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This moves members from expeditions so other systems can use them Replace expedition_members table with dynamic_zone_members Move 'EnableInDynamicZoneStatus' rule to DynamicZone namespace Modify #dz list to show dz members (not instance players) and type name Move various queries to repository methods
238 lines
7.2 KiB
C++
238 lines
7.2 KiB
C++
/**
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* EQEmulator: Everquest Server Emulator
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* Copyright (C) 2001-2020 EQEmulator Development Team (https://github.com/EQEmu/Server)
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; version 2 of the License.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY except by those people which sell it, which
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* are required to give you total support for your newly bought product;
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* without even the implied warranty of MERCHANTABILITY or FITNESS FOR
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* A PARTICULAR PURPOSE. See the GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*
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*/
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#include "expedition.h"
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#include "expedition_database.h"
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#include "cliententry.h"
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#include "clientlist.h"
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#include "zonelist.h"
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#include "zoneserver.h"
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#include "../common/eqemu_logsys.h"
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#include "../common/rulesys.h"
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extern ClientList client_list;
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extern ZSList zoneserver_list;
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Expedition::Expedition() :
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m_choose_leader_cooldown_timer{ static_cast<uint32_t>(RuleI(Expedition, ChooseLeaderCooldownTime)) }
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{
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m_warning_cooldown_timer.Enable();
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}
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void Expedition::SetDynamicZone(DynamicZone&& dz)
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{
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dz.SetName(GetName());
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dz.SetLeader(GetLeader());
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m_dynamic_zone = std::move(dz);
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}
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void Expedition::RemoveMember(uint32_t character_id)
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{
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GetDynamicZone().RemoveInternalMember(character_id);
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if (character_id == m_leader.id)
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{
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ChooseNewLeader();
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}
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}
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void Expedition::ChooseNewLeader()
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{
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const auto& members = GetDynamicZone().GetMembers();
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if (members.empty() || !m_choose_leader_cooldown_timer.Check())
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{
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m_choose_leader_needed = true;
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return;
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}
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auto it = std::find_if(members.begin(), members.end(), [&](const DynamicZoneMember& member) {
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if (member.id != m_leader.id && member.IsOnline()) {
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auto member_cle = client_list.FindCLEByCharacterID(member.id);
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return (member_cle && member_cle->GetOnline() == CLE_Status::InZone);
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}
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return false;
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});
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if (it == members.end())
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{
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// no online members found, fallback to choosing any member
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it = std::find_if(members.begin(), members.end(),
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[&](const DynamicZoneMember& member) { return (member.id != m_leader.id); });
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}
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if (it != members.end() && SetNewLeader(*it))
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{
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m_choose_leader_needed = false;
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}
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}
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bool Expedition::SetNewLeader(const DynamicZoneMember& member)
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{
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if (!GetDynamicZone().HasMember(member.id))
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{
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return false;
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}
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LogExpeditionsModerate("Replacing [{}] leader [{}] with [{}]", m_id, m_leader.name, member.name);
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ExpeditionDatabase::UpdateLeaderID(m_id, member.id);
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m_leader = member;
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m_dynamic_zone.SetLeader(m_leader);
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SendZonesLeaderChanged();
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return true;
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}
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void Expedition::SendZonesExpeditionDeleted()
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{
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uint32_t pack_size = sizeof(ServerExpeditionID_Struct);
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auto pack = std::make_unique<ServerPacket>(ServerOP_ExpeditionDeleted, pack_size);
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auto buf = reinterpret_cast<ServerExpeditionID_Struct*>(pack->pBuffer);
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buf->expedition_id = GetID();
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zoneserver_list.SendPacket(pack.get());
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}
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void Expedition::SendZonesExpireWarning(uint32_t minutes_remaining)
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{
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uint32_t pack_size = sizeof(ServerExpeditionExpireWarning_Struct);
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auto pack = std::make_unique<ServerPacket>(ServerOP_ExpeditionExpireWarning, pack_size);
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auto buf = reinterpret_cast<ServerExpeditionExpireWarning_Struct*>(pack->pBuffer);
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buf->expedition_id = GetID();
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buf->minutes_remaining = minutes_remaining;
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zoneserver_list.SendPacket(pack.get());
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}
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void Expedition::SendZonesLeaderChanged()
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{
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uint32_t pack_size = sizeof(ServerExpeditionLeaderID_Struct);
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auto pack = std::make_unique<ServerPacket>(ServerOP_ExpeditionLeaderChanged, pack_size);
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auto buf = reinterpret_cast<ServerExpeditionLeaderID_Struct*>(pack->pBuffer);
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buf->expedition_id = GetID();
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buf->leader_id = m_leader.id;
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zoneserver_list.SendPacket(pack.get());
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}
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void Expedition::CheckExpireWarning()
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{
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if (m_warning_cooldown_timer.Check(false))
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{
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using namespace std::chrono_literals;
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auto remaining = GetDynamicZone().GetDurationRemaining();
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if ((remaining > 14min && remaining < 15min) ||
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(remaining > 4min && remaining < 5min) ||
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(remaining > 0min && remaining < 1min))
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{
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int minutes = std::chrono::duration_cast<std::chrono::minutes>(remaining).count() + 1;
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SendZonesExpireWarning(minutes);
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m_warning_cooldown_timer.Start(70000); // 1 minute 10 seconds
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}
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}
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}
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void Expedition::CheckLeader()
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{
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if (m_choose_leader_needed)
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{
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ChooseNewLeader();
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}
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}
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bool Expedition::Process()
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{
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// returns true if expedition needs to be deleted from world cache and db
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// expedition is not deleted until its dz has no clients to prevent exploits
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auto status = m_dynamic_zone.Process();
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if (status == DynamicZoneStatus::ExpiredEmpty)
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{
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LogExpeditions("Expedition [{}] expired or empty, notifying zones and deleting", GetID());
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SendZonesExpeditionDeleted();
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return true;
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}
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CheckExpireWarning();
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CheckLeader();
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return false;
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}
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void Expedition::UpdateMemberStatus(uint32_t character_id, DynamicZoneMemberStatus status)
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{
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GetDynamicZone().SetInternalMemberStatus(character_id, status);
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// temporary until move to using dz leader object completely
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if (character_id == m_leader.id)
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{
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m_leader.status = GetDynamicZone().GetLeader().status;
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}
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// any member status update will trigger a leader fix if leader was offline
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if (m_leader.status == DynamicZoneMemberStatus::Offline)
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{
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ChooseNewLeader();
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}
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}
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void Expedition::SendZoneMemberStatuses(uint16_t zone_id, uint16_t instance_id)
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{
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const auto& members = GetDynamicZone().GetMembers();
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uint32_t members_count = static_cast<uint32_t>(members.size());
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uint32_t entries_size = sizeof(ServerExpeditionMemberStatusEntry_Struct) * members_count;
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uint32_t pack_size = sizeof(ServerExpeditionMemberStatuses_Struct) + entries_size;
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auto pack = std::make_unique<ServerPacket>(ServerOP_ExpeditionGetMemberStatuses, pack_size);
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auto buf = reinterpret_cast<ServerExpeditionMemberStatuses_Struct*>(pack->pBuffer);
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buf->expedition_id = GetID();
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buf->count = members_count;
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for (int i = 0; i < members.size(); ++i)
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{
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buf->entries[i].character_id = members[i].id;
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buf->entries[i].online_status = static_cast<uint8_t>(members[i].status);
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}
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zoneserver_list.SendPacket(zone_id, instance_id, pack.get());
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}
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void Expedition::CacheMemberStatuses()
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{
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// called when a new expedition is cached to fill member statuses
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std::string zone_name{};
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std::vector<ClientListEntry*> all_clients;
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all_clients.reserve(client_list.GetClientCount());
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client_list.GetClients(zone_name.c_str(), all_clients);
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for (const auto& member : GetDynamicZone().GetMembers())
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{
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auto it = std::find_if(all_clients.begin(), all_clients.end(),
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[&](const ClientListEntry* cle) { return (cle && cle->CharID() == member.id); });
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auto status = DynamicZoneMemberStatus::Offline;
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if (it != all_clients.end())
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{
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status = DynamicZoneMemberStatus::Online;
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if (GetDynamicZone().IsSameDz((*it)->zone(), (*it)->instance()))
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{
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status = DynamicZoneMemberStatus::InDynamicZone;
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}
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}
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GetDynamicZone().SetInternalMemberStatus(member.id, status);
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}
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}
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