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* [Bots] Line of Sight and Mez optimizations and cleanup - Renames `Map:CheckForLoSCheat` to `Map:CheckForDoorLoSCheat` to better reflect what it does. - Renames `Map:RangeCheckForLoSCheat` to `Map:RangeCheckForDoorLoSCheat` to better reflect what it does. - Adds the rule `Pets:PetsRequireLoS` to determine whether or not commanded pet attacks require an addition layer of LoS checks for edge-cases. - Adds the rule `Bots:BotsRequireLoS` to determine whether or not bots require LoS to `^attack`, `^pull` and `^precombat`. - Adds the rule `Map:ZonesToCheckDoorCheat` to control what if any zones will be checked.. - Corrects, removes and adds LoS checks where necessary. - Improves door checking logic for locked or triggered doors that could be blocking LoS. - Cleans up false positives for door cheat checks. - Adds `drawbox` option to `#door` command. This will spawn points at the center and each corner of the door's "box". It will also spawn points at your and your target's location. - Improves Mez and AE Mez logic - Adds more details to the rule `Bots:EpicPetSpellName` * Remove leftover debugging * Change return to continue for GetFirstIncomingMobToMez checks * Move mez chance fail to beginning of cast process
41 lines
966 B
C++
41 lines
966 B
C++
#include "../bot_command.h"
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void bot_command_precombat(Client* c, const Seperator* sep)
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{
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if (helper_command_alias_fail(c, "bot_command_precombat", sep->arg[0], "precombat")) {
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return;
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}
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if (helper_is_help_or_usage(sep->arg[1])) {
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c->Message(Chat::White, "usage: %s ([set | clear])", sep->arg[0]);
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return;
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}
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if (!c->GetTarget() || !c->IsAttackAllowed(c->GetTarget())) {
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c->Message(Chat::White, "This command requires an attackable target.");
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return;
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}
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if (RuleB(Bots, BotsRequireLoS) && !c->DoLosChecks(c->GetTarget())) {
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c->Message(Chat::Red, "You must have Line of Sight to use this command.");
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return;
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}
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std::string argument(sep->arg[1]);
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if (!argument.compare("set")) {
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c->SetBotPrecombat(true);
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}
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else if (!argument.compare("clear")) {
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c->SetBotPrecombat(false);
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}
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else {
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c->SetBotPrecombat(!c->GetBotPrecombat());
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}
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c->Message(Chat::White, "Precombat flag is now %s.", (c->GetBotPrecombat() ? "set" : "clear"));
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}
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