eqemu-server/zone/queryserv.h
2025-12-26 20:58:07 -08:00

60 lines
1.7 KiB
C++

#pragma once
#include "common/eqemu_logsys.h"
#include "common/event/timer.h"
#include "common/net/servertalk_client_connection.h"
#include "common/net/servertalk_server.h"
#include "common/rulesys.h"
class QueryServ {
public:
QueryServ();
~QueryServ();
void SendQuery(std::string Query);
void Connect();
inline void Disconnect() {
if (m_connection) {
m_connection->Handle()->Disconnect();
m_connection.reset();
}
}
bool SendPacket(ServerPacket *pack);
void HandleMessage(uint16 opcode, const EQ::Net::Packet &p);
bool HasConnection() const
{
return m_connection && m_connection->Handle() && m_connection->Handle()->IsConnected();
}
inline void CheckForConnectState() {
if (RuleB(Logging, PlayerEventsQSProcess)) {
if (!m_connection) {
Connect();
LogInfo("Starting QueryServ connection");
}
} else {
if (HasConnection()) {
Disconnect();
LogInfo("Stopping QueryServ connection");
}
}
}
private:
std::unique_ptr<EQ::Net::ServertalkClient> m_connection;
bool m_is_qs_connected = false;
};
class QueryServConnection {
public:
QueryServConnection();
void AddConnection(std::shared_ptr<EQ::Net::ServertalkServerConnection> connection);
void RemoveConnection(std::shared_ptr<EQ::Net::ServertalkServerConnection> connection);
void HandleGenericMessage(uint16_t opcode, EQ::Net::Packet &p);
void HandleLFGuildUpdateMessage(uint16_t opcode, EQ::Net::Packet &p);
bool SendPacket(ServerPacket *pack);
private:
std::map<std::string, std::shared_ptr<EQ::Net::ServertalkServerConnection>> m_streams;
std::unique_ptr<EQ::Timer> m_keepalive;
};