0x00000000 made no visible difference.
|
|
ns->spawn.DestructibleUnk6 = 0x00128860;
|
|
// Next one was originally 0x0059de6d, changing it to 0x00000000 made no visible difference.
|
|
ns->spawn.DestructibleUnk7 = 0x005a8f66;
|
|
// Next one was originally 0x00000201, changing it to 0x00000000 made no visible difference.
|
|
// For the Minohten tents, 0x00000000 had them up in the air, while 0x201 put them on the ground.
|
|
// Changing it it 0x00000001 makes the tent sink into the ground.
|
|
ns->spawn.DestructibleUnk8 = 0x01; // Needs to be 1 for tents?
|
|
ns->spawn.DestructibleUnk9 = 0x00000002; // Needs to be 2 for tents?
|
|
|
|
ns->spawn.flymode = 0;
|
|
}
|
|
}
|
|
|
|
void Mob::CreateDespawnPacket(EQApplicationPacket* app, bool Decay)
|
|
{
|
|
app->SetOpcode(OP_DeleteSpawn);
|
|
app->size = sizeof(DeleteSpawn_Struct);
|
|
app->pBuffer = new uchar[app->size];
|
|
memset(app->pBuffer, 0, app->size);
|
|
DeleteSpawn_Struct* ds = (DeleteSpawn_Struct*)app->pBuffer;
|
|
ds->spawn_id = GetID();
|
|
// The next field only applies to corpses. If 0, they vanish instantly, otherwise they 'decay'
|
|
ds->Decay = Decay ? 1 : 0;
|
|
}
|
|
|
|
void Mob::CreateHPPacket(EQApplicationPacket* app)
|
|
{
|
|
this->IsFullHP=(cur_hp>=max_hp);
|
|
app->SetOpcode(OP_MobHealth);
|
|
app->size = sizeof(SpawnHPUpdate_Struct2);
|
|
app->pBuffer = new uchar[app->size];
|
|
memset(app->pBuffer, 0, sizeof(SpawnHPUpdate_Struct2));
|
|
SpawnHPUpdate_Struct2* ds = (SpawnHPUpdate_Struct2*)app->pBuffer;
|
|
|
|
ds->spawn_id = GetID();
|
|
// they don't need to know the real hp
|
|
ds->hp = (int)GetHPRatio();
|
|
|
|
// hp event
|
|
if (IsNPC() && (GetNextHPEvent() > 0))
|
|
{
|
|
if (ds->hp < GetNextHPEvent())
|
|
{
|
|
char buf[10];
|
|
snprintf(buf, 9, "%i", GetNextHPEvent());
|
|
buf[9] = '\0';
|
|
SetNextHPEvent(-1);
|
|
parse->EventNPC(EVENT_HP, CastToNPC(), nullptr, buf, 0);
|
|
}
|
|
}
|
|
|
|
if (IsNPC() && (GetNextIncHPEvent() > 0))
|
|
{
|
|
if (ds->hp > GetNextIncHPEvent())
|
|
{
|
|
char buf[10];
|
|
snprintf(buf, 9, "%i", GetNextIncHPEvent());
|
|
buf[9] = '\0';
|
|
SetNextIncHPEvent(-1);
|
|
parse->EventNPC(EVENT_HP, CastToNPC(), nullptr, buf, 1);
|
|
}
|
|
}
|
|
}
|
|
|
|
// sends hp update of this mob to people who might care
|
|
void Mob::SendHPUpdate()
|
|
{
|
|
EQApplicationPacket hp_app;
|
|
Group *group;
|
|
|
|
// destructor will free the pBuffer
|
|
CreateHPPacket(&hp_app);
|
|
|
|
// send to people who have us targeted
|
|
entity_list.QueueClientsByTarget(this, &hp_app, false, 0, false, true, BIT_AllClients);
|
|
entity_list.QueueClientsByXTarget(this, &hp_app, false);
|
|
entity_list.QueueToGroupsForNPCHealthAA(this, &hp_app);
|
|
|
|
// send to group
|
|
if(IsGrouped())
|
|
{
|
|
group = entity_list.GetGroupByMob(this);
|
|
if(group) //not sure why this might be null, but it happens
|
|
group->SendHPPacketsFrom(this);
|
|
}
|
|
|
|
if(IsClient()){
|
|
Raid *r = entity_list.GetRaidByClient(CastToClient());
|
|
if(r){
|
|
r->SendHPPacketsFrom(this);
|
|
}
|
|
}
|
|
|
|
// send to master
|
|
if(GetOwner() && GetOwner()->IsClient())
|
|
{
|
|
GetOwner()->CastToClient()->QueuePacket(&hp_app, false);
|
|
group = entity_list.GetGroupByClient(GetOwner()->CastToClient());
|
|
if(group)
|
|
group->SendHPPacketsFrom(this);
|
|
Raid *r = entity_list.GetRaidByClient(GetOwner()->CastToClient());
|
|
if(r)
|
|
r->SendHPPacketsFrom(this);
|
|
}
|
|
|
|
// send to pet
|
|
if(GetPet() && GetPet()->IsClient())
|
|
{
|
|
GetPet()->CastToClient()->QueuePacket(&hp_app, false);
|
|
}
|
|
|
|
// Update the damage state of destructible objects
|
|
if(IsNPC() && IsDestructibleObject())
|
|
{
|
|
if (GetHPRatio() > 74)
|
|
{
|
|
if (GetAppearance() != eaStanding)
|
|
{
|
|
SendAppearancePacket(AT_DamageState, eaStanding);
|
|
_appearance = eaStanding;
|
|
}
|
|
}
|
|
else if (GetHPRatio() > 49)
|
|
{
|
|
if (GetAppearance() != eaSitting)
|
|
{
|
|
SendAppearancePacket(AT_DamageState, eaSitting);
|
|
_appearance = eaSitting;
|
|
}
|
|
}
|
|
else if (GetHPRatio() > 24)
|
|
{
|
|
if (GetAppearance() != eaCrouching)
|
|
{
|
|
SendAppearancePacket(AT_DamageState, eaCrouching);
|
|
_appearance = eaCrouching;
|
|
}
|
|
}
|
|
else if (GetHPRatio() > 0)
|
|
{
|
|
if (GetAppearance() != eaDead)
|
|
{
|
|
SendAppearancePacket(AT_DamageState, eaDead);
|
|
_appearance = eaDead;
|
|
}
|
|
}
|
|
else if (GetAppearance() != eaLooting)
|
|
{
|
|
SendAppearancePacket(AT_DamageState, eaLooting);
|
|
_appearance = eaLooting;
|
|
}
|
|
}
|
|
|
|
// send to self - we need the actual hps here
|
|
if(IsClient())
|
|
{
|
|
EQApplicationPacket* hp_app2 = new EQApplicationPacket(OP_HPUpdate,sizeof(SpawnHPUpdate_Struct));
|
|
SpawnHPUpdate_Struct* ds = (SpawnHPUpdate_Struct*)hp_app2->pBuffer;
|
|
ds->cur_hp = CastToClient()->GetHP() - itembonuses.HP;
|
|
ds->spawn_id = GetID();
|
|
ds->max_hp = CastToClient()->GetMaxHP() - itembonuses.HP;
|
|
CastToClient()->QueuePacket(hp_app2);
|
|
safe_delete(hp_app2);
|
|
}
|
|
}
|
|
|
|
// this one just warps the mob to the current location
|
|
void Mob::SendPosition()
|
|
{
|
|
EQApplicationPacket* app = new EQApplicationPacket(OP_ClientUpdate, sizeof(PlayerPositionUpdateServer_Struct));
|
|
PlayerPositionUpdateServer_Struct* spu = (PlayerPositionUpdateServer_Struct*)app->pBuffer;
|
|
MakeSpawnUpdateNoDelta(spu);
|
|
move_tic_count = 0;
|
|
entity_list.QueueClients(this, app, true);
|
|
safe_delete(app);
|
|
}
|
|
|
|
// this one is for mobs on the move, with deltas - this makes them walk
|
|
void Mob::SendPosUpdate(uint8 iSendToSelf) {
|
|
EQApplicationPacket* app = new EQApplicationPacket(OP_ClientUpdate, sizeof(PlayerPositionUpdateServer_Struct));
|
|
PlayerPositionUpdateServer_Struct* spu = (PlayerPositionUpdateServer_Struct*)app->pBuffer;
|
|
MakeSpawnUpdate(spu);
|
|
|
|
if (iSendToSelf == 2) {
|
|
if (this->IsClient())
|
|
this->CastToClient()->FastQueuePacket(&app,false);
|
|
}
|
|
else
|
|
{
|
|
if(move_tic_count == RuleI(Zone, NPCPositonUpdateTicCount))
|
|
{
|
|
entity_list.QueueClients(this, app, (iSendToSelf==0), false);
|
|
move_tic_count = 0;
|
|
}
|
|
else
|
|
{
|
|
entity_list.QueueCloseClients(this, app, (iSendToSelf==0), 800, nullptr, false);
|
|
move_tic_count++;
|
|
}
|
|
}
|
|
safe_delete(app);
|
|
}
|
|
|
|
// this is for SendPosition()
|
|
void Mob::MakeSpawnUpdateNoDelta(PlayerPositionUpdateServer_Struct *spu){
|
|
memset(spu,0xff,sizeof(PlayerPositionUpdateServer_Struct));
|
|
spu->spawn_id = GetID();
|
|
spu->x_pos = FloatToEQ19(x_pos);
|
|
spu->y_pos = FloatToEQ19(y_pos);
|
|
spu->z_pos = FloatToEQ19(z_pos);
|
|
spu->delta_x = NewFloatToEQ13(0);
|
|
spu->delta_y = NewFloatToEQ13(0);
|
|
spu->delta_z = NewFloatToEQ13(0);
|
|
spu->heading = FloatToEQ19(heading);
|
|
spu->animation = 0;
|
|
spu->delta_heading = NewFloatToEQ13(0);
|
|
spu->padding0002 =0;
|
|
spu->padding0006 =7;
|
|
spu->padding0014 =0x7f;
|
|
spu->padding0018 =0x5df27;
|
|
|
|
}
|
|
|
|
// this is for SendPosUpdate()
|
|
void Mob::MakeSpawnUpdate(PlayerPositionUpdateServer_Struct* spu) {
|
|
spu->spawn_id = GetID();
|
|
spu->x_pos = FloatToEQ19(x_pos);
|
|
spu->y_pos = FloatToEQ19(y_pos);
|
|
spu->z_pos = FloatToEQ19(z_pos);
|
|
spu->delta_x = NewFloatToEQ13(delta_x);
|
|
spu->delta_y = NewFloatToEQ13(delta_y);
|
|
spu->delta_z = NewFloatToEQ13(delta_z);
|
|
spu->heading = FloatToEQ19(heading);
|
|
spu->padding0002 =0;
|
|
spu->padding0006 =7;
|
|
spu->padding0014 =0x7f;
|
|
spu->padding0018 =0x5df27;
|
|
if(this->IsClient())
|
|
spu->animation = animation;
|
|
else
|
|
spu->animation = pRunAnimSpeed;//animation;
|
|
spu->delta_heading = NewFloatToEQ13(static_cast<float>(delta_heading));
|
|
}
|
|
|
|
void Mob::ShowStats(Client* client)
|
|
{
|
|
if (IsClient()) {
|
|
CastToClient()->SendStatsWindow(client, RuleB(Character, UseNewStatsWindow));
|
|
}
|
|
else if (IsCorpse()) {
|
|
if (IsPlayerCorpse()) {
|
|
client->Message(0, " CharID: %i PlayerCorpse: %i", CastToCorpse()->GetCharID(), CastToCorpse()->GetCorpseDBID());
|
|
}
|
|
else {
|
|
client->Message(0, " NPCCorpse", GetID());
|
|
}
|
|
}
|
|
else {
|
|
client->Message(0, " Level: %i AC: %i Class: %i Size: %1.1f Haste: %i", GetLevel(), GetAC(), GetClass(), GetSize(), GetHaste());
|
|
client->Message(0, " HP: %i Max HP: %i",GetHP(), GetMaxHP());
|
|
client->Message(0, " Mana: %i Max Mana: %i", GetMana(), GetMaxMana());
|
|
client->Message(0, " Total ATK: %i Worn/Spell ATK (Cap %i): %i", GetATK(), RuleI(Character, ItemATKCap), GetATKBonus());
|
|
client->Message(0, " STR: %i STA: %i DEX: %i AGI: %i INT: %i WIS: %i CHA: %i", GetSTR(), GetSTA(), GetDEX(), GetAGI(), GetINT(), GetWIS(), GetCHA());
|
|
client->Message(0, " MR: %i PR: %i FR: %i CR: %i DR: %i Corruption: %i", GetMR(), GetPR(), GetFR(), GetCR(), GetDR(), GetCorrup());
|
|
client->Message(0, " Race: %i BaseRace: %i Texture: %i HelmTexture: %i Gender: %i BaseGender: %i", GetRace(), GetBaseRace(), GetTexture(), GetHelmTexture(), GetGender(), GetBaseGender());
|
|
if (client->Admin() >= 100)
|
|
client->Message(0, " EntityID: %i PetID: %i OwnerID: %i AIControlled: %i Targetted: %i", GetID(), GetPetID(), GetOwnerID(), IsAIControlled(), targeted);
|
|
|
|
if (IsNPC()) {
|
|
NPC *n = CastToNPC();
|
|
uint32 spawngroupid = 0;
|
|
if(n->respawn2 != 0)
|
|
spawngroupid = n->respawn2->SpawnGroupID();
|
|
client->Message(0, " NPCID: %u SpawnGroupID: %u Grid: %i LootTable: %u FactionID: %i SpellsID: %u ", GetNPCTypeID(),spawngroupid, n->GetGrid(), n->GetLoottableID(), n->GetNPCFactionID(), n->GetNPCSpellsID());
|
|
client->Message(0, " Accuracy: %i MerchantID: %i EmoteID: %i Runspeed: %f Walkspeed: %f", n->GetAccuracyRating(), n->MerchantType, n->GetEmoteID(), n->GetRunspeed(), n->GetWalkspeed());
|
|
n->QueryLoot(client);
|
|
}
|
|
if (IsAIControlled()) {
|
|
client->Message(0, " AggroRange: %1.0f AssistRange: %1.0f", GetAggroRange(), GetAssistRange());
|
|
}
|
|
}
|
|
}
|
|
|
|
void Mob::DoAnim(const int animnum, int type, bool ackreq, eqFilterType filter) {
|
|
EQApplicationPacket* outapp = new EQApplicationPacket(OP_Animation, sizeof(Animation_Struct));
|
|
Animation_Struct* anim = (Animation_Struct*)outapp->pBuffer;
|
|
anim->spawnid = GetID();
|
|
if(type == 0){
|
|
anim->action = 10;
|
|
anim->value=animnum;
|
|
}
|
|
else{
|
|
anim->action = animnum;
|
|
anim->value=type;
|
|
}
|
|
entity_list.QueueCloseClients(this, outapp, false, 200, 0, ackreq, filter);
|
|
safe_delete(outapp);
|
|
}
|
|
|
|
void Mob::ShowBuffs(Client* client) {
|
|
if(SPDAT_RECORDS <= 0)
|
|
return;
|
|
client->Message(0, "Buffs on: %s", this->GetName());
|
|
uint32 i;
|
|
uint32 buff_count = GetMaxTotalSlots();
|
|
for (i=0; i < buff_count; i++) {
|
|
if (buffs[i].spellid != SPELL_UNKNOWN) {
|
|
if (spells[buffs[i].spellid].buffdurationformula == DF_Permanent)
|
|
client->Message(0, " %i: %s: Permanent", i, spells[buffs[i].spellid].name);
|
|
else
|
|
client->Message(0, " %i: %s: %i tics left", i, spells[buffs[i].spellid].name, buffs[i].ticsremaining);
|
|
|
|
}
|
|
}
|
|
if (IsClient()){
|
|
client->Message(0, "itembonuses:");
|
|
client->Message(0, "Atk:%i Ac:%i HP(%i):%i Mana:%i", itembonuses.ATK, itembonuses.AC, itembonuses.HPRegen, itembonuses.HP, itembonuses.Mana);
|
|
client->Message(0, "Str:%i Sta:%i Dex:%i Agi:%i Int:%i Wis:%i Cha:%i",
|
|
itembonuses.STR,itembonuses.STA,itembonuses.DEX,itembonuses.AGI,itembonuses.INT,itembonuses.WIS,itembonuses.CHA);
|
|
client->Message(0, "SvMagic:%i SvFire:%i SvCold:%i SvPoison:%i SvDisease:%i",
|
|
itembonuses.MR,itembonuses.FR,itembonuses.CR,itembonuses.PR,itembonuses.DR);
|
|
client->Message(0, "DmgShield:%i Haste:%i", itembonuses.DamageShield, itembonuses.haste );
|
|
client->Message(0, "spellbonuses:");
|
|
client->Message(0, "Atk:%i Ac:%i HP(%i):%i Mana:%i", spellbonuses.ATK, spellbonuses.AC, spellbonuses.HPRegen, spellbonuses.HP, spellbonuses.Mana);
|
|
client->Message(0, "Str:%i Sta:%i Dex:%i Agi:%i Int:%i Wis:%i Cha:%i",
|
|
spellbonuses.STR,spellbonuses.STA,spellbonuses.DEX,spellbonuses.AGI,spellbonuses.INT,spellbonuses.WIS,spellbonuses.CHA);
|
|
client->Message(0, "SvMagic:%i SvFire:%i SvCold:%i SvPoison:%i SvDisease:%i",
|
|
spellbonuses.MR,spellbonuses.FR,spellbonuses.CR,spellbonuses.PR,spellbonuses.DR);
|
|
client->Message(0, "DmgShield:%i Haste:%i", spellbonuses.DamageShield, spellbonuses.haste );
|
|
}
|
|
}
|
|
|
|
void Mob::ShowBuffList(Client* client) {
|
|
if(SPDAT_RECORDS <= 0)
|
|
return;
|
|
|
|
client->Message(0, "Buffs on: %s", this->GetCleanName());
|
|
uint32 i;
|
|
uint32 buff_count = GetMaxTotalSlots();
|
|
for (i=0; i < buff_count; i++) {
|
|
if (buffs[i].spellid != SPELL_UNKNOWN) {
|
|
if (spells[buffs[i].spellid].buffdurationformula == DF_Permanent)
|
|
client->Message(0, " %i: %s: Permanent", i, spells[buffs[i].spellid].name);
|
|
else
|
|
client->Message(0, " %i: %s: %i tics left", i, spells[buffs[i].spellid].name, buffs[i].ticsremaining);
|
|
}
|
|
}
|
|
}
|
|
|
|
void Mob::GMMove(float x, float y, float z, float heading, bool SendUpdate) {
|
|
|
|
Route.clear();
|
|
|
|
if(IsNPC()) {
|
|
entity_list.ProcessMove(CastToNPC(), x, y, z);
|
|
}
|
|
|
|
x_pos = x;
|
|
y_pos = y;
|
|
z_pos = z;
|
|
if (heading != 0.01)
|
|
this->heading = heading;
|
|
if(IsNPC())
|
|
CastToNPC()->SaveGuardSpot(true);
|
|
if(SendUpdate)
|
|
SendPosition();
|
|
}
|
|
|
|
void Mob::SendIllusionPacket(uint16 in_race, uint8 in_gender, uint8 in_texture, uint8 in_helmtexture, uint8 in_haircolor, uint8 in_beardcolor, uint8 in_eyecolor1, uint8 in_eyecolor2, uint8 in_hairstyle, uint8 in_luclinface, uint8 in_beard, uint8 in_aa_title, uint32 in_drakkin_heritage, uint32 in_drakkin_tattoo, uint32 in_drakkin_details, float in_size) {
|
|
|
|
uint16 BaseRace = GetBaseRace();
|
|
|
|
if (in_race == 0)
|
|
{
|
|
race = BaseRace;
|
|
if (in_gender == 0xFF)
|
|
gender = GetBaseGender();
|
|
else
|
|
gender = in_gender;
|
|
}
|
|
else
|
|
{
|
|
race = in_race;
|
|
if (in_gender == 0xFF)
|
|
gender = GetDefaultGender(race, gender);
|
|
else
|
|
gender = in_gender;
|
|
}
|
|
|
|
if (in_texture == 0xFF)
|
|
{
|
|
if (IsPlayerRace(in_race))
|
|
texture = 0xFF;
|
|
else
|
|
texture = GetTexture();
|
|
}
|
|
else
|
|
{
|
|
texture = in_texture;
|
|
}
|
|
|
|
if (in_helmtexture == 0xFF)
|
|
{
|
|
if (IsPlayerRace(in_race))
|
|
helmtexture = 0xFF;
|
|
else if (in_texture != 0xFF)
|
|
helmtexture = in_texture;
|
|
else
|
|
helmtexture = GetHelmTexture();
|
|
}
|
|
else
|
|
{
|
|
helmtexture = in_helmtexture;
|
|
}
|
|
|
|
if (in_haircolor == 0xFF)
|
|
haircolor = GetHairColor();
|
|
else
|
|
haircolor = in_haircolor;
|
|
|
|
if (in_beardcolor == 0xFF)
|
|
beardcolor = GetBeardColor();
|
|
else
|
|
beardcolor = in_beardcolor;
|
|
|
|
if (in_eyecolor1 == 0xFF)
|
|
eyecolor1 = GetEyeColor1();
|
|
else
|
|
eyecolor1 = in_eyecolor1;
|
|
|
|
if (in_eyecolor2 == 0xFF)
|
|
eyecolor2 = GetEyeColor2();
|
|
else
|
|
eyecolor2 = in_eyecolor2;
|
|
|
|
if (in_hairstyle == 0xFF)
|
|
hairstyle = GetHairStyle();
|
|
else
|
|
hairstyle = in_hairstyle;
|
|
|
|
if (in_luclinface == 0xFF)
|
|
luclinface = GetLuclinFace();
|
|
else
|
|
luclinface = in_luclinface;
|
|
|
|
if (in_beard == 0xFF)
|
|
beard = GetBeard();
|
|
else
|
|
beard = in_beard;
|
|
|
|
aa_title = in_aa_title;
|
|
|
|
if (in_drakkin_heritage == 0xFFFFFFFF)
|
|
drakkin_heritage = GetDrakkinHeritage();
|
|
else
|
|
drakkin_heritage = in_drakkin_heritage;
|
|
|
|
if (in_drakkin_tattoo == 0xFFFFFFFF)
|
|
drakkin_tattoo = GetDrakkinTattoo();
|
|
else
|
|
drakkin_tattoo = in_drakkin_tattoo;
|
|
|
|
if (in_drakkin_details == 0xFFFFFFFF)
|
|
drakkin_details = GetDrakkinDetails();
|
|
else
|
|
drakkin_details = in_drakkin_details;
|
|
|
|
if (in_size <= 0.0f)
|
|
size = GetSize();
|
|
else
|
|
size = in_size;
|
|
|
|
// Reset features to Base from the Player Profile
|
|
if (IsClient() && in_race == 0)
|
|
{
|
|
race = CastToClient()->GetBaseRace();
|
|
gender = CastToClient()->GetBaseGender();
|
|
texture = 0xFF;
|
|
helmtexture = 0xFF;
|
|
haircolor = CastToClient()->GetBaseHairColor();
|
|
beardcolor = CastToClient()->GetBaseBeardColor();
|
|
eyecolor1 = CastToClient()->GetBaseEyeColor();
|
|
eyecolor2 = CastToClient()->GetBaseEyeColor();
|
|
hairstyle = CastToClient()->GetBaseHairStyle();
|
|
luclinface = CastToClient()->GetBaseFace();
|
|
beard = CastToClient()->GetBaseBeard();
|
|
aa_title = 0xFF;
|
|
drakkin_heritage = CastToClient()->GetBaseHeritage();
|
|
drakkin_tattoo = CastToClient()->GetBaseTattoo();
|
|
drakkin_details = CastToClient()->GetBaseDetails();
|
|
switch(race){
|
|
case OGRE:
|
|
size = 9;
|
|
break;
|
|
case TROLL:
|
|
size = 8;
|
|
break;
|
|
case VAHSHIR:
|
|
case BARBARIAN:
|
|
size = 7;
|
|
break;
|
|
case HALF_ELF:
|
|
case WOOD_ELF:
|
|
case DARK_ELF:
|
|
case FROGLOK:
|
|
size = 5;
|
|
break;
|
|
case DWARF:
|
|
size = 4;
|
|
break;
|
|
case HALFLING:
|
|
case GNOME:
|
|
size = 3;
|
|
break;
|
|
default:
|
|
size = 6;
|
|
break;
|
|
}
|
|
}
|
|
|
|
EQApplicationPacket* outapp = new EQApplicationPacket(OP_Illusion, sizeof(Illusion_Struct));
|
|
memset(outapp->pBuffer, 0, sizeof(outapp->pBuffer));
|
|
Illusion_Struct* is = (Illusion_Struct*) outapp->pBuffer;
|
|
is->spawnid = GetID();
|
|
strcpy(is->charname, GetCleanName());
|
|
is->race = race;
|
|
is->gender = gender;
|
|
is->texture = texture;
|
|
is->helmtexture = helmtexture;
|
|
is->haircolor = haircolor;
|
|
is->beardcolor = beardcolor;
|
|
is->beard = beard;
|
|
is->eyecolor1 = eyecolor1;
|
|
is->eyecolor2 = eyecolor2;
|
|
is->hairstyle = hairstyle;
|
|
is->face = luclinface;
|
|
is->drakkin_heritage = drakkin_heritage;
|
|
is->drakkin_tattoo = drakkin_tattoo;
|
|
is->drakkin_details = drakkin_details;
|
|
is->size = size;
|
|
|
|
entity_list.QueueClients(this, outapp);
|
|
safe_delete(outapp);
|
|
mlog(CLIENT__SPELLS, "Illusion: Race = %i, Gender = %i, Texture = %i, HelmTexture = %i, HairColor = %i, BeardColor = %i, EyeColor1 = %i, EyeColor2 = %i, HairStyle = %i, Face = %i, DrakkinHeritage = %i, DrakkinTattoo = %i, DrakkinDetails = %i, Size = %f",
|
|
race, gender, texture, helmtexture, haircolor, beardcolor, eyecolor1, eyecolor2, hairstyle, luclinface, drakkin_heritage, drakkin_tattoo, drakkin_details, size);
|
|
}
|
|
|
|
bool Mob::RandomizeFeatures(bool send_illusion, bool set_variables)
|
|
{
|
|
if (IsPlayerRace(GetRace()))
|
|
{
|
|
uint8 Gender = GetGender();
|
|
uint8 Texture = 0xFF;
|
|
uint8 HelmTexture = 0xFF;
|
|
uint8 HairColor = 0xFF;
|
|
uint8 BeardColor = 0xFF;
|
|
uint8 EyeColor1 = 0xFF;
|
|
uint8 EyeColor2 = 0xFF;
|
|
uint8 HairStyle = 0xFF;
|
|
uint8 LuclinFace = 0xFF;
|
|
uint8 Beard = 0xFF;
|
|
uint32 DrakkinHeritage = 0xFFFFFFFF;
|
|
uint32 DrakkinTattoo = 0xFFFFFFFF;
|
|
uint32 DrakkinDetails = 0xFFFFFFFF;
|
|
|
|
// Set some common feature settings
|
|
EyeColor1 = zone->random.Int(0, 9);
|
|
EyeColor2 = zone->random.Int(0, 9);
|
|
LuclinFace = zone->random.Int(0, 7);
|
|
|
|
// Adjust all settings based on the min and max for each feature of each race and gender
|
|
switch (GetRace())
|
|
{
|
|
case 1: // Human
|
|
HairColor = zone->random.Int(0, 19);
|
|
if (Gender == 0) {
|
|
BeardColor = HairColor;
|
|
HairStyle = zone->random.Int(0, 3);
|
|
Beard = zone->random.Int(0, 5);
|
|
}
|
|
if (Gender == 1) {
|
|
HairStyle = zone->random.Int(0, 2);
|
|
}
|
|
break;
|
|
case 2: // Barbarian
|
|
HairColor = zone->random.Int(0, 19);
|
|
LuclinFace = zone->random.Int(0, 87);
|
|
if (Gender == 0) {
|
|
BeardColor = HairColor;
|
|
HairStyle = zone->random.Int(0, 3);
|
|
Beard = zone->random.Int(0, 5);
|
|
}
|
|
if (Gender == 1) {
|
|
HairStyle = zone->random.Int(0, 2);
|
|
}
|
|
break;
|
|
case 3: // Erudite
|
|
if (Gender == 0) {
|
|
BeardColor = zone->random.Int(0, 19);
|
|
Beard = zone->random.Int(0, 5);
|
|
LuclinFace = zone->random.Int(0, 57);
|
|
}
|
|
if (Gender == 1) {
|
|
LuclinFace = zone->random.Int(0, 87);
|
|
}
|
|
break;
|
|
case 4: // WoodElf
|
|
HairColor = zone->random.Int(0, 19);
|
|
if (Gender == 0) {
|
|
HairStyle = zone->random.Int(0, 3);
|
|
}
|
|
if (Gender == 1) {
|
|
HairStyle = zone->random.Int(0, 2);
|
|
}
|
|
break;
|
|
case 5: // HighElf
|
|
HairColor = zone->random.Int(0, 14);
|
|
if (Gender == 0) {
|
|
HairStyle = zone->random.Int(0, 3);
|
|
LuclinFace = zone->random.Int(0, 37);
|
|
BeardColor = HairColor;
|
|
}
|
|
if (Gender == 1) {
|
|
HairStyle = zone->random.Int(0, 2);
|
|
}
|
|
break;
|
|
case 6: // DarkElf
|
|
HairColor = zone->random.Int(13, 18);
|
|
if (Gender == 0) {
|
|
HairStyle = zone->random.Int(0, 3);
|
|
LuclinFace = zone->random.Int(0, 37);
|
|
BeardColor = HairColor;
|
|
}
|
|
if (Gender == 1) {
|
|
HairStyle = zone->random.Int(0, 2);
|
|
}
|
|
break;
|
|
case 7: // HalfElf
|
|
HairColor = zone->random.Int(0, 19);
|
|
if (Gender == 0) {
|
|
HairStyle = zone->random.Int(0, 3);
|
|
LuclinFace = zone->random.Int(0, 37);
|
|
BeardColor = HairColor;
|
|
}
|
|
if (Gender == 1) {
|
|
HairStyle = zone->random.Int(0, 2);
|
|
}
|
|
break;
|
|
case 8: // Dwarf
|
|
HairColor = zone->random.Int(0, 19);
|
|
BeardColor = HairColor;
|
|
if (Gender == 0) {
|
|
HairStyle = zone->random.Int(0, 3);
|
|
Beard = zone->random.Int(0, 5);
|
|
}
|
|
if (Gender == 1) {
|
|
HairStyle = zone->random.Int(0, 2);
|
|
LuclinFace = zone->random.Int(0, 17);
|
|
}
|
|
break;
|
|
case 9: // Troll
|
|
EyeColor1 = zone->random.Int(0, 10);
|
|
EyeColor2 = zone->random.Int(0, 10);
|
|
if (Gender == 1) {
|
|
HairStyle = zone->random.Int(0, 3);
|
|
HairColor = zone->random.Int(0, 23);
|
|
}
|
|
break;
|
|
case 10: // Ogre
|
|
if (Gender == 1) {
|
|
HairStyle = zone->random.Int(0, 3);
|
|
HairColor = zone->random.Int(0, 23);
|
|
}
|
|
break;
|
|
case 11: // Halfling
|
|
HairColor = zone->random.Int(0, 19);
|
|
if (Gender == 0) {
|
|
BeardColor = HairColor;
|
|
HairStyle = zone->random.Int(0, 3);
|
|
Beard = zone->random.Int(0, 5);
|
|
}
|
|
if (Gender == 1) {
|
|
HairStyle = zone->random.Int(0, 2);
|
|
}
|
|
break;
|
|
case 12: // Gnome
|
|
HairColor = zone->random.Int(0, 24);
|
|
if (Gender == 0) {
|
|
BeardColor = HairColor;
|
|
HairStyle = zone->random.Int(0, 3);
|
|
Beard = zone->random.Int(0, 5);
|
|
}
|
|
if (Gender == 1) {
|
|
HairStyle = zone->random.Int(0, 2);
|
|
}
|
|
break;
|
|
case 128: // Iksar
|
|
case 130: // VahShir
|
|
break;
|
|
case 330: // Froglok
|
|
LuclinFace = zone->random.Int(0, 9);
|
|
case 522: // Drakkin
|
|
HairColor = zone->random.Int(0, 3);
|
|
BeardColor = HairColor;
|
|
EyeColor1 = zone->random.Int(0, 11);
|
|
EyeColor2 = zone->random.Int(0, 11);
|
|
LuclinFace = zone->random.Int(0, 6);
|
|
DrakkinHeritage = zone->random.Int(0, 6);
|
|
DrakkinTattoo = zone->random.Int(0, 7);
|
|
DrakkinDetails = zone->random.Int(0, 7);
|
|
if (Gender == 0) {
|
|
Beard = zone->random.Int(0, 12);
|
|
HairStyle = zone->random.Int(0, 8);
|
|
}
|
|
if (Gender == 1) {
|
|
Beard = zone->random.Int(0, 3);
|
|
HairStyle = zone->random.Int(0, 7);
|
|
}
|
|
break;
|
|
default:
|
|
break;
|
|
}
|
|
|
|
if (set_variables)
|
|
{
|
|
haircolor = HairColor;
|
|
beardcolor = BeardColor;
|
|
eyecolor1 = EyeColor1;
|
|
eyecolor2 = EyeColor2;
|
|
hairstyle = HairStyle;
|
|
luclinface = LuclinFace;
|
|
beard = Beard;
|
|
drakkin_heritage = DrakkinHeritage;
|
|
drakkin_tattoo = DrakkinTattoo;
|
|
drakkin_details = DrakkinDetails;
|
|
}
|
|
|
|
if (send_illusion)
|
|
{
|
|
SendIllusionPacket(GetRace(), Gender, Texture, HelmTexture, HairColor, BeardColor,
|
|
EyeColor1, EyeColor2, HairStyle, LuclinFace, Beard, 0xFF, DrakkinHeritage,
|
|
DrakkinTattoo, DrakkinDetails);
|
|
}
|
|
|
|
return true;
|
|
}
|
|
return false;
|
|
}
|
|
|
|
|
|
bool Mob::IsPlayerRace(uint16 in_race) {
|
|
|
|
if ((in_race >= HUMAN && in_race <= GNOME) || in_race == IKSAR || in_race == VAHSHIR || in_race == FROGLOK || in_race == DRAKKIN)
|
|
{
|
|
return true;
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
|
|
uint8 Mob::GetDefaultGender(uint16 in_race, uint8 in_gender) {
|
|
//std::cout << "Gender in: " << (int)in_gender << std::endl; // undefined cout [CODEBUG]
|
|
if (Mob::IsPlayerRace(in_race) || in_race == 15 || in_race == 50 || in_race == 57 || in_race == 70 || in_race == 98 || in_race == 118) {
|
|
if (in_gender >= 2) {
|
|
// Male default for PC Races
|
|
return 0;
|
|
}
|
|
else
|
|
return in_gender;
|
|
}
|
|
else if (in_race == 44 || in_race == 52 || in_race == 55 || in_race == 65 || in_race == 67 || in_race == 88 || in_race == 117 || in_race == 127 ||
|
|
in_race == 77 || in_race == 78 || in_race == 81 || in_race == 90 || in_race == 92 || in_race == 93 || in_race == 94 || in_race == 106 || in_race == 112 || in_race == 471) {
|
|
// Male only races
|
|
return 0;
|
|
|
|
}
|
|
else if (in_race == 25 || in_race == 56) {
|
|
// Female only races
|
|
return 1;
|
|
}
|
|
else {
|
|
// Neutral default for NPC Races
|
|
return 2;
|
|
}
|
|
}
|
|
|
|
void Mob::SendAppearancePacket(uint32 type, uint32 value, bool WholeZone, bool iIgnoreSelf, Client *specific_target) {
|
|
if (!GetID())
|
|
return;
|
|
EQApplicationPacket* outapp = new EQApplicationPacket(OP_SpawnAppearance, sizeof(SpawnAppearance_Struct));
|
|
SpawnAppearance_Struct* appearance = (SpawnAppearance_Struct*)outapp->pBuffer;
|
|
appearance->spawn_id = this->GetID();
|
|
appearance->type = type;
|
|
appearance->parameter = value;
|
|
if (WholeZone)
|
|
entity_list.QueueClients(this, outapp, iIgnoreSelf);
|
|
else if(specific_target != nullptr)
|
|
specific_target->QueuePacket(outapp, false, Client::CLIENT_CONNECTED);
|
|
else if (this->IsClient())
|
|
this->CastToClient()->QueuePacket(outapp, false, Client::CLIENT_CONNECTED);
|
|
safe_delete(outapp);
|
|
}
|
|
|
|
void Mob::SendLevelAppearance(){
|
|
EQApplicationPacket* outapp = new EQApplicationPacket(OP_LevelAppearance, sizeof(LevelAppearance_Struct));
|
|
LevelAppearance_Struct* la = (LevelAppearance_Struct*)outapp->pBuffer;
|
|
la->parm1 = 0x4D;
|
|
la->parm2 = la->parm1 + 1;
|
|
la->parm3 = la->parm2 + 1;
|
|
la->parm4 = la->parm3 + 1;
|
|
la->parm5 = la->parm4 + 1;
|
|
la->spawn_id = GetID();
|
|
la->value1a = 1;
|
|
la->value2a = 2;
|
|
la->value3a = 1;
|
|
la->value3b = 1;
|
|
la->value4a = 1;
|
|
la->value4b = 1;
|
|
la->value5a = 2;
|
|
entity_list.QueueCloseClients(this,outapp);
|
|
safe_delete(outapp);
|
|
}
|
|
|
|
void Mob::SendStunAppearance()
|
|
{
|
|
EQApplicationPacket* outapp = new EQApplicationPacket(OP_LevelAppearance, sizeof(LevelAppearance_Struct));
|
|
LevelAppearance_Struct* la = (LevelAppearance_Struct*)outapp->pBuffer;
|
|
la->parm1 = 58;
|
|
la->parm2 = 60;
|
|
la->spawn_id = GetID();
|
|
la->value1a = 2;
|
|
la->value1b = 0;
|
|
la->value2a = 2;
|
|
la->value2b = 0;
|
|
entity_list.QueueCloseClients(this,outapp);
|
|
safe_delete(outapp);
|
|
}
|
|
|
|
void Mob::SendAppearanceEffect(uint32 parm1, uint32 parm2, uint32 parm3, uint32 parm4, uint32 parm5, Client *specific_target){
|
|
EQApplicationPacket* outapp = new EQApplicationPacket(OP_LevelAppearance, sizeof(LevelAppearance_Struct));
|
|
LevelAppearance_Struct* la = (LevelAppearance_Struct*)outapp->pBuffer;
|
|
la->spawn_id = GetID();
|
|
la->parm1 = parm1;
|
|
la->parm2 = parm2;
|
|
la->parm3 = parm3;
|
|
la->parm4 = parm4;
|
|
la->parm5 = parm5;
|
|
// Note that setting the b values to 0 will disable the related effect from the corresponding parameter.
|
|
// Setting the a value appears to have no affect at all.s
|
|
la->value1a = 1;
|
|
la->value1b = 1;
|
|
la->value2a = 1;
|
|
la->value2b = 1;
|
|
la->value3a = 1;
|
|
la->value3b = 1;
|
|
la->value4a = 1;
|
|
la->value4b = 1;
|
|
la->value5a = 1;
|
|
la->value5b = 1;
|
|
if(specific_target == nullptr) {
|
|
entity_list.QueueClients(this,outapp);
|
|
}
|
|
else if (specific_target->IsClient()) {
|
|
specific_target->CastToClient()->QueuePacket(outapp, false);
|
|
}
|
|
safe_delete(outapp);
|
|
}
|
|
|
|
void Mob::SendTargetable(bool on, Client *specific_target) {
|
|
EQApplicationPacket* outapp = new EQApplicationPacket(OP_Untargetable, sizeof(Untargetable_Struct));
|
|
Untargetable_Struct *ut = (Untargetable_Struct*)outapp->pBuffer;
|
|
ut->id = GetID();
|
|
ut->targetable_flag = on == true ? 1 : 0;
|
|
|
|
if(specific_target == nullptr) {
|
|
entity_list.QueueClients(this, outapp);
|
|
}
|
|
else if (specific_target->IsClient()) {
|
|
specific_target->CastToClient()->QueuePacket(outapp, false);
|
|
}
|
|
safe_delete(outapp);
|
|
}
|
|
|
|
void Mob::QuestReward(Client *c, uint32 silver, uint32 gold, uint32 platinum) {
|
|
|
|
EQApplicationPacket* outapp = new EQApplicationPacket(OP_Sound, sizeof(QuestReward_Struct));
|
|
memset(outapp->pBuffer, 0, sizeof(outapp->pBuffer));
|
|
QuestReward_Struct* qr = (QuestReward_Struct*) outapp->pBuffer;
|
|
|
|
qr->from_mob = GetID(); // Entity ID for the from mob name
|
|
qr->silver = silver;
|
|
qr->gold = gold;
|
|
qr->platinum = platinum;
|
|
|
|
if(c)
|
|
c->QueuePacket(outapp, false, Client::CLIENT_CONNECTED);
|
|
|
|
safe_delete(outapp);
|
|
}
|
|
|
|
void Mob::CameraEffect(uint32 duration, uint32 intensity, Client *c, bool global) {
|
|
|
|
|
|
if(global == true)
|
|
{
|
|
ServerPacket* pack = new ServerPacket(ServerOP_CameraShake, sizeof(ServerCameraShake_Struct));
|
|
memset(pack->pBuffer, 0, sizeof(pack->pBuffer));
|
|
ServerCameraShake_Struct* scss = (ServerCameraShake_Struct*) pack->pBuffer;
|
|
scss->duration = duration;
|
|
scss->intensity = intensity;
|
|
worldserver.SendPacket(pack);
|
|
safe_delete(pack);
|
|
return;
|
|
}
|
|
|
|
EQApplicationPacket* outapp = new EQApplicationPacket(OP_CameraEffect, sizeof(Camera_Struct));
|
|
memset(outapp->pBuffer, 0, sizeof(outapp->pBuffer));
|
|
Camera_Struct* cs = (Camera_Struct*) outapp->pBuffer;
|
|
cs->duration = duration; // Duration in milliseconds
|
|
cs->intensity = ((intensity * 6710886) + 1023410176); // Intensity ranges from 1023410176 to 1090519040, so simplify it from 0 to 10.
|
|
|
|
if(c)
|
|
c->QueuePacket(outapp, false, Client::CLIENT_CONNECTED);
|
|
else
|
|
entity_list.QueueClients(this, outapp);
|
|
|
|
safe_delete(outapp);
|
|
}
|
|
|
|
void Mob::SendSpellEffect(uint32 effectid, uint32 duration, uint32 finish_delay, bool zone_wide, uint32 unk020, bool perm_effect, Client *c) {
|
|
|
|
EQApplicationPacket* outapp = new EQApplicationPacket(OP_SpellEffect, sizeof(SpellEffect_Struct));
|
|
memset(outapp->pBuffer, 0, sizeof(outapp->pBuffer));
|
|
SpellEffect_Struct* se = (SpellEffect_Struct*) outapp->pBuffer;
|
|
se->EffectID = effectid; // ID of the Particle Effect
|
|
se->EntityID = GetID();
|
|
se->EntityID2 = GetID(); // EntityID again
|
|
se->Duration = duration; // In Milliseconds
|
|
se->FinishDelay = finish_delay; // Seen 0
|
|
se->Unknown020 = unk020; // Seen 3000
|
|
se->Unknown024 = 1; // Seen 1 for SoD
|
|
se->Unknown025 = 1; // Seen 1 for Live
|
|
se->Unknown026 = 0; // Seen 1157
|
|
|
|
if(c)
|
|
c->QueuePacket(outapp, false, Client::CLIENT_CONNECTED);
|
|
else if(zone_wide)
|
|
entity_list.QueueClients(this, outapp);
|
|
else
|
|
entity_list.QueueCloseClients(this, outapp);
|
|
|
|
safe_delete(outapp);
|
|
|
|
if (perm_effect) {
|
|
if(!IsNimbusEffectActive(effectid)) {
|
|
SetNimbusEffect(effectid);
|
|
}
|
|
}
|
|
|
|
}
|
|
|
|
void Mob::TempName(const char *newname)
|
|
{
|
|
char temp_name[64];
|
|
char old_name[64];
|
|
strn0cpy(old_name, GetName(), 64);
|
|
|
|
if(newname)
|
|
strn0cpy(temp_name, newname, 64);
|
|
|
|
// Reset the name to the original if left null.
|
|
if(!newname) {
|
|
strn0cpy(temp_name, GetOrigName(), 64);
|
|
SetName(temp_name);
|
|
//CleanMobName(GetName(), temp_name);
|
|
strn0cpy(temp_name, GetCleanName(), 64);
|
|
}
|
|
|
|
// Make the new name unique and set it
|
|
strn0cpy(temp_name, entity_list.MakeNameUnique(temp_name), 64);
|
|
|
|
|
|
// Send the new name to all clients
|
|
EQApplicationPacket* outapp = new EQApplicationPacket(OP_MobRename, sizeof(MobRename_Struct));
|
|
memset(outapp->pBuffer, 0, sizeof(outapp->pBuffer));
|
|
MobRename_Struct* mr = (MobRename_Struct*) outapp->pBuffer;
|
|
strn0cpy(mr->old_name, old_name, 64);
|
|
strn0cpy(mr->old_name_again, old_name, 64);
|
|
strn0cpy(mr->new_name, temp_name, 64);
|
|
mr->unknown192 = 0;
|
|
mr->unknown196 = 1;
|
|
entity_list.QueueClients(this, outapp);
|
|
safe_delete(outapp);
|
|
|
|
SetName(temp_name);
|
|
}
|
|
|
|
void Mob::SetTargetable(bool on) {
|
|
if(m_targetable != on) {
|
|
m_targetable = on;
|
|
SendTargetable(on);
|
|
}
|
|
}
|
|
|
|
const int32& Mob::SetMana(int32 amount)
|
|
{
|
|
CalcMaxMana();
|
|
int32 mmana = GetMaxMana();
|
|
cur_mana = amount < 0 ? 0 : (amount > mmana ? mmana : amount);
|
|
/*
|
|
if(IsClient())
|
|
LogFile->write(EQEMuLog::Debug, "Setting mana for %s to %d (%4.1f%%)", GetName(), amount, GetManaRatio());
|
|
*/
|
|
|
|
return cur_mana;
|
|
}
|
|
|
|
|
|
void Mob::SetAppearance(EmuAppearance app, bool iIgnoreSelf) {
|
|
if (_appearance != app) {
|
|
_appearance = app;
|
|
SendAppearancePacket(AT_Anim, GetAppearanceValue(app), true, iIgnoreSelf);
|
|
if (this->IsClient() && this->IsAIControlled())
|
|
SendAppearancePacket(AT_Anim, ANIM_FREEZE, false, false);
|
|
}
|
|
}
|
|
|
|
void Mob::ChangeSize(float in_size = 0, bool bNoRestriction) {
|
|
// Size Code
|
|
if (!bNoRestriction)
|
|
{
|
|
if (this->IsClient() || this->petid != 0)
|
|
if (in_size < 3.0)
|
|
in_size = 3.0;
|
|
|
|
|
|
if (this->IsClient() || this->petid != 0)
|
|
if (in_size > 15.0)
|
|
in_size = 15.0;
|
|
}
|
|
|
|
|
|
if (in_size < 1.0)
|
|
in_size = 1.0;
|
|
|
|
if (in_size > 255.0)
|
|
in_size = 255.0;
|
|
//End of Size Code
|
|
this->size = in_size;
|
|
SendAppearancePacket(AT_Size, (uint32) in_size);
|
|
}
|
|
|
|
Mob* Mob::GetOwnerOrSelf() {
|
|
if (!GetOwnerID())
|
|
return this;
|
|
Mob* owner = entity_list.GetMob(this->GetOwnerID());
|
|
if (!owner) {
|
|
SetOwnerID(0);
|
|
return(this);
|
|
}
|
|
if (owner->GetPetID() == this->GetID()) {
|
|
return owner;
|
|
}
|
|
if(IsNPC() && CastToNPC()->GetSwarmInfo()){
|
|
return (CastToNPC()->GetSwarmInfo()->GetOwner());
|
|
}
|
|
SetOwnerID(0);
|
|
return this;
|
|
}
|
|
|
|
Mob* Mob::GetOwner() {
|
|
Mob* owner = entity_list.GetMob(this->GetOwnerID());
|
|
if (owner && owner->GetPetID() == this->GetID()) {
|
|
|
|
return owner;
|
|
}
|
|
if(IsNPC() && CastToNPC()->GetSwarmInfo()){
|
|
return (CastToNPC()->GetSwarmInfo()->GetOwner());
|
|
}
|
|
SetOwnerID(0);
|
|
return 0;
|
|
}
|
|
|
|
Mob* Mob::GetUltimateOwner()
|
|
{
|
|
Mob* Owner = GetOwner();
|
|
|
|
if(!Owner)
|
|
return this;
|
|
|
|
while(Owner && Owner->HasOwner())
|
|
Owner = Owner->GetOwner();
|
|
|
|
return Owner ? Owner : this;
|
|
}
|
|
|
|
void Mob::SetOwnerID(uint16 NewOwnerID) {
|
|
if (NewOwnerID == GetID() && NewOwnerID != 0) // ok, no charming yourself now =p
|
|
return;
|
|
ownerid = NewOwnerID;
|
|
if (ownerid == 0 && this->IsNPC() && this->GetPetType() != petCharmed)
|
|
this->Depop();
|
|
}
|
|
|
|
// used in checking for behind (backstab) and checking in front (melee LoS)
|
|
float Mob::MobAngle(Mob *other, float ourx, float oury) const {
|
|
if (!other || other == this)
|
|
return 0.0f;
|
|
|
|
float angle, lengthb, vectorx, vectory, dotp;
|
|
float mobx = -(other->GetX()); // mob xloc (inverse because eq)
|
|
float moby = other->GetY(); // mob yloc
|
|
float heading = other->GetHeading(); // mob heading
|
|
heading = (heading * 360.0f) / 256.0f; // convert to degrees
|
|
if (heading < 270)
|
|
heading += 90;
|
|
else
|
|
heading -= 270;
|
|
|
|
heading = heading * 3.1415f / 180.0f; // convert to radians
|
|
vectorx = mobx + (10.0f * cosf(heading)); // create a vector based on heading
|
|
vectory = moby + (10.0f * sinf(heading)); // of mob length 10
|
|
|
|
// length of mob to player vector
|
|
lengthb = (float) sqrtf(((-ourx - mobx) * (-ourx - mobx)) + ((oury - moby) * (oury - moby)));
|
|
|
|
// calculate dot product to get angle
|
|
// Handle acos domain errors due to floating point rounding errors
|
|
dotp = ((vectorx - mobx) * (-ourx - mobx) +
|
|
(vectory - moby) * (oury - moby)) / (10 * lengthb);
|
|
// I haven't seen any errors that cause problems that weren't slightly
|
|
// larger/smaller than 1/-1, so only handle these cases for now
|
|
if (dotp > 1)
|
|
return 0.0f;
|
|
else if (dotp < -1)
|
|
return 180.0f;
|
|
|
|
angle = acosf(dotp);
|
|
angle = angle * 180.0f / 3.1415f;
|
|
|
|
return angle;
|
|
}
|
|
|
|
void Mob::SetZone(uint32 zone_id, uint32 instance_id)
|
|
{
|
|
if(IsClient())
|
|
{
|
|
CastToClient()->GetPP().zone_id = zone_id;
|
|
CastToClient()->GetPP().zoneInstance = instance_id;
|
|
CastToClient()->Save();
|
|
}
|
|
Save();
|
|
}
|
|
|
|
void Mob::Kill() {
|
|
Death(this, 0, SPELL_UNKNOWN, SkillHandtoHand);
|
|
}
|
|
|
|
bool Mob::CanThisClassDualWield(void) const {
|
|
if(!IsClient()) {
|
|
return(GetSkill(SkillDualWield) > 0);
|
|
}
|
|
else if(CastToClient()->HasSkill(SkillDualWield)) {
|
|
const ItemInst* pinst = CastToClient()->GetInv().GetItem(MainPrimary);
|
|
const ItemInst* sinst = CastToClient()->GetInv().GetItem(MainSecondary);
|
|
|
|
// 2HS, 2HB, or 2HP
|
|
if(pinst && pinst->IsWeapon()) {
|
|
const Item_Struct* item = pinst->GetItem();
|
|
|
|
if((item->ItemType == ItemType2HBlunt) || (item->ItemType == ItemType2HSlash) || (item->ItemType == ItemType2HPiercing))
|
|
return false;
|
|
}
|
|
|
|
// OffHand Weapon
|
|
if(sinst && !sinst->IsWeapon())
|
|
return false;
|
|
|
|
// Dual-Wielding Empty Fists
|
|
if(!pinst && !sinst)
|
|
if(class_ != MONK && class_ != MONKGM && class_ != BEASTLORD && class_ != BEASTLORDGM)
|
|
return false;
|
|
|
|
return true;
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
bool Mob::CanThisClassDoubleAttack(void) const
|
|
{
|
|
if(!IsClient()) {
|
|
return(GetSkill(SkillDoubleAttack) > 0);
|
|
} else {
|
|
if(aabonuses.GiveDoubleAttack || itembonuses.GiveDoubleAttack || spellbonuses.GiveDoubleAttack) {
|
|
return true;
|
|
}
|
|
return(CastToClient()->HasSkill(SkillDoubleAttack));
|
|
}
|
|
}
|
|
|
|
bool Mob::IsWarriorClass(void) const
|
|
{
|
|
switch(GetClass())
|
|
{
|
|
case WARRIOR:
|
|
case WARRIORGM:
|
|
case ROGUE:
|
|
case ROGUEGM:
|
|
case MONK:
|
|
case MONKGM:
|
|
case PALADIN:
|
|
case PALADINGM:
|
|
case SHADOWKNIGHT:
|
|
case SHADOWKNIGHTGM:
|
|
case RANGER:
|
|
case RANGERGM:
|
|
case BEASTLORD:
|
|
case BEASTLORDGM:
|
|
case BERSERKER:
|
|
case BERSERKERGM:
|
|
case BARD:
|
|
case BARDGM:
|
|
{
|
|
return true;
|
|
}
|
|
default:
|
|
{
|
|
return false;
|
|
}
|
|
}
|
|
|
|
}
|
|
|
|
bool Mob::CanThisClassParry(void) const
|
|
{
|
|
if(!IsClient()) {
|
|
return(GetSkill(SkillParry) > 0);
|
|
} else {
|
|
return(CastToClient()->HasSkill(SkillParry));
|
|
}
|
|
}
|
|
|
|
bool Mob::CanThisClassDodge(void) const
|
|
{
|
|
if(!IsClient()) {
|
|
return(GetSkill(SkillDodge) > 0);
|
|
} else {
|
|
return(CastToClient()->HasSkill(SkillDodge));
|
|
}
|
|
}
|
|
|
|
bool Mob::CanThisClassRiposte(void) const
|
|
{
|
|
if(!IsClient()) {
|
|
return(GetSkill(SkillRiposte) > 0);
|
|
} else {
|
|
return(CastToClient()->HasSkill(SkillRiposte));
|
|
}
|
|
}
|
|
|
|
bool Mob::CanThisClassBlock(void) const
|
|
{
|
|
if(!IsClient()) {
|
|
return(GetSkill(SkillBlock) > 0);
|
|
} else {
|
|
return(CastToClient()->HasSkill(SkillBlock));
|
|
}
|
|
}
|
|
|
|
float Mob::Dist(const Mob &other) const {
|
|
float xDiff = other.x_pos - x_pos;
|
|
float yDiff = other.y_pos - y_pos;
|
|
float zDiff = other.z_pos - z_pos;
|
|
|
|
return sqrtf( (xDiff * xDiff)
|
|
+ (yDiff * yDiff)
|
|
+ (zDiff * zDiff) );
|
|
}
|
|
|
|
float Mob::DistNoZ(const Mob &other) const {
|
|
float xDiff = other.x_pos - x_pos;
|
|
float yDiff = other.y_pos - y_pos;
|
|
|
|
return sqrtf( (xDiff * xDiff)
|
|
+ (yDiff * yDiff) );
|
|
}
|
|
|
|
float Mob::DistNoRoot(const Mob &other) const {
|
|
float xDiff = other.x_pos - x_pos;
|
|
float yDiff = other.y_pos - y_pos;
|
|
float zDiff = other.z_pos - z_pos;
|
|
|
|
return ( (xDiff * xDiff)
|
|
+ (yDiff * yDiff)
|
|
+ (zDiff * zDiff) );
|
|
}
|
|
|
|
float Mob::DistNoRoot(float x, float y, float z) const {
|
|
float xDiff = x - x_pos;
|
|
float yDiff = y - y_pos;
|
|
float zDiff = z - z_pos;
|
|
|
|
return ( (xDiff * xDiff)
|
|
+ (yDiff * yDiff)
|
|
+ (zDiff * zDiff) );
|
|
}
|
|
|
|
float Mob::DistNoRootNoZ(float x, float y) const {
|
|
float xDiff = x - x_pos;
|
|
float yDiff = y - y_pos;
|
|
|
|
return ( (xDiff * xDiff) + (yDiff * yDiff) );
|
|
}
|
|
|
|
float Mob::DistNoRootNoZ(const Mob &other) const {
|
|
float xDiff = other.x_pos - x_pos;
|
|
float yDiff = other.y_pos - y_pos;
|
|
|
|
return ( (xDiff * xDiff) + (yDiff * yDiff) );
|
|
}
|
|
|
|
float Mob::GetReciprocalHeading(Mob* target) {
|
|
float Result = 0;
|
|
|
|
if(target) {
|
|
// Convert to radians
|
|
float h = (target->GetHeading() / 256.0f) * 6.283184f;
|
|
|
|
// Calculate the reciprocal heading in radians
|
|
Result = h + 3.141592f;
|
|
|
|
// Convert back to eq heading from radians
|
|
Result = (Result / 6.283184f) * 256.0f;
|
|
}
|
|
|
|
return Result;
|
|
}
|
|
|
|
bool Mob::PlotPositionAroundTarget(Mob* target, float &x_dest, float &y_dest, float &z_dest, bool lookForAftArc) {
|
|
bool Result = false;
|
|
|
|
if(target) {
|
|
float look_heading = 0;
|
|
|
|
if(lookForAftArc)
|
|
look_heading = GetReciprocalHeading(target);
|
|
else
|
|
look_heading = target->GetHeading();
|
|
|
|
// Convert to sony heading to radians
|
|
look_heading = (look_heading / 256.0f) * 6.283184f;
|
|
|
|
float tempX = 0;
|
|
float tempY = 0;
|
|
float tempZ = 0;
|
|
float tempSize = 0;
|
|
const float rangeCreepMod = 0.25;
|
|
const uint8 maxIterationsAllowed = 4;
|
|
uint8 counter = 0;
|
|
float rangeReduction= 0;
|
|
|
|
tempSize = target->GetSize();
|
|
rangeReduction = (tempSize * rangeCreepMod);
|
|
|
|
while(tempSize > 0 && counter != maxIterationsAllowed) {
|
|
tempX = GetX() + (tempSize * static_cast<float>(sin(double(look_heading))));
|
|
tempY = GetY() + (tempSize * static_cast<float>(cos(double(look_heading))));
|
|
tempZ = target->GetZ();
|
|
|
|
if(!CheckLosFN(tempX, tempY, tempZ, tempSize)) {
|
|
tempSize -= rangeReduction;
|
|
}
|
|
else {
|
|
Result = true;
|
|
break;
|
|
}
|
|
|
|
counter++;
|
|
}
|
|
|
|
if(!Result) {
|
|
// Try to find an attack arc to position at from the opposite direction.
|
|
look_heading += (3.141592 / 2);
|
|
|
|
tempSize = target->GetSize();
|
|
counter = 0;
|
|
|
|
while(tempSize > 0 && counter != maxIterationsAllowed) {
|
|
tempX = GetX() + (tempSize * static_cast<float>(sin(double(look_heading))));
|
|
tempY = GetY() + (tempSize * static_cast<float>(cos(double(look_heading))));
|
|
tempZ = target->GetZ();
|
|
|
|
if(!CheckLosFN(tempX, tempY, tempZ, tempSize)) {
|
|
tempSize -= rangeReduction;
|
|
}
|
|
else {
|
|
Result = true;
|
|
break;
|
|
}
|
|
|
|
counter++;
|
|
}
|
|
}
|
|
|
|
if(Result) {
|
|
x_dest = tempX;
|
|
y_dest = tempY;
|
|
z_dest = tempZ;
|
|
}
|
|
}
|
|
|
|
return Result;
|
|
}
|
|
|
|
bool Mob::HateSummon() {
|
|
// check if mob has ability to summon
|
|
// 97% is the offical % that summoning starts on live, not 94
|
|
// if the mob can summon and is charmed, it can only summon mobs it has LoS to
|
|
Mob* mob_owner = nullptr;
|
|
if(GetOwnerID())
|
|
mob_owner = entity_list.GetMob(GetOwnerID());
|
|
|
|
int summon_level = GetSpecialAbility(SPECATK_SUMMON);
|
|
if(summon_level == 1 || summon_level == 2) {
|
|
if(!GetTarget() || (mob_owner && mob_owner->IsClient() && !CheckLosFN(GetTarget()))) {
|
|
return false;
|
|
}
|
|
} else {
|
|
//unsupported summon level or OFF
|
|
return false;
|
|
}
|
|
|
|
// validate hp
|
|
int hp_ratio = GetSpecialAbilityParam(SPECATK_SUMMON, 1);
|
|
hp_ratio = hp_ratio > 0 ? hp_ratio : 97;
|
|
if(GetHPRatio() > static_cast<float>(hp_ratio)) {
|
|
return false;
|
|
}
|
|
|
|
// now validate the timer
|
|
int summon_timer_duration = GetSpecialAbilityParam(SPECATK_SUMMON, 0);
|
|
summon_timer_duration = summon_timer_duration > 0 ? summon_timer_duration : 6000;
|
|
Timer *timer = GetSpecialAbilityTimer(SPECATK_SUMMON);
|
|
if (!timer)
|
|
{
|
|
StartSpecialAbilityTimer(SPECATK_SUMMON, summon_timer_duration);
|
|
} else {
|
|
if(!timer->Check())
|
|
return false;
|
|
|
|
timer->Start(summon_timer_duration);
|
|
}
|
|
|
|
// get summon target
|
|
SetTarget(GetHateTop());
|
|
if(target)
|
|
{
|
|
if(summon_level == 1) {
|
|
entity_list.MessageClose(this, true, 500, MT_Say, "%s says,'You will not evade me, %s!' ", GetCleanName(), target->GetCleanName() );
|
|
|
|
if (target->IsClient()) {
|
|
target->CastToClient()->MovePC(zone->GetZoneID(), zone->GetInstanceID(), x_pos, y_pos, z_pos, target->GetHeading(), 0, SummonPC);
|
|
}
|
|
else {
|
|
#ifdef BOTS
|
|
if(target && target->IsBot()) {
|
|
// set pre summoning info to return to (to get out of melee range for caster)
|
|
target->CastToBot()->SetHasBeenSummoned(true);
|
|
target->CastToBot()->SetPreSummonX(target->GetX());
|
|
target->CastToBot()->SetPreSummonY(target->GetY());
|
|
target->CastToBot()->SetPreSummonZ(target->GetZ());
|
|
|
|
}
|
|
#endif //BOTS
|
|
target->GMMove(x_pos, y_pos, z_pos, target->GetHeading());
|
|
}
|
|
|
|
return true;
|
|
} else if(summon_level == 2) {
|
|
entity_list.MessageClose(this, true, 500, MT_Say, "%s says,'You will not evade me, %s!'", GetCleanName(), target->GetCleanName());
|
|
GMMove(target->GetX(), target->GetY(), target->GetZ());
|
|
}
|
|
}
|
|
return false;
|
|
}
|
|
|
|
void Mob::FaceTarget(Mob* MobToFace) {
|
|
Mob* facemob = MobToFace;
|
|
if(!facemob) {
|
|
if(!GetTarget()) {
|
|
return;
|
|
}
|
|
else {
|
|
facemob = GetTarget();
|
|
}
|
|
}
|
|
|
|
float oldheading = GetHeading();
|
|
float newheading = CalculateHeadingToTarget(facemob->GetX(), facemob->GetY());
|
|
if(oldheading != newheading) {
|
|
SetHeading(newheading);
|
|
if(moving)
|
|
SendPosUpdate();
|
|
else
|
|
{
|
|
SendPosition();
|
|
}
|
|
}
|
|
|
|
if(IsNPC() && !IsEngaged()) {
|
|
CastToNPC()->GetRefaceTimer()->Start(15000);
|
|
CastToNPC()->GetRefaceTimer()->Enable();
|
|
}
|
|
}
|
|
|
|
bool Mob::RemoveFromHateList(Mob* mob)
|
|
{
|
|
SetRunAnimSpeed(0);
|
|
bool bFound = false;
|
|
if(IsEngaged())
|
|
{
|
|
bFound = hate_list.RemoveEnt(mob);
|
|
if(hate_list.IsEmpty())
|
|
{
|
|
AI_Event_NoLongerEngaged();
|
|
zone->DelAggroMob();
|
|
}
|
|
}
|
|
if(GetTarget() == mob)
|
|
{
|
|
SetTarget(hate_list.GetTop(this));
|
|
}
|
|
|
|
return bFound;
|
|
}
|
|
|
|
void Mob::WipeHateList()
|
|
{
|
|
if(IsEngaged())
|
|
{
|
|
hate_list.Wipe();
|
|
AI_Event_NoLongerEngaged();
|
|
}
|
|
else
|
|
{
|
|
hate_list.Wipe();
|
|
}
|
|
}
|
|
|
|
uint32 Mob::RandomTimer(int min,int max) {
|
|
int r = 14000;
|
|
if(min != 0 && max != 0 && min < max)
|
|
{
|
|
r = zone->random.Int(min, max);
|
|
}
|
|
return r;
|
|
}
|
|
|
|
uint32 NPC::GetEquipment(uint8 material_slot) const
|
|
{
|
|
if(material_slot > 8)
|
|
return 0;
|
|
int16 invslot = Inventory::CalcSlotFromMaterial(material_slot);
|
|
if (invslot == INVALID_INDEX)
|
|
return 0;
|
|
return equipment[invslot];
|
|
}
|
|
|
|
void Mob::SendWearChange(uint8 material_slot)
|
|
{
|
|
EQApplicationPacket* outapp = new EQApplicationPacket(OP_WearChange, sizeof(WearChange_Struct));
|
|
WearChange_Struct* wc = (WearChange_Struct*)outapp->pBuffer;
|
|
|
|
wc->spawn_id = GetID();
|
|
wc->material = GetEquipmentMaterial(material_slot);
|
|
wc->elite_material = IsEliteMaterialItem(material_slot);
|
|
wc->hero_forge_model = GetHerosForgeModel(material_slot);
|
|
wc->color.color = GetEquipmentColor(material_slot);
|
|
wc->wear_slot_id = material_slot;
|
|
|
|
entity_list.QueueClients(this, outapp);
|
|
safe_delete(outapp);
|
|
}
|
|
|
|
void Mob::SendTextureWC(uint8 slot, uint16 texture, uint32 hero_forge_model, uint32 elite_material, uint32 unknown06, uint32 unknown18)
|
|
{
|
|
EQApplicationPacket* outapp = new EQApplicationPacket(OP_WearChange, sizeof(WearChange_Struct));
|
|
WearChange_Struct* wc = (WearChange_Struct*)outapp->pBuffer;
|
|
|
|
wc->spawn_id = this->GetID();
|
|
wc->material = texture;
|
|
if (this->IsClient())
|
|
wc->color.color = GetEquipmentColor(slot);
|
|
else
|
|
wc->color.color = this->GetArmorTint(slot);
|
|
wc->wear_slot_id = slot;
|
|
|
|
wc->unknown06 = unknown06;
|
|
wc->elite_material = elite_material;
|
|
wc->hero_forge_model = hero_forge_model;
|
|
wc->unknown18 = unknown18;
|
|
|
|
|
|
entity_list.QueueClients(this, outapp);
|
|
safe_delete(outapp);
|
|
}
|
|
|
|
void Mob::SetSlotTint(uint8 material_slot, uint8 red_tint, uint8 green_tint, uint8 blue_tint)
|
|
{
|
|
uint32 color;
|
|
color = (red_tint & 0xFF) << 16;
|
|
color |= (green_tint & 0xFF) << 8;
|
|
color |= (blue_tint & 0xFF);
|
|
color |= (color) ? (0xFF << 24) : 0;
|
|
armor_tint[material_slot] = color;
|
|
|
|
EQApplicationPacket* outapp = new EQApplicationPacket(OP_WearChange, sizeof(WearChange_Struct));
|
|
WearChange_Struct* wc = (WearChange_Struct*)outapp->pBuffer;
|
|
|
|
wc->spawn_id = this->GetID();
|
|
wc->material = GetEquipmentMaterial(material_slot);
|
|
wc->hero_forge_model = GetHerosForgeModel(material_slot);
|
|
wc->color.color = color;
|
|
wc->wear_slot_id = material_slot;
|
|
|
|
entity_list.QueueClients(this, outapp);
|
|
safe_delete(outapp);
|
|
}
|
|
|
|
void Mob::WearChange(uint8 material_slot, uint16 texture, uint32 color, uint32 hero_forge_model)
|
|
{
|
|
armor_tint[material_slot] = color;
|
|
|
|
EQApplicationPacket* outapp = new EQApplicationPacket(OP_WearChange, sizeof(WearChange_Struct));
|
|
WearChange_Struct* wc = (WearChange_Struct*)outapp->pBuffer;
|
|
|
|
wc->spawn_id = this->GetID();
|
|
wc->material = texture;
|
|
wc->hero_forge_model = hero_forge_model;
|
|
wc->color.color = color;
|
|
wc->wear_slot_id = material_slot;
|
|
|
|
entity_list.QueueClients(this, outapp);
|
|
safe_delete(outapp);
|
|
}
|
|
|
|
int32 Mob::GetEquipmentMaterial(uint8 material_slot) const
|
|
{
|
|
uint32 equipmaterial = 0;
|
|
int32 ornamentationAugtype = RuleI(Character, OrnamentationAugmentType);
|
|
const Item_Struct *item;
|
|
item = database.GetItem(GetEquipment(material_slot));
|
|
|
|
if (item != 0)
|
|
{
|
|
// For primary and secondary we need the model, not the material
|
|
if (material_slot == MaterialPrimary || material_slot == MaterialSecondary)
|
|
{
|
|
if (this->IsClient())
|
|
{
|
|
int16 invslot = Inventory::CalcSlotFromMaterial(material_slot);
|
|
if (invslot == INVALID_INDEX)
|
|
{
|
|
return 0;
|
|
}
|
|
const ItemInst* inst = CastToClient()->m_inv[invslot];
|
|
if (inst)
|
|
{
|
|
if (inst->GetOrnamentationAug(ornamentationAugtype))
|
|
{
|
|
item = inst->GetOrnamentationAug(ornamentationAugtype)->GetItem();
|
|
if (item && strlen(item->IDFile) > 2)
|
|
{
|
|
equipmaterial = atoi(&item->IDFile[2]);
|
|
}
|
|
}
|
|
else if (inst->GetOrnamentationIDFile())
|
|
{
|
|
equipmaterial = inst->GetOrnamentationIDFile();
|
|
}
|
|
}
|
|
}
|
|
|
|
if (equipmaterial == 0 && strlen(item->IDFile) > 2)
|
|
{
|
|
equipmaterial = atoi(&item->IDFile[2]);
|
|
}
|
|
}
|
|
else
|
|
{
|
|
equipmaterial = item->Material;
|
|
}
|
|
}
|
|
|
|
return equipmaterial;
|
|
}
|
|
|
|
int32 Mob::GetHerosForgeModel(uint8 material_slot) const
|
|
{
|
|
uint32 HeroModel = 0;
|
|
if (material_slot >= 0 && material_slot < MaterialPrimary)
|
|
{
|
|
uint32 ornamentationAugtype = RuleI(Character, OrnamentationAugmentType);
|
|
const Item_Struct *item;
|
|
item = database.GetItem(GetEquipment(material_slot));
|
|
int16 invslot = Inventory::CalcSlotFromMaterial(material_slot);
|
|
|
|
if (item != 0 && invslot != INVALID_INDEX)
|
|
{
|
|
if (IsClient())
|
|
{
|
|
const ItemInst* inst = CastToClient()->m_inv[invslot];
|
|
if (inst)
|
|
{
|
|
if (inst->GetOrnamentationAug(ornamentationAugtype))
|
|
{
|
|
item = inst->GetOrnamentationAug(ornamentationAugtype)->GetItem();
|
|
HeroModel = item->HerosForgeModel;
|
|
}
|
|
else if (inst->GetOrnamentHeroModel())
|
|
{
|
|
HeroModel = inst->GetOrnamentHeroModel();
|
|
}
|
|
}
|
|
}
|
|
|
|
if (HeroModel == 0)
|
|
{
|
|
HeroModel = item->HerosForgeModel;
|
|
}
|
|
}
|
|
|
|
if (IsNPC())
|
|
{
|
|
HeroModel = CastToNPC()->GetHeroForgeModel();
|
|
// Robes require full model number, and should only be sent to chest, arms, wrists, and legs slots
|
|
if (HeroModel > 1000 && material_slot != 1 && material_slot != 2 && material_slot != 3 && material_slot != 5)
|
|
{
|
|
HeroModel = 0;
|
|
}
|
|
}
|
|
}
|
|
|
|
// Auto-Convert Hero Model to match the slot
|
|
// Otherwise, use the exact Model if model is > 999
|
|
// Robes for example are 11607 to 12107 in RoF
|
|
if (HeroModel > 0 && HeroModel < 1000)
|
|
{
|
|
HeroModel *= 100;
|
|
HeroModel += material_slot;
|
|
}
|
|
|
|
return HeroModel;
|
|
}
|
|
|
|
uint32 Mob::GetEquipmentColor(uint8 material_slot) const
|
|
{
|
|
const Item_Struct *item;
|
|
|
|
if (armor_tint[material_slot])
|
|
{
|
|
return armor_tint[material_slot];
|
|
}
|
|
else
|
|
{
|
|
item = database.GetItem(GetEquipment(material_slot));
|
|
if (item != 0)
|
|
{
|
|
return item->Color;
|
|
}
|
|
}
|
|
|
|
return 0;
|
|
}
|
|
|
|
uint32 Mob::IsEliteMaterialItem(uint8 material_slot) const
|
|
{
|
|
const Item_Struct *item;
|
|
|
|
item = database.GetItem(GetEquipment(material_slot));
|
|
if(item != 0)
|
|
{
|
|
return item->EliteMaterial;
|
|
}
|
|
|
|
return 0;
|
|
}
|
|
|
|
// works just like a printf
|
|
void Mob::Say(const char *format, ...)
|
|
{
|
|
char buf[1000];
|
|
va_list ap;
|
|
|
|
va_start(ap, format);
|
|
vsnprintf(buf, 1000, format, ap);
|
|
va_end(ap);
|
|
|
|
Mob* talker = this;
|
|
if(spellbonuses.VoiceGraft != 0) {
|
|
if(spellbonuses.VoiceGraft == GetPetID())
|
|
talker = entity_list.GetMob(spellbonuses.VoiceGraft);
|
|
else
|
|
spellbonuses.VoiceGraft = 0;
|
|
}
|
|
|
|
if(!talker)
|
|
talker = this;
|
|
|
|
entity_list.MessageClose_StringID(talker, false, 200, 10,
|
|
GENERIC_SAY, GetCleanName(), buf);
|
|
}
|
|
|
|
//
|
|
// solar: this is like the above, but the first parameter is a string id
|
|
//
|
|
void Mob::Say_StringID(uint32 string_id, const char *message3, const char *message4, const char *message5, const char *message6, const char *message7, const char *message8, const char *message9)
|
|
{
|
|
char string_id_str[10];
|
|
|
|
snprintf(string_id_str, 10, "%d", string_id);
|
|
|
|
entity_list.MessageClose_StringID(this, false, 200, 10,
|
|
GENERIC_STRINGID_SAY, GetCleanName(), string_id_str, message3, message4, message5,
|
|
message6, message7, message8, message9
|
|
);
|
|
}
|
|
|
|
void Mob::Say_StringID(uint32 type, uint32 string_id, const char *message3, const char *message4, const char *message5, const char *message6, const char *message7, const char *message8, const char *message9)
|
|
{
|
|
char string_id_str[10];
|
|
|
|
snprintf(string_id_str, 10, "%d", string_id);
|
|
|
|
entity_list.MessageClose_StringID(this, false, 200, type,
|
|
GENERIC_STRINGID_SAY, GetCleanName(), string_id_str, message3, message4, message5,
|
|
message6, message7, message8, message9
|
|
);
|
|
}
|
|
|
|
void Mob::Shout(const char *format, ...)
|
|
{
|
|
char buf[1000];
|
|
va_list ap;
|
|
|
|
va_start(ap, format);
|
|
vsnprintf(buf, 1000, format, ap);
|
|
va_end(ap);
|
|
|
|
entity_list.Message_StringID(this, false, MT_Shout,
|
|
GENERIC_SHOUT, GetCleanName(), buf);
|
|
}
|
|
|
|
void Mob::Emote(const char *format, ...)
|
|
{
|
|
char buf[1000];
|
|
va_list ap;
|
|
|
|
va_start(ap, format);
|
|
vsnprintf(buf, 1000, format, ap);
|
|
va_end(ap);
|
|
|
|
entity_list.MessageClose_StringID(this, false, 200, 10,
|
|
GENERIC_EMOTE, GetCleanName(), buf);
|
|
}
|
|
|
|
void Mob::QuestJournalledSay(Client *QuestInitiator, const char *str)
|
|
{
|
|
entity_list.QuestJournalledSayClose(this, QuestInitiator, 200, GetCleanName(), str);
|
|
}
|
|
|
|
const char *Mob::GetCleanName()
|
|
{
|
|
if(!strlen(clean_name))
|
|
{
|
|
CleanMobName(GetName(), clean_name);
|
|
}
|
|
|
|
return clean_name;
|
|
}
|
|
|
|
// hp event
|
|
void Mob::SetNextHPEvent( int hpevent )
|
|
{
|
|
nexthpevent = hpevent;
|
|
}
|
|
|
|
void Mob::SetNextIncHPEvent( int inchpevent )
|
|
{
|
|
nextinchpevent = inchpevent;
|
|
}
|
|
//warp for quest function,from sandy
|
|
void Mob::Warp( float x, float y, float z )
|
|
{
|
|
if(IsNPC()) {
|
|
entity_list.ProcessMove(CastToNPC(), x, y, z);
|
|
}
|
|
|
|
x_pos = x;
|
|
y_pos = y;
|
|
z_pos = z;
|
|
|
|
Mob* target = GetTarget();
|
|
if (target) {
|
|
FaceTarget( target );
|
|
}
|
|
|
|
SendPosition();
|
|
}
|
|
|
|
int16 Mob::GetResist(uint8 type) const
|
|
{
|
|
if (IsNPC())
|
|
{
|
|
if (type == 1)
|
|
return MR + spellbonuses.MR + itembonuses.MR;
|
|
else if (type == 2)
|
|
return FR + spellbonuses.FR + itembonuses.FR;
|
|
else if (type == 3)
|
|
return CR + spellbonuses.CR + itembonuses.CR;
|
|
else if (type == 4)
|
|
return PR + spellbonuses.PR + itembonuses.PR;
|
|
else if (type == 5)
|
|
return DR + spellbonuses.DR + itembonuses.DR;
|
|
}
|
|
else if (IsClient())
|
|
{
|
|
if (type == 1)
|
|
return CastToClient()->GetMR();
|
|
else if (type == 2)
|
|
return CastToClient()->GetFR();
|
|
else if (type == 3)
|
|
return CastToClient()->GetCR();
|
|
else if (type == 4)
|
|
return CastToClient()->GetPR();
|
|
else if (type == 5)
|
|
return CastToClient()->GetDR();
|
|
}
|
|
return 25;
|
|
}
|
|
|
|
uint32 Mob::GetLevelHP(uint8 tlevel)
|
|
{
|
|
//std::cout<<"Tlevel: "<<(int)tlevel<<std::endl; // cout undefined [CODEBUG]
|
|
int multiplier = 0;
|
|
if (tlevel < 10)
|
|
{
|
|
multiplier = tlevel*20;
|
|
}
|
|
else if (tlevel < 20)
|
|
{
|
|
multiplier = tlevel*25;
|
|
}
|
|
else if (tlevel < 40)
|
|
{
|
|
multiplier = tlevel*tlevel*12*((tlevel*2+60)/100)/10;
|
|
}
|
|
else if (tlevel < 45)
|
|
{
|
|
multiplier = tlevel*tlevel*15*((tlevel*2+60)/100)/10;
|
|
}
|
|
else if (tlevel < 50)
|
|
{
|
|
multiplier = tlevel*tlevel*175*((tlevel*2+60)/100)/100;
|
|
}
|
|
else
|
|
{
|
|
multiplier = tlevel*tlevel*2*((tlevel*2+60)/100)*(1+((tlevel-50)*20/10));
|
|
}
|
|
return multiplier;
|
|
}
|
|
|
|
int32 Mob::GetActSpellCasttime(uint16 spell_id, int32 casttime) {
|
|
|
|
int32 cast_reducer = 0;
|
|
cast_reducer += GetFocusEffect(focusSpellHaste, spell_id);
|
|
|
|
if (level >= 60 && casttime > 1000)
|
|
{
|
|
casttime = casttime / 2;
|
|
if (casttime < 1000)
|
|
casttime = 1000;
|
|
} else if (level >= 50 && casttime > 1000) {
|
|
int32 cast_deduction = (casttime*(level - 49))/5;
|
|
if (cast_deduction > casttime/2)
|
|
casttime /= 2;
|
|
else
|
|
casttime -= cast_deduction;
|
|
}
|
|
|
|
casttime = (casttime*(100 - cast_reducer)/100);
|
|
return(casttime);
|
|
}
|
|
|
|
void Mob::ExecWeaponProc(const ItemInst *inst, uint16 spell_id, Mob *on) {
|
|
// Changed proc targets to look up based on the spells goodEffect flag.
|
|
// This should work for the majority of weapons.
|
|
if(spell_id == SPELL_UNKNOWN || on->GetSpecialAbility(NO_HARM_FROM_CLIENT)) {
|
|
//This is so 65535 doesn't get passed to the client message and to logs because it is not relavant information for debugging.
|
|
return;
|
|
}
|
|
|
|
if (IsNoCast())
|
|
return;
|
|
|
|
if(!IsValidSpell(spell_id)) { // Check for a valid spell otherwise it will crash through the function
|
|
if(IsClient()){
|
|
Message(0, "Invalid spell proc %u", spell_id);
|
|
mlog(CLIENT__SPELLS, "Player %s, Weapon Procced invalid spell %u", this->GetName(), spell_id);
|
|
}
|
|
return;
|
|
}
|
|
|
|
if(inst && IsClient()) {
|
|
//const cast is dirty but it would require redoing a ton of interfaces at this point
|
|
//It should be safe as we don't have any truly const ItemInst floating around anywhere.
|
|
//So we'll live with it for now
|
|
int i = parse->EventItem(EVENT_WEAPON_PROC, CastToClient(), const_cast<ItemInst*>(inst), on, "", spell_id);
|
|
if(i != 0) {
|
|
return;
|
|
}
|
|
}
|
|
|
|
bool twinproc = false;
|
|
int32 twinproc_chance = 0;
|
|
|
|
twinproc_chance = GetFocusEffect(focusTwincast, spell_id);
|
|
|
|
if(twinproc_chance && zone->random.Roll(twinproc_chance))
|
|
twinproc = true;
|
|
|
|
if (IsBeneficialSpell(spell_id)) {
|
|
SpellFinished(spell_id, this, 10, 0, -1, spells[spell_id].ResistDiff, true);
|
|
if(twinproc)
|
|
SpellOnTarget(spell_id, this, false, false, 0, true);
|
|
}
|
|
else if(!(on->IsClient() && on->CastToClient()->dead)) { //dont proc on dead clients
|
|
SpellFinished(spell_id, on, 10, 0, -1, spells[spell_id].ResistDiff, true);
|
|
if(twinproc)
|
|
SpellOnTarget(spell_id, on, false, false, 0, true);
|
|
}
|
|
return;
|
|
}
|
|
|
|
uint32 Mob::GetZoneID() const {
|
|
return(zone->GetZoneID());
|
|
}
|
|
|
|
int Mob::GetHaste()
|
|
{
|
|
// See notes in Client::CalcHaste
|
|
// Need to check if the effect of inhibit melee differs for NPCs
|
|
if (spellbonuses.haste < 0) {
|
|
if (-spellbonuses.haste <= spellbonuses.inhibitmelee)
|
|
return 100 - spellbonuses.inhibitmelee;
|
|
else
|
|
return 100 + spellbonuses.haste;
|
|
}
|
|
|
|
if (spellbonuses.haste == 0 && spellbonuses.inhibitmelee)
|
|
return 100 - spellbonuses.inhibitmelee;
|
|
|
|
int h = 0;
|
|
int cap = 0;
|
|
int level = GetLevel();
|
|
|
|
if (spellbonuses.haste)
|
|
h += spellbonuses.haste - spellbonuses.inhibitmelee;
|
|
if (spellbonuses.hastetype2 && level > 49)
|
|
h += spellbonuses.hastetype2 > 10 ? 10 : spellbonuses.hastetype2;
|
|
|
|
// 26+ no cap, 1-25 10
|
|
if (level > 25) // 26+
|
|
h += itembonuses.haste;
|
|
else // 1-25
|
|
h += itembonuses.haste > 10 ? 10 : itembonuses.haste;
|
|
|
|
// 60+ 100, 51-59 85, 1-50 level+25
|
|
if (level > 59) // 60+
|
|
cap = RuleI(Character, HasteCap);
|
|
else if (level > 50) // 51-59
|
|
cap = 85;
|
|
else // 1-50
|
|
cap = level + 25;
|
|
|
|
if(h > cap)
|
|
h = cap;
|
|
|
|
// 51+ 25 (despite there being higher spells...), 1-50 10
|
|
if (level > 50) // 51+
|
|
h += spellbonuses.hastetype3 > 25 ? 25 : spellbonuses.hastetype3;
|
|
else // 1-50
|
|
h += spellbonuses.hastetype3 > 10 ? 10 : spellbonuses.hastetype3;
|
|
|
|
h += ExtraHaste; //GM granted haste.
|
|
|
|
return 100 + h;
|
|
}
|
|
|
|
void Mob::SetTarget(Mob* mob) {
|
|
if (target == mob) return;
|
|
target = mob;
|
|
entity_list.UpdateHoTT(this);
|
|
if(IsNPC())
|
|
parse->EventNPC(EVENT_TARGET_CHANGE, CastToNPC(), mob, "", 0);
|
|
else if (IsClient())
|
|
parse->EventPlayer(EVENT_TARGET_CHANGE, CastToClient(), "", 0);
|
|
|
|
if(IsPet() && GetOwner() && GetOwner()->IsClient())
|
|
GetOwner()->CastToClient()->UpdateXTargetType(MyPetTarget, mob);
|
|
}
|
|
|
|
float Mob::FindGroundZ(float new_x, float new_y, float z_offset)
|
|
{
|
|
float ret = -999999;
|
|
if (zone->zonemap != nullptr)
|
|
{
|
|
Map::Vertex me;
|
|
me.x = new_x;
|
|
me.y = new_y;
|
|
me.z = z_pos+z_offset;
|
|
Map::Vertex hit;
|
|
float best_z = zone->zonemap->FindBestZ(me, &hit);
|
|
if (best_z != -999999)
|
|
{
|
|
ret = best_z;
|
|
}
|
|
}
|
|
return ret;
|
|
}
|
|
|
|
// Copy of above function that isn't protected to be exported to Perl::Mob
|
|
float Mob::GetGroundZ(float new_x, float new_y, float z_offset)
|
|
{
|
|
float ret = -999999;
|
|
if (zone->zonemap != 0)
|
|
{
|
|
Map::Vertex me;
|
|
me.x = new_x;
|
|
me.y = new_y;
|
|
me.z = z_pos+z_offset;
|
|
Map::Vertex hit;
|
|
float best_z = zone->zonemap->FindBestZ(me, &hit);
|
|
if (best_z != -999999)
|
|
{
|
|
ret = best_z;
|
|
}
|
|
}
|
|
return ret;
|
|
}
|
|
|
|
//helper function for npc AI; needs to be mob:: cause we need to be able to count buffs on other clients and npcs
|
|
int Mob::CountDispellableBuffs()
|
|
{
|
|
int val = 0;
|
|
int buff_count = GetMaxTotalSlots();
|
|
for(int x = 0; x < buff_count; x++)
|
|
{
|
|
if(!IsValidSpell(buffs[x].spellid))
|
|
continue;
|
|
|
|
if(buffs[x].counters)
|
|
continue;
|
|
|
|
if(spells[buffs[x].spellid].goodEffect == 0)
|
|
continue;
|
|
|
|
if(buffs[x].spellid != SPELL_UNKNOWN && spells[buffs[x].spellid].buffdurationformula != DF_Permanent)
|
|
val++;
|
|
}
|
|
return val;
|
|
}
|
|
|
|
// Returns the % that a mob is snared (as a positive value). -1 means not snared
|
|
int Mob::GetSnaredAmount()
|
|
{
|
|
int worst_snare = -1;
|
|
|
|
int buff_count = GetMaxTotalSlots();
|
|
for (int i = 0; i < buff_count; i++)
|
|
{
|
|
if (!IsValidSpell(buffs[i].spellid))
|
|
continue;
|
|
|
|
for(int j = 0; j < EFFECT_COUNT; j++)
|
|
{
|
|
if (spells[buffs[i].spellid].effectid[j] == SE_MovementSpeed)
|
|
{
|
|
int val = CalcSpellEffectValue_formula(spells[buffs[i].spellid].formula[j], spells[buffs[i].spellid].base[j], spells[buffs[i].spellid].max[j], buffs[i].casterlevel, buffs[i].spellid);
|
|
//int effect = CalcSpellEffectValue(buffs[i].spellid, spells[buffs[i].spellid].effectid[j], buffs[i].casterlevel);
|
|
if (val < 0 && abs(val) > worst_snare)
|
|
worst_snare = abs(val);
|
|
}
|
|
}
|
|
}
|
|
|
|
return worst_snare;
|
|
}
|
|
|
|
void Mob::TriggerDefensiveProcs(const ItemInst* weapon, Mob *on, uint16 hand, int damage)
|
|
{
|
|
if (!on)
|
|
return;
|
|
|
|
on->TryDefensiveProc(weapon, this, hand);
|
|
|
|
//Defensive Skill Procs
|
|
if (damage < 0 && damage >= -4) {
|
|
uint16 skillinuse = 0;
|
|
switch (damage) {
|
|
case (-1):
|
|
skillinuse = SkillBlock;
|
|
break;
|
|
|
|
case (-2):
|
|
skillinuse = SkillParry;
|
|
break;
|
|
|
|
case (-3):
|
|
skillinuse = SkillRiposte;
|
|
break;
|
|
|
|
case (-4):
|
|
skillinuse = SkillDodge;
|
|
break;
|
|
}
|
|
|
|
if (on->HasSkillProcs())
|
|
on->TrySkillProc(this, skillinuse, 0, false, hand, true);
|
|
|
|
if (on->HasSkillProcSuccess())
|
|
on->TrySkillProc(this, skillinuse, 0, true, hand, true);
|
|
}
|
|
}
|
|
|
|
void Mob::SetDeltas(float dx, float dy, float dz, float dh) {
|
|
delta_x = dx;
|
|
delta_y = dy;
|
|
delta_z = dz;
|
|
delta_heading = static_cast<int>(dh);
|
|
}
|
|
|
|
void Mob::SetEntityVariable(const char *id, const char *m_var)
|
|
{
|
|
std::string n_m_var = m_var;
|
|
m_EntityVariables[id] = n_m_var;
|
|
}
|
|
|
|
const char* Mob::GetEntityVariable(const char *id)
|
|
{
|
|
std::map<std::string, std::string>::iterator iter = m_EntityVariables.find(id);
|
|
if(iter != m_EntityVariables.end())
|
|
{
|
|
return iter->second.c_str();
|
|
}
|
|
return nullptr;
|
|
}
|
|
|
|
bool Mob::EntityVariableExists(const char *id)
|
|
{
|
|
std::map<std::string, std::string>::iterator iter = m_EntityVariables.find(id);
|
|
if(iter != m_EntityVariables.end())
|
|
{
|
|
return true;
|
|
}
|
|
return false;
|
|
}
|
|
|
|
void Mob::SetFlyMode(uint8 flymode)
|
|
{
|
|
if(IsClient() && flymode >= 0 && flymode < 3)
|
|
{
|
|
this->SendAppearancePacket(AT_Levitate, flymode);
|
|
}
|
|
else if(IsNPC() && flymode >= 0 && flymode <= 3)
|
|
{
|
|
this->SendAppearancePacket(AT_Levitate, flymode);
|
|
this->CastToNPC()->SetFlyMode(flymode);
|
|
}
|
|
}
|
|
|
|
bool Mob::IsNimbusEffectActive(uint32 nimbus_effect)
|
|
{
|
|
if(nimbus_effect1 == nimbus_effect || nimbus_effect2 == nimbus_effect || nimbus_effect3 == nimbus_effect)
|
|
{
|
|
return true;
|
|
}
|
|
return false;
|
|
}
|
|
|
|
void Mob::SetNimbusEffect(uint32 nimbus_effect)
|
|
{
|
|
if(nimbus_effect1 == 0)
|
|
{
|
|
nimbus_effect1 = nimbus_effect;
|
|
}
|
|
else if(nimbus_effect2 == 0)
|
|
{
|
|
nimbus_effect2 = nimbus_effect;
|
|
}
|
|
else
|
|
{
|
|
nimbus_effect3 = nimbus_effect;
|
|
}
|
|
}
|
|
|
|
void Mob::TryTriggerOnCast(uint32 spell_id, bool aa_trigger)
|
|
{
|
|
if(!IsValidSpell(spell_id))
|
|
return;
|
|
|
|
if (aabonuses.SpellTriggers[0] || spellbonuses.SpellTriggers[0] || itembonuses.SpellTriggers[0]){
|
|
|
|
for(int i = 0; i < MAX_SPELL_TRIGGER; i++){
|
|
|
|
if(aabonuses.SpellTriggers[i] && IsClient())
|
|
TriggerOnCast(aabonuses.SpellTriggers[i], spell_id,1);
|
|
|
|
if(spellbonuses.SpellTriggers[i])
|
|
TriggerOnCast(spellbonuses.SpellTriggers[i], spell_id,0);
|
|
|
|
if(itembonuses.SpellTriggers[i])
|
|
TriggerOnCast(spellbonuses.SpellTriggers[i], spell_id,0);
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
void Mob::TriggerOnCast(uint32 focus_spell, uint32 spell_id, bool aa_trigger)
|
|
{
|
|
if(!IsValidSpell(focus_spell) || !IsValidSpell(spell_id))
|
|
return;
|
|
|
|
uint32 trigger_spell_id = 0;
|
|
|
|
if (aa_trigger && IsClient()){
|
|
//focus_spell = aaid
|
|
trigger_spell_id = CastToClient()->CalcAAFocus(focusTriggerOnCast, focus_spell, spell_id);
|
|
|
|
if(IsValidSpell(trigger_spell_id) && GetTarget())
|
|
SpellFinished(trigger_spell_id, GetTarget(), 10, 0, -1, spells[trigger_spell_id].ResistDiff);
|
|
}
|
|
|
|
else{
|
|
trigger_spell_id = CalcFocusEffect(focusTriggerOnCast, focus_spell, spell_id);
|
|
|
|
if(IsValidSpell(trigger_spell_id) && GetTarget()){
|
|
SpellFinished(trigger_spell_id, GetTarget(),10, 0, -1, spells[trigger_spell_id].ResistDiff);
|
|
CheckNumHitsRemaining(NUMHIT_MatchingSpells,-1, focus_spell);
|
|
}
|
|
}
|
|
}
|
|
|
|
bool Mob::TrySpellTrigger(Mob *target, uint32 spell_id, int effect)
|
|
{
|
|
if(!target || !IsValidSpell(spell_id))
|
|
return false;
|
|
|
|
int spell_trig = 0;
|
|
// Count all the percentage chances to trigger for all effects
|
|
for(int i = 0; i < EFFECT_COUNT; i++)
|
|
{
|
|
if (spells[spell_id].effectid[i] == SE_SpellTrigger)
|
|
spell_trig += spells[spell_id].base[i];
|
|
}
|
|
// If all the % add to 100, then only one of the effects can fire but one has to fire.
|
|
if (spell_trig == 100)
|
|
{
|
|
int trig_chance = 100;
|
|
for(int i = 0; i < EFFECT_COUNT; i++)
|
|
{
|
|
if (spells[spell_id].effectid[i] == SE_SpellTrigger)
|
|
{
|
|
if(zone->random.Int(0, trig_chance) <= spells[spell_id].base[i])
|
|
{
|
|
// If we trigger an effect then its over.
|
|
if (IsValidSpell(spells[spell_id].base2[i])){
|
|
SpellFinished(spells[spell_id].base2[i], target, 10, 0, -1, spells[spells[spell_id].base2[i]].ResistDiff);
|
|
return true;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
// Increase the chance to fire for the next effect, if all effects fail, the final effect will fire.
|
|
trig_chance -= spells[spell_id].base[i];
|
|
}
|
|
}
|
|
|
|
}
|
|
}
|
|
// if the chances don't add to 100, then each effect gets a chance to fire, chance for no trigger as well.
|
|
else
|
|
{
|
|
if(zone->random.Int(0, 100) <= spells[spell_id].base[effect])
|
|
{
|
|
if (IsValidSpell(spells[spell_id].base2[effect])){
|
|
SpellFinished(spells[spell_id].base2[effect], target, 10, 0, -1, spells[spells[spell_id].base2[effect]].ResistDiff);
|
|
return true; //Only trigger once of these per spell effect.
|
|
}
|
|
}
|
|
}
|
|
return false;
|
|
}
|
|
|
|
void Mob::TryTriggerOnValueAmount(bool IsHP, bool IsMana, bool IsEndur, bool IsPet)
|
|
{
|
|
/*
|
|
At present time there is no obvious difference between ReqTarget and ReqCaster
|
|
ReqTarget is typically used in spells cast on a target where the trigger occurs on that target.
|
|
ReqCaster is typically self only spells where the triggers on self.
|
|
Regardless both trigger on the owner of the buff.
|
|
*/
|
|
|
|
/*
|
|
Base2 Range: 1004 = Below < 80% HP
|
|
Base2 Range: 500-520 = Below (base2 - 500)*5 HP
|
|
Base2 Range: 521 = Below (?) Mana UKNOWN - Will assume its 20% unless proven otherwise
|
|
Base2 Range: 522 = Below (40%) Endurance
|
|
Base2 Range: 523 = Below (40%) Mana
|
|
Base2 Range: 220-? = Number of pets on hatelist to trigger (base2 - 220) (Set at 30 pets max for now)
|
|
38311 = < 10% mana;
|
|
*/
|
|
|
|
if (!spellbonuses.TriggerOnValueAmount)
|
|
return;
|
|
|
|
if (spellbonuses.TriggerOnValueAmount){
|
|
|
|
int buff_count = GetMaxTotalSlots();
|
|
|
|
for(int e = 0; e < buff_count; e++){
|
|
|
|
uint32 spell_id = buffs[e].spellid;
|
|
|
|
if (IsValidSpell(spell_id)){
|
|
|
|
for(int i = 0; i < EFFECT_COUNT; i++){
|
|
|
|
if ((spells[spell_id].effectid[i] == SE_TriggerOnReqTarget) || (spells[spell_id].effectid[i] == SE_TriggerOnReqCaster)) {
|
|
|
|
int base2 = spells[spell_id].base2[i];
|
|
bool use_spell = false;
|
|
|
|
if (IsHP){
|
|
if ((base2 >= 500 && base2 <= 520) && GetHPRatio() < (base2 - 500)*5)
|
|
use_spell = true;
|
|
|
|
else if (base2 = 1004 && GetHPRatio() < 80)
|
|
use_spell = true;
|
|
}
|
|
|
|
else if (IsMana){
|
|
if ( (base2 = 521 && GetManaRatio() < 20) || (base2 = 523 && GetManaRatio() < 40))
|
|
use_spell = true;
|
|
|
|
else if (base2 = 38311 && GetManaRatio() < 10)
|
|
use_spell = true;
|
|
}
|
|
|
|
else if (IsEndur){
|
|
if (base2 = 522 && GetEndurancePercent() < 40){
|
|
use_spell = true;
|
|
}
|
|
}
|
|
|
|
else if (IsPet){
|
|
int count = hate_list.SummonedPetCount(this);
|
|
if ((base2 >= 220 && base2 <= 250) && count >= (base2 - 220)){
|
|
use_spell = true;
|
|
}
|
|
}
|
|
|
|
if (use_spell){
|
|
SpellFinished(spells[spell_id].base[i], this, 10, 0, -1, spells[spell_id].ResistDiff);
|
|
|
|
if(!TryFadeEffect(e))
|
|
BuffFadeBySlot(e);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
//Twincast Focus effects should stack across different types (Spell, AA - when implemented ect)
|
|
void Mob::TryTwincast(Mob *caster, Mob *target, uint32 spell_id)
|
|
{
|
|
if(!IsValidSpell(spell_id))
|
|
return;
|
|
|
|
if(IsClient())
|
|
{
|
|
int32 focus = CastToClient()->GetFocusEffect(focusTwincast, spell_id);
|
|
|
|
if (focus > 0)
|
|
{
|
|
if(zone->random.Roll(focus))
|
|
{
|
|
Message(MT_Spells,"You twincast %s!",spells[spell_id].name);
|
|
SpellFinished(spell_id, target, 10, 0, -1, spells[spell_id].ResistDiff);
|
|
}
|
|
}
|
|
}
|
|
|
|
//Retains function for non clients
|
|
else if (spellbonuses.FocusEffects[focusTwincast] || itembonuses.FocusEffects[focusTwincast])
|
|
{
|
|
int buff_count = GetMaxTotalSlots();
|
|
for(int i = 0; i < buff_count; i++)
|
|
{
|
|
if(IsEffectInSpell(buffs[i].spellid, SE_FcTwincast))
|
|
{
|
|
int32 focus = CalcFocusEffect(focusTwincast, buffs[i].spellid, spell_id);
|
|
if(focus > 0)
|
|
{
|
|
if(zone->random.Roll(focus))
|
|
{
|
|
SpellFinished(spell_id, target, 10, 0, -1, spells[spell_id].ResistDiff);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
int32 Mob::GetVulnerability(Mob* caster, uint32 spell_id, uint32 ticsremaining)
|
|
{
|
|
if (!IsValidSpell(spell_id))
|
|
return 0;
|
|
|
|
if (!caster)
|
|
return 0;
|
|
|
|
int32 value = 0;
|
|
|
|
//Apply innate vulnerabilities
|
|
if (Vulnerability_Mod[GetSpellResistType(spell_id)] != 0)
|
|
value = Vulnerability_Mod[GetSpellResistType(spell_id)];
|
|
|
|
|
|
else if (Vulnerability_Mod[HIGHEST_RESIST+1] != 0)
|
|
value = Vulnerability_Mod[HIGHEST_RESIST+1];
|
|
|
|
//Apply spell derived vulnerabilities
|
|
if (spellbonuses.FocusEffects[focusSpellVulnerability]){
|
|
|
|
int32 tmp_focus = 0;
|
|
int tmp_buffslot = -1;
|
|
|
|
int buff_count = GetMaxTotalSlots();
|
|
for(int i = 0; i < buff_count; i++) {
|
|
|
|
if((IsValidSpell(buffs[i].spellid) && IsEffectInSpell(buffs[i].spellid, SE_FcSpellVulnerability))){
|
|
|
|
int32 focus = caster->CalcFocusEffect(focusSpellVulnerability, buffs[i].spellid, spell_id);
|
|
|
|
if (!focus)
|
|
continue;
|
|
|
|
if (tmp_focus && focus > tmp_focus){
|
|
tmp_focus = focus;
|
|
tmp_buffslot = i;
|
|
}
|
|
|
|
else if (!tmp_focus){
|
|
tmp_focus = focus;
|
|
tmp_buffslot = i;
|
|
}
|
|
|
|
}
|
|
}
|
|
|
|
if (tmp_focus < -99)
|
|
tmp_focus = -99;
|
|
|
|
value += tmp_focus;
|
|
|
|
if (tmp_buffslot >= 0)
|
|
CheckNumHitsRemaining(NUMHIT_MatchingSpells, tmp_buffslot);
|
|
}
|
|
return value;
|
|
}
|
|
|
|
int16 Mob::GetSkillDmgTaken(const SkillUseTypes skill_used)
|
|
{
|
|
int skilldmg_mod = 0;
|
|
|
|
int16 MeleeVuln = spellbonuses.MeleeVulnerability + itembonuses.MeleeVulnerability + aabonuses.MeleeVulnerability;
|
|
|
|
// All skill dmg mod + Skill specific
|
|
skilldmg_mod += itembonuses.SkillDmgTaken[HIGHEST_SKILL+1] + spellbonuses.SkillDmgTaken[HIGHEST_SKILL+1] +
|
|
itembonuses.SkillDmgTaken[skill_used] + spellbonuses.SkillDmgTaken[skill_used];
|
|
|
|
//Innate SetSkillDamgeTaken(skill,value)
|
|
if ((SkillDmgTaken_Mod[skill_used]) || (SkillDmgTaken_Mod[HIGHEST_SKILL+1]))
|
|
skilldmg_mod += SkillDmgTaken_Mod[skill_used] + SkillDmgTaken_Mod[HIGHEST_SKILL+1];
|
|
|
|
skilldmg_mod += MeleeVuln;
|
|
|
|
if(skilldmg_mod < -100)
|
|
skilldmg_mod = -100;
|
|
|
|
return skilldmg_mod;
|
|
}
|
|
|
|
int16 Mob::GetHealRate(uint16 spell_id, Mob* caster) {
|
|
|
|
int16 heal_rate = 0;
|
|
|
|
heal_rate += itembonuses.HealRate + spellbonuses.HealRate + aabonuses.HealRate;
|
|
heal_rate += GetFocusIncoming(focusFcHealPctIncoming, SE_FcHealPctIncoming, caster, spell_id);
|
|
|
|
if(heal_rate < -99)
|
|
heal_rate = -99;
|
|
|
|
return heal_rate;
|
|
}
|
|
|
|
bool Mob::TryFadeEffect(int slot)
|
|
{
|
|
if(IsValidSpell(buffs[slot].spellid))
|
|
{
|
|
for(int i = 0; i < EFFECT_COUNT; i++)
|
|
{
|
|
if (spells[buffs[slot].spellid].effectid[i] == SE_CastOnFadeEffectAlways ||
|
|
spells[buffs[slot].spellid].effectid[i] == SE_CastOnRuneFadeEffect)
|
|
{
|
|
uint16 spell_id = spells[buffs[slot].spellid].base[i];
|
|
BuffFadeBySlot(slot);
|
|
|
|
if(spell_id)
|
|
{
|
|
|
|
if(spell_id == SPELL_UNKNOWN)
|
|
return false;
|
|
|
|
if(IsValidSpell(spell_id))
|
|
{
|
|
if (IsBeneficialSpell(spell_id)) {
|
|
SpellFinished(spell_id, this, 10, 0, -1, spells[spell_id].ResistDiff);
|
|
}
|
|
else if(!(IsClient() && CastToClient()->dead)) {
|
|
SpellFinished(spell_id, this, 10, 0, -1, spells[spell_id].ResistDiff);
|
|
}
|
|
return true;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
return false;
|
|
}
|
|
|
|
void Mob::TrySympatheticProc(Mob *target, uint32 spell_id)
|
|
{
|
|
if(target == nullptr || !IsValidSpell(spell_id))
|
|
return;
|
|
|
|
int focus_spell = CastToClient()->GetSympatheticFocusEffect(focusSympatheticProc,spell_id);
|
|
|
|
if(IsValidSpell(focus_spell)){
|
|
int focus_trigger = spells[focus_spell].base2[0];
|
|
// For beneficial spells, if the triggered spell is also beneficial then proc it on the target
|
|
// if the triggered spell is detrimental, then it will trigger on the caster(ie cursed items)
|
|
if(IsBeneficialSpell(spell_id))
|
|
{
|
|
if(IsBeneficialSpell(focus_trigger))
|
|
SpellFinished(focus_trigger, target);
|
|
|
|
else
|
|
SpellFinished(focus_trigger, this, 10, 0, -1, spells[focus_trigger].ResistDiff);
|
|
}
|
|
// For detrimental spells, if the triggered spell is beneficial, then it will land on the caster
|
|
// if the triggered spell is also detrimental, then it will land on the target
|
|
else
|
|
{
|
|
if(IsBeneficialSpell(focus_trigger))
|
|
SpellFinished(focus_trigger, this);
|
|
|
|
else
|
|
SpellFinished(focus_trigger, target, 10, 0, -1, spells[focus_trigger].ResistDiff);
|
|
}
|
|
|
|
CheckNumHitsRemaining(NUMHIT_MatchingSpells, -1, focus_spell);
|
|
}
|
|
}
|
|
|
|
int32 Mob::GetItemStat(uint32 itemid, const char *identifier)
|
|
{
|
|
const ItemInst* inst = database.CreateItem(itemid);
|
|
if (!inst)
|
|
return 0;
|
|
|
|
const Item_Struct* item = inst->GetItem();
|
|
if (!item)
|
|
return 0;
|
|
|
|
if (!identifier)
|
|
return 0;
|
|
|
|
int32 stat = 0;
|
|
|
|
std::string id = identifier;
|
|
for(uint32 i = 0; i < id.length(); ++i)
|
|
{
|
|
id[i] = tolower(id[i]);
|
|
}
|
|
|
|
if (id == "itemclass")
|
|
stat = int32(item->ItemClass);
|
|
if (id == "id")
|
|
stat = int32(item->ID);
|
|
if (id == "idfile")
|
|
stat = atoi(&item->IDFile[2]);
|
|
if (id == "weight")
|
|
stat = int32(item->Weight);
|
|
if (id == "norent")
|
|
stat = int32(item->NoRent);
|
|
if (id == "nodrop")
|
|
stat = int32(item->NoDrop);
|
|
if (id == "size")
|
|
stat = int32(item->Size);
|
|
if (id == "slots")
|
|
stat = int32(item->Slots);
|
|
if (id == "price")
|
|
stat = int32(item->Price);
|
|
if (id == "icon")
|
|
stat = int32(item->Icon);
|
|
if (id == "loregroup")
|
|
stat = int32(item->LoreGroup);
|
|
if (id == "loreflag")
|
|
stat = int32(item->LoreFlag);
|
|
if (id == "pendingloreflag")
|
|
stat = int32(item->PendingLoreFlag);
|
|
if (id == "artifactflag")
|
|
stat = int32(item->ArtifactFlag);
|
|
if (id == "summonedflag")
|
|
stat = int32(item->SummonedFlag);
|
|
if (id == "fvnodrop")
|
|
stat = int32(item->FVNoDrop);
|
|
if (id == "favor")
|
|
stat = int32(item->Favor);
|
|
if (id == "guildfavor")
|
|
stat = int32(item->GuildFavor);
|
|
if (id == "pointtype")
|
|
stat = int32(item->PointType);
|
|
if (id == "bagtype")
|
|
stat = int32(item->BagType);
|
|
if (id == "bagslots")
|
|
stat = int32(item->BagSlots);
|
|
if (id == "bagsize")
|
|
stat = int32(item->BagSize);
|
|
if (id == "bagwr")
|
|
stat = int32(item->BagWR);
|
|
if (id == "benefitflag")
|
|
stat = int32(item->BenefitFlag);
|
|
if (id == "tradeskills")
|
|
stat = int32(item->Tradeskills);
|
|
if (id == "cr")
|
|
stat = int32(item->CR);
|
|
if (id == "dr")
|
|
stat = int32(item->DR);
|
|
if (id == "pr")
|
|
stat = int32(item->PR);
|
|
if (id == "mr")
|
|
stat = int32(item->MR);
|
|
if (id == "fr")
|
|
stat = int32(item->FR);
|
|
if (id == "astr")
|
|
stat = int32(item->AStr);
|
|
if (id == "asta")
|
|
stat = int32(item->ASta);
|
|
if (id == "aagi")
|
|
stat = int32(item->AAgi);
|
|
if (id == "adex")
|
|
stat = int32(item->ADex);
|
|
if (id == "acha")
|
|
stat = int32(item->ACha);
|
|
if (id == "aint")
|
|
stat = int32(item->AInt);
|
|
if (id == "awis")
|
|
stat = int32(item->AWis);
|
|
if (id == "hp")
|
|
stat = int32(item->HP);
|
|
if (id == "mana")
|
|
stat = int32(item->Mana);
|
|
if (id == "ac")
|
|
stat = int32(item->AC);
|
|
if (id == "deity")
|
|
stat = int32(item->Deity);
|
|
if (id == "skillmodvalue")
|
|
stat = int32(item->SkillModValue);
|
|
if (id == "skillmodtype")
|
|
stat = int32(item->SkillModType);
|
|
if (id == "banedmgrace")
|
|
stat = int32(item->BaneDmgRace);
|
|
if (id == "banedmgamt")
|
|
stat = int32(item->BaneDmgAmt);
|
|
if (id == "banedmgbody")
|
|
stat = int32(item->BaneDmgBody);
|
|
if (id == "magic")
|
|
stat = int32(item->Magic);
|
|
if (id == "casttime_")
|
|
stat = int32(item->CastTime_);
|
|
if (id == "reqlevel")
|
|
stat = int32(item->ReqLevel);
|
|
if (id == "bardtype")
|
|
stat = int32(item->BardType);
|
|
if (id == "bardvalue")
|
|
stat = int32(item->BardValue);
|
|
if (id == "light")
|
|
stat = int32(item->Light);
|
|
if (id == "delay")
|
|
stat = int32(item->Delay);
|
|
if (id == "reclevel")
|
|
stat = int32(item->RecLevel);
|
|
if (id == "recskill")
|
|
stat = int32(item->RecSkill);
|
|
if (id == "elemdmgtype")
|
|
stat = int32(item->ElemDmgType);
|
|
if (id == "elemdmgamt")
|
|
stat = int32(item->ElemDmgAmt);
|
|
if (id == "range")
|
|
stat = int32(item->Range);
|
|
if (id == "damage")
|
|
stat = int32(item->Damage);
|
|
if (id == "color")
|
|
stat = int32(item->Color);
|
|
if (id == "classes")
|
|
stat = int32(item->Classes);
|
|
if (id == "races")
|
|
stat = int32(item->Races);
|
|
if (id == "maxcharges")
|
|
stat = int32(item->MaxCharges);
|
|
if (id == "itemtype")
|
|
stat = int32(item->ItemType);
|
|
if (id == "material")
|
|
stat = int32(item->Material);
|
|
if (id == "casttime")
|
|
stat = int32(item->CastTime);
|
|
if (id == "elitematerial")
|
|
stat = int32(item->EliteMaterial);
|
|
if (id == "herosforgemodel")
|
|
stat = int32(item->HerosForgeModel);
|
|
if (id == "procrate")
|
|
stat = int32(item->ProcRate);
|
|
if (id == "combateffects")
|
|
stat = int32(item->CombatEffects);
|
|
if (id == "shielding")
|
|
stat = int32(item->Shielding);
|
|
if (id == "stunresist")
|
|
stat = int32(item->StunResist);
|
|
if (id == "strikethrough")
|
|
stat = int32(item->StrikeThrough);
|
|
if (id == "extradmgskill")
|
|
stat = int32(item->ExtraDmgSkill);
|
|
if (id == "extradmgamt")
|
|
stat = int32(item->ExtraDmgAmt);
|
|
if (id == "spellshield")
|
|
stat = int32(item->SpellShield);
|
|
if (id == "avoidance")
|
|
stat = int32(item->Avoidance);
|
|
if (id == "accuracy")
|
|
stat = int32(item->Accuracy);
|
|
if (id == "charmfileid")
|
|
stat = int32(item->CharmFileID);
|
|
if (id == "factionmod1")
|
|
stat = int32(item->FactionMod1);
|
|
if (id == "factionmod2")
|
|
stat = int32(item->FactionMod2);
|
|
if (id == "factionmod3")
|
|
stat = int32(item->FactionMod3);
|
|
if (id == "factionmod4")
|
|
stat = int32(item->FactionMod4);
|
|
if (id == "factionamt1")
|
|
stat = int32(item->FactionAmt1);
|
|
if (id == "factionamt2")
|
|
stat = int32(item->FactionAmt2);
|
|
if (id == "factionamt3")
|
|
stat = int32(item->FactionAmt3);
|
|
if (id == "factionamt4")
|
|
stat = int32(item->FactionAmt4);
|
|
if (id == "augtype")
|
|
stat = int32(item->AugType);
|
|
if (id == "ldontheme")
|
|
stat = int32(item->LDoNTheme);
|
|
if (id == "ldonprice")
|
|
stat = int32(item->LDoNPrice);
|
|
if (id == "ldonsold")
|
|
stat = int32(item->LDoNSold);
|
|
if (id == "banedmgraceamt")
|
|
stat = int32(item->BaneDmgRaceAmt);
|
|
if (id == "augrestrict")
|
|
stat = int32(item->AugRestrict);
|
|
if (id == "endur")
|
|
stat = int32(item->Endur);
|
|
if (id == "dotshielding")
|
|
stat = int32(item->DotShielding);
|
|
if (id == "attack")
|
|
stat = int32(item->Attack);
|
|
if (id == "regen")
|
|
stat = int32(item->Regen);
|
|
if (id == "manaregen")
|
|
stat = int32(item->ManaRegen);
|
|
if (id == "enduranceregen")
|
|
stat = int32(item->EnduranceRegen);
|
|
if (id == "haste")
|
|
stat = int32(item->Haste);
|
|
if (id == "damageshield")
|
|
stat = int32(item->DamageShield);
|
|
if (id == "recastdelay")
|
|
stat = int32(item->RecastDelay);
|
|
if (id == "recasttype")
|
|
stat = int32(item->RecastType);
|
|
if (id == "augdistiller")
|
|
stat = int32(item->AugDistiller);
|
|
if (id == "attuneable")
|
|
stat = int32(item->Attuneable);
|
|
if (id == "nopet")
|
|
stat = int32(item->NoPet);
|
|
if (id == "potionbelt")
|
|
stat = int32(item->PotionBelt);
|
|
if (id == "stackable")
|
|
stat = int32(item->Stackable);
|
|
if (id == "notransfer")
|
|
stat = int32(item->NoTransfer);
|
|
if (id == "questitemflag")
|
|
stat = int32(item->QuestItemFlag);
|
|
if (id == "stacksize")
|
|
stat = int32(item->StackSize);
|
|
if (id == "potionbeltslots")
|
|
stat = int32(item->PotionBeltSlots);
|
|
if (id == "book")
|
|
stat = int32(item->Book);
|
|
if (id == "booktype")
|
|
stat = int32(item->BookType);
|
|
if (id == "svcorruption")
|
|
stat = int32(item->SVCorruption);
|
|
if (id == "purity")
|
|
stat = int32(item->Purity);
|
|
if (id == "backstabdmg")
|
|
stat = int32(item->BackstabDmg);
|
|
if (id == "dsmitigation")
|
|
stat = int32(item->DSMitigation);
|
|
if (id == "heroicstr")
|
|
stat = int32(item->HeroicStr);
|
|
if (id == "heroicint")
|
|
stat = int32(item->HeroicInt);
|
|
if (id == "heroicwis")
|
|
stat = int32(item->HeroicWis);
|
|
if (id == "heroicagi")
|
|
stat = int32(item->HeroicAgi);
|
|
if (id == "heroicdex")
|
|
stat = int32(item->HeroicDex);
|
|
if (id == "heroicsta")
|
|
stat = int32(item->HeroicSta);
|
|
if (id == "heroiccha")
|
|
stat = int32(item->HeroicCha);
|
|
if (id == "heroicmr")
|
|
stat = int32(item->HeroicMR);
|
|
if (id == "heroicfr")
|
|
stat = int32(item->HeroicFR);
|
|
if (id == "heroiccr")
|
|
stat = int32(item->HeroicCR);
|
|
if (id == "heroicdr")
|
|
stat = int32(item->HeroicDR);
|
|
if (id == "heroicpr")
|
|
stat = int32(item->HeroicPR);
|
|
if (id == "heroicsvcorrup")
|
|
stat = int32(item->HeroicSVCorrup);
|
|
if (id == "healamt")
|
|
stat = int32(item->HealAmt);
|
|
if (id == "spelldmg")
|
|
stat = int32(item->SpellDmg);
|
|
if (id == "ldonsellbackrate")
|
|
stat = int32(item->LDoNSellBackRate);
|
|
if (id == "scriptfileid")
|
|
stat = int32(item->ScriptFileID);
|
|
if (id == "expendablearrow")
|
|
stat = int32(item->ExpendableArrow);
|
|
if (id == "clairvoyance")
|
|
stat = int32(item->Clairvoyance);
|
|
// Begin Effects
|
|
if (id == "clickeffect")
|
|
stat = int32(item->Click.Effect);
|
|
if (id == "clicktype")
|
|
stat = int32(item->Click.Type);
|
|
if (id == "clicklevel")
|
|
stat = int32(item->Click.Level);
|
|
if (id == "clicklevel2")
|
|
stat = int32(item->Click.Level2);
|
|
if (id == "proceffect")
|
|
stat = int32(item->Proc.Effect);
|
|
if (id == "proctype")
|
|
stat = int32(item->Proc.Type);
|
|
if (id == "proclevel")
|
|
stat = int32(item->Proc.Level);
|
|
if (id == "proclevel2")
|
|
stat = int32(item->Proc.Level2);
|
|
if (id == "worneffect")
|
|
stat = int32(item->Worn.Effect);
|
|
if (id == "worntype")
|
|
stat = int32(item->Worn.Type);
|
|
if (id == "wornlevel")
|
|
stat = int32(item->Worn.Level);
|
|
if (id == "wornlevel2")
|
|
stat = int32(item->Worn.Level2);
|
|
if (id == "focuseffect")
|
|
stat = int32(item->Focus.Effect);
|
|
if (id == "focustype")
|
|
stat = int32(item->Focus.Type);
|
|
if (id == "focuslevel")
|
|
stat = int32(item->Focus.Level);
|
|
if (id == "focuslevel2")
|
|
stat = int32(item->Focus.Level2);
|
|
if (id == "scrolleffect")
|
|
stat = int32(item->Scroll.Effect);
|
|
if (id == "scrolltype")
|
|
stat = int32(item->Scroll.Type);
|
|
if (id == "scrolllevel")
|
|
stat = int32(item->Scroll.Level);
|
|
if (id == "scrolllevel2")
|
|
stat = int32(item->Scroll.Level2);
|
|
|
|
safe_delete(inst);
|
|
return stat;
|
|
}
|
|
|
|
void Mob::SetGlobal(const char *varname, const char *newvalue, int options, const char *duration, Mob *other) {
|
|
|
|
int qgZoneid = zone->GetZoneID();
|
|
int qgCharid = 0;
|
|
int qgNpcid = 0;
|
|
|
|
if (this->IsNPC())
|
|
{
|
|
qgNpcid = this->GetNPCTypeID();
|
|
}
|
|
else if (other && other->IsNPC())
|
|
{
|
|
qgNpcid = other->GetNPCTypeID();
|
|
}
|
|
|
|
if (this->IsClient())
|
|
{
|
|
qgCharid = this->CastToClient()->CharacterID();
|
|
}
|
|
else if (other && other->IsClient())
|
|
{
|
|
qgCharid = other->CastToClient()->CharacterID();
|
|
}
|
|
else
|
|
{
|
|
qgCharid = -qgNpcid; // make char id negative npc id as a fudge
|
|
}
|
|
|
|
if (options < 0 || options > 7)
|
|
{
|
|
//cerr << "Invalid options for global var " << varname << " using defaults" << endl;
|
|
options = 0; // default = 0 (only this npcid,player and zone)
|
|
}
|
|
else
|
|
{
|
|
if (options & 1)
|
|
qgNpcid=0;
|
|
if (options & 2)
|
|
qgCharid=0;
|
|
if (options & 4)
|
|
qgZoneid=0;
|
|
}
|
|
|
|
InsertQuestGlobal(qgCharid, qgNpcid, qgZoneid, varname, newvalue, QGVarDuration(duration));
|
|
}
|
|
|
|
void Mob::TarGlobal(const char *varname, const char *value, const char *duration, int qgNpcid, int qgCharid, int qgZoneid)
|
|
{
|
|
InsertQuestGlobal(qgCharid, qgNpcid, qgZoneid, varname, value, QGVarDuration(duration));
|
|
}
|
|
|
|
void Mob::DelGlobal(const char *varname) {
|
|
|
|
int qgZoneid=zone->GetZoneID();
|
|
int qgCharid=0;
|
|
int qgNpcid=0;
|
|
|
|
if (this->IsNPC())
|
|
qgNpcid = this->GetNPCTypeID();
|
|
|
|
if (this->IsClient())
|
|
qgCharid = this->CastToClient()->CharacterID();
|
|
else
|
|
qgCharid = -qgNpcid; // make char id negative npc id as a fudge
|
|
|
|
std::string query = StringFormat("DELETE FROM quest_globals "
|
|
"WHERE name='%s' && (npcid=0 || npcid=%i) "
|
|
"&& (charid=0 || charid=%i) "
|
|
"&& (zoneid=%i || zoneid=0)",
|
|
varname, qgNpcid, qgCharid, qgZoneid);
|
|
|
|
database.QueryDatabase(query);
|
|
|
|
if(zone)
|
|
{
|
|
ServerPacket* pack = new ServerPacket(ServerOP_QGlobalDelete, sizeof(ServerQGlobalDelete_Struct));
|
|
ServerQGlobalDelete_Struct *qgu = (ServerQGlobalDelete_Struct*)pack->pBuffer;
|
|
|
|
qgu->npc_id = qgNpcid;
|
|
qgu->char_id = qgCharid;
|
|
qgu->zone_id = qgZoneid;
|
|
strcpy(qgu->name, varname);
|
|
|
|
entity_list.DeleteQGlobal(std::string((char*)qgu->name), qgu->npc_id, qgu->char_id, qgu->zone_id);
|
|
zone->DeleteQGlobal(std::string((char*)qgu->name), qgu->npc_id, qgu->char_id, qgu->zone_id);
|
|
|
|
worldserver.SendPacket(pack);
|
|
safe_delete(pack);
|
|
}
|
|
}
|
|
|
|
// Inserts global variable into quest_globals table
|
|
void Mob::InsertQuestGlobal(int charid, int npcid, int zoneid, const char *varname, const char *varvalue, int duration) {
|
|
|
|
// Make duration string either "unix_timestamp(now()) + xxx" or "NULL"
|
|
std::stringstream duration_ss;
|
|
|
|
if (duration == INT_MAX)
|
|
duration_ss << "NULL";
|
|
else
|
|
duration_ss << "unix_timestamp(now()) + " << duration;
|
|
|
|
//NOTE: this should be escaping the contents of arglist
|
|
//npcwise a malicious script can arbitrarily alter the DB
|
|
uint32 last_id = 0;
|
|
std::string query = StringFormat("REPLACE INTO quest_globals "
|
|
"(charid, npcid, zoneid, name, value, expdate)"
|
|
"VALUES (%i, %i, %i, '%s', '%s', %s)",
|
|
charid, npcid, zoneid, varname, varvalue, duration_ss.str().c_str());
|
|
database.QueryDatabase(query);
|
|
|
|
if(zone)
|
|
{
|
|
//first delete our global
|
|
ServerPacket* pack = new ServerPacket(ServerOP_QGlobalDelete, sizeof(ServerQGlobalDelete_Struct));
|
|
ServerQGlobalDelete_Struct *qgd = (ServerQGlobalDelete_Struct*)pack->pBuffer;
|
|
qgd->npc_id = npcid;
|
|
qgd->char_id = charid;
|
|
qgd->zone_id = zoneid;
|
|
qgd->from_zone_id = zone->GetZoneID();
|
|
qgd->from_instance_id = zone->GetInstanceID();
|
|
strcpy(qgd->name, varname);
|
|
|
|
entity_list.DeleteQGlobal(std::string((char*)qgd->name), qgd->npc_id, qgd->char_id, qgd->zone_id);
|
|
zone->DeleteQGlobal(std::string((char*)qgd->name), qgd->npc_id, qgd->char_id, qgd->zone_id);
|
|
|
|
worldserver.SendPacket(pack);
|
|
safe_delete(pack);
|
|
|
|
//then create a new one with the new id
|
|
pack = new ServerPacket(ServerOP_QGlobalUpdate, sizeof(ServerQGlobalUpdate_Struct));
|
|
ServerQGlobalUpdate_Struct *qgu = (ServerQGlobalUpdate_Struct*)pack->pBuffer;
|
|
qgu->npc_id = npcid;
|
|
qgu->char_id = charid;
|
|
qgu->zone_id = zoneid;
|
|
|
|
if(duration == INT_MAX)
|
|
qgu->expdate = 0xFFFFFFFF;
|
|
else
|
|
qgu->expdate = Timer::GetTimeSeconds() + duration;
|
|
|
|
strcpy((char*)qgu->name, varname);
|
|
strcpy((char*)qgu->value, varvalue);
|
|
qgu->id = last_id;
|
|
qgu->from_zone_id = zone->GetZoneID();
|
|
qgu->from_instance_id = zone->GetInstanceID();
|
|
|
|
QGlobal temp;
|
|
temp.npc_id = npcid;
|
|
temp.char_id = charid;
|
|
temp.zone_id = zoneid;
|
|
temp.expdate = qgu->expdate;
|
|
temp.name.assign(qgu->name);
|
|
temp.value.assign(qgu->value);
|
|
entity_list.UpdateQGlobal(qgu->id, temp);
|
|
zone->UpdateQGlobal(qgu->id, temp);
|
|
|
|
worldserver.SendPacket(pack);
|
|
safe_delete(pack);
|
|
}
|
|
|
|
}
|
|
|
|
// Converts duration string to duration value (in seconds)
|
|
// Return of INT_MAX indicates infinite duration
|
|
int Mob::QGVarDuration(const char *fmt)
|
|
{
|
|
int duration = 0;
|
|
|
|
// format: Y#### or D## or H## or M## or S## or T###### or C#######
|
|
|
|
int len = static_cast<int>(strlen(fmt));
|
|
|
|
// Default to no duration
|
|
if (len < 1)
|
|
return 0;
|
|
|
|
// Set val to value after type character
|
|
// e.g., for "M3924", set to 3924
|
|
int val = atoi(&fmt[0] + 1);
|
|
|
|
switch (fmt[0])
|
|
{
|
|
// Forever
|
|
case 'F':
|
|
case 'f':
|
|
duration = INT_MAX;
|
|
break;
|
|
// Years
|
|
case 'Y':
|
|
case 'y':
|
|
duration = val * 31556926;
|
|
break;
|
|
case 'D':
|
|
case 'd':
|
|
duration = val * 86400;
|
|
break;
|
|
// Hours
|
|
case 'H':
|
|
case 'h':
|
|
duration = val * 3600;
|
|
break;
|
|
// Minutes
|
|
case 'M':
|
|
case 'm':
|
|
duration = val * 60;
|
|
break;
|
|
// Seconds
|
|
case 'S':
|
|
case 's':
|
|
duration = val;
|
|
break;
|
|
// Invalid
|
|
default:
|
|
duration = 0;
|
|
break;
|
|
}
|
|
|
|
return duration;
|
|
}
|
|
|
|
void Mob::DoKnockback(Mob *caster, uint32 pushback, uint32 pushup)
|
|
{
|
|
if(IsClient())
|
|
{
|
|
CastToClient()->SetKnockBackExemption(true);
|
|
|
|
EQApplicationPacket* outapp_push = new EQApplicationPacket(OP_ClientUpdate, sizeof(PlayerPositionUpdateServer_Struct));
|
|
PlayerPositionUpdateServer_Struct* spu = (PlayerPositionUpdateServer_Struct*)outapp_push->pBuffer;
|
|
|
|
double look_heading = caster->CalculateHeadingToTarget(GetX(), GetY());
|
|
look_heading /= 256;
|
|
look_heading *= 360;
|
|
if(look_heading > 360)
|
|
look_heading -= 360;
|
|
|
|
//x and y are crossed mkay
|
|
double new_x = pushback * sin(double(look_heading * 3.141592 / 180.0));
|
|
double new_y = pushback * cos(double(look_heading * 3.141592 / 180.0));
|
|
|
|
spu->spawn_id = GetID();
|
|
spu->x_pos = FloatToEQ19(GetX());
|
|
spu->y_pos = FloatToEQ19(GetY());
|
|
spu->z_pos = FloatToEQ19(GetZ());
|
|
spu->delta_x = NewFloatToEQ13(static_cast<float>(new_x));
|
|
spu->delta_y = NewFloatToEQ13(static_cast<float>(new_y));
|
|
spu->delta_z = NewFloatToEQ13(static_cast<float>(pushup));
|
|
spu->heading = FloatToEQ19(GetHeading());
|
|
spu->padding0002 =0;
|
|
spu->padding0006 =7;
|
|
spu->padding0014 =0x7f;
|
|
spu->padding0018 =0x5df27;
|
|
spu->animation = 0;
|
|
spu->delta_heading = NewFloatToEQ13(0);
|
|
outapp_push->priority = 6;
|
|
entity_list.QueueClients(this, outapp_push, true);
|
|
CastToClient()->FastQueuePacket(&outapp_push);
|
|
}
|
|
}
|
|
|
|
void Mob::TrySpellOnKill(uint8 level, uint16 spell_id)
|
|
{
|
|
if (spell_id != SPELL_UNKNOWN)
|
|
{
|
|
if(IsEffectInSpell(spell_id, SE_ProcOnSpellKillShot)) {
|
|
for (int i = 0; i < EFFECT_COUNT; i++) {
|
|
if (spells[spell_id].effectid[i] == SE_ProcOnSpellKillShot)
|
|
{
|
|
if (IsValidSpell(spells[spell_id].base2[i]) && spells[spell_id].max[i] <= level)
|
|
{
|
|
if(zone->random.Roll(spells[spell_id].base[i]))
|
|
SpellFinished(spells[spell_id].base2[i], this, 10, 0, -1, spells[spells[spell_id].base2[i]].ResistDiff);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
if (!aabonuses.SpellOnKill[0] && !itembonuses.SpellOnKill[0] && !spellbonuses.SpellOnKill[0])
|
|
return;
|
|
|
|
// Allow to check AA, items and buffs in all cases. Base2 = Spell to fire | Base1 = % chance | Base3 = min level
|
|
for(int i = 0; i < MAX_SPELL_TRIGGER*3; i+=3) {
|
|
|
|
if(aabonuses.SpellOnKill[i] && IsValidSpell(aabonuses.SpellOnKill[i]) && (level >= aabonuses.SpellOnKill[i + 2])) {
|
|
if(zone->random.Roll(static_cast<int>(aabonuses.SpellOnKill[i + 1])))
|
|
SpellFinished(aabonuses.SpellOnKill[i], this, 10, 0, -1, spells[aabonuses.SpellOnKill[i]].ResistDiff);
|
|
}
|
|
|
|
if(itembonuses.SpellOnKill[i] && IsValidSpell(itembonuses.SpellOnKill[i]) && (level >= itembonuses.SpellOnKill[i + 2])){
|
|
if(zone->random.Roll(static_cast<int>(itembonuses.SpellOnKill[i + 1])))
|
|
SpellFinished(itembonuses.SpellOnKill[i], this, 10, 0, -1, spells[aabonuses.SpellOnKill[i]].ResistDiff);
|
|
}
|
|
|
|
if(spellbonuses.SpellOnKill[i] && IsValidSpell(spellbonuses.SpellOnKill[i]) && (level >= spellbonuses.SpellOnKill[i + 2])) {
|
|
if(zone->random.Roll(static_cast<int>(spellbonuses.SpellOnKill[i + 1])))
|
|
SpellFinished(spellbonuses.SpellOnKill[i], this, 10, 0, -1, spells[aabonuses.SpellOnKill[i]].ResistDiff);
|
|
}
|
|
|
|
}
|
|
}
|
|
|
|
bool Mob::TrySpellOnDeath()
|
|
{
|
|
if (IsNPC() && !spellbonuses.SpellOnDeath[0] && !itembonuses.SpellOnDeath[0])
|
|
return false;
|
|
|
|
if (IsClient() && !aabonuses.SpellOnDeath[0] && !spellbonuses.SpellOnDeath[0] && !itembonuses.SpellOnDeath[0])
|
|
return false;
|
|
|
|
for(int i = 0; i < MAX_SPELL_TRIGGER*2; i+=2) {
|
|
if(IsClient() && aabonuses.SpellOnDeath[i] && IsValidSpell(aabonuses.SpellOnDeath[i])) {
|
|
if(zone->random.Roll(static_cast<int>(aabonuses.SpellOnDeath[i + 1]))) {
|
|
SpellFinished(aabonuses.SpellOnDeath[i], this, 10, 0, -1, spells[aabonuses.SpellOnDeath[i]].ResistDiff);
|
|
}
|
|
}
|
|
|
|
if(itembonuses.SpellOnDeath[i] && IsValidSpell(itembonuses.SpellOnDeath[i])) {
|
|
if(zone->random.Roll(static_cast<int>(itembonuses.SpellOnDeath[i + 1]))) {
|
|
SpellFinished(itembonuses.SpellOnDeath[i], this, 10, 0, -1, spells[itembonuses.SpellOnDeath[i]].ResistDiff);
|
|
}
|
|
}
|
|
|
|
if(spellbonuses.SpellOnDeath[i] && IsValidSpell(spellbonuses.SpellOnDeath[i])) {
|
|
if(zone->random.Roll(static_cast<int>(spellbonuses.SpellOnDeath[i + 1]))) {
|
|
SpellFinished(spellbonuses.SpellOnDeath[i], this, 10, 0, -1, spells[spellbonuses.SpellOnDeath[i]].ResistDiff);
|
|
}
|
|
}
|
|
}
|
|
|
|
BuffFadeAll();
|
|
return false;
|
|
//You should not be able to use this effect and survive (ALWAYS return false),
|
|
//attempting to place a heal in these effects will still result
|
|
//in death because the heal will not register before the script kills you.
|
|
}
|
|
|
|
int16 Mob::GetCritDmgMob(uint16 skill)
|
|
{
|
|
int critDmg_mod = 0;
|
|
|
|
// All skill dmg mod + Skill specific
|
|
critDmg_mod += itembonuses.CritDmgMob[HIGHEST_SKILL+1] + spellbonuses.CritDmgMob[HIGHEST_SKILL+1] + aabonuses.CritDmgMob[HIGHEST_SKILL+1] +
|
|
itembonuses.CritDmgMob[skill] + spellbonuses.CritDmgMob[skill] + aabonuses.CritDmgMob[skill];
|
|
|
|
if(critDmg_mod < -100)
|
|
critDmg_mod = -100;
|
|
|
|
return critDmg_mod;
|
|
}
|
|
|
|
void Mob::SetGrouped(bool v)
|
|
{
|
|
if(v)
|
|
{
|
|
israidgrouped = false;
|
|
}
|
|
isgrouped = v;
|
|
|
|
if(IsClient())
|
|
{
|
|
parse->EventPlayer(EVENT_GROUP_CHANGE, CastToClient(), "", 0);
|
|
|
|
if(!v)
|
|
CastToClient()->RemoveGroupXTargets();
|
|
}
|
|
}
|
|
|
|
void Mob::SetRaidGrouped(bool v)
|
|
{
|
|
if(v)
|
|
{
|
|
isgrouped = false;
|
|
}
|
|
israidgrouped = v;
|
|
|
|
if(IsClient())
|
|
{
|
|
parse->EventPlayer(EVENT_GROUP_CHANGE, CastToClient(), "", 0);
|
|
}
|
|
}
|
|
|
|
int16 Mob::GetCriticalChanceBonus(uint16 skill)
|
|
{
|
|
int critical_chance = 0;
|
|
|
|
// All skills + Skill specific
|
|
critical_chance += itembonuses.CriticalHitChance[HIGHEST_SKILL+1] + spellbonuses.CriticalHitChance[HIGHEST_SKILL+1] + aabonuses.CriticalHitChance[HIGHEST_SKILL+1] +
|
|
itembonuses.CriticalHitChance[skill] + spellbonuses.CriticalHitChance[skill] + aabonuses.CriticalHitChance[skill];
|
|
|
|
if(critical_chance < -100)
|
|
critical_chance = -100;
|
|
|
|
return critical_chance;
|
|
}
|
|
|
|
int16 Mob::GetMeleeDamageMod_SE(uint16 skill)
|
|
{
|
|
int dmg_mod = 0;
|
|
|
|
// All skill dmg mod + Skill specific
|
|
dmg_mod += itembonuses.DamageModifier[HIGHEST_SKILL+1] + spellbonuses.DamageModifier[HIGHEST_SKILL+1] + aabonuses.DamageModifier[HIGHEST_SKILL+1] +
|
|
itembonuses.DamageModifier[skill] + spellbonuses.DamageModifier[skill] + aabonuses.DamageModifier[skill];
|
|
|
|
dmg_mod += itembonuses.DamageModifier2[HIGHEST_SKILL+1] + spellbonuses.DamageModifier2[HIGHEST_SKILL+1] + aabonuses.DamageModifier2[HIGHEST_SKILL+1] +
|
|
itembonuses.DamageModifier2[skill] + spellbonuses.DamageModifier2[skill] + aabonuses.DamageModifier2[skill];
|
|
|
|
if (HasShieldEquiped() && !IsOffHandAtk())
|
|
dmg_mod += itembonuses.ShieldEquipDmgMod[0] + spellbonuses.ShieldEquipDmgMod[0] + aabonuses.ShieldEquipDmgMod[0];
|
|
|
|
if(dmg_mod < -100)
|
|
dmg_mod = -100;
|
|
|
|
return dmg_mod;
|
|
}
|
|
|
|
int16 Mob::GetMeleeMinDamageMod_SE(uint16 skill)
|
|
{
|
|
int dmg_mod = 0;
|
|
|
|
dmg_mod = itembonuses.MinDamageModifier[skill] + spellbonuses.MinDamageModifier[skill] +
|
|
itembonuses.MinDamageModifier[HIGHEST_SKILL+1] + spellbonuses.MinDamageModifier[HIGHEST_SKILL+1];
|
|
|
|
if(dmg_mod < -100)
|
|
dmg_mod = -100;
|
|
|
|
return dmg_mod;
|
|
}
|
|
|
|
int16 Mob::GetCrippBlowChance()
|
|
{
|
|
int16 crip_chance = 0;
|
|
|
|
crip_chance += itembonuses.CrippBlowChance + spellbonuses.CrippBlowChance + aabonuses.CrippBlowChance;
|
|
|
|
if(crip_chance < 0)
|
|
crip_chance = 0;
|
|
|
|
return crip_chance;
|
|
}
|
|
|
|
int16 Mob::GetSkillReuseTime(uint16 skill)
|
|
{
|
|
int skill_reduction = this->itembonuses.SkillReuseTime[skill] + this->spellbonuses.SkillReuseTime[skill] + this->aabonuses.SkillReuseTime[skill];
|
|
|
|
return skill_reduction;
|
|
}
|
|
|
|
int16 Mob::GetSkillDmgAmt(uint16 skill)
|
|
{
|
|
int skill_dmg = 0;
|
|
|
|
// All skill dmg(only spells do this) + Skill specific
|
|
skill_dmg += spellbonuses.SkillDamageAmount[HIGHEST_SKILL+1] + itembonuses.SkillDamageAmount[HIGHEST_SKILL+1] + aabonuses.SkillDamageAmount[HIGHEST_SKILL+1]
|
|
+ itembonuses.SkillDamageAmount[skill] + spellbonuses.SkillDamageAmount[skill] + aabonuses.SkillDamageAmount[skill];
|
|
|
|
skill_dmg += spellbonuses.SkillDamageAmount2[HIGHEST_SKILL+1] + itembonuses.SkillDamageAmount2[HIGHEST_SKILL+1]
|
|
+ itembonuses.SkillDamageAmount2[skill] + spellbonuses.SkillDamageAmount2[skill];
|
|
|
|
return skill_dmg;
|
|
}
|
|
|
|
void Mob::MeleeLifeTap(int32 damage) {
|
|
|
|
int32 lifetap_amt = 0;
|
|
lifetap_amt = spellbonuses.MeleeLifetap + itembonuses.MeleeLifetap + aabonuses.MeleeLifetap
|
|
+ spellbonuses.Vampirism + itembonuses.Vampirism + aabonuses.Vampirism;
|
|
|
|
if(lifetap_amt && damage > 0){
|
|
|
|
lifetap_amt = damage * lifetap_amt / 100;
|
|
mlog(COMBAT__DAMAGE, "Melee lifetap healing for %d damage.", damage);
|
|
|
|
if (lifetap_amt > 0)
|
|
HealDamage(lifetap_amt); //Heal self for modified damage amount.
|
|
else
|
|
Damage(this, -lifetap_amt,0, SkillEvocation,false); //Dmg self for modified damage amount.
|
|
}
|
|
}
|
|
|
|
bool Mob::TryReflectSpell(uint32 spell_id)
|
|
{
|
|
if (!spells[spell_id].reflectable)
|
|
return false;
|
|
|
|
int chance = itembonuses.reflect_chance + spellbonuses.reflect_chance + aabonuses.reflect_chance;
|
|
|
|
if(chance && zone->random.Roll(chance))
|
|
return true;
|
|
|
|
return false;
|
|
}
|
|
|
|
void Mob::DoGravityEffect()
|
|
{
|
|
Mob *caster = nullptr;
|
|
int away = -1;
|
|
float caster_x, caster_y, amount, value, cur_x, my_x, cur_y, my_y, x_vector, y_vector, hypot;
|
|
|
|
// Set values so we can run through all gravity effects and then apply the culmative move at the end
|
|
// instead of many small moves if the mob/client had more than 1 gravity effect on them
|
|
cur_x = my_x = GetX();
|
|
cur_y = my_y = GetY();
|
|
|
|
int buff_count = GetMaxTotalSlots();
|
|
for (int slot = 0; slot < buff_count; slot++)
|
|
{
|
|
if (buffs[slot].spellid != SPELL_UNKNOWN && IsEffectInSpell(buffs[slot].spellid, SE_GravityEffect))
|
|
{
|
|
for (int i = 0; i < EFFECT_COUNT; i++)
|
|
{
|
|
if(spells[buffs[slot].spellid].effectid[i] == SE_GravityEffect) {
|
|
|
|
int casterId = buffs[slot].casterid;
|
|
if(casterId)
|
|
caster = entity_list.GetMob(casterId);
|
|
|
|
if(!caster || casterId == this->GetID())
|
|
continue;
|
|
|
|
caster_x = caster->GetX();
|
|
caster_y = caster->GetY();
|
|
|
|
value = static_cast<float>(spells[buffs[slot].spellid].base[i]);
|
|
if(value == 0)
|
|
continue;
|
|
|
|
if(value > 0)
|
|
away = 1;
|
|
|
|
amount = fabs(value) / (100.0f); // to bring the values in line, arbitarily picked
|
|
|
|
x_vector = cur_x - caster_x;
|
|
y_vector = cur_y - caster_y;
|
|
hypot = sqrt(x_vector*x_vector + y_vector*y_vector);
|
|
|
|
if(hypot <= 5) // dont want to be inside the mob, even though we can, it looks bad
|
|
continue;
|
|
|
|
x_vector /= hypot;
|
|
y_vector /= hypot;
|
|
|
|
cur_x = cur_x + (x_vector * amount * away);
|
|
cur_y = cur_y + (y_vector * amount * away);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
if((fabs(my_x - cur_x) > 0.01) || (fabs(my_y - cur_y) > 0.01)) {
|
|
float new_ground = GetGroundZ(cur_x, cur_y);
|
|
// If we cant get LoS on our new spot then keep checking up to 5 units up.
|
|
if(!CheckLosFN(cur_x, cur_y, new_ground, GetSize())) {
|
|
for(float z_adjust = 0.1f; z_adjust < 5; z_adjust += 0.1f) {
|
|
if(CheckLosFN(cur_x, cur_y, new_ground+z_adjust, GetSize())) {
|
|
new_ground += z_adjust;
|
|
break;
|
|
}
|
|
}
|
|
// If we still fail, then lets only use the x portion(ie sliding around a wall)
|
|
if(!CheckLosFN(cur_x, my_y, new_ground, GetSize())) {
|
|
// If that doesnt work, try the y
|
|
if(!CheckLosFN(my_x, cur_y, new_ground, GetSize())) {
|
|
// If everything fails, then lets do nothing
|
|
return;
|
|
}
|
|
else {
|
|
cur_x = my_x;
|
|
}
|
|
}
|
|
else {
|
|
cur_y = my_y;
|
|
}
|
|
}
|
|
|
|
if(IsClient())
|
|
this->CastToClient()->MovePC(zone->GetZoneID(), zone->GetInstanceID(), cur_x, cur_y, new_ground, GetHeading()*2); // I know the heading thing is weird(chance of movepc to halve the heading value, too lazy to figure out why atm)
|
|
else
|
|
this->GMMove(cur_x, cur_y, new_ground, GetHeading());
|
|
}
|
|
}
|
|
|
|
void Mob::SpreadVirus(uint16 spell_id, uint16 casterID)
|
|
{
|
|
int num_targs = spells[spell_id].viral_targets;
|
|
|
|
Mob* caster = entity_list.GetMob(casterID);
|
|
Mob* target = nullptr;
|
|
// Only spread in zones without perm buffs
|
|
if(!zone->BuffTimersSuspended()) {
|
|
for(int i = 0; i < num_targs; i++) {
|
|
target = entity_list.GetTargetForVirus(this, spells[spell_id].viral_range);
|
|
if(target) {
|
|
// Only spreads to the uninfected
|
|
if(!target->FindBuff(spell_id)) {
|
|
if(caster)
|
|
caster->SpellOnTarget(spell_id, target);
|
|
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
void Mob::RemoveNimbusEffect(int effectid)
|
|
{
|
|
if (effectid == nimbus_effect1)
|
|
nimbus_effect1 = 0;
|
|
|
|
else if (effectid == nimbus_effect2)
|
|
nimbus_effect2 = 0;
|
|
|
|
else if (effectid == nimbus_effect3)
|
|
nimbus_effect3 = 0;
|
|
|
|
EQApplicationPacket* outapp = new EQApplicationPacket(OP_RemoveNimbusEffect, sizeof(RemoveNimbusEffect_Struct));
|
|
RemoveNimbusEffect_Struct* rne = (RemoveNimbusEffect_Struct*)outapp->pBuffer;
|
|
rne->spawnid = GetID();
|
|
rne->nimbus_effect = effectid;
|
|
entity_list.QueueClients(this, outapp);
|
|
safe_delete(outapp);
|
|
}
|
|
|
|
bool Mob::IsBoat() const {
|
|
return (race == 72 || race == 73 || race == 114 || race == 404 || race == 550 || race == 551 || race == 552);
|
|
}
|
|
|
|
void Mob::SetBodyType(bodyType new_body, bool overwrite_orig) {
|
|
bool needs_spawn_packet = false;
|
|
if(bodytype == 11 || bodytype >= 65 || new_body == 11 || new_body >= 65) {
|
|
needs_spawn_packet = true;
|
|
}
|
|
|
|
if(overwrite_orig) {
|
|
orig_bodytype = new_body;
|
|
}
|
|
bodytype = new_body;
|
|
|
|
if(needs_spawn_packet) {
|
|
EQApplicationPacket* app = new EQApplicationPacket;
|
|
CreateDespawnPacket(app, true);
|
|
entity_list.QueueClients(this, app);
|
|
CreateSpawnPacket(app, this);
|
|
entity_list.QueueClients(this, app);
|
|
safe_delete(app);
|
|
}
|
|
}
|
|
|
|
|
|
void Mob::ModSkillDmgTaken(SkillUseTypes skill_num, int value)
|
|
{
|
|
if (skill_num <= HIGHEST_SKILL)
|
|
SkillDmgTaken_Mod[skill_num] = value;
|
|
|
|
|
|
else if (skill_num == 255 || skill_num == -1)
|
|
SkillDmgTaken_Mod[HIGHEST_SKILL+1] = value;
|
|
}
|
|
|
|
int16 Mob::GetModSkillDmgTaken(const SkillUseTypes skill_num)
|
|
{
|
|
if (skill_num <= HIGHEST_SKILL)
|
|
return SkillDmgTaken_Mod[skill_num];
|
|
|
|
else if (skill_num == 255 || skill_num == -1)
|
|
return SkillDmgTaken_Mod[HIGHEST_SKILL+1];
|
|
|
|
return 0;
|
|
}
|
|
|
|
void Mob::ModVulnerability(uint8 resist, int16 value)
|
|
{
|
|
if (resist < HIGHEST_RESIST+1)
|
|
Vulnerability_Mod[resist] = value;
|
|
|
|
else if (resist == 255)
|
|
Vulnerability_Mod[HIGHEST_RESIST+1] = value;
|
|
}
|
|
|
|
int16 Mob::GetModVulnerability(const uint8 resist)
|
|
{
|
|
if (resist < HIGHEST_RESIST+1)
|
|
return Vulnerability_Mod[resist];
|
|
|
|
else if (resist == 255)
|
|
return Vulnerability_Mod[HIGHEST_RESIST+1];
|
|
|
|
return 0;
|
|
}
|
|
|
|
void Mob::CastOnCurer(uint32 spell_id)
|
|
{
|
|
for(int i = 0; i < EFFECT_COUNT; i++)
|
|
{
|
|
if (spells[spell_id].effectid[i] == SE_CastOnCurer)
|
|
{
|
|
if(IsValidSpell(spells[spell_id].base[i]))
|
|
{
|
|
SpellFinished(spells[spell_id].base[i], this);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
void Mob::CastOnCure(uint32 spell_id)
|
|
{
|
|
for(int i = 0; i < EFFECT_COUNT; i++)
|
|
{
|
|
if (spells[spell_id].effectid[i] == SE_CastOnCure)
|
|
{
|
|
if(IsValidSpell(spells[spell_id].base[i]))
|
|
{
|
|
SpellFinished(spells[spell_id].base[i], this);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
void Mob::CastOnNumHitFade(uint32 spell_id)
|
|
{
|
|
if(!IsValidSpell(spell_id))
|
|
return;
|
|
|
|
for(int i = 0; i < EFFECT_COUNT; i++)
|
|
{
|
|
if (spells[spell_id].effectid[i] == SE_CastonNumHitFade)
|
|
{
|
|
if(IsValidSpell(spells[spell_id].base[i]))
|
|
{
|
|
SpellFinished(spells[spell_id].base[i], this);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
void Mob::SlowMitigation(Mob* caster)
|
|
{
|
|
if (GetSlowMitigation() && caster && caster->IsClient())
|
|
{
|
|
if ((GetSlowMitigation() > 0) && (GetSlowMitigation() < 26))
|
|
caster->Message_StringID(MT_SpellFailure, SLOW_MOSTLY_SUCCESSFUL);
|
|
|
|
else if ((GetSlowMitigation() >= 26) && (GetSlowMitigation() < 74))
|
|
caster->Message_StringID(MT_SpellFailure, SLOW_PARTIALLY_SUCCESSFUL);
|
|
|
|
else if ((GetSlowMitigation() >= 74) && (GetSlowMitigation() < 101))
|
|
caster->Message_StringID(MT_SpellFailure, SLOW_SLIGHTLY_SUCCESSFUL);
|
|
|
|
else if (GetSlowMitigation() > 100)
|
|
caster->Message_StringID(MT_SpellFailure, SPELL_OPPOSITE_EFFECT);
|
|
}
|
|
}
|
|
|
|
uint16 Mob::GetSkillByItemType(int ItemType)
|
|
{
|
|
switch (ItemType)
|
|
{
|
|
case ItemType1HSlash:
|
|
return Skill1HSlashing;
|
|
case ItemType2HSlash:
|
|
return Skill2HSlashing;
|
|
case ItemType1HPiercing:
|
|
return Skill1HPiercing;
|
|
case ItemType1HBlunt:
|
|
return Skill1HBlunt;
|
|
case ItemType2HBlunt:
|
|
return Skill2HBlunt;
|
|
case ItemType2HPiercing:
|
|
return Skill1HPiercing; // change to 2HPiercing once activated
|
|
case ItemTypeBow:
|
|
return SkillArchery;
|
|
case ItemTypeLargeThrowing:
|
|
case ItemTypeSmallThrowing:
|
|
return SkillThrowing;
|
|
case ItemTypeMartial:
|
|
return SkillHandtoHand;
|
|
default:
|
|
return SkillHandtoHand;
|
|
}
|
|
return SkillHandtoHand;
|
|
}
|
|
|
|
uint8 Mob::GetItemTypeBySkill(SkillUseTypes skill)
|
|
{
|
|
switch (skill)
|
|
{
|
|
case SkillThrowing:
|
|
return ItemTypeSmallThrowing;
|
|
case SkillArchery:
|
|
return ItemTypeArrow;
|
|
case Skill1HSlashing:
|
|
return ItemType1HSlash;
|
|
case Skill2HSlashing:
|
|
return ItemType2HSlash;
|
|
case Skill1HPiercing:
|
|
return ItemType1HPiercing;
|
|
case Skill1HBlunt:
|
|
return ItemType1HBlunt;
|
|
case Skill2HBlunt:
|
|
return ItemType2HBlunt;
|
|
case SkillHandtoHand:
|
|
return ItemTypeMartial;
|
|
default:
|
|
return ItemTypeMartial;
|
|
}
|
|
return ItemTypeMartial;
|
|
}
|
|
|
|
|
|
bool Mob::PassLimitToSkill(uint16 spell_id, uint16 skill) {
|
|
|
|
if (!IsValidSpell(spell_id))
|
|
return false;
|
|
|
|
for (int i = 0; i < EFFECT_COUNT; i++) {
|
|
if (spells[spell_id].effectid[i] == SE_LimitToSkill){
|
|
if (spells[spell_id].base[i] == skill){
|
|
return true;
|
|
}
|
|
}
|
|
}
|
|
return false;
|
|
}
|
|
|
|
uint16 Mob::GetWeaponSpeedbyHand(uint16 hand) {
|
|
|
|
uint16 weapon_speed = 0;
|
|
switch (hand) {
|
|
|
|
case 13:
|
|
weapon_speed = attack_timer.GetDuration();
|
|
break;
|
|
case 14:
|
|
weapon_speed = attack_dw_timer.GetDuration();
|
|
break;
|
|
case 11:
|
|
weapon_speed = ranged_timer.GetDuration();
|
|
break;
|
|
}
|
|
|
|
if (weapon_speed < RuleI(Combat, MinHastedDelay))
|
|
weapon_speed = RuleI(Combat, MinHastedDelay);
|
|
|
|
return weapon_speed;
|
|
}
|
|
|
|
int8 Mob::GetDecayEffectValue(uint16 spell_id, uint16 spelleffect) {
|
|
|
|
if (!IsValidSpell(spell_id))
|
|
return false;
|
|
|
|
int spell_level = spells[spell_id].classes[(GetClass()%16) - 1];
|
|
int effect_value = 0;
|
|
int lvlModifier = 100;
|
|
|
|
int buff_count = GetMaxTotalSlots();
|
|
for (int slot = 0; slot < buff_count; slot++){
|
|
if (IsValidSpell(buffs[slot].spellid)){
|
|
for (int i = 0; i < EFFECT_COUNT; i++){
|
|
if(spells[buffs[slot].spellid].effectid[i] == spelleffect) {
|
|
|
|
int critchance = spells[buffs[slot].spellid].base[i];
|
|
int decay = spells[buffs[slot].spellid].base2[i];
|
|
int lvldiff = spell_level - spells[buffs[slot].spellid].max[i];
|
|
|
|
if(lvldiff > 0 && decay > 0)
|
|
{
|
|
lvlModifier -= decay*lvldiff;
|
|
if (lvlModifier > 0){
|
|
critchance = (critchance*lvlModifier)/100;
|
|
effect_value += critchance;
|
|
}
|
|
}
|
|
|
|
else
|
|
effect_value += critchance;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
return effect_value;
|
|
}
|
|
|
|
// Faction Mods for Alliance type spells
|
|
void Mob::AddFactionBonus(uint32 pFactionID,int32 bonus) {
|
|
std::map <uint32, int32> :: const_iterator faction_bonus;
|
|
typedef std::pair <uint32, int32> NewFactionBonus;
|
|
|
|
faction_bonus = faction_bonuses.find(pFactionID);
|
|
if(faction_bonus == faction_bonuses.end())
|
|
{
|
|
faction_bonuses.insert(NewFactionBonus(pFactionID,bonus));
|
|
}
|
|
else
|
|
{
|
|
if(faction_bonus->second<bonus)
|
|
{
|
|
faction_bonuses.erase(pFactionID);
|
|
faction_bonuses.insert(NewFactionBonus(pFactionID,bonus));
|
|
}
|
|
}
|
|
}
|
|
|
|
// Faction Mods from items
|
|
void Mob::AddItemFactionBonus(uint32 pFactionID,int32 bonus) {
|
|
std::map <uint32, int32> :: const_iterator faction_bonus;
|
|
typedef std::pair <uint32, int32> NewFactionBonus;
|
|
|
|
faction_bonus = item_faction_bonuses.find(pFactionID);
|
|
if(faction_bonus == item_faction_bonuses.end())
|
|
{
|
|
item_faction_bonuses.insert(NewFactionBonus(pFactionID,bonus));
|
|
}
|
|
else
|
|
{
|
|
if((bonus > 0 && faction_bonus->second < bonus) || (bonus < 0 && faction_bonus->second > bonus))
|
|
{
|
|
item_faction_bonuses.erase(pFactionID);
|
|
item_faction_bonuses.insert(NewFactionBonus(pFactionID,bonus));
|
|
}
|
|
}
|
|
}
|
|
|
|
int32 Mob::GetFactionBonus(uint32 pFactionID) {
|
|
std::map <uint32, int32> :: const_iterator faction_bonus;
|
|
faction_bonus = faction_bonuses.find(pFactionID);
|
|
if(faction_bonus != faction_bonuses.end())
|
|
{
|
|
return (*faction_bonus).second;
|
|
}
|
|
return 0;
|
|
}
|
|
|
|
int32 Mob::GetItemFactionBonus(uint32 pFactionID) {
|
|
std::map <uint32, int32> :: const_iterator faction_bonus;
|
|
faction_bonus = item_faction_bonuses.find(pFactionID);
|
|
if(faction_bonus != item_faction_bonuses.end())
|
|
{
|
|
return (*faction_bonus).second;
|
|
}
|
|
return 0;
|
|
}
|
|
|
|
void Mob::ClearItemFactionBonuses() {
|
|
item_faction_bonuses.clear();
|
|
}
|
|
|
|
FACTION_VALUE Mob::GetSpecialFactionCon(Mob* iOther) {
|
|
if (!iOther)
|
|
return FACTION_INDIFFERENT;
|
|
|
|
iOther = iOther->GetOwnerOrSelf();
|
|
Mob* self = this->GetOwnerOrSelf();
|
|
|
|
bool selfAIcontrolled = self->IsAIControlled();
|
|
bool iOtherAIControlled = iOther->IsAIControlled();
|
|
int selfPrimaryFaction = self->GetPrimaryFaction();
|
|
int iOtherPrimaryFaction = iOther->GetPrimaryFaction();
|
|
|
|
if (selfPrimaryFaction >= 0 && selfAIcontrolled)
|
|
return FACTION_INDIFFERENT;
|
|
if (iOther->GetPrimaryFaction() >= 0)
|
|
return FACTION_INDIFFERENT;
|
|
/* special values:
|
|
-2 = indiff to player, ally to AI on special values, indiff to AI
|
|
-3 = dub to player, ally to AI on special values, indiff to AI
|
|
-4 = atk to player, ally to AI on special values, indiff to AI
|
|
-5 = indiff to player, indiff to AI
|
|
-6 = dub to player, indiff to AI
|
|
-7 = atk to player, indiff to AI
|
|
-8 = indiff to players, ally to AI on same value, indiff to AI
|
|
-9 = dub to players, ally to AI on same value, indiff to AI
|
|
-10 = atk to players, ally to AI on same value, indiff to AI
|
|
-11 = indiff to players, ally to AI on same value, atk to AI
|
|
-12 = dub to players, ally to AI on same value, atk to AI
|
|
-13 = atk to players, ally to AI on same value, atk to AI
|
|
*/
|
|
switch (iOtherPrimaryFaction) {
|
|
case -2: // -2 = indiff to player, ally to AI on special values, indiff to AI
|
|
if (selfAIcontrolled && iOtherAIControlled)
|
|
return FACTION_ALLY;
|
|
else
|
|
return FACTION_INDIFFERENT;
|
|
case -3: // -3 = dub to player, ally to AI on special values, indiff to AI
|
|
if (selfAIcontrolled && iOtherAIControlled)
|
|
return FACTION_ALLY;
|
|
else
|
|
return FACTION_DUBIOUS;
|
|
case -4: // -4 = atk to player, ally to AI on special values, indiff to AI
|
|
if (selfAIcontrolled && iOtherAIControlled)
|
|
return FACTION_ALLY;
|
|
else
|
|
return FACTION_SCOWLS;
|
|
case -5: // -5 = indiff to player, indiff to AI
|
|
return FACTION_INDIFFERENT;
|
|
case -6: // -6 = dub to player, indiff to AI
|
|
if (selfAIcontrolled && iOtherAIControlled)
|
|
return FACTION_INDIFFERENT;
|
|
else
|
|
return FACTION_DUBIOUS;
|
|
case -7: // -7 = atk to player, indiff to AI
|
|
if (selfAIcontrolled && iOtherAIControlled)
|
|
return FACTION_INDIFFERENT;
|
|
else
|
|
return FACTION_SCOWLS;
|
|
case -8: // -8 = indiff to players, ally to AI on same value, indiff to AI
|
|
if (selfAIcontrolled && iOtherAIControlled) {
|
|
if (selfPrimaryFaction == iOtherPrimaryFaction)
|
|
return FACTION_ALLY;
|
|
else
|
|
return FACTION_INDIFFERENT;
|
|
}
|
|
else
|
|
return FACTION_INDIFFERENT;
|
|
case -9: // -9 = dub to players, ally to AI on same value, indiff to AI
|
|
if (selfAIcontrolled && iOtherAIControlled) {
|
|
if (selfPrimaryFaction == iOtherPrimaryFaction)
|
|
return FACTION_ALLY;
|
|
else
|
|
return FACTION_INDIFFERENT;
|
|
}
|
|
else
|
|
return FACTION_DUBIOUS;
|
|
case -10: // -10 = atk to players, ally to AI on same value, indiff to AI
|
|
if (selfAIcontrolled && iOtherAIControlled) {
|
|
if (selfPrimaryFaction == iOtherPrimaryFaction)
|
|
return FACTION_ALLY;
|
|
else
|
|
return FACTION_INDIFFERENT;
|
|
}
|
|
else
|
|
return FACTION_SCOWLS;
|
|
case -11: // -11 = indiff to players, ally to AI on same value, atk to AI
|
|
if (selfAIcontrolled && iOtherAIControlled) {
|
|
if (selfPrimaryFaction == iOtherPrimaryFaction)
|
|
return FACTION_ALLY;
|
|
else
|
|
return FACTION_SCOWLS;
|
|
}
|
|
else
|
|
return FACTION_INDIFFERENT;
|
|
case -12: // -12 = dub to players, ally to AI on same value, atk to AI
|
|
if (selfAIcontrolled && iOtherAIControlled) {
|
|
if (selfPrimaryFaction == iOtherPrimaryFaction)
|
|
return FACTION_ALLY;
|
|
else
|
|
return FACTION_SCOWLS;
|
|
|
|
|
|
}
|
|
else
|
|
return FACTION_DUBIOUS;
|
|
case -13: // -13 = atk to players, ally to AI on same value, atk to AI
|
|
if (selfAIcontrolled && iOtherAIControlled) {
|
|
if (selfPrimaryFaction == iOtherPrimaryFaction)
|
|
return FACTION_ALLY;
|
|
else
|
|
return FACTION_SCOWLS;
|
|
}
|
|
else
|
|
return FACTION_SCOWLS;
|
|
default:
|
|
return FACTION_INDIFFERENT;
|
|
}
|
|
}
|
|
|
|
bool Mob::HasSpellEffect(int effectid)
|
|
{
|
|
int i;
|
|
|
|
int buff_count = GetMaxTotalSlots();
|
|
for(i = 0; i < buff_count; i++)
|
|
{
|
|
if(buffs[i].spellid == SPELL_UNKNOWN) { continue; }
|
|
|
|
if(IsEffectInSpell(buffs[i].spellid, effectid))
|
|
{
|
|
return(1);
|
|
}
|
|
}
|
|
return(0);
|
|
}
|
|
|
|
int Mob::GetSpecialAbility(int ability) {
|
|
if(ability >= MAX_SPECIAL_ATTACK || ability < 0) {
|
|
return 0;
|
|
}
|
|
|
|
return SpecialAbilities[ability].level;
|
|
}
|
|
|
|
int Mob::GetSpecialAbilityParam(int ability, int param) {
|
|
if(param >= MAX_SPECIAL_ATTACK_PARAMS || param < 0 || ability >= MAX_SPECIAL_ATTACK || ability < 0) {
|
|
return 0;
|
|
}
|
|
|
|
return SpecialAbilities[ability].params[param];
|
|
}
|
|
|
|
void Mob::SetSpecialAbility(int ability, int level) {
|
|
if(ability >= MAX_SPECIAL_ATTACK || ability < 0) {
|
|
return;
|
|
}
|
|
|
|
SpecialAbilities[ability].level = level;
|
|
}
|
|
|
|
void Mob::SetSpecialAbilityParam(int ability, int param, int value) {
|
|
if(param >= MAX_SPECIAL_ATTACK_PARAMS || param < 0 || ability >= MAX_SPECIAL_ATTACK || ability < 0) {
|
|
return;
|
|
}
|
|
|
|
SpecialAbilities[ability].params[param] = value;
|
|
}
|
|
|
|
void Mob::StartSpecialAbilityTimer(int ability, uint32 time) {
|
|
if (ability >= MAX_SPECIAL_ATTACK || ability < 0) {
|
|
return;
|
|
}
|
|
|
|
if(SpecialAbilities[ability].timer) {
|
|
SpecialAbilities[ability].timer->Start(time);
|
|
} else {
|
|
SpecialAbilities[ability].timer = new Timer(time);
|
|
SpecialAbilities[ability].timer->Start();
|
|
}
|
|
}
|
|
|
|
void Mob::StopSpecialAbilityTimer(int ability) {
|
|
if (ability >= MAX_SPECIAL_ATTACK || ability < 0) {
|
|
return;
|
|
}
|
|
|
|
safe_delete(SpecialAbilities[ability].timer);
|
|
}
|
|
|
|
Timer *Mob::GetSpecialAbilityTimer(int ability) {
|
|
if (ability >= MAX_SPECIAL_ATTACK || ability < 0) {
|
|
return nullptr;
|
|
}
|
|
|
|
return SpecialAbilities[ability].timer;
|
|
}
|
|
|
|
void Mob::ClearSpecialAbilities() {
|
|
for(int a = 0; a < MAX_SPECIAL_ATTACK; ++a) {
|
|
SpecialAbilities[a].level = 0;
|
|
safe_delete(SpecialAbilities[a].timer);
|
|
for(int p = 0; p < MAX_SPECIAL_ATTACK_PARAMS; ++p) {
|
|
SpecialAbilities[a].params[p] = 0;
|
|
}
|
|
}
|
|
}
|
|
|
|
void Mob::ProcessSpecialAbilities(const std::string &str) {
|
|
ClearSpecialAbilities();
|
|
|
|
std::vector<std::string> sp = SplitString(str, '^');
|
|
for(auto iter = sp.begin(); iter != sp.end(); ++iter) {
|
|
std::vector<std::string> sub_sp = SplitString((*iter), ',');
|
|
if(sub_sp.size() >= 2) {
|
|
int ability = std::stoi(sub_sp[0]);
|
|
int value = std::stoi(sub_sp[1]);
|
|
|
|
SetSpecialAbility(ability, value);
|
|
switch(ability) {
|
|
case SPECATK_QUAD:
|
|
if(value > 0) {
|
|
SetSpecialAbility(SPECATK_TRIPLE, 1);
|
|
}
|
|
break;
|
|
case DESTRUCTIBLE_OBJECT:
|
|
if(value == 0) {
|
|
SetDestructibleObject(false);
|
|
} else {
|
|
SetDestructibleObject(true);
|
|
}
|
|
break;
|
|
default:
|
|
break;
|
|
}
|
|
|
|
for(size_t i = 2, p = 0; i < sub_sp.size(); ++i, ++p) {
|
|
if(p >= MAX_SPECIAL_ATTACK_PARAMS) {
|
|
break;
|
|
}
|
|
|
|
SetSpecialAbilityParam(ability, p, std::stoi(sub_sp[i]));
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
// derived from client to keep these functions more consistent
|
|
// if anything seems weird, blame SoE
|
|
bool Mob::IsFacingMob(Mob *other)
|
|
{
|
|
if (!other)
|
|
return false;
|
|
float angle = HeadingAngleToMob(other);
|
|
// what the client uses appears to be 2x our internal heading
|
|
float heading = GetHeading() * 2.0f;
|
|
|
|
if (angle > 472.0 && heading < 40.0)
|
|
angle = heading;
|
|
if (angle < 40.0 && heading > 472.0)
|
|
angle = heading;
|
|
|
|
if (fabs(angle - heading) <= 80.0)
|
|
return true;
|
|
|
|
return false;
|
|
}
|
|
|
|
// All numbers derived from the client
|
|
float Mob::HeadingAngleToMob(Mob *other)
|
|
{
|
|
float mob_x = other->GetX();
|
|
float mob_y = other->GetY();
|
|
float this_x = GetX();
|
|
float this_y = GetY();
|
|
|
|
float y_diff = fabs(this_y - mob_y);
|
|
float x_diff = fabs(this_x - mob_x);
|
|
if (y_diff < 0.0000009999999974752427)
|
|
y_diff = 0.0000009999999974752427;
|
|
|
|
float angle = atan2(x_diff, y_diff) * 180.0f * 0.3183099014828645f; // angle, nice "pi"
|
|
|
|
// return the right thing based on relative quadrant
|
|
// I'm sure this could be improved for readability, but whatever
|
|
if (this_y >= mob_y) {
|
|
if (mob_x >= this_x)
|
|
return (90.0f - angle + 90.0f) * 511.5f * 0.0027777778f;
|
|
if (mob_x <= this_x)
|
|
return (angle + 180.0f) * 511.5f * 0.0027777778f;
|
|
}
|
|
if (this_y > mob_y || mob_x > this_x)
|
|
return angle * 511.5f * 0.0027777778f;
|
|
else
|
|
return (90.0f - angle + 270.0f) * 511.5f * 0.0027777778f;
|
|
}
|
|
|
|
int32 Mob::GetSpellStat(uint32 spell_id, const char *identifier, uint8 slot)
|
|
{
|
|
if (!IsValidSpell(spell_id))
|
|
return 0;
|
|
|
|
if (!identifier)
|
|
return 0;
|
|
|
|
int32 stat = 0;
|
|
|
|
if (slot > 0)
|
|
slot = slot - 1;
|
|
|
|
std::string id = identifier;
|
|
for(uint32 i = 0; i < id.length(); ++i)
|
|
{
|
|
id[i] = tolower(id[i]);
|
|
}
|
|
|
|
if (slot < 16){
|
|
if (id == "classes") {return spells[spell_id].classes[slot]; }
|
|
else if (id == "dieties") {return spells[spell_id].deities[slot];}
|
|
}
|
|
|
|
if (slot < 12){
|
|
if (id == "base") {return spells[spell_id].base[slot];}
|
|
else if (id == "base2") {return spells[spell_id].base2[slot];}
|
|
else if (id == "max") {return spells[spell_id].max[slot];}
|
|
else if (id == "formula") {return spells[spell_id].formula[slot];}
|
|
else if (id == "effectid") {return spells[spell_id].effectid[slot];}
|
|
}
|
|
|
|
if (slot < 4){
|
|
if (id == "components") { return spells[spell_id].components[slot];}
|
|
else if (id == "component_counts") { return spells[spell_id].component_counts[slot];}
|
|
else if (id == "NoexpendReagent") {return spells[spell_id].NoexpendReagent[slot];}
|
|
}
|
|
|
|
if (id == "range") {return static_cast<int32>(spells[spell_id].range); }
|
|
else if (id == "aoerange") {return static_cast<int32>(spells[spell_id].aoerange);}
|
|
else if (id == "pushback") {return static_cast<int32>(spells[spell_id].pushback);}
|
|
else if (id == "pushup") {return static_cast<int32>(spells[spell_id].pushup);}
|
|
else if (id == "cast_time") {return spells[spell_id].cast_time;}
|
|
else if (id == "recovery_time") {return spells[spell_id].recovery_time;}
|
|
else if (id == "recast_time") {return spells[spell_id].recast_time;}
|
|
else if (id == "buffdurationformula") {return spells[spell_id].buffdurationformula;}
|
|
else if (id == "buffduration") {return spells[spell_id].buffduration;}
|
|
else if (id == "AEDuration") {return spells[spell_id].AEDuration;}
|
|
else if (id == "mana") {return spells[spell_id].mana;}
|
|
//else if (id == "LightType") {stat = spells[spell_id].LightType;} - Not implemented
|
|
else if (id == "goodEffect") {return spells[spell_id].goodEffect;}
|
|
else if (id == "Activated") {return spells[spell_id].Activated;}
|
|
else if (id == "resisttype") {return spells[spell_id].resisttype;}
|
|
else if (id == "targettype") {return spells[spell_id].targettype;}
|
|
else if (id == "basedeiff") {return spells[spell_id].basediff;}
|
|
else if (id == "skill") {return spells[spell_id].skill;}
|
|
else if (id == "zonetype") {return spells[spell_id].zonetype;}
|
|
else if (id == "EnvironmentType") {return spells[spell_id].EnvironmentType;}
|
|
else if (id == "TimeOfDay") {return spells[spell_id].TimeOfDay;}
|
|
else if (id == "CastingAnim") {return spells[spell_id].CastingAnim;}
|
|
else if (id == "SpellAffectIndex") {return spells[spell_id].SpellAffectIndex; }
|
|
else if (id == "disallow_sit") {return spells[spell_id].disallow_sit; }
|
|
//else if (id == "spellanim") {stat = spells[spell_id].spellanim; } - Not implemented
|
|
else if (id == "uninterruptable") {return spells[spell_id].uninterruptable; }
|
|
else if (id == "ResistDiff") {return spells[spell_id].ResistDiff; }
|
|
else if (id == "dot_stacking_exemp") {return spells[spell_id].dot_stacking_exempt; }
|
|
else if (id == "RecourseLink") {return spells[spell_id].RecourseLink; }
|
|
else if (id == "no_partial_resist") {return spells[spell_id].no_partial_resist; }
|
|
else if (id == "short_buff_box") {return spells[spell_id].short_buff_box; }
|
|
else if (id == "descnum") {return spells[spell_id].descnum; }
|
|
else if (id == "effectdescnum") {return spells[spell_id].effectdescnum; }
|
|
else if (id == "npc_no_los") {return spells[spell_id].npc_no_los; }
|
|
else if (id == "reflectable") {return spells[spell_id].reflectable; }
|
|
else if (id == "bonushate") {return spells[spell_id].bonushate; }
|
|
else if (id == "EndurCost") {return spells[spell_id].EndurCost; }
|
|
else if (id == "EndurTimerIndex") {return spells[spell_id].EndurTimerIndex; }
|
|
else if (id == "IsDisciplineBuf") {return spells[spell_id].IsDisciplineBuff; }
|
|
else if (id == "HateAdded") {return spells[spell_id].HateAdded; }
|
|
else if (id == "EndurUpkeep") {return spells[spell_id].EndurUpkeep; }
|
|
else if (id == "numhitstype") {return spells[spell_id].numhitstype; }
|
|
else if (id == "numhits") {return spells[spell_id].numhits; }
|
|
else if (id == "pvpresistbase") {return spells[spell_id].pvpresistbase; }
|
|
else if (id == "pvpresistcalc") {return spells[spell_id].pvpresistcalc; }
|
|
else if (id == "pvpresistcap") {return spells[spell_id].pvpresistcap; }
|
|
else if (id == "spell_category") {return spells[spell_id].spell_category; }
|
|
else if (id == "can_mgb") {return spells[spell_id].can_mgb; }
|
|
else if (id == "dispel_flag") {return spells[spell_id].dispel_flag; }
|
|
else if (id == "MinResist") {return spells[spell_id].MinResist; }
|
|
else if (id == "MaxResist") {return spells[spell_id].MaxResist; }
|
|
else if (id == "viral_targets") {return spells[spell_id].viral_targets; }
|
|
else if (id == "viral_timer") {return spells[spell_id].viral_timer; }
|
|
else if (id == "NimbusEffect") {return spells[spell_id].NimbusEffect; }
|
|
else if (id == "directional_start") {return static_cast<int32>(spells[spell_id].directional_start); }
|
|
else if (id == "directional_end") {return static_cast<int32>(spells[spell_id].directional_end); }
|
|
else if (id == "not_extendable") {return spells[spell_id].not_extendable; }
|
|
else if (id == "suspendable") {return spells[spell_id].suspendable; }
|
|
else if (id == "viral_range") {return spells[spell_id].viral_range; }
|
|
else if (id == "spellgroup") {return spells[spell_id].spellgroup; }
|
|
else if (id == "rank") {return spells[spell_id].rank; }
|
|
else if (id == "powerful_flag") {return spells[spell_id].powerful_flag; }
|
|
else if (id == "CastRestriction") {return spells[spell_id].CastRestriction; }
|
|
else if (id == "AllowRest") {return spells[spell_id].AllowRest; }
|
|
else if (id == "InCombat") {return spells[spell_id].InCombat; }
|
|
else if (id == "OutofCombat") {return spells[spell_id].OutofCombat; }
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else if (id == "aemaxtargets") {return spells[spell_id].aemaxtargets; }
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else if (id == "maxtargets") {return spells[spell_id].maxtargets; }
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else if (id == "persistdeath") {return spells[spell_id].persistdeath; }
|
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else if (id == "min_dist") {return static_cast<int32>(spells[spell_id].min_dist); }
|
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else if (id == "min_dist_mod") {return static_cast<int32>(spells[spell_id].min_dist_mod); }
|
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else if (id == "max_dist") {return static_cast<int32>(spells[spell_id].max_dist); }
|
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else if (id == "min_range") {return static_cast<int32>(spells[spell_id].min_range); }
|
|
else if (id == "DamageShieldType") {return spells[spell_id].DamageShieldType; }
|
|
|
|
return stat;
|
|
}
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