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https://github.com/EQEmu/Server.git
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* First pass of pulling loot out of shared memory, functional * More code cleanup * More cleanup * More cleanup * More cleanup * Add loot reload type * Reload, logging * Update npc.h * Cleanup * Logging, don't load attempt to load loottable id 0 * Update worldserver.cpp * Update client.cpp * Update zone_loot.cpp * PR feedback * Update zone.cpp * Memory leak suggestion * Update CMakeLists.txt * Post rebase issues
25 lines
474 B
CMake
25 lines
474 B
CMake
CMAKE_MINIMUM_REQUIRED(VERSION 3.12)
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SET(shared_memory_sources
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base_data.cpp
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items.cpp
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main.cpp
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spells.cpp
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skill_caps.cpp
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)
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SET(shared_memory_headers
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base_data.h
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items.h
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spells.h
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skill_caps.h
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)
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ADD_EXECUTABLE(shared_memory ${shared_memory_sources} ${shared_memory_headers})
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INSTALL(TARGETS shared_memory RUNTIME DESTINATION ${CMAKE_INSTALL_PREFIX}/bin)
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TARGET_LINK_LIBRARIES(shared_memory ${SERVER_LIBS})
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SET(EXECUTABLE_OUTPUT_PATH ${PROJECT_BINARY_DIR}/bin)
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