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29 lines
953 B
C++
29 lines
953 B
C++
#pragma once
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#include "common/net/servertalk_server.h"
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#include "common/packet_dump.h"
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#include "common/servertalk.h"
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#include "loginserver/client.h"
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#include "loginserver/world_server.h"
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#include <list>
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class WorldServerManager {
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public:
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WorldServerManager();
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~WorldServerManager();
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void SendUserLoginToWorldRequest(
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unsigned int server_id,
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unsigned int client_account_id,
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const std::string &client_loginserver
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);
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std::unique_ptr<EQApplicationPacket> CreateServerListPacket(Client *client, uint32 sequence);
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bool DoesServerExist(const std::string &s, const std::string &server_short_name, WorldServer *ignore = nullptr);
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void DestroyServerByName(std::string s, std::string server_short_name, WorldServer *ignore = nullptr);
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const std::list<std::unique_ptr<WorldServer>> &GetWorldServers() const;
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private:
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std::unique_ptr<EQ::Net::ServertalkServer> m_server_connection;
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std::list<std::unique_ptr<WorldServer>> m_world_servers;
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};
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