eqemu-server/zone/pathfinder_nav_mesh.cpp
Fryguy 2ef959c5ed
[Improvement] Flee Overhaul (#4407)
* Lots of flee updates primarily based on TAKPs source

* Update Values to EQEmu values.

* Add rule

* Adjustments to fear pathing

* Flee/Pathing adjustments (More TAKP code adjusted)

* updates

* Updates (Massaged functions from TAKP source)

---------

Co-authored-by: Kinglykrab <kinglykrab@gmail.com>
2024-07-30 18:27:47 -04:00

564 lines
14 KiB
C++

#include <memory>
#include <stdio.h>
#include <vector>
#include "pathfinder_nav_mesh.h"
#include <DetourCommon.h>
#include <DetourNavMeshQuery.h>
#include "zone.h"
#include "water_map.h"
#include "client.h"
#include "../common/compression.h"
extern Zone *zone;
struct PathfinderNavmesh::Implementation
{
dtNavMesh *nav_mesh;
dtNavMeshQuery *query;
};
PathfinderNavmesh::PathfinderNavmesh(const std::string &path)
{
m_impl = std::make_unique<Implementation>();
m_impl->nav_mesh = nullptr;
m_impl->query = nullptr;
Load(path);
}
PathfinderNavmesh::~PathfinderNavmesh()
{
Clear();
}
IPathfinder::IPath PathfinderNavmesh::FindRoute(const glm::vec3 &start, const glm::vec3 &end, bool &partial, bool &stuck, int flags)
{
partial = false;
if (!m_impl->nav_mesh) {
return IPath();
}
if (!m_impl->query) {
m_impl->query = dtAllocNavMeshQuery();
}
m_impl->query->init(m_impl->nav_mesh, RuleI(Pathing, MaxNavmeshNodes));
glm::vec3 current_location(start.x, start.z, start.y);
glm::vec3 dest_location(end.x, end.z, end.y);
dtQueryFilter filter;
filter.setIncludeFlags(flags);
filter.setAreaCost(0, 1.0f); //Normal
filter.setAreaCost(1, 3.0f); //Water
filter.setAreaCost(2, 5.0f); //Lava
filter.setAreaCost(4, 1.0f); //PvP
filter.setAreaCost(5, 2.0f); //Slime
filter.setAreaCost(6, 2.0f); //Ice
filter.setAreaCost(7, 4.0f); //V Water (Frigid Water)
filter.setAreaCost(8, 1.0f); //General Area
filter.setAreaCost(9, 0.1f); //Portal
filter.setAreaCost(10, 0.1f); //Prefer
dtPolyRef start_ref;
dtPolyRef end_ref;
glm::vec3 ext(5.0f, 100.0f, 5.0f);
m_impl->query->findNearestPoly(&current_location[0], &ext[0], &filter, &start_ref, 0);
m_impl->query->findNearestPoly(&dest_location[0], &ext[0], &filter, &end_ref, 0);
if (!start_ref || !end_ref) {
return IPath();
}
int npoly = 0;
dtPolyRef path[1024] = { 0 };
auto status = m_impl->query->findPath(start_ref, end_ref, &current_location[0], &dest_location[0], &filter, path, &npoly, 1024);
if (npoly) {
glm::vec3 epos = dest_location;
if (path[npoly - 1] != end_ref) {
m_impl->query->closestPointOnPoly(path[npoly - 1], &dest_location[0], &epos[0], 0);
partial = true;
auto dist = DistanceSquared(epos, current_location);
if (dist < 10000.0f) {
stuck = true;
}
}
float straight_path[2048 * 3];
unsigned char straight_path_flags[2048];
int n_straight_polys;
dtPolyRef straight_path_polys[2048];
status = m_impl->query->findStraightPath(&current_location[0], &epos[0], path, npoly,
straight_path, straight_path_flags,
straight_path_polys, &n_straight_polys, 2048, DT_STRAIGHTPATH_AREA_CROSSINGS);
if (dtStatusFailed(status)) {
return IPath();
}
if (n_straight_polys) {
IPath Route;
for (int i = 0; i < n_straight_polys; ++i)
{
glm::vec3 node;
node.x = straight_path[i * 3];
node.z = straight_path[i * 3 + 1];
node.y = straight_path[i * 3 + 2];
Route.push_back(node);
unsigned short flag = 0;
if (dtStatusSucceed(m_impl->nav_mesh->getPolyFlags(straight_path_polys[i], &flag))) {
if (flag & 512) {
Route.push_back(true);
}
}
}
return Route;
}
}
IPath Route;
Route.push_back(end);
return Route;
}
IPathfinder::IPath PathfinderNavmesh::FindPath(const glm::vec3 &start, const glm::vec3 &end, bool &partial, bool &stuck, const PathfinderOptions &opts)
{
partial = false;
if (!m_impl->nav_mesh) {
return IPath();
}
if (!m_impl->query) {
m_impl->query = dtAllocNavMeshQuery();
}
m_impl->query->init(m_impl->nav_mesh, RuleI(Pathing, MaxNavmeshNodes));
glm::vec3 current_location(start.x, start.z, start.y);
glm::vec3 dest_location(end.x, end.z, end.y);
dtQueryFilter filter;
filter.setIncludeFlags(opts.flags);
filter.setAreaCost(0, opts.flag_cost[0]); //Normal
filter.setAreaCost(1, opts.flag_cost[1]); //Water
filter.setAreaCost(2, opts.flag_cost[2]); //Lava
filter.setAreaCost(4, opts.flag_cost[3]); //PvP
filter.setAreaCost(5, opts.flag_cost[4]); //Slime
filter.setAreaCost(6, opts.flag_cost[5]); //Ice
filter.setAreaCost(7, opts.flag_cost[6]); //V Water (Frigid Water)
filter.setAreaCost(8, opts.flag_cost[7]); //General Area
filter.setAreaCost(9, opts.flag_cost[8]); //Portal
filter.setAreaCost(10, opts.flag_cost[9]); //Prefer
static const int max_polys = 256;
dtPolyRef start_ref;
dtPolyRef end_ref;
glm::vec3 ext(10.0f, 200.0f, 10.0f);
m_impl->query->findNearestPoly(&current_location[0], &ext[0], &filter, &start_ref, 0);
m_impl->query->findNearestPoly(&dest_location[0], &ext[0], &filter, &end_ref, 0);
if (!start_ref || !end_ref) {
return IPath();
}
int npoly = 0;
dtPolyRef path[max_polys] = { 0 };
auto status = m_impl->query->findPath(start_ref, end_ref, &current_location[0], &dest_location[0], &filter, path, &npoly, max_polys);
if (npoly) {
glm::vec3 epos = dest_location;
if (path[npoly - 1] != end_ref) {
m_impl->query->closestPointOnPoly(path[npoly - 1], &dest_location[0], &epos[0], 0);
partial = true;
auto dist = DistanceSquared(epos, current_location);
if (dist < 10000.0f) {
stuck = true;
}
}
int n_straight_polys;
glm::vec3 straight_path[max_polys];
unsigned char straight_path_flags[max_polys];
dtPolyRef straight_path_polys[max_polys];
auto status = m_impl->query->findStraightPath(&current_location[0], &epos[0], path, npoly,
(float*)&straight_path[0], straight_path_flags,
straight_path_polys, &n_straight_polys, 2048, DT_STRAIGHTPATH_AREA_CROSSINGS | DT_STRAIGHTPATH_ALL_CROSSINGS);
if (dtStatusFailed(status)) {
return IPath();
}
if (n_straight_polys) {
if (opts.smooth_path) {
IPath Route;
//Add the first point
{
auto &flag = straight_path_flags[0];
if (flag & DT_STRAIGHTPATH_OFFMESH_CONNECTION) {
auto &p = straight_path[0];
Route.push_back(glm::vec3(p.x, p.z, p.y));
}
else {
auto &p = straight_path[0];
float h = 0.0f;
if (dtStatusSucceed(GetPolyHeightOnPath(path, npoly, p, &h))) {
p.y = h + opts.offset;
}
Route.push_back(glm::vec3(p.x, p.z, p.y));
}
}
for (int i = 0; i < n_straight_polys - 1; ++i)
{
auto &flag = straight_path_flags[i];
if (flag & DT_STRAIGHTPATH_OFFMESH_CONNECTION) {
auto &poly = straight_path_polys[i];
auto &p2 = straight_path[i + 1];
glm::vec3 node(p2.x, p2.z, p2.y);
Route.push_back(node);
unsigned short pflag = 0;
if (dtStatusSucceed(m_impl->nav_mesh->getPolyFlags(straight_path_polys[i], &pflag))) {
if (pflag & 512) {
Route.push_back(true);
}
}
}
else {
auto &p1 = straight_path[i];
auto &p2 = straight_path[i + 1];
auto dist = glm::distance(p1, p2);
auto dir = glm::normalize(p2 - p1);
float total = 0.0f;
glm::vec3 previous_pt = p1;
while (total < dist) {
glm::vec3 current_pt;
float dist_to_move = opts.step_size;
float ff = opts.step_size / 2.0f;
if (total + dist_to_move + ff >= dist) {
current_pt = p2;
total = dist;
}
else {
total += dist_to_move;
current_pt = p1 + dir * total;
}
float h = 0.0f;
if (dtStatusSucceed(GetPolyHeightOnPath(path, npoly, current_pt, &h))) {
current_pt.y = h + opts.offset;
}
Route.push_back(glm::vec3(current_pt.x, current_pt.z, current_pt.y));
previous_pt = current_pt;
}
}
}
return Route;
}
else {
IPath Route;
for (int i = 0; i < n_straight_polys; ++i)
{
auto &current = straight_path[i];
glm::vec3 node(current.x, current.z, current.y);
Route.push_back(node);
unsigned short flag = 0;
if (dtStatusSucceed(m_impl->nav_mesh->getPolyFlags(straight_path_polys[i], &flag))) {
if (flag & 512) {
Route.push_back(true);
}
}
}
return Route;
}
}
}
return IPath();
}
glm::vec3 PathfinderNavmesh::GetRandomLocation(const glm::vec3 &start, int flags)
{
if (start.x == 0.0f && start.y == 0.0)
return glm::vec3(0.f);
if (!m_impl->nav_mesh) {
return glm::vec3(0.f);
}
if (!m_impl->query) {
m_impl->query = dtAllocNavMeshQuery();
m_impl->query->init(m_impl->nav_mesh, RuleI(Pathing, MaxNavmeshNodes));
}
dtQueryFilter filter;
filter.setIncludeFlags(flags);
filter.setAreaCost(0, 1.0f); //Normal
filter.setAreaCost(1, 3.0f); //Water
filter.setAreaCost(2, 5.0f); //Lava
filter.setAreaCost(4, 1.0f); //PvP
filter.setAreaCost(5, 2.0f); //Slime
filter.setAreaCost(6, 2.0f); //Ice
filter.setAreaCost(7, 4.0f); //V Water (Frigid Water)
filter.setAreaCost(8, 1.0f); //General Area
filter.setAreaCost(9, 0.1f); //Portal
filter.setAreaCost(10, 0.1f); //Prefer
dtPolyRef randomRef;
float point[3];
dtPolyRef start_ref;
glm::vec3 current_location(start.x, start.z, start.y);
glm::vec3 ext(5.0f, 100.0f, 5.0f);
m_impl->query->findNearestPoly(&current_location[0], &ext[0], &filter, &start_ref, 0);
if (!start_ref)
{
return glm::vec3(0.f);
}
if (dtStatusSucceed(m_impl->query->findRandomPointAroundCircle(start_ref, &current_location[0], 100.f, &filter, []() { return (float)zone->random.Real(0.0, 1.0); }, &randomRef, point)))
{
return glm::vec3(point[0], point[2], point[1]);
}
return glm::vec3(0.f);
}
void PathfinderNavmesh::DebugCommand(Client *c, const Seperator *sep)
{
if (sep->arg[1][0] == '\0' || !strcasecmp(sep->arg[1], "help"))
{
c->Message(Chat::White, "#path show: Plots a path from the user to their target.");
return;
}
if (!strcasecmp(sep->arg[1], "show"))
{
if (c->GetTarget() != nullptr) {
auto target = c->GetTarget();
glm::vec3 start(c->GetX(), c->GetY(), c->GetZ());
glm::vec3 end(target->GetX(), target->GetY(), target->GetZ());
ShowPath(c, start, end);
}
return;
}
}
void PathfinderNavmesh::Clear()
{
if (m_impl->nav_mesh) {
dtFreeNavMesh(m_impl->nav_mesh);
}
if (m_impl->query) {
dtFreeNavMeshQuery(m_impl->query);
}
}
void PathfinderNavmesh::Load(const std::string &path)
{
Clear();
FILE *f = fopen(path.c_str(), "rb");
if (f) {
char magic[9] = { 0 };
if (fread(magic, 9, 1, f) != 1) {
fclose(f);
return;
}
if (strncmp(magic, "EQNAVMESH", 9) != 0)
{
fclose(f);
return;
}
uint32_t version = 0;
if (fread(&version, sizeof(uint32_t), 1, f) != 1) {
fclose(f);
return;
}
if (version != 2) {
fclose(f);
return;
}
uint32_t data_size;
if (fread(&data_size, sizeof(data_size), 1, f) != 1) {
fclose(f);
return;
}
uint32_t buffer_size;
if (fread(&buffer_size, sizeof(buffer_size), 1, f) != 1) {
fclose(f);
return;
}
std::vector<char> data;
data.resize(data_size);
if (fread(&data[0], data_size, 1, f) != 1) {
fclose(f);
return;
}
std::vector<char> buffer;
buffer.resize(buffer_size);
uint32_t v = EQ::InflateData(&data[0], data_size, &buffer[0], buffer_size);
fclose(f);
char *buf = &buffer[0];
m_impl->nav_mesh = dtAllocNavMesh();
uint32_t number_of_tiles = *(uint32_t*)buf;
buf += sizeof(uint32_t);
dtNavMeshParams params = *(dtNavMeshParams*)buf;
buf += sizeof(dtNavMeshParams);
dtStatus status = m_impl->nav_mesh->init(&params);
if (dtStatusFailed(status))
{
dtFreeNavMesh(m_impl->nav_mesh);
m_impl->nav_mesh = nullptr;
return;
}
for (unsigned int i = 0; i < number_of_tiles; ++i)
{
uint32_t tile_ref = *(uint32_t*)buf;
buf += sizeof(uint32_t);
int32_t data_size = *(uint32_t*)buf;
buf += sizeof(uint32_t);
if (!tile_ref || !data_size) {
dtFreeNavMesh(m_impl->nav_mesh);
m_impl->nav_mesh = nullptr;
return;
}
unsigned char* data = (unsigned char*)dtAlloc(data_size, DT_ALLOC_PERM);
memcpy(data, buf, data_size);
buf += data_size;
m_impl->nav_mesh->addTile(data, data_size, DT_TILE_FREE_DATA, tile_ref, 0);
}
LogInfo("Loaded Navmesh V[{}] file [{}]", version, path.c_str());
}
}
void PathfinderNavmesh::ShowPath(Client * c, const glm::vec3 &start, const glm::vec3 &end)
{
auto &list = entity_list.GetNPCList();
for (auto &iter : list) {
auto npc = iter.second;
auto name = npc->GetName();
if (strstr(name, "PathNode") != nullptr) {
npc->Depop();
}
}
PathfinderOptions opts;
opts.smooth_path = true;
opts.step_size = RuleR(Pathing, NavmeshStepSize);
bool partial = false;
bool stuck = false;
auto path = FindPath(start, end, partial, stuck, opts);
for (auto &node : path) {
if (!node.teleport) {
NPC::SpawnNPC("PathNode 2253 1 0 1 2 1", glm::vec4(node.pos, 1.0));
}
}
}
dtStatus PathfinderNavmesh::GetPolyHeightNoConnections(dtPolyRef ref, const float *pos, float *height) const
{
auto *m_nav = m_impl->nav_mesh;
if (!m_nav) {
return DT_FAILURE;
}
const dtMeshTile* tile = 0;
const dtPoly* poly = 0;
if (dtStatusFailed(m_nav->getTileAndPolyByRef(ref, &tile, &poly))) {
return DT_FAILURE | DT_INVALID_PARAM;
}
if (poly->getType() != DT_POLYTYPE_OFFMESH_CONNECTION) {
const unsigned int ip = (unsigned int)(poly - tile->polys);
const dtPolyDetail* pd = &tile->detailMeshes[ip];
for (int j = 0; j < pd->triCount; ++j)
{
const unsigned char* t = &tile->detailTris[(pd->triBase + j) * 4];
const float* v[3];
for (int k = 0; k < 3; ++k)
{
if (t[k] < poly->vertCount)
v[k] = &tile->verts[poly->verts[t[k]] * 3];
else
v[k] = &tile->detailVerts[(pd->vertBase + (t[k] - poly->vertCount)) * 3];
}
float h;
if (dtClosestHeightPointTriangle(pos, v[0], v[1], v[2], h))
{
if (height)
*height = h;
return DT_SUCCESS;
}
}
}
return DT_FAILURE | DT_INVALID_PARAM;
}
dtStatus PathfinderNavmesh::GetPolyHeightOnPath(const dtPolyRef *path, const int path_len, const glm::vec3 &pos, float *h) const
{
if (!path || !path_len) {
return DT_FAILURE;
}
for (int i = 0; i < path_len; ++i) {
dtPolyRef ref = path[i];
if (dtStatusSucceed(GetPolyHeightNoConnections(ref, &pos[0], h))) {
return DT_SUCCESS;
}
}
return DT_FAILURE;
}