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105 lines
3.6 KiB
C++
105 lines
3.6 KiB
C++
/**
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* EQEmulator: Everquest Server Emulator
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* Copyright (C) 2001-2020 EQEmulator Development Team (https://github.com/EQEmu/Server)
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; version 2 of the License.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY except by those people which sell it, which
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* are required to give you total support for your newly bought product;
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* without even the implied warranty of MERCHANTABILITY or FITNESS FOR
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* A PARTICULAR PURPOSE. See the GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*
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*/
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#ifndef WORLD_EXPEDITION_H
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#define WORLD_EXPEDITION_H
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#include "../common/rulesys.h"
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#include "../common/timer.h"
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#include <chrono>
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#include <unordered_set>
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#include <vector>
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extern class ExpeditionCache expedition_cache;
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class Expedition;
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class ServerPacket;
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namespace ExpeditionDatabase
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{
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void PurgeExpiredExpeditions();
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void PurgeExpiredCharacterLockouts();
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std::vector<Expedition> LoadExpeditions();
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Expedition LoadExpedition(uint32_t expedition_id);
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void DeleteExpeditions(const std::vector<uint32_t>& expedition_ids);
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void UpdateDzDuration(uint16_t instance_id, uint32_t new_duration);
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};
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namespace ExpeditionMessage
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{
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void HandleZoneMessage(ServerPacket* pack);
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void AddPlayer(ServerPacket* pack);
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void MakeLeader(ServerPacket* pack);
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void GetOnlineMembers(ServerPacket* pack);
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void SaveInvite(ServerPacket* pack);
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void RequestInvite(ServerPacket* pack);
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};
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class ExpeditionCache
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{
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public:
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void AddExpedition(uint32_t expedition_id);
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void RemoveExpedition(uint32_t expedition_id);
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void LoadActiveExpeditions();
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void MemberChange(uint32_t expedition_id, uint32_t character_id, bool remove);
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void RemoveAllMembers(uint32_t expedition_id);
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void SetSecondsRemaining(uint32_t expedition_id, uint32_t seconds_remaining);
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void Process();
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private:
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std::vector<Expedition> m_expeditions;
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Timer m_process_throttle_timer{static_cast<uint32_t>(RuleI(Expedition, WorldExpeditionProcessRateMS))};
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};
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class Expedition
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{
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public:
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Expedition() = default;
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Expedition(
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uint32_t expedition_id, uint32_t instance_id, uint32_t dz_zone_id,
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uint32_t expire_time, uint32_t duration);
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void AddMember(uint32_t character_id) { m_member_ids.emplace(character_id); }
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void RemoveMember(uint32_t character_id) { m_member_ids.erase(character_id); }
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void RemoveAllMembers() { m_member_ids.clear(); }
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uint32_t GetID() const { return m_expedition_id; }
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uint16_t GetInstanceID() const { return static_cast<uint16_t>(m_dz_instance_id); }
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uint16_t GetZoneID() const { return static_cast<uint16_t>(m_dz_zone_id); }
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bool IsEmpty() const { return m_member_ids.empty(); }
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bool IsExpired() const { return m_expire_time < std::chrono::system_clock::now(); }
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bool IsPendingDelete() const { return m_pending_delete; }
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void SendZonesDurationUpdate();
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void SendZonesExpeditionDeleted();
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void SetPendingDelete(bool pending) { m_pending_delete = pending; }
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void UpdateDzSecondsRemaining(uint32_t seconds_remaining);
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private:
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uint32_t m_expedition_id = 0;
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uint32_t m_dz_instance_id = 0;
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uint32_t m_dz_zone_id = 0;
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bool m_pending_delete = false;
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std::unordered_set<uint32_t> m_member_ids;
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std::chrono::seconds m_duration;
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std::chrono::time_point<std::chrono::system_clock> m_start_time;
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std::chrono::time_point<std::chrono::system_clock> m_expire_time;
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};
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#endif
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