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60 lines
1.7 KiB
C++
60 lines
1.7 KiB
C++
#pragma once
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#include "common/eqemu_logsys.h"
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#include "common/event/timer.h"
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#include "common/net/servertalk_client_connection.h"
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#include "common/net/servertalk_server.h"
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#include "common/rulesys.h"
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class QueryServ {
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public:
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QueryServ();
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~QueryServ();
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void SendQuery(std::string Query);
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void Connect();
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inline void Disconnect() {
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if (m_connection) {
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m_connection->Handle()->Disconnect();
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m_connection.reset();
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}
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}
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bool SendPacket(ServerPacket *pack);
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void HandleMessage(uint16 opcode, const EQ::Net::Packet &p);
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bool HasConnection() const
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{
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return m_connection && m_connection->Handle() && m_connection->Handle()->IsConnected();
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}
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inline void CheckForConnectState() {
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if (RuleB(Logging, PlayerEventsQSProcess)) {
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if (!m_connection) {
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Connect();
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LogInfo("Starting QueryServ connection");
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}
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} else {
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if (HasConnection()) {
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Disconnect();
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LogInfo("Stopping QueryServ connection");
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}
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}
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}
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private:
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std::unique_ptr<EQ::Net::ServertalkClient> m_connection;
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bool m_is_qs_connected = false;
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};
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class QueryServConnection {
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public:
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QueryServConnection();
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void AddConnection(std::shared_ptr<EQ::Net::ServertalkServerConnection> connection);
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void RemoveConnection(std::shared_ptr<EQ::Net::ServertalkServerConnection> connection);
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void HandleGenericMessage(uint16_t opcode, EQ::Net::Packet &p);
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void HandleLFGuildUpdateMessage(uint16_t opcode, EQ::Net::Packet &p);
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bool SendPacket(ServerPacket *pack);
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private:
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std::map<std::string, std::shared_ptr<EQ::Net::ServertalkServerConnection>> m_streams;
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std::unique_ptr<EQ::Timer> m_keepalive;
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};
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