nytmyr 444d688ad2
[Bots] Line of Sight and Mez optimizations and cleanup (#4746)
* [Bots] Line of Sight and Mez optimizations and cleanup

- Renames `Map:CheckForLoSCheat` to `Map:CheckForDoorLoSCheat` to better reflect what it does.
- Renames `Map:RangeCheckForLoSCheat` to `Map:RangeCheckForDoorLoSCheat` to better reflect what it does.
- Adds the rule `Pets:PetsRequireLoS` to determine whether or not commanded pet attacks require an addition layer of LoS checks for edge-cases.
- Adds the rule `Bots:BotsRequireLoS` to determine whether or not bots require LoS to `^attack`, `^pull` and `^precombat`.
- Adds the rule `Map:ZonesToCheckDoorCheat` to control what if any zones will be checked..
- Corrects, removes and adds LoS checks where necessary.
- Improves door checking logic for locked or triggered doors that could be blocking LoS.
- Cleans up false positives for door cheat checks.
- Adds `drawbox` option to `#door` command. This will spawn points at the center and each corner of the door's "box". It will also spawn points at your and your target's location.
- Improves Mez and AE Mez logic
- Adds more details to the rule `Bots:EpicPetSpellName`

* Remove leftover debugging

* Change return to continue for GetFirstIncomingMobToMez checks

* Move mez chance fail to beginning of cast process
2025-03-29 16:01:31 -05:00

41 lines
966 B
C++

#include "../bot_command.h"
void bot_command_precombat(Client* c, const Seperator* sep)
{
if (helper_command_alias_fail(c, "bot_command_precombat", sep->arg[0], "precombat")) {
return;
}
if (helper_is_help_or_usage(sep->arg[1])) {
c->Message(Chat::White, "usage: %s ([set | clear])", sep->arg[0]);
return;
}
if (!c->GetTarget() || !c->IsAttackAllowed(c->GetTarget())) {
c->Message(Chat::White, "This command requires an attackable target.");
return;
}
if (RuleB(Bots, BotsRequireLoS) && !c->DoLosChecks(c->GetTarget())) {
c->Message(Chat::Red, "You must have Line of Sight to use this command.");
return;
}
std::string argument(sep->arg[1]);
if (!argument.compare("set")) {
c->SetBotPrecombat(true);
}
else if (!argument.compare("clear")) {
c->SetBotPrecombat(false);
}
else {
c->SetBotPrecombat(!c->GetBotPrecombat());
}
c->Message(Chat::White, "Precombat flag is now %s.", (c->GetBotPrecombat() ? "set" : "clear"));
}