eqemu-server/utils/EQExtractor2/EQExtractor2/PatchDecember10-2012.cs
2013-05-09 11:13:16 -04:00

1645 lines
68 KiB
C#

using System;
using System.IO;
using System.Diagnostics;
using System.Collections.Generic;
using EQExtractor2.InternalTypes;
using EQExtractor2.OpCodes;
using EQPacket;
using MyUtils;
namespace EQExtractor2.Patches
{
class PatchDecember102012Decoder : PatchAugust152012Decoder
{
public PatchDecember102012Decoder()
{
Version = "EQ Client Build Date December 10 2012.";
ExpectedPPLength = -1;
PPZoneIDOffset = -1;
PatchConfFileName = "patch_Dec10-2012.conf";
PacketsToMatch = new PacketToMatch[] {
new PacketToMatch { OPCodeName = "OP_AckPacket", Direction = PacketDirection.ClientToServer, RequiredSize = 4, VersionMatched = false },
new PacketToMatch { OPCodeName = "OP_ZoneEntry", Direction = PacketDirection.ClientToServer, RequiredSize = 76, VersionMatched = false },
new PacketToMatch { OPCodeName = "OP_PlayerProfile", Direction = PacketDirection.ServerToClient, RequiredSize = -1, VersionMatched = true },
};
WaitingForPacket = 0;
}
override public IdentificationStatus Identify(int OpCode, int Size, PacketDirection Direction)
{
if ((OpCode == OpManager.OpCodeNameToNumber(PacketsToMatch[WaitingForPacket].OPCodeName)) &&
(Direction == PacketsToMatch[WaitingForPacket].Direction))
{
if((PacketsToMatch[WaitingForPacket].RequiredSize >= 0) && (Size != PacketsToMatch[WaitingForPacket].RequiredSize))
return IdentificationStatus.No;
if(PacketsToMatch[WaitingForPacket].VersionMatched)
return IdentificationStatus.Yes;
WaitingForPacket++;
return IdentificationStatus.Tentative;
}
return IdentificationStatus.No;
}
override public int VerifyPlayerProfile()
{
List<byte[]> PlayerProfilePacket = GetPacketsOfType("OP_PlayerProfile", PacketDirection.ServerToClient);
if (PlayerProfilePacket.Count == 0)
{
return 0;
}
else
{
// We should really verify the variable length PP here ...
return -1;
}
return ExpectedPPLength;
}
override public PositionUpdate Decode_OP_MobUpdate(byte[] MobUpdatePacket)
{
PositionUpdate PosUpdate = new PositionUpdate();
ByteStream Buffer = new ByteStream(MobUpdatePacket);
PosUpdate.SpawnID = Buffer.ReadUInt16();
Buffer.SkipBytes(2);
UInt32 Word1 = Buffer.ReadUInt32();
UInt32 Word2 = Buffer.ReadUInt32();
UInt16 Word3 = Buffer.ReadUInt16();
PosUpdate.p.y = Utils.EQ19ToFloat((Int32)(Word1 & 0x7FFFF));
// Z is in the top 13 bits of Word1 and the bottom 6 of Word2
UInt32 ZPart1 = Word1 >> 19; // ZPart1 now has low order bits of Z in bottom 13 bits
UInt32 ZPart2 = Word2 & 0x3F; // ZPart2 now has high order bits of Z in bottom 6 bits
ZPart2 = ZPart2 << 13;
PosUpdate.p.z = Utils.EQ19ToFloat((Int32)(ZPart1 | ZPart2));
PosUpdate.p.x = Utils.EQ19ToFloat((Int32)(Word2 >> 13) & 0x7FFFF);
PosUpdate.p.heading = Utils.EQ19ToFloat((Int32)((Word3 >> 4) & 0xFFF));
PosUpdate.HighRes = false;
return PosUpdate;
}
override public UInt16 GetZoneNumber()
{
// A return value of zero from this method should be intepreted as 'Unable to identify patch version'.
// Thanks to ShowEQ team for details on how to parse the variable length PP
List<byte[]> PlayerProfilePacket = GetPacketsOfType("OP_PlayerProfile", PacketDirection.ServerToClient);
if (PlayerProfilePacket.Count == 0)
{
return 0;
}
ByteStream Buffer = new ByteStream(PlayerProfilePacket[0]);
Buffer.SkipBytes(24);
UInt32 BindCount = Buffer.ReadUInt32();
for (int i = 0; i < BindCount; ++i)
{
Buffer.SkipBytes(20); // sizeof(Bind Struct)
}
Buffer.SkipBytes(8); // Deity, intoxication
UInt32 SpellRefreshCount = Buffer.ReadUInt32();
for (int i = 0; i < SpellRefreshCount; ++i)
{
Buffer.SkipBytes(4);
}
UInt32 EquipmentCount = Buffer.ReadUInt32();
for (int i = 0; i < EquipmentCount; ++i)
{
Buffer.SkipBytes(20);
}
UInt32 SomethingCount = Buffer.ReadUInt32();
for (int i = 0; i < SomethingCount; ++i)
{
Buffer.SkipBytes(20);
}
SomethingCount = Buffer.ReadUInt32();
for (int i = 0; i < SomethingCount; ++i)
{
Buffer.SkipBytes(4);
}
SomethingCount = Buffer.ReadUInt32();
for (int i = 0; i < SomethingCount; ++i)
{
Buffer.SkipBytes(4);
}
Buffer.SkipBytes(52); // Per SEQ, this looks like face, haircolor, beardcolor etc.
UInt32 Points = Buffer.ReadUInt32();
UInt32 Mana = Buffer.ReadUInt32();
UInt32 CurHP = Buffer.ReadUInt32();
Buffer.SkipBytes(28);
Buffer.SkipBytes(28);
UInt32 AACount = Buffer.ReadUInt32();
for (int i = 0; i < AACount; ++i)
{
Buffer.SkipBytes(12);
}
SomethingCount = Buffer.ReadUInt32();
for (int i = 0; i < SomethingCount; ++i)
{
Buffer.SkipBytes(4);
}
SomethingCount = Buffer.ReadUInt32();
for (int i = 0; i < SomethingCount; ++i)
{
Buffer.SkipBytes(4);
}
SomethingCount = Buffer.ReadUInt32();
for (int i = 0; i < SomethingCount; ++i)
{
Buffer.SkipBytes(4);
}
SomethingCount = Buffer.ReadUInt32();
for (int i = 0; i < SomethingCount; ++i)
{
Buffer.SkipBytes(4);
}
SomethingCount = Buffer.ReadUInt32();
for (int i = 0; i < SomethingCount; ++i)
{
Buffer.SkipBytes(4);
}
SomethingCount = Buffer.ReadUInt32();
for (int i = 0; i < SomethingCount; ++i)
{
Buffer.SkipBytes(4);
}
UInt32 SpellBookSlots = Buffer.ReadUInt32();
for (int i = 0; i < SpellBookSlots; ++i)
{
Buffer.SkipBytes(4);
}
UInt32 SpellMemSlots = Buffer.ReadUInt32();
for (int i = 0; i < SpellMemSlots; ++i)
{
Buffer.SkipBytes(4);
}
SomethingCount = Buffer.ReadUInt32();
for (int i = 0; i < SomethingCount; ++i)
{
Buffer.SkipBytes(4);
}
Buffer.SkipBytes(1);
UInt32 BuffCount = Buffer.ReadUInt32();
for (int i = 0; i < BuffCount; ++i)
{
Buffer.SkipBytes(80);
}
UInt32 Plat = Buffer.ReadUInt32();
UInt32 Gold = Buffer.ReadUInt32();
UInt32 Silver = Buffer.ReadUInt32();
UInt32 Copper = Buffer.ReadUInt32();
Buffer.SkipBytes(16); // Money on cursor
Buffer.SkipBytes(20);
UInt32 AASpent = Buffer.ReadUInt32();
Buffer.SkipBytes(30);
UInt32 BandolierCount = Buffer.ReadUInt32();
for (int i = 0; i < BandolierCount; ++i)
{
Buffer.ReadString(false);
Buffer.ReadString(false);
Buffer.SkipBytes(8);
Buffer.ReadString(false);
Buffer.SkipBytes(8);
Buffer.ReadString(false);
Buffer.SkipBytes(8);
Buffer.ReadString(false);
Buffer.SkipBytes(8);
}
UInt32 PotionCount = Buffer.ReadUInt32();
for (int i = 0; i < PotionCount; ++i)
{
Buffer.ReadString(false);
Buffer.SkipBytes(8);
}
Buffer.SkipBytes(100);
int CurrentPosition = Buffer.GetPosition();
String PlayerName = Buffer.ReadString(false);
Buffer.SetPosition(CurrentPosition + 64);
Buffer.SkipBytes(96);
// This is what I am after ...
UInt16 ZoneID = Buffer.ReadUInt16();
return ZoneID;
}
override public List<ZoneEntryStruct> GetSpawns()
{
List<ZoneEntryStruct> ZoneSpawns = new List<ZoneEntryStruct>();
List<byte[]> SpawnPackets = GetPacketsOfType("OP_ZoneEntry", PacketDirection.ServerToClient);
foreach (byte[] SpawnPacket in SpawnPackets)
{
ZoneEntryStruct NewSpawn = new ZoneEntryStruct();
ByteStream Buffer = new ByteStream(SpawnPacket);
NewSpawn.SpawnName = Buffer.ReadString(true);
NewSpawn.SpawnName = Utils.MakeCleanName(NewSpawn.SpawnName);
NewSpawn.SpawnID = Buffer.ReadUInt32();
NewSpawn.Level = Buffer.ReadByte();
float UnkSize = Buffer.ReadSingle();
NewSpawn.IsNPC = Buffer.ReadByte();
UInt32 Bitfield = Buffer.ReadUInt32();
NewSpawn.Gender = (Bitfield & 3);
Byte OtherData = Buffer.ReadByte();
Buffer.SkipBytes(8); // Skip 8 unknown bytes
NewSpawn.DestructableString1 = "";
NewSpawn.DestructableString2 = "";
NewSpawn.DestructableString3 = "";
if ((NewSpawn.IsNPC > 0) && ((OtherData & 1) > 0))
{
// Destructable Objects
NewSpawn.DestructableString1 = Buffer.ReadString(false);
NewSpawn.DestructableString2 = Buffer.ReadString(false);
NewSpawn.DestructableString3 = Buffer.ReadString(false);
Buffer.SkipBytes(53);
}
if ((OtherData & 4) > 0)
{
// Auras
Buffer.ReadString(false);
Buffer.ReadString(false);
Buffer.SkipBytes(54);
}
NewSpawn.PropCount = Buffer.ReadByte();
if (NewSpawn.PropCount > 0)
NewSpawn.BodyType = Buffer.ReadUInt32();
else
NewSpawn.BodyType = 0;
for (int j = 1; j < NewSpawn.PropCount; ++j)
Buffer.SkipBytes(4);
Buffer.SkipBytes(1); // Skip HP %
NewSpawn.HairColor = Buffer.ReadByte();
NewSpawn.BeardColor = Buffer.ReadByte();
NewSpawn.EyeColor1 = Buffer.ReadByte();
NewSpawn.EyeColor2 = Buffer.ReadByte();
NewSpawn.HairStyle = Buffer.ReadByte();
NewSpawn.Beard = Buffer.ReadByte();
NewSpawn.DrakkinHeritage = Buffer.ReadUInt32();
NewSpawn.DrakkinTattoo = Buffer.ReadUInt32();
NewSpawn.DrakkinDetails = Buffer.ReadUInt32();
NewSpawn.EquipChest2 = Buffer.ReadByte();
bool UseWorn = (NewSpawn.EquipChest2 == 255);
Buffer.SkipBytes(2); // 2 Unknown bytes;
NewSpawn.Helm = Buffer.ReadByte();
NewSpawn.Size = Buffer.ReadSingle();
NewSpawn.Face = Buffer.ReadByte();
NewSpawn.WalkSpeed = Buffer.ReadSingle();
NewSpawn.RunSpeed = Buffer.ReadSingle();
NewSpawn.Race = Buffer.ReadUInt32();
Buffer.SkipBytes(1); // Skip Holding
NewSpawn.Deity = Buffer.ReadUInt32();
Buffer.SkipBytes(8); // Skip GuildID and GuildRank
NewSpawn.Class = Buffer.ReadByte();
Buffer.SkipBytes(4); // Skip PVP, Standstate, Light, Flymode
NewSpawn.LastName = Buffer.ReadString(true);
Buffer.SkipBytes(6);
NewSpawn.PetOwnerID = Buffer.ReadUInt32();
Buffer.SkipBytes(25);
NewSpawn.MeleeTexture1 = 0;
NewSpawn.MeleeTexture2 = 0;
if ( (NewSpawn.IsNPC == 0) || NPCType.IsPlayableRace(NewSpawn.Race))
{
for (int ColourSlot = 0; ColourSlot < 9; ++ColourSlot)
NewSpawn.SlotColour[ColourSlot] = Buffer.ReadUInt32();
for (int i = 0; i < 9; ++i)
{
NewSpawn.Equipment[i] = Buffer.ReadUInt32();
UInt32 Equip3 = Buffer.ReadUInt32();
UInt32 Equip2 = Buffer.ReadUInt32();
UInt32 Equip1 = Buffer.ReadUInt32();
UInt32 Equip0 = Buffer.ReadUInt32();
}
if (NewSpawn.Equipment[Constants.MATERIAL_CHEST] > 0)
{
NewSpawn.EquipChest2 = (byte)NewSpawn.Equipment[Constants.MATERIAL_CHEST];
}
NewSpawn.ArmorTintRed = (byte)((NewSpawn.SlotColour[Constants.MATERIAL_CHEST] >> 16) & 0xff);
NewSpawn.ArmorTintGreen = (byte)((NewSpawn.SlotColour[Constants.MATERIAL_CHEST] >> 8) & 0xff);
NewSpawn.ArmorTintBlue = (byte)(NewSpawn.SlotColour[Constants.MATERIAL_CHEST] & 0xff);
if (NewSpawn.Equipment[Constants.MATERIAL_PRIMARY] > 0)
NewSpawn.MeleeTexture1 = NewSpawn.Equipment[Constants.MATERIAL_PRIMARY];
if (NewSpawn.Equipment[Constants.MATERIAL_SECONDARY] > 0)
NewSpawn.MeleeTexture2 = NewSpawn.Equipment[Constants.MATERIAL_SECONDARY];
if (UseWorn)
NewSpawn.Helm = (byte)NewSpawn.Equipment[Constants.MATERIAL_HEAD];
else
NewSpawn.Helm = 0;
}
else
{
// Non playable race
Buffer.SkipBytes(20);
NewSpawn.MeleeTexture1 = Buffer.ReadUInt32();
Buffer.SkipBytes(16);
NewSpawn.MeleeTexture2 = Buffer.ReadUInt32();
Buffer.SkipBytes(16);
}
if (NewSpawn.EquipChest2 == 255)
NewSpawn.EquipChest2 = 0;
if (NewSpawn.Helm == 255)
NewSpawn.Helm = 0;
UInt32 Position1 = Buffer.ReadUInt32();
UInt32 Position2 = Buffer.ReadUInt32();
UInt32 Position3 = Buffer.ReadUInt32();
UInt32 Position4 = Buffer.ReadUInt32();
UInt32 Position5 = Buffer.ReadUInt32();
NewSpawn.YPos = Utils.EQ19ToFloat((Int32)(Position1 >> 12));
NewSpawn.ZPos = Utils.EQ19ToFloat((Int32)(Position3 >> 13) & 0x7FFFF);
NewSpawn.XPos = Utils.EQ19ToFloat((Int32)(Position4) & 0x7FFFF);
NewSpawn.Heading = Utils.EQ19ToFloat((Int32)(Position5) & 0x7FFFF);
if ((OtherData & 16) > 0)
{
NewSpawn.Title = Buffer.ReadString(false);
}
if ((OtherData & 32) > 0)
{
NewSpawn.Suffix = Buffer.ReadString(false);
}
// unknowns
Buffer.SkipBytes(8);
NewSpawn.IsMercenary = Buffer.ReadByte();
Buffer.SkipBytes(54);
Debug.Assert(Buffer.GetPosition() == Buffer.Length(), "Length mismatch while parsing zone spawns");
ZoneSpawns.Add(NewSpawn);
}
return ZoneSpawns;
}
public override void RegisterExplorers()
{
//OpManager.RegisterExplorer("OP_PlayerProfile", ExplorePlayerProfile);
//OpManager.RegisterExplorer("OP_ZoneEntry", ExploreZoneEntry);
//OpManager.RegisterExplorer("OP_RequestClientZoneChange", ExploreRequestClientZoneChange);
//OpManager.RegisterExplorer("OP_NPCMoveUpdate", ExploreNPCMoveUpdate);
//OpManager.RegisterExplorer("OP_MobUpdate", ExploreMobUpdate);
//OpManager.RegisterExplorer("OP_ClientUpdate", ExploreClientUpdate);
//OpManager.RegisterExplorer("OP_OpenNewTasksWindow", ExploreOpenNewTasksWindow);
//OpManager.RegisterExplorer("OP_TaskDescription", ExploreTaskDescription);
//OpManager.RegisterExplorer("OP_CharInventory", ExploreInventory);
}
public void DecodeItemPacket(StreamWriter OutputStream, ByteStream Buffer, PacketDirection Direction)
{
String UnkString = Buffer.ReadString(false);
//Buffer.SkipBytes(88);
Buffer.SkipBytes(35);
UInt32 RecastTimer = Buffer.ReadUInt32();
Buffer.SkipBytes(49);
String ItemName = Buffer.ReadString(false);
String ItemLore = Buffer.ReadString(false);
String ItemIDFile = Buffer.ReadString(false);
Buffer.ReadString(false);
UInt32 ItemID = Buffer.ReadUInt32();
OutputStream.WriteLine("ItemName: {0}, IDFile: {1}", ItemName, ItemIDFile);
OutputStream.WriteLine("Recast Time: {0:X}", RecastTimer);
Buffer.SkipBytes(251);
String CharmFile = Buffer.ReadString(false);
OutputStream.WriteLine("CharmFile: {0}", CharmFile);
Buffer.SkipBytes(74); // Secondary BS
String FileName = Buffer.ReadString(false);
OutputStream.WriteLine("FileName: {0}", CharmFile);
Buffer.SkipBytes(76); // Tertiary BS
UInt32 ClickEffect = Buffer.ReadUInt32();
Buffer.SkipBytes(26); // ClickEffect Struct
String ClickName = Buffer.ReadString(false);
OutputStream.WriteLine("ClickEffect = {0}, ClickName = {1}", ClickEffect, ClickName);
Buffer.ReadUInt32();
ClickEffect = Buffer.ReadUInt32();
Buffer.SkipBytes(26); // ClickEffect Struct
ClickName = Buffer.ReadString(false);
OutputStream.WriteLine("ClickEffect = {0}, ClickName = {1}", ClickEffect, ClickName);
Buffer.ReadUInt32();
ClickEffect = Buffer.ReadUInt32();
Buffer.SkipBytes(26); // ClickEffect Struct
ClickName = Buffer.ReadString(false);
OutputStream.WriteLine("ClickEffect = {0}, ClickName = {1}", ClickEffect, ClickName);
Buffer.ReadUInt32();
ClickEffect = Buffer.ReadUInt32();
Buffer.SkipBytes(26); // ClickEffect Struct
ClickName = Buffer.ReadString(false);
OutputStream.WriteLine("ClickEffect = {0}, ClickName = {1}", ClickEffect, ClickName);
Buffer.ReadUInt32();
ClickEffect = Buffer.ReadUInt32();
Buffer.SkipBytes(26); // ClickEffect Struct
ClickName = Buffer.ReadString(false);
OutputStream.WriteLine("ClickEffect = {0}, ClickName = {1}", ClickEffect, ClickName);
Buffer.ReadUInt32();
ClickEffect = Buffer.ReadUInt32();
Buffer.SkipBytes(26); // ClickEffect Struct
ClickName = Buffer.ReadString(false);
OutputStream.WriteLine("ClickEffect = {0}, ClickName = {1}", ClickEffect, ClickName);
Buffer.ReadUInt32();
//Buffer.SkipBytes(167);
Buffer.SkipBytes(125);
//Byte UnkByte = Buffer.ReadByte();
//OutputStream.WriteLine("Unk byte is {0:X}", UnkByte);
OutputStream.WriteLine("At String ? Pos is {0}", Buffer.GetPosition());
UnkString = Buffer.ReadString(false);
OutputStream.WriteLine("Unk String is {0}", UnkString);
Buffer.SkipBytes(41);
UInt32 SubItemCount = Buffer.ReadUInt32();
OutputStream.WriteLine("Buffer Pos: {0}, SubItemCount = {1}", Buffer.GetPosition(), SubItemCount);
for (int j = 0; j < SubItemCount; ++j)
{
Buffer.ReadUInt32();
DecodeItemPacket(OutputStream, Buffer, Direction);
}
}
public void ExploreInventory(StreamWriter OutputStream, ByteStream Buffer, PacketDirection Direction)
{
if (Buffer.Length() < 4)
return;
UInt32 Count = Buffer.ReadUInt32();
for (int i = 0; i < Count; ++i)
{
try
{
DecodeItemPacket(OutputStream, Buffer, Direction);
}
catch
{
return;
}
}
}
public void ExploreTaskDescription(StreamWriter OutputStream, ByteStream Buffer, PacketDirection Direction)
{
UInt32 Seq = Buffer.ReadUInt32();
UInt32 TaskID = Buffer.ReadUInt32();
UInt32 Unk1 = Buffer.ReadUInt32();
UInt32 Unk2 = Buffer.ReadUInt32();
byte Unk3 = Buffer.ReadByte();
OutputStream.WriteLine("Seq: {0}, TaskID: {1}, Unk1: {2:X}, Unk2: {3:X}, Unk3: {4:X}", Seq, TaskID, Unk1, Unk2, Unk3);
String Title = Buffer.ReadString(false);
OutputStream.WriteLine("Title: {0}", Title);
UInt32 Duration = Buffer.ReadUInt32();
UInt32 Unk4 = Buffer.ReadUInt32();
UInt32 StartTime = Buffer.ReadUInt32();
String Desc = Buffer.ReadString(false);
OutputStream.WriteLine("Duration: {0}, Unk4: {1:X}, StartTime: {2:X}", Duration, Unk4, StartTime);
OutputStream.WriteLine("Desc: {0}", Desc);
UInt32 RewardCount = Buffer.ReadUInt32();
UInt32 Unk5 = Buffer.ReadUInt32();
UInt32 Unk6 = Buffer.ReadUInt32();
UInt16 Unk7 = Buffer.ReadUInt16();
OutputStream.WriteLine("RewardCount: {0}, Unk5: {1:X}, Unk6: {2:X}, Unk7: {3:X}", Duration, Unk5, Unk6, Unk7);
string MyString = "";
byte b;
while ((b = Buffer.ReadByte()) != 0)
{
if (b == 0x12)
continue;
MyString += Convert.ToChar(b);
}
OutputStream.WriteLine("RewardString: {0}", MyString);
UInt32 Unk8 = Buffer.ReadUInt32();
byte Unk9 = Buffer.ReadByte();
OutputStream.WriteLine("Unk8: {0:X}, Unk9: {1:X}", Unk8, Unk9);
}
public void ExploreOpenNewTasksWindow(StreamWriter OutputStream, ByteStream Buffer, PacketDirection Direction)
{
UInt32 NumTasks = Buffer.ReadUInt32();
UInt32 Unknown = Buffer.ReadUInt32();
UInt32 TaskGiver = Buffer.ReadUInt32();
OutputStream.WriteLine("Number of Tasks: {0}, Given by: {1}", NumTasks, TaskGiver);
for (int i = 0; i < NumTasks; ++i)
{
UInt32 TaskID = Buffer.ReadUInt32();
float Unk1 = Buffer.ReadSingle();
UInt32 TimeLimit = Buffer.ReadUInt32();
UInt32 Unk2 = Buffer.ReadUInt32();
string Title = Buffer.ReadString(false);
string Description = Buffer.ReadString(false);
string UnkString = Buffer.ReadString(false);
OutputStream.WriteLine("TaskID: {0}, Title: {1}", TaskID, Title);
UInt32 ActivityCount = Buffer.ReadUInt32();
OutputStream.WriteLine("Unknown: {0}", ActivityCount);
OutputStream.WriteLine("");
for (int j = 0; j < ActivityCount; ++j)
{
OutputStream.WriteLine("Activity {0}", i);
OutputStream.WriteLine("");
OutputStream.WriteLine(" Unknown: {0}", Buffer.ReadUInt32());
OutputStream.WriteLine(" Unknown: {0}", Buffer.ReadUInt32());
OutputStream.WriteLine(" Unknown: {0}", Buffer.ReadUInt32());
OutputStream.WriteLine(" String: {0}", Buffer.ReadString(false));
UInt32 StringLength = Buffer.ReadUInt32();
OutputStream.WriteLine(" StringLength: {0}", StringLength);
string MyString = "";
for (int k = 0; k < StringLength; ++k)
MyString += Convert.ToChar(Buffer.ReadByte());
OutputStream.WriteLine(" Weird String: {0}", MyString);
OutputStream.WriteLine(" Unknown: {0}", Buffer.ReadUInt32());
OutputStream.WriteLine(" Unknown: {0}", Buffer.ReadUInt32());
OutputStream.WriteLine(" String: {0}", Buffer.ReadString(false));
OutputStream.WriteLine(" Unknown 2 bytes: {0}", Buffer.ReadUInt16());
//if (i == 3)
//{
// OutputStream.WriteLine("Offset is now: {0}", Buffer.GetPosition());
// return;
//}
OutputStream.WriteLine(" String: {0}", Buffer.ReadString(false));
OutputStream.WriteLine(" String: {0}", Buffer.ReadString(false));
OutputStream.WriteLine(" String: {0}", Buffer.ReadString(false));
}
OutputStream.WriteLine("");
//OutputStream.WriteLine("Offset is now: {0}", Buffer.GetPosition());
}
}
public void ExploreRequestClientZoneChange(StreamWriter OutputStream, ByteStream Buffer, PacketDirection Direction)
{
UInt32 ZoneID = Buffer.ReadUInt32();
UInt32 Unknown = Buffer.ReadUInt32();
float y = Buffer.ReadSingle();
float x = Buffer.ReadSingle();
float z = Buffer.ReadSingle();
float heading = Buffer.ReadSingle();
Buffer.SkipBytes(148);
float uf = Buffer.ReadSingle();
OutputStream.WriteLine("UF = {0}", uf);
}
public void ExploreClientUpdate(StreamWriter OutputStream, ByteStream Buffer, PacketDirection Direction)
{
if (Direction == PacketDirection.ServerToClient)
{
UInt32 SpawnID = Buffer.ReadUInt16();
UInt32 SpawnID2 = Buffer.ReadUInt16();
OutputStream.WriteLine("ClientUpdate S->C SpawnID: {0}, SpawnID2: {1}", SpawnID, SpawnID2);
UInt32 Word = Buffer.ReadUInt32();
float Y = Utils.EQ19ToFloat((int)(Word >> 12));
OutputStream.WriteLine("Y = {0}", Y);
//Buffer.SkipBytes(6);
//float DeltaY = Buffer.ReadSingle();
//float YPos = Buffer.ReadSingle();
//float XPos = Buffer.ReadSingle();
//float DeltaHeading = Utils.EQ19ToFloat((int)(Word & 0x3FF));
}
}
public void ExploreNPCMoveUpdate(StreamWriter OutputStream, ByteStream Buffer, PacketDirection Direction)
{
PositionUpdate PosUpdate;
PosUpdate = Decode_OP_NPCMoveUpdate(Buffer.Buffer);
OutputStream.WriteLine("SpawnID: {0}, X = {1}, Y = {2}, Z = {3}, Heading = {4}", PosUpdate.SpawnID, PosUpdate.p.x, PosUpdate.p.y, PosUpdate.p.z, PosUpdate.p.heading);
}
public void ExploreMobUpdate(StreamWriter OutputStream, ByteStream Buffer, PacketDirection Direction)
{
PositionUpdate PosUpdate;
PosUpdate = Decode_OP_MobUpdate(Buffer.Buffer);
OutputStream.WriteLine("SpawnID: {0}, X = {1}, Y = {2}, Z = {3}, Heading = {4}", PosUpdate.SpawnID, PosUpdate.p.x, PosUpdate.p.y, PosUpdate.p.z, PosUpdate.p.heading);
}
public void ExplorePlayerProfile(StreamWriter OutputStream, ByteStream Buffer, PacketDirection Direction)
{
OutputStream.WriteLine("{0, -5}: Checksum = {1:X}", Buffer.GetPosition(), Buffer.ReadUInt32());
OutputStream.WriteLine("{0, -5}: ChecksumSize = {1:X}", Buffer.GetPosition(), Buffer.ReadUInt32());
OutputStream.WriteLine("{0, -5}: Unknown = {1:X}", Buffer.GetPosition(), Buffer.ReadUInt32());
OutputStream.WriteLine("{0, -5}: Unknown = {1:X}", Buffer.GetPosition(), Buffer.ReadUInt32());
OutputStream.WriteLine("");
OutputStream.WriteLine("{0, -5}: Gender = {1}", Buffer.GetPosition(), Buffer.ReadByte());
OutputStream.WriteLine("{0, -5}: Race = {1}", Buffer.GetPosition(), Buffer.ReadUInt32());
OutputStream.WriteLine("{0, -5}: Class = {1}", Buffer.GetPosition(), Buffer.ReadByte());
OutputStream.WriteLine("{0, -5}: Level = {1}", Buffer.GetPosition(), Buffer.ReadByte());
OutputStream.WriteLine("{0, -5}: Level1 = {1}", Buffer.GetPosition(), Buffer.ReadByte());
OutputStream.WriteLine("");
UInt32 BindCount = Buffer.ReadUInt32();
OutputStream.WriteLine("{0, -5}: BindCount = {1}", Buffer.GetPosition() - 4, BindCount);
for (int i = 0; i < BindCount; ++i)
{
OutputStream.WriteLine("{0, -5}: Bind: {1} Zone: {2} XYZ: {3},{4},{5} Heading: {6}",
Buffer.GetPosition(), i, Buffer.ReadUInt32(), Buffer.ReadSingle(), Buffer.ReadSingle(),Buffer.ReadSingle(),Buffer.ReadSingle());
}
OutputStream.WriteLine("");
OutputStream.WriteLine("{0, -5}: Deity = {1}", Buffer.GetPosition(), Buffer.ReadUInt32());
OutputStream.WriteLine("{0, -5}: Intoxication = {1}", Buffer.GetPosition(), Buffer.ReadUInt32());
OutputStream.WriteLine("");
//Buffer.SkipBytes(8); // Deity, intoxication
UInt32 UnknownCount = Buffer.ReadUInt32();
OutputStream.WriteLine("{0, -5}: Unknown Count = {1}", Buffer.GetPosition() - 4, UnknownCount);
for (int i = 0; i < UnknownCount; ++i)
{
OutputStream.WriteLine("{0, -5}: Unknown : {1}, Value = {2}", Buffer.GetPosition(), i, Buffer.ReadUInt32());
//Buffer.SkipBytes(4);
}
UInt32 EquipmentCount = Buffer.ReadUInt32();
OutputStream.WriteLine("{0, -5}: EquipmentCount = {1}", Buffer.GetPosition() - 4, EquipmentCount);
for (int i = 0; i < EquipmentCount; ++i)
{
OutputStream.Write("{0, -5}: Equip: {1} Values: ", Buffer.GetPosition(), i);
for (int j = 0; j < 5; ++j)
OutputStream.Write("{0} ", Buffer.ReadUInt32());
OutputStream.WriteLine("");
//Buffer.SkipBytes(20);
}
UInt32 EquipmentCount2 = Buffer.ReadUInt32();
OutputStream.WriteLine("{0, -5}: EquipmentCount2 = {1}", Buffer.GetPosition() - 4, EquipmentCount2);
for (int i = 0; i < EquipmentCount2; ++i)
{
OutputStream.Write("{0, -5}: Equip2: {1} Values: ", Buffer.GetPosition(), i);
for (int j = 0; j < 5; ++j)
OutputStream.Write("{0} ", Buffer.ReadUInt32());
OutputStream.WriteLine("");
//Buffer.SkipBytes(20);
}
UInt32 TintCount = Buffer.ReadUInt32();
OutputStream.WriteLine("{0, -5}: TintCount = {1}", Buffer.GetPosition() - 4, TintCount);
for (int i = 0; i < TintCount; ++i)
{
OutputStream.WriteLine("{0, -5}: TintCount : {1}, Value = {2}", Buffer.GetPosition(), i, Buffer.ReadUInt32());
//Buffer.SkipBytes(4);
}
UInt32 TintCount2 = Buffer.ReadUInt32();
OutputStream.WriteLine("{0, -5}: TintCount2 = {1}", Buffer.GetPosition() - 4, TintCount2);
for (int i = 0; i < TintCount; ++i)
{
OutputStream.WriteLine("{0, -5}: TintCount2 : {1}, Value = {2}", Buffer.GetPosition(), i, Buffer.ReadUInt32());
//Buffer.SkipBytes(4);
}
OutputStream.WriteLine("{0, -5}: Hair Color = {1}", Buffer.GetPosition(), Buffer.ReadByte());
OutputStream.WriteLine("{0, -5}: Beard Color = {1}", Buffer.GetPosition(), Buffer.ReadByte());
OutputStream.WriteLine("{0, -5}: Unknown = {1}", Buffer.GetPosition(), Buffer.ReadUInt32());
OutputStream.WriteLine("{0, -5}: Eye1 Color = {1}", Buffer.GetPosition(), Buffer.ReadByte());
OutputStream.WriteLine("{0, -5}: Eye2 Color = {1}", Buffer.GetPosition(), Buffer.ReadByte());
OutputStream.WriteLine("{0, -5}: Hairstyle = {1}", Buffer.GetPosition(), Buffer.ReadByte());
OutputStream.WriteLine("{0, -5}: Beard = {1}", Buffer.GetPosition(), Buffer.ReadByte());
OutputStream.WriteLine("{0, -5}: Face = {1}", Buffer.GetPosition(), Buffer.ReadByte());
OutputStream.WriteLine("{0, -5}: Drakkin Heritage = {1}", Buffer.GetPosition(), Buffer.ReadUInt32());
OutputStream.WriteLine("{0, -5}: Drakkin Tattoo = {1}", Buffer.GetPosition(), Buffer.ReadUInt32());
OutputStream.WriteLine("{0, -5}: Drakkin Details = {1}", Buffer.GetPosition(), Buffer.ReadUInt32());
OutputStream.WriteLine("{0, -5}: Unknown = {1}", Buffer.GetPosition(), Buffer.ReadByte());
OutputStream.WriteLine("{0, -5}: Unknown = {1}", Buffer.GetPosition(), Buffer.ReadByte());
OutputStream.WriteLine("{0, -5}: Unknown = {1}", Buffer.GetPosition(), Buffer.ReadByte());
OutputStream.WriteLine("{0, -5}: Unknown = {1}", Buffer.GetPosition(), Buffer.ReadByte());
OutputStream.WriteLine("{0, -5}: Unknown = {1}", Buffer.GetPosition(), Buffer.ReadByte());
OutputStream.WriteLine("{0, -5}: Height = {1}", Buffer.GetPosition(), Buffer.ReadSingle());
OutputStream.WriteLine("{0, -5}: Unknown = {1}", Buffer.GetPosition(), Buffer.ReadSingle());
OutputStream.WriteLine("{0, -5}: Unknown = {1}", Buffer.GetPosition(), Buffer.ReadSingle());
OutputStream.WriteLine("{0, -5}: Unknown = {1}", Buffer.GetPosition(), Buffer.ReadSingle());
OutputStream.WriteLine("{0, -5}: Primary = {1}", Buffer.GetPosition(), Buffer.ReadUInt32());
OutputStream.WriteLine("{0, -5}: Secondary = {1}", Buffer.GetPosition(), Buffer.ReadUInt32());
//Buffer.SkipBytes(52); // Per SEQ, this looks like face, haircolor, beardcolor etc.
OutputStream.WriteLine("{0, -5}: Unspent Skill Points = {1}", Buffer.GetPosition(), Buffer.ReadUInt32());
OutputStream.WriteLine("{0, -5}: Mana = {1}", Buffer.GetPosition(), Buffer.ReadUInt32());
OutputStream.WriteLine("{0, -5}: Current HP = {1}", Buffer.GetPosition(), Buffer.ReadUInt32());
//UInt32 Points = Buffer.ReadUInt32();
//UInt32 Mana = Buffer.ReadUInt32();
//UInt32 CurHP = Buffer.ReadUInt32();
//OutputStream.WriteLine("Points, Mana, CurHP = {0}, {1}, {2}", Points, Mana, CurHP);
OutputStream.WriteLine("{0, -5}: STR = {1}", Buffer.GetPosition(), Buffer.ReadUInt32());
OutputStream.WriteLine("{0, -5}: STA = {1}", Buffer.GetPosition(), Buffer.ReadUInt32());
OutputStream.WriteLine("{0, -5}: CHA = {1}", Buffer.GetPosition(), Buffer.ReadUInt32());
OutputStream.WriteLine("{0, -5}: DEX = {1}", Buffer.GetPosition(), Buffer.ReadUInt32());
OutputStream.WriteLine("{0, -5}: INT = {1}", Buffer.GetPosition(), Buffer.ReadUInt32());
OutputStream.WriteLine("{0, -5}: AGI = {1}", Buffer.GetPosition(), Buffer.ReadUInt32());
OutputStream.WriteLine("{0, -5}: WIS = {1}", Buffer.GetPosition(), Buffer.ReadUInt32());
OutputStream.WriteLine("{0, -5}: Unknown = {1}", Buffer.GetPosition(), Buffer.ReadUInt32());
OutputStream.WriteLine("{0, -5}: Unknown = {1}", Buffer.GetPosition(), Buffer.ReadUInt32());
OutputStream.WriteLine("{0, -5}: Unknown = {1}", Buffer.GetPosition(), Buffer.ReadUInt32());
OutputStream.WriteLine("{0, -5}: Unknown = {1}", Buffer.GetPosition(), Buffer.ReadUInt32());
OutputStream.WriteLine("{0, -5}: Unknown = {1}", Buffer.GetPosition(), Buffer.ReadUInt32());
OutputStream.WriteLine("{0, -5}: Unknown = {1}", Buffer.GetPosition(), Buffer.ReadUInt32());
OutputStream.WriteLine("{0, -5}: Unknown = {1}", Buffer.GetPosition(), Buffer.ReadUInt32());
//Buffer.SkipBytes(28);
//Buffer.SkipBytes(28);
UInt32 AACount = Buffer.ReadUInt32();
OutputStream.WriteLine("{0, -5}: AA Count = {1}", Buffer.GetPosition() - 4, AACount);
for (int i = 0; i < AACount; ++i)
{
OutputStream.WriteLine(" AA: {0}, Value: {1}, Unknown08: {2}", Buffer.ReadUInt32(), Buffer.ReadUInt32(), Buffer.ReadUInt32());
//Buffer.SkipBytes(12);
}
UInt32 SkillCount = Buffer.ReadUInt32();
OutputStream.WriteLine("{0, -5}: Skill Count = {1}", Buffer.GetPosition() - 4, SkillCount);
for (int i = 0; i < SkillCount; ++i)
{
Buffer.SkipBytes(4);
}
UInt32 SomethingCount = Buffer.ReadUInt32();
OutputStream.WriteLine("{0, -5}: Something Count = {1}", Buffer.GetPosition() - 4, SomethingCount);
for (int i = 0; i < SomethingCount; ++i)
{
Buffer.SkipBytes(4);
}
UInt32 DisciplineCount = Buffer.ReadUInt32();
OutputStream.WriteLine("{0, -5}: Discipline Count = {1}", Buffer.GetPosition() - 4, DisciplineCount);
for (int i = 0; i < DisciplineCount; ++i)
{
Buffer.SkipBytes(4);
}
UInt32 TimeStampCount = Buffer.ReadUInt32();
OutputStream.WriteLine("{0, -5}: TimeStamp Count = {1}", Buffer.GetPosition() - 4, TimeStampCount);
for (int i = 0; i < TimeStampCount; ++i)
{
Buffer.SkipBytes(4);
}
UInt32 RecastCount = Buffer.ReadUInt32();
OutputStream.WriteLine("{0, -5}: Recast Count = {1}", Buffer.GetPosition() - 4, RecastCount);
for (int i = 0; i < RecastCount; ++i)
{
Buffer.SkipBytes(4);
}
UInt32 TimeStamp2Count = Buffer.ReadUInt32();
OutputStream.WriteLine("{0, -5}: TimeStamp2 Count = {1}", Buffer.GetPosition() - 4, TimeStamp2Count);
for (int i = 0; i < TimeStamp2Count; ++i)
{
Buffer.SkipBytes(4);
}
UInt32 SpellBookSlots = Buffer.ReadUInt32();
OutputStream.WriteLine("{0, -5}: SpellBookSlot Count = {1}", Buffer.GetPosition() - 4, SpellBookSlots);
for (int i = 0; i < SpellBookSlots; ++i)
{
Buffer.SkipBytes(4);
}
UInt32 SpellMemSlots = Buffer.ReadUInt32();
OutputStream.WriteLine("{0, -5}: Spell Mem Count = {1}", Buffer.GetPosition() - 4, SpellMemSlots);
for (int i = 0; i < SpellMemSlots; ++i)
{
Buffer.SkipBytes(4);
}
SomethingCount = Buffer.ReadUInt32();
OutputStream.WriteLine("{0, -5}: Unknown Count = {1}", Buffer.GetPosition() - 4, SomethingCount);
for (int i = 0; i < SomethingCount; ++i)
{
Buffer.SkipBytes(4);
}
OutputStream.WriteLine("{0, -5}: Unknown = {1}", Buffer.GetPosition(), Buffer.ReadByte());
UInt32 BuffCount = Buffer.ReadUInt32();
OutputStream.WriteLine("{0, -5}: Buff Count = {1}", Buffer.GetPosition() - 4, BuffCount);
for (int i = 0; i < BuffCount; ++i)
{
Buffer.ReadByte();
float UnkFloat = Buffer.ReadSingle();
UInt32 PlayerID = Buffer.ReadUInt32();
Byte UnkByte = Buffer.ReadByte();
UInt32 Counters1 = Buffer.ReadUInt32();
UInt32 Duration = Buffer.ReadUInt32();
Byte Level = Buffer.ReadByte();
UInt32 SpellID = Buffer.ReadUInt32();
UInt32 SlotID = Buffer.ReadUInt32();
Buffer.SkipBytes(5);
UInt32 Counters2 = Buffer.ReadUInt32();
OutputStream.WriteLine("Sl: {0}, UF: {1}, PID: {2}, UByte: {3}, Cnt1: {4}, Dur: {5}, Lvl: {6} SpellID: {7}, SlotID: {8}, Cnt2: {9}",
i, UnkFloat, PlayerID, UnkByte, Counters1, Duration, Level, SpellID, SlotID, Counters2);
Buffer.SkipBytes(44);
}
OutputStream.WriteLine("{0, -5}: Plat = {1}", Buffer.GetPosition(), Buffer.ReadUInt32());
OutputStream.WriteLine("{0, -5}: Gold = {1}", Buffer.GetPosition(), Buffer.ReadUInt32());
OutputStream.WriteLine("{0, -5}: Silver = {1}", Buffer.GetPosition(), Buffer.ReadUInt32());
OutputStream.WriteLine("{0, -5}: Copper = {1}", Buffer.GetPosition(), Buffer.ReadUInt32());
OutputStream.WriteLine("{0, -5}: Plat Cursor = {1}", Buffer.GetPosition(), Buffer.ReadUInt32());
OutputStream.WriteLine("{0, -5}: Gold Cursor = {1}", Buffer.GetPosition(), Buffer.ReadUInt32());
OutputStream.WriteLine("{0, -5}: Silver Cursor = {1}", Buffer.GetPosition(), Buffer.ReadUInt32());
OutputStream.WriteLine("{0, -5}: Copper Cursor = {1}", Buffer.GetPosition(), Buffer.ReadUInt32());
OutputStream.WriteLine("{0, -5}: Unknown = {1}", Buffer.GetPosition(), Buffer.ReadUInt32());
OutputStream.WriteLine("{0, -5}: Toxicity? = {1}", Buffer.GetPosition(), Buffer.ReadUInt32());
OutputStream.WriteLine("{0, -5}: Unknown = {1}", Buffer.GetPosition(), Buffer.ReadUInt32());
OutputStream.WriteLine("{0, -5}: Thirst? = {1}", Buffer.GetPosition(), Buffer.ReadUInt32());
OutputStream.WriteLine("{0, -5}: Hunger? = {1}", Buffer.GetPosition(), Buffer.ReadUInt32());
//Buffer.SkipBytes(20);
OutputStream.WriteLine("{0, -5}: AA Spent = {1}", Buffer.GetPosition(), Buffer.ReadUInt32());
OutputStream.WriteLine("{0, -5}: AA Point Count? = {1}", Buffer.GetPosition(), Buffer.ReadUInt32());
OutputStream.WriteLine("{0, -5}: AA Assigned = {1}", Buffer.GetPosition(), Buffer.ReadUInt32());
OutputStream.WriteLine("{0, -5}: AA Spent General = {1}", Buffer.GetPosition(), Buffer.ReadUInt32());
OutputStream.WriteLine("{0, -5}: AA Spent Archetype = {1}", Buffer.GetPosition(), Buffer.ReadUInt32());
OutputStream.WriteLine("{0, -5}: AA Spent Class = {1}", Buffer.GetPosition(), Buffer.ReadUInt32());
OutputStream.WriteLine("{0, -5}: AA Spent Special = {1}", Buffer.GetPosition(), Buffer.ReadUInt32());
OutputStream.WriteLine("{0, -5}: AA Unspent = {1}", Buffer.GetPosition(), Buffer.ReadUInt32());
OutputStream.WriteLine("{0, -5}: Unknown", Buffer.GetPosition(), Buffer.ReadUInt16());
//Buffer.SkipBytes(30);
UInt32 BandolierCount = Buffer.ReadUInt32();
OutputStream.WriteLine("{0, -5}: Bandolier Count = {1}", Buffer.GetPosition() - 4, BandolierCount);
for (int i = 0; i < BandolierCount; ++i)
{
Buffer.ReadString(false);
Buffer.ReadString(false);
Buffer.SkipBytes(8);
Buffer.ReadString(false);
Buffer.SkipBytes(8);
Buffer.ReadString(false);
Buffer.SkipBytes(8);
Buffer.ReadString(false);
Buffer.SkipBytes(8);
}
UInt32 PotionCount = Buffer.ReadUInt32();
OutputStream.WriteLine("{0, -5}: Potion Count = {1}", Buffer.GetPosition() - 4, PotionCount);
for (int i = 0; i < PotionCount; ++i)
{
Buffer.ReadString(false);
Buffer.SkipBytes(8);
}
OutputStream.WriteLine("{0, -5}: Unknown {1}", Buffer.GetPosition(), Buffer.ReadInt32());
OutputStream.WriteLine("{0, -5}: Item HP Total? {1}", Buffer.GetPosition(), Buffer.ReadUInt32());
OutputStream.WriteLine("{0, -5}: Endurance Total? {1}", Buffer.GetPosition(), Buffer.ReadUInt32());
OutputStream.WriteLine("{0, -5}: Mana Total? {1}", Buffer.GetPosition(), Buffer.ReadUInt32());
OutputStream.WriteLine("{0, -5}: Unknown {1}", Buffer.GetPosition(), Buffer.ReadUInt32());
OutputStream.WriteLine("{0, -5}: Unknown {1}", Buffer.GetPosition(), Buffer.ReadUInt32());
OutputStream.WriteLine("{0, -5}: Unknown {1}", Buffer.GetPosition(), Buffer.ReadUInt32());
OutputStream.WriteLine("{0, -5}: Unknown {1}", Buffer.GetPosition(), Buffer.ReadUInt32());
OutputStream.WriteLine("{0, -5}: Unknown {1}", Buffer.GetPosition(), Buffer.ReadUInt32());
OutputStream.WriteLine("{0, -5}: Unknown {1}", Buffer.GetPosition(), Buffer.ReadUInt32());
OutputStream.WriteLine("{0, -5}: Unknown {1}", Buffer.GetPosition(), Buffer.ReadUInt32());
OutputStream.WriteLine("{0, -5}: Unknown {1}", Buffer.GetPosition(), Buffer.ReadUInt32());
OutputStream.WriteLine("{0, -5}: Unknown {1}", Buffer.GetPosition(), Buffer.ReadUInt32());
OutputStream.WriteLine("{0, -5}: Unknown {1}", Buffer.GetPosition(), Buffer.ReadUInt32());
OutputStream.WriteLine("{0, -5}: Unknown {1}", Buffer.GetPosition(), Buffer.ReadUInt32());
OutputStream.WriteLine("{0, -5}: Unknown {1}", Buffer.GetPosition(), Buffer.ReadUInt32());
OutputStream.WriteLine("{0, -5}: Expansion Count {1}", Buffer.GetPosition(), Buffer.ReadUInt32());
OutputStream.WriteLine("{0, -5}: Unknown {1:X}", Buffer.GetPosition(), Buffer.ReadUInt32());
OutputStream.WriteLine("{0, -5}: Unknown {1:X}", Buffer.GetPosition(), Buffer.ReadUInt32());
OutputStream.WriteLine("{0, -5}: Unknown {1:X}", Buffer.GetPosition(), Buffer.ReadUInt32());
OutputStream.WriteLine("{0, -5}: Unknown {1:X}", Buffer.GetPosition(), Buffer.ReadUInt32());
OutputStream.WriteLine("{0, -5}: Unknown {1:X}", Buffer.GetPosition(), Buffer.ReadUInt32());
OutputStream.WriteLine("{0, -5}: Unknown {1:X}", Buffer.GetPosition(), Buffer.ReadUInt32());
OutputStream.WriteLine("{0, -5}: Unknown {1:X}", Buffer.GetPosition(), Buffer.ReadUInt32());
UInt32 NameLength = Buffer.ReadUInt32();
OutputStream.WriteLine("{0, -5}: Name Length: {1}", Buffer.GetPosition() - 4, NameLength);
int CurrentPosition = Buffer.GetPosition();
OutputStream.WriteLine("{0, -5}: Name: {1}", Buffer.GetPosition(), Buffer.ReadString(false));
Buffer.SetPosition(CurrentPosition + (int)NameLength);
UInt32 LastNameLength = Buffer.ReadUInt32();
OutputStream.WriteLine("{0, -5}: LastName Length: {1}", Buffer.GetPosition() - 4, LastNameLength);
CurrentPosition = Buffer.GetPosition();
OutputStream.WriteLine("{0, -5}: Last Name: {1}", Buffer.GetPosition(), Buffer.ReadString(false));
Buffer.SetPosition(CurrentPosition + (int)LastNameLength);
OutputStream.WriteLine("{0, -5}: Birthday {1}", Buffer.GetPosition(), Buffer.ReadUInt32());
OutputStream.WriteLine("{0, -5}: Account Start Date {1}", Buffer.GetPosition(), Buffer.ReadUInt32());
OutputStream.WriteLine("{0, -5}: Last Login Date {1}", Buffer.GetPosition(), Buffer.ReadUInt32());
OutputStream.WriteLine("{0, -5}: Time Played Minutes {1}", Buffer.GetPosition(), Buffer.ReadUInt32());
OutputStream.WriteLine("{0, -5}: Time Entitled On Account {1}", Buffer.GetPosition(), Buffer.ReadUInt32());
OutputStream.WriteLine("{0, -5}: Expansions {1:X}", Buffer.GetPosition(), Buffer.ReadUInt32());
UInt32 LanguageCount = Buffer.ReadUInt32();
OutputStream.WriteLine("{0, -5}: Language Count = {1}", Buffer.GetPosition() - 4, LanguageCount);
for (int i = 0; i < LanguageCount; ++i)
{
Buffer.SkipBytes(1);
}
OutputStream.WriteLine("{0, -5}: Zone ID {1}", Buffer.GetPosition(), Buffer.ReadUInt16());
OutputStream.WriteLine("{0, -5}: Zone Instance {1}", Buffer.GetPosition(), Buffer.ReadUInt16());
OutputStream.WriteLine("{0, -5}: Y,X,Z {1},{2},{3} Heading: {4}",
Buffer.GetPosition(), Buffer.ReadSingle(), Buffer.ReadSingle(), Buffer.ReadSingle(), Buffer.ReadSingle());
OutputStream.WriteLine("{0, -5}: Unknown {1:X}", Buffer.GetPosition(), Buffer.ReadByte());
OutputStream.WriteLine("{0, -5}: Unknown {1:X}", Buffer.GetPosition(), Buffer.ReadByte());
OutputStream.WriteLine("{0, -5}: Unknown {1:X}", Buffer.GetPosition(), Buffer.ReadByte());
OutputStream.WriteLine("{0, -5}: Unknown {1:X}", Buffer.GetPosition(), Buffer.ReadByte());
OutputStream.WriteLine("{0, -5}: GuildID? {1:X}", Buffer.GetPosition(), Buffer.ReadUInt32());
OutputStream.WriteLine("{0, -5}: Unknown {1:X}", Buffer.GetPosition(), Buffer.ReadByte());
OutputStream.WriteLine("{0, -5}: Unknown {1:X}", Buffer.GetPosition(), Buffer.ReadUInt32());
OutputStream.WriteLine("{0, -5}: Unknown {1:X}", Buffer.GetPosition(), Buffer.ReadByte());
OutputStream.WriteLine("{0, -5}: Unknown {1:X}", Buffer.GetPosition(), Buffer.ReadUInt32());
OutputStream.WriteLine("{0, -5}: Experience {1}", Buffer.GetPosition(), Buffer.ReadUInt32());
OutputStream.WriteLine("{0, -5}: Unknown {1:X}", Buffer.GetPosition(), Buffer.ReadUInt32());
OutputStream.WriteLine("{0, -5}: Unknown {1:X}", Buffer.GetPosition(), Buffer.ReadByte());
OutputStream.WriteLine("{0, -5}: Bank Plat {1}", Buffer.GetPosition(), Buffer.ReadUInt32());
OutputStream.WriteLine("{0, -5}: Bank Gold {1}", Buffer.GetPosition(), Buffer.ReadUInt32());
OutputStream.WriteLine("{0, -5}: Bank Silver {1}", Buffer.GetPosition(), Buffer.ReadUInt32());
OutputStream.WriteLine("{0, -5}: Bank Copper {1}", Buffer.GetPosition(), Buffer.ReadUInt32());
OutputStream.WriteLine("{0, -5}: Unknown {1:X}", Buffer.GetPosition(), Buffer.ReadUInt32());
OutputStream.WriteLine("{0, -5}: Unknown {1:X}", Buffer.GetPosition(), Buffer.ReadUInt32());
OutputStream.WriteLine("{0, -5}: Unknown {1:X}", Buffer.GetPosition(), Buffer.ReadUInt32());
OutputStream.WriteLine("{0, -5}: Unknown {1:X}", Buffer.GetPosition(), Buffer.ReadUInt32());
UInt32 Unknown42 = Buffer.ReadUInt32();
OutputStream.WriteLine("{0, -5}: Unknown, value 42? {1}", Buffer.GetPosition() - 4, Unknown42);
Buffer.SkipBytes((int)(Unknown42 * 8));
OutputStream.WriteLine("{0, -5}: Unknown {1:X}", Buffer.GetPosition(), Buffer.ReadUInt32());
OutputStream.WriteLine("{0, -5}: Unknown {1:X}", Buffer.GetPosition(), Buffer.ReadUInt32());
OutputStream.WriteLine("{0, -5}: Career Tribute Favour {1}", Buffer.GetPosition(), Buffer.ReadUInt32());
OutputStream.WriteLine("{0, -5}: Unknown {1:X}", Buffer.GetPosition(), Buffer.ReadUInt32());
OutputStream.WriteLine("{0, -5}: Current Tribute Favour {1}", Buffer.GetPosition(), Buffer.ReadUInt32());
OutputStream.WriteLine("{0, -5}: Unknown {1:X}", Buffer.GetPosition(), Buffer.ReadUInt32());
OutputStream.WriteLine("{0, -5}: Unknown {1:X}", Buffer.GetPosition(), Buffer.ReadByte());
OutputStream.WriteLine("{0, -5}: Unknown {1:X}", Buffer.GetPosition(), Buffer.ReadByte());
UInt32 PersonalTributeCount = Buffer.ReadUInt32();
OutputStream.WriteLine("{0, -5}: Personal Tribute Count {1}", Buffer.GetPosition() - 4, PersonalTributeCount);
Buffer.SkipBytes((int)(PersonalTributeCount * 8));
UInt32 GuildTributeCount = Buffer.ReadUInt32();
OutputStream.WriteLine("{0, -5}: Guild Tribute Count {1}", Buffer.GetPosition() - 4, GuildTributeCount);
Buffer.SkipBytes((int)(GuildTributeCount * 8));
OutputStream.WriteLine("{0, -5}: Unknown {1:X}", Buffer.GetPosition(), Buffer.ReadUInt32());
OutputStream.WriteLine("{0, -5}: Unknown {1:X}", Buffer.GetPosition(), Buffer.ReadUInt32());
OutputStream.WriteLine("{0, -5}: Unknown {1:X}", Buffer.GetPosition(), Buffer.ReadUInt32());
OutputStream.WriteLine("{0, -5}: Unknown {1:X}", Buffer.GetPosition(), Buffer.ReadUInt32());
OutputStream.WriteLine("{0, -5}: Unknown {1:X}", Buffer.GetPosition(), Buffer.ReadUInt32());
OutputStream.WriteLine("{0, -5}: Unknown {1:X}", Buffer.GetPosition(), Buffer.ReadUInt32());
OutputStream.WriteLine("Skipping 121 bytes starting at offset {0}", Buffer.GetPosition());
Buffer.SkipBytes(121);
OutputStream.WriteLine("{0, -5}: Unknown {1:X}", Buffer.GetPosition(), Buffer.ReadUInt32());
OutputStream.WriteLine("{0, -5}: Unknown {1:X}", Buffer.GetPosition(), Buffer.ReadUInt32());
OutputStream.WriteLine("{0, -5}: Unknown {1:X}", Buffer.GetPosition(), Buffer.ReadUInt32());
OutputStream.WriteLine("{0, -5}: Unknown {1:X}", Buffer.GetPosition(), Buffer.ReadUInt32());
OutputStream.WriteLine("{0, -5}: Unknown {1:X}", Buffer.GetPosition(), Buffer.ReadUInt32());
OutputStream.WriteLine("{0, -5}: Unknown {1:X}", Buffer.GetPosition(), Buffer.ReadUInt32());
OutputStream.WriteLine("{0, -5}: Unknown {1:X}", Buffer.GetPosition(), Buffer.ReadUInt32());
OutputStream.WriteLine("{0, -5}: Unknown {1:X}", Buffer.GetPosition(), Buffer.ReadUInt32());
OutputStream.WriteLine("{0, -5}: Unknown {1:X}", Buffer.GetPosition(), Buffer.ReadUInt32());
OutputStream.WriteLine("Position now {0}", Buffer.GetPosition());
UInt32 Unknown64 = Buffer.ReadUInt32();
OutputStream.WriteLine("{0, -5}: Unknown64 {1}", Buffer.GetPosition() - 4, Unknown64);
Buffer.SkipBytes((int)Unknown64);
OutputStream.WriteLine("{0, -5}: Unknown {1:X}", Buffer.GetPosition(), Buffer.ReadByte());
OutputStream.WriteLine("{0, -5}: Unknown {1:X}", Buffer.GetPosition(), Buffer.ReadByte());
OutputStream.WriteLine("{0, -5}: Unknown {1:X}", Buffer.GetPosition(), Buffer.ReadByte());
OutputStream.WriteLine("{0, -5}: Unknown {1:X}", Buffer.GetPosition(), Buffer.ReadUInt32());
OutputStream.WriteLine("{0, -5}: Unknown {1:X}", Buffer.GetPosition(), Buffer.ReadUInt32());
OutputStream.WriteLine("{0, -5}: Unknown {1:X}", Buffer.GetPosition(), Buffer.ReadByte());
OutputStream.WriteLine("{0, -5}: Unknown {1:X}", Buffer.GetPosition(), Buffer.ReadByte());
OutputStream.WriteLine("{0, -5}: Unknown {1:X}", Buffer.GetPosition(), Buffer.ReadByte());
OutputStream.WriteLine("{0, -5}: Unknown {1:X}", Buffer.GetPosition(), Buffer.ReadUInt32());
OutputStream.WriteLine("{0, -5}: Unknown {1:X}", Buffer.GetPosition(), Buffer.ReadByte());
OutputStream.WriteLine("{0, -5}: Unknown {1:X}", Buffer.GetPosition(), Buffer.ReadByte());
OutputStream.WriteLine("{0, -5}: Unknown {1:X}", Buffer.GetPosition(), Buffer.ReadByte());
OutputStream.WriteLine("{0, -5}: Unknown {1:X}", Buffer.GetPosition(), Buffer.ReadUInt32());
OutputStream.WriteLine("{0, -5}: Unknown {1:X}", Buffer.GetPosition(), Buffer.ReadByte());
OutputStream.WriteLine("{0, -5}: Unknown {1:X}", Buffer.GetPosition(), Buffer.ReadUInt32());
Unknown64 = Buffer.ReadUInt32();
OutputStream.WriteLine("{0, -5}: Unknown64 {1}", Buffer.GetPosition() - 4, Unknown64);
Buffer.SkipBytes((int)Unknown64);
Unknown64 = Buffer.ReadUInt32();
OutputStream.WriteLine("{0, -5}: Unknown64 {1}", Buffer.GetPosition() - 4, Unknown64);
Buffer.SkipBytes((int)Unknown64);
OutputStream.WriteLine("{0, -5}: Unknown {1:X}", Buffer.GetPosition(), Buffer.ReadUInt32());
OutputStream.WriteLine("Skipping 320 bytes starting at offset {0}", Buffer.GetPosition());
Buffer.SkipBytes(320);
OutputStream.WriteLine("Skipping 343 bytes starting at offset {0}", Buffer.GetPosition());
Buffer.SkipBytes(343);
OutputStream.WriteLine("{0, -5}: Unknown {1:X}", Buffer.GetPosition(), Buffer.ReadUInt32());
OutputStream.WriteLine("{0, -5}: Unknown {1:X}", Buffer.GetPosition(), Buffer.ReadByte());
UInt32 Unknown6 = Buffer.ReadUInt32();
OutputStream.WriteLine("{0, -5}: Unknown6 {1} LDON Stuff ?", Buffer.GetPosition() - 4, Unknown6);
for(int i = 0; i < Unknown6; ++i)
OutputStream.WriteLine("{0, -5}: Unknown LDON? {1}", Buffer.GetPosition(), Buffer.ReadUInt32());
OutputStream.WriteLine("{0, -5}: Unknown {1:X}", Buffer.GetPosition(), Buffer.ReadUInt32());
OutputStream.WriteLine("{0, -5}: Unknown {1:X}", Buffer.GetPosition(), Buffer.ReadUInt32());
OutputStream.WriteLine("{0, -5}: Unknown {1:X}", Buffer.GetPosition(), Buffer.ReadUInt32());
OutputStream.WriteLine("{0, -5}: Unknown {1:X}", Buffer.GetPosition(), Buffer.ReadUInt32());
OutputStream.WriteLine("{0, -5}: Unknown {1:X}", Buffer.GetPosition(), Buffer.ReadUInt32());
OutputStream.WriteLine("{0, -5}: Unknown {1:X}", Buffer.GetPosition(), Buffer.ReadUInt32());
OutputStream.WriteLine("{0, -5}: Unknown {1:X}", Buffer.GetPosition(), Buffer.ReadUInt32());
Unknown64 = Buffer.ReadUInt32();
OutputStream.WriteLine("{0, -5}: Unknown64 {1}", Buffer.GetPosition() - 4, Unknown64);
Buffer.SkipBytes((int)Unknown64 * 4);
// Air remaining ?
OutputStream.WriteLine("{0, -5}: Unknown {1:X}", Buffer.GetPosition(), Buffer.ReadUInt32());
// Next 7 could be PVP stats,
OutputStream.WriteLine("{0, -5}: Unknown {1:X}", Buffer.GetPosition(), Buffer.ReadUInt32());
OutputStream.WriteLine("{0, -5}: Unknown {1:X}", Buffer.GetPosition(), Buffer.ReadUInt32());
OutputStream.WriteLine("{0, -5}: Unknown {1:X}", Buffer.GetPosition(), Buffer.ReadUInt32());
OutputStream.WriteLine("{0, -5}: Unknown {1:X}", Buffer.GetPosition(), Buffer.ReadUInt32());
OutputStream.WriteLine("{0, -5}: Unknown {1:X}", Buffer.GetPosition(), Buffer.ReadUInt32());
OutputStream.WriteLine("{0, -5}: Unknown {1:X}", Buffer.GetPosition(), Buffer.ReadUInt32());
OutputStream.WriteLine("{0, -5}: Unknown {1:X}", Buffer.GetPosition(), Buffer.ReadUInt32());
// PVP LastKill struct ?
OutputStream.WriteLine("Skipping string + 24 bytes starting at offset {0}", Buffer.GetPosition());
//Buffer.SkipBytes(25);
Byte b;
do
{
b = Buffer.ReadByte();
} while (b != 0);
Buffer.SkipBytes(24);
// PVP LastDeath struct ?
OutputStream.WriteLine("Skipping string + 24 bytes starting at offset {0}", Buffer.GetPosition());
//Buffer.SkipBytes(25);
do
{
b = Buffer.ReadByte();
} while (b != 0);
Buffer.SkipBytes(24);
// PVP Number of Kills in Last 24 hours ?
OutputStream.WriteLine("{0, -5}: Unknown {1:X}", Buffer.GetPosition(), Buffer.ReadUInt32());
UInt32 Unknown50 = Buffer.ReadUInt32();
OutputStream.WriteLine("{0, -5}: Unknown50 {1}", Buffer.GetPosition() - 4, Unknown50);
// PVP Recent Kills ?
OutputStream.WriteLine("Skipping 50 x (String + 24 bytes) starting at offset {0}", Buffer.GetPosition());
//Buffer.SkipBytes(1338);
for (int i = 0; i < 50; ++i)
{
do
{
b = Buffer.ReadByte();
} while (b != 0);
Buffer.SkipBytes(24);
}
//
OutputStream.WriteLine("{0, -5}: Unknown {1:X}", Buffer.GetPosition(), Buffer.ReadUInt32());
OutputStream.WriteLine("{0, -5}: Unknown {1:X}", Buffer.GetPosition(), Buffer.ReadUInt32());
OutputStream.WriteLine("{0, -5}: Unknown {1:X}", Buffer.GetPosition(), Buffer.ReadUInt32());
OutputStream.WriteLine("{0, -5}: Group autoconsent? {1:X}", Buffer.GetPosition(), Buffer.ReadByte());
OutputStream.WriteLine("{0, -5}: Raid autoconsent? {1:X}", Buffer.GetPosition(), Buffer.ReadByte());
OutputStream.WriteLine("{0, -5}: Guild autoconsent? {1:X}", Buffer.GetPosition(), Buffer.ReadByte());
OutputStream.WriteLine("{0, -5}: Unknown {1:X}", Buffer.GetPosition(), Buffer.ReadByte());
OutputStream.WriteLine("{0, -5}: Level3? {1}", Buffer.GetPosition(), Buffer.ReadUInt32());
OutputStream.WriteLine("{0, -5}: Showhelm? {1}", Buffer.GetPosition(), Buffer.ReadByte());
OutputStream.WriteLine("{0, -5}: RestTimer? {1}", Buffer.GetPosition(), Buffer.ReadUInt32());
OutputStream.WriteLine("Skipping 1028 bytes starting at offset {0}", Buffer.GetPosition());
Buffer.SkipBytes(1028);
OutputStream.WriteLine("{0, -5}: Unknown {1:X}", Buffer.GetPosition(), Buffer.ReadUInt32());
OutputStream.WriteLine("{0, -5}: Unknown {1:X}", Buffer.GetPosition(), Buffer.ReadUInt32());
OutputStream.WriteLine("Pointer is {0} bytes from end.", Buffer.Length() - Buffer.GetPosition());
}
public void ExploreZoneEntry(StreamWriter OutputStream, ByteStream Buffer, PacketDirection Direction)
{
if (Direction != PacketDirection.ServerToClient)
return;
string FirstName = Buffer.ReadString(false);
OutputStream.WriteLine("Name = {0}", FirstName);
UInt32 SpawnID = Buffer.ReadUInt32();
OutputStream.WriteLine("SpawnID = {0}", SpawnID);
byte Level = Buffer.ReadByte();
OutputStream.WriteLine("Level = {0}", Level);
Buffer.SkipBytes(4);
byte IsNPC = Buffer.ReadByte();
OutputStream.WriteLine("IsNPC = {0}", IsNPC);
UInt32 Bitfield = Buffer.ReadUInt32();
OutputStream.WriteLine("Name: {0}, Bitfield: {1}", FirstName, Convert.ToString(Bitfield, 2));
byte OtherData = Buffer.ReadByte();
OutputStream.WriteLine("OtherData = {0}", OtherData);
Buffer.SkipBytes(8);
if ((OtherData & 1) > 0)
{
OutputStream.WriteLine("OD: {0}", Buffer.ReadString(false));
OutputStream.WriteLine("OD: {0}", Buffer.ReadString(false));
OutputStream.WriteLine("OD: {0}", Buffer.ReadString(false));
Buffer.SkipBytes(53);
}
if ((OtherData & 4) > 0)
{
OutputStream.WriteLine("Aura: {0}", Buffer.ReadString(false));
OutputStream.WriteLine("Aura: {0}", Buffer.ReadString(false));
Buffer.SkipBytes(54);
}
byte Properties = Buffer.ReadByte();
OutputStream.WriteLine("Properties = {0}, Offset now {1}", Properties, Buffer.GetPosition());
UInt32 BodyType = 0;
if(Properties > 0)
BodyType = Buffer.ReadUInt32();
OutputStream.WriteLine("Bodytype = {0}", BodyType);
if (Properties != 1)
OutputStream.WriteLine("XXXX Properties is {0}", Properties);
for (int i = 1; i < Properties; ++i)
OutputStream.WriteLine(" Prop: {0}", Buffer.ReadUInt32());
OutputStream.WriteLine("Position is now {0}", Buffer.GetPosition());
byte HP = Buffer.ReadByte();
byte HairColor = Buffer.ReadByte();
byte BeardColor = Buffer.ReadByte();
byte Eye1 = Buffer.ReadByte();
byte Eye2 = Buffer.ReadByte();
byte HairStyle = Buffer.ReadByte();
byte BeardStyle = Buffer.ReadByte();
OutputStream.WriteLine("Beardstyle is {0}", BeardStyle);
Buffer.SkipBytes(12); // Drakkin stuff
byte EquipChest2 = Buffer.ReadByte();
Buffer.SkipBytes(2);
byte Helm = Buffer.ReadByte();
float Size = Buffer.ReadSingle();
byte Face = Buffer.ReadByte();
float WalkSpeed = Buffer.ReadSingle();
float RunSpeed = Buffer.ReadSingle();
UInt32 Race = Buffer.ReadUInt32();
OutputStream.WriteLine("Size: {0}, Face: {1}, Walkspeed: {2}, RunSpeed: {3}, Race: {4}", Size, Face, WalkSpeed, RunSpeed, Race);
//Buffer.SkipBytes(18);
Buffer.SkipBytes(5);
UInt32 GuildID = Buffer.ReadUInt32();
UInt32 GuildRank = Buffer.ReadUInt32();
Buffer.SkipBytes(5);
OutputStream.WriteLine("GuildID: {0}, Guild Rank: {1}", GuildID, GuildRank);
Buffer.ReadString(false);
Buffer.SkipBytes(35);
if ((IsNPC == 0) || NPCType.IsPlayableRace(Race))
{
for (int ColourSlot = 0; ColourSlot < 9; ++ColourSlot)
OutputStream.WriteLine("Color {0} is {1}", ColourSlot, Buffer.ReadUInt32());
for (int i = 0; i < 9; ++i)
{
UInt32 Equip3 = Buffer.ReadUInt32();
UInt32 Equipx = Buffer.ReadUInt32();
UInt32 Equip2 = Buffer.ReadUInt32();
UInt32 Equip1 = Buffer.ReadUInt32();
UInt32 Equip0 = Buffer.ReadUInt32();
OutputStream.WriteLine("Equip slot {0}: 0,1,2,x,3 is {1}, {2}, {3}, {4}, {5}", i,
Equip0, Equip1, Equip2, Equipx, Equip3);
}
}
else
{
// Non playable race
// Melee Texture 1 is 20 bytes in
// Melee Texture 1 is 40 bytes in
// This whole segment is 28 + 24 + 8 = 60
// Skip 20, Read m1, skip 16, read m2, skip 16
/*
OutputStream.WriteLine("None playable race, offset now {0}", Buffer.GetPosition());
Buffer.SkipBytes(28);
UInt32 MeleeTexture1 = Buffer.ReadUInt32();
Buffer.SkipBytes(12);
UInt32 MeleeTexture2 = Buffer.ReadUInt32();
Buffer.SkipBytes(12);
*/
OutputStream.WriteLine("None playable race, offset now {0}", Buffer.GetPosition());
Buffer.SkipBytes(20);
UInt32 MeleeTexture1 = Buffer.ReadUInt32();
Buffer.SkipBytes(16);
UInt32 MeleeTexture2 = Buffer.ReadUInt32();
Buffer.SkipBytes(16);
}
OutputStream.WriteLine("Position starts at offset {0}", Buffer.GetPosition());
UInt32 Position1 = Buffer.ReadUInt32();
UInt32 Position2 = Buffer.ReadUInt32();
UInt32 Position3 = Buffer.ReadUInt32();
UInt32 Position4 = Buffer.ReadUInt32();
UInt32 Position5 = Buffer.ReadUInt32();
float YPos = Utils.EQ19ToFloat((Int32)(Position1 >> 12));
float ZPos = Utils.EQ19ToFloat((Int32)(Position3 >> 13) & 0x7FFFF);
float XPos = Utils.EQ19ToFloat((Int32)(Position4) & 0x7FFFF);
float Heading = Utils.EQ19ToFloat((Int32)(Position5) & 0x7FFFF);
OutputStream.WriteLine("(X,Y,Z) = {0}, {1}, {2}, Heading = {3}", XPos, YPos, ZPos, Heading);
if((OtherData & 16) > 1)
OutputStream.WriteLine("Title: {0}", Buffer.ReadString(false));
if ((OtherData & 32) > 1)
OutputStream.WriteLine("Suffix: {0}", Buffer.ReadString(false));
Buffer.SkipBytes(8);
byte IsMerc = Buffer.ReadByte();
OutputStream.WriteLine("IsMerc: {0}", IsMerc);
Buffer.SkipBytes(54);
OutputStream.WriteLine("Buffer Length: {0}, Current Position: {1}", Buffer.Length(), Buffer.GetPosition());
if (Buffer.Length() != Buffer.GetPosition())
OutputStream.WriteLine("PARSE ERROR");
OutputStream.WriteLine("");
}
}
}