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* [Bots] Line of Sight and Mez optimizations and cleanup - Renames `Map:CheckForLoSCheat` to `Map:CheckForDoorLoSCheat` to better reflect what it does. - Renames `Map:RangeCheckForLoSCheat` to `Map:RangeCheckForDoorLoSCheat` to better reflect what it does. - Adds the rule `Pets:PetsRequireLoS` to determine whether or not commanded pet attacks require an addition layer of LoS checks for edge-cases. - Adds the rule `Bots:BotsRequireLoS` to determine whether or not bots require LoS to `^attack`, `^pull` and `^precombat`. - Adds the rule `Map:ZonesToCheckDoorCheat` to control what if any zones will be checked.. - Corrects, removes and adds LoS checks where necessary. - Improves door checking logic for locked or triggered doors that could be blocking LoS. - Cleans up false positives for door cheat checks. - Adds `drawbox` option to `#door` command. This will spawn points at the center and each corner of the door's "box". It will also spawn points at your and your target's location. - Improves Mez and AE Mez logic - Adds more details to the rule `Bots:EpicPetSpellName` * Remove leftover debugging * Change return to continue for GetFirstIncomingMobToMez checks * Move mez chance fail to beginning of cast process
88 lines
2.3 KiB
C++
88 lines
2.3 KiB
C++
#include "../bot_command.h"
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void bot_command_attack(Client *c, const Seperator *sep)
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{
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if (helper_command_alias_fail(c, "bot_command_attack", sep->arg[0], "attack")) {
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return;
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}
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if (helper_is_help_or_usage(sep->arg[1])) {
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c->Message(Chat::White, "usage: <enemy_target> %s [actionable: byname | ownergroup | ownerraid | namesgroup | healrotation | mmr | byclass | byrace | default: spawned] ([actionable_name])", sep->arg[0]);
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c->Message(Chat::White, "note: Orders bots to attack a designated target");
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return;
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}
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const int ab_mask = ActionableBots::ABM_Type2;
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Mob* target_mob = ActionableTarget::AsSingle_ByAttackable(c);
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if (!target_mob) {
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c->Message(Chat::Yellow, "You must <target> an enemy to use this command");
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return;
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}
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if (RuleB(Bots, BotsRequireLoS) && !c->DoLosChecks(target_mob)) {
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c->Message(Chat::Red, "You must have Line of Sight to use this command.");
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return;
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}
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std::string ab_arg(sep->arg[1]);
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if (ab_arg.empty()) {
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ab_arg = "spawned";
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}
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std::string class_race_arg(sep->arg[1]);
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bool class_race_check = false;
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if (!class_race_arg.compare("byclass") || !class_race_arg.compare("byrace")) {
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class_race_check = true;
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}
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std::vector<Bot*> sbl;
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if (ActionableBots::PopulateSBL(c, ab_arg.c_str(), sbl, ab_mask, !class_race_check ? sep->arg[2] : nullptr, class_race_check ? atoi(sep->arg[2]) : 0) == ActionableBots::ABT_None) {
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return;
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}
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if (!c->HasBotAttackFlag(target_mob)) {
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target_mob->SetBotAttackFlag(c->CharacterID());
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target_mob->bot_attack_flag_timer.Start(10000);
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}
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size_t attacker_count = 0;
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Bot *first_attacker = nullptr;
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sbl.erase(std::remove(sbl.begin(), sbl.end(), nullptr), sbl.end());
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for (auto bot_iter : sbl) {
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if (!bot_iter->ValidStateCheck(c)) {
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continue;
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}
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if (!first_attacker) {
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first_attacker = bot_iter;
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}
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++attacker_count;
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bot_iter->SetAttackFlag();
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}
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if (first_attacker) {
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std::string message;
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if (attacker_count == 1) {
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message = fmt::format("Attacking {}.", target_mob->GetCleanName());
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} else {
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message = fmt::format("{} of your bots are attacking {}.", sbl.size(), target_mob->GetCleanName());
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}
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c->Message(Chat::Green, message.c_str());
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}
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else {
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c->Message(Chat::Yellow,fmt::format("None of your bots are capable of attacking {}.", target_mob->GetCleanName()).c_str());
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}
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return;
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}
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