eqemu-server/zone/map.cpp
Fryguy 2ef959c5ed
[Improvement] Flee Overhaul (#4407)
* Lots of flee updates primarily based on TAKPs source

* Update Values to EQEmu values.

* Add rule

* Adjustments to fear pathing

* Flee/Pathing adjustments (More TAKP code adjusted)

* updates

* Updates (Massaged functions from TAKP source)

---------

Co-authored-by: Kinglykrab <kinglykrab@gmail.com>
2024-07-30 18:27:47 -04:00

1174 lines
28 KiB
C++

#include "../common/global_define.h"
#include "../common/misc_functions.h"
#include "../common/compression.h"
#include "client.h"
#include "map.h"
#include "raycast_mesh.h"
#include "zone.h"
#include "../common/file.h"
#include <algorithm>
#include <map>
#include <memory>
#include <tuple>
#include <vector>
struct Map::impl
{
RaycastMesh *rm;
};
Map::Map() {
imp = nullptr;
}
Map::~Map() {
if(imp) {
imp->rm->release();
safe_delete(imp);
}
}
float Map::FindBestZ(glm::vec3 &start, glm::vec3 *result) const {
if (!imp)
return BEST_Z_INVALID;
glm::vec3 tmp;
if(!result)
result = &tmp;
start.z += RuleI(Map, FindBestZHeightAdjust);
glm::vec3 from(start.x, start.y, start.z);
glm::vec3 to(start.x, start.y, BEST_Z_INVALID);
float hit_distance;
bool hit = false;
hit = imp->rm->raycast((const RmReal*)&from, (const RmReal*)&to, (RmReal*)result, nullptr, &hit_distance);
if(hit) {
return result->z;
}
// Find nearest Z above us
to.z = -BEST_Z_INVALID;
hit = imp->rm->raycast((const RmReal*)&from, (const RmReal*)&to, (RmReal*)result, nullptr, &hit_distance);
if (hit)
{
return result->z;
}
return BEST_Z_INVALID;
}
float Map::FindClosestZ(glm::vec3 &start, glm::vec3 *result) const {
// Unlike FindBestZ, this method finds the closest Z value above or below the specified point.
//
if (!imp)
return false;
float ClosestZ = BEST_Z_INVALID;
glm::vec3 tmp;
if (!result)
result = &tmp;
glm::vec3 from(start.x, start.y, start.z);
glm::vec3 to(start.x, start.y, BEST_Z_INVALID);
float hit_distance;
bool hit = false;
// first check is below us
hit = imp->rm->raycast((const RmReal*)&from, (const RmReal*)&to, (RmReal*)result, nullptr, &hit_distance);
if (hit) {
ClosestZ = result->z;
}
// Find nearest Z above us
to.z = -BEST_Z_INVALID;
hit = imp->rm->raycast((const RmReal*)&from, (const RmReal*)&to, (RmReal*)result, nullptr, &hit_distance);
if (hit) {
if (std::abs(from.z - result->z) < std::abs(ClosestZ - from.z))
return result->z;
}
return ClosestZ;
}
float Map::FindCeiling(glm::vec3 &start, glm::vec3 *result) const {
// Unlike FindBestZ, this method finds the closest Z above point.
if (!imp) {
return false;
}
glm::vec3 tmp;
if (!result) {
result = &tmp;
}
glm::vec3 from(start.x, start.y, start.z);
glm::vec3 to(start.x, start.y, -BEST_Z_INVALID);
float hit_distance;
bool hit = false;
// Find nearest Z above us
hit = imp->rm->raycast((const RmReal*)&from, (const RmReal*)&to, (RmReal*)result, nullptr, &hit_distance);
if (hit) {
return result->z;
}
return BEST_Z_INVALID;
}
float Map::FindGround(glm::vec3 &start, glm::vec3 *result) const {
// Unlike FindBestZ, this method finds the closest Z below point.
if (!imp) {
return false;
}
glm::vec3 tmp;
if (!result) {
result = &tmp;
}
glm::vec3 from(start.x, start.y, start.z);
glm::vec3 to(start.x, start.y, BEST_Z_INVALID);
float hit_distance;
bool hit = false;
// Find nearest Z below us
hit = imp->rm->raycast((const RmReal*)&from, (const RmReal*)&to, (RmReal*)result, nullptr, &hit_distance);
if (hit && zone->newzone_data.underworld != 0.0f && result->z < zone->newzone_data.underworld) {
hit = false;
}
if (hit) {
return result->z;
}
return BEST_Z_INVALID;
}
bool Map::LineIntersectsZone(glm::vec3 start, glm::vec3 end, float step, glm::vec3 *result) const {
if(!imp)
return false;
return imp->rm->raycast((const RmReal*)&start, (const RmReal*)&end, (RmReal*)result, nullptr, nullptr);
}
bool Map::LineIntersectsZoneNoZLeaps(glm::vec3 start, glm::vec3 end, float step_mag, glm::vec3 *result) const {
if (!imp)
return false;
float z = BEST_Z_INVALID;
glm::vec3 step;
glm::vec3 cur;
cur.x = start.x;
cur.y = start.y;
cur.z = start.z;
step.x = end.x - start.x;
step.y = end.y - start.y;
step.z = end.z - start.z;
float factor = step_mag / sqrt(step.x*step.x + step.y*step.y + step.z*step.z);
step.x *= factor;
step.y *= factor;
step.z *= factor;
int steps = 0;
if (step.x > 0 && step.x < 0.001f)
step.x = 0.001f;
if (step.y > 0 && step.y < 0.001f)
step.y = 0.001f;
if (step.z > 0 && step.z < 0.001f)
step.z = 0.001f;
if (step.x < 0 && step.x > -0.001f)
step.x = -0.001f;
if (step.y < 0 && step.y > -0.001f)
step.y = -0.001f;
if (step.z < 0 && step.z > -0.001f)
step.z = -0.001f;
//while we are not past end
//always do this once, even if start == end.
while(cur.x != end.x || cur.y != end.y || cur.z != end.z)
{
steps++;
glm::vec3 me;
me.x = cur.x;
me.y = cur.y;
me.z = cur.z;
glm::vec3 hit;
float best_z = FindBestZ(me, &hit);
float diff = best_z - z;
diff = diff < 0 ? -diff : diff;
if (z <= BEST_Z_INVALID || best_z <= BEST_Z_INVALID || diff < 12.0)
z = best_z;
else
return true;
//look at current location
if(LineIntersectsZone(start, end, step_mag, result))
{
return true;
}
//move 1 step
if (cur.x != end.x)
cur.x += step.x;
if (cur.y != end.y)
cur.y += step.y;
if (cur.z != end.z)
cur.z += step.z;
//watch for end conditions
if ( (cur.x > end.x && end.x >= start.x) || (cur.x < end.x && end.x <= start.x) || (step.x == 0) ) {
cur.x = end.x;
}
if ( (cur.y > end.y && end.y >= start.y) || (cur.y < end.y && end.y <= start.y) || (step.y == 0) ) {
cur.y = end.y;
}
if ( (cur.z > end.z && end.z >= start.z) || (cur.z < end.z && end.z < start.z) || (step.z == 0) ) {
cur.z = end.z;
}
}
//walked entire line and didnt run into anything...
return false;
}
bool Map::CheckLoS(glm::vec3 myloc, glm::vec3 oloc) const {
if(!imp)
return false;
return !imp->rm->raycast((const RmReal*)&myloc, (const RmReal*)&oloc, nullptr, nullptr, nullptr);
}
// returns true if a collision happens
bool Map::DoCollisionCheck(glm::vec3 myloc, glm::vec3 oloc, glm::vec3 &outnorm, float &distance) const {
if(!imp)
return false;
return imp->rm->raycast((const RmReal*)&myloc, (const RmReal*)&oloc, nullptr, (RmReal *)&outnorm, (RmReal *)&distance);
}
Map *Map::LoadMapFile(std::string file) {
std::transform(file.begin(), file.end(), file.begin(), ::tolower);
std::string filename = fmt::format("{}/base/{}.map", path.GetMapsPath(), file);
LogInfo("Attempting to load Map File [{}]", filename.c_str());
auto m = new Map();
if (m->Load(filename)) {
return m;
}
delete m;
return nullptr;
}
#ifdef USE_MAP_MMFS
bool Map::Load(std::string filename, bool force_mmf_overwrite)
{
if (LoadMMF(filename, force_mmf_overwrite)) {
LogInfo("Loaded .MMF Map File in place of [{}]", filename.c_str());
return true;
}
#else
/**
* @param filename
* @return
*/
bool Map::Load(const std::string &filename)
{
#endif /*USE_MAP_MMFS*/
FILE *map_file = fopen(filename.c_str(), "rb");
if (map_file) {
uint32 version;
if (fread(&version, sizeof(version), 1, map_file) != 1) {
fclose(map_file);
return false;
}
if (version == 0x01000000) {
LogInfo("Loaded V1 Map File [{}]", filename.c_str());
bool loaded_map_file = LoadV1(map_file);
fclose(map_file);
if (loaded_map_file) {
LogInfo("Loaded V1 Map File [{}]", filename.c_str());
} else {
LogError("Failed to load V1 Map File [{}]", filename.c_str());
}
#ifdef USE_MAP_MMFS
if (v)
return SaveMMF(filename, force_mmf_overwrite);
#endif /*USE_MAP_MMFS*/
return loaded_map_file;
}
else if (version == 0x02000000) {
LogInfo("Loading V2 Map File [{}]", filename.c_str());
bool loaded_map_file = LoadV2(map_file);
fclose(map_file);
if (loaded_map_file) {
LogInfo("Loaded V2 Map File [{}]", filename.c_str());
} else {
LogError("Failed to load V2 Map File [{}]", filename.c_str());
}
#ifdef USE_MAP_MMFS
if (v)
return SaveMMF(filename, force_mmf_overwrite);
#endif /*USE_MAP_MMFS*/
return loaded_map_file;
}
else {
fclose(map_file);
return false;
}
}
return false;
}
bool Map::LoadV1(FILE *f) {
uint32 face_count;
uint16 node_count;
uint32 facelist_count;
if(fread(&face_count, sizeof(face_count), 1, f) != 1) {
return false;
}
if(fread(&node_count, sizeof(node_count), 1, f) != 1) {
return false;
}
if(fread(&facelist_count, sizeof(facelist_count), 1, f) != 1) {
return false;
}
std::vector<glm::vec3> verts;
std::vector<uint32> indices;
for(uint32 i = 0; i < face_count; ++i) {
glm::vec3 a;
glm::vec3 b;
glm::vec3 c;
float normals[4];
if(fread(&a, sizeof(glm::vec3), 1, f) != 1) {
return false;
}
if(fread(&b, sizeof(glm::vec3), 1, f) != 1) {
return false;
}
if(fread(&c, sizeof(glm::vec3), 1, f) != 1) {
return false;
}
if(fread(normals, sizeof(normals), 1, f) != 1) {
return false;
}
size_t sz = verts.size();
verts.push_back(a);
indices.push_back((uint32)sz);
verts.push_back(b);
indices.push_back((uint32)sz + 1);
verts.push_back(c);
indices.push_back((uint32)sz + 2);
}
if(imp) {
imp->rm->release();
imp->rm = nullptr;
} else {
imp = new impl;
}
imp->rm = createRaycastMesh((RmUint32)verts.size(), (const RmReal*)&verts[0], face_count, &indices[0]);
if(!imp->rm) {
delete imp;
imp = nullptr;
return false;
}
return true;
}
struct ModelEntry
{
struct Poly
{
uint32 v1, v2, v3;
uint8 vis;
};
std::vector<glm::vec3> verts;
std::vector<Poly> polys;
};
bool Map::LoadV2(FILE *f) {
uint32 data_size;
if (fread(&data_size, sizeof(data_size), 1, f) != 1) {
return false;
}
uint32 buffer_size;
if (fread(&buffer_size, sizeof(buffer_size), 1, f) != 1) {
return false;
}
std::vector<char> data;
data.resize(data_size);
if (fread(&data[0], data_size, 1, f) != 1) {
return false;
}
std::vector<char> buffer;
buffer.resize(buffer_size);
uint32 v = EQ::InflateData(&data[0], data_size, &buffer[0], buffer_size);
char *buf = &buffer[0];
uint32 vert_count;
uint32 ind_count;
uint32 nc_vert_count;
uint32 nc_ind_count;
uint32 model_count;
uint32 plac_count;
uint32 plac_group_count;
uint32 tile_count;
uint32 quads_per_tile;
float units_per_vertex;
vert_count = *(uint32*)buf;
buf += sizeof(uint32);
ind_count = *(uint32*)buf;
buf += sizeof(uint32);
nc_vert_count = *(uint32*)buf;
buf += sizeof(uint32);
nc_ind_count = *(uint32*)buf;
buf += sizeof(uint32);
model_count = *(uint32*)buf;
buf += sizeof(uint32);
plac_count = *(uint32*)buf;
buf += sizeof(uint32);
plac_group_count = *(uint32*)buf;
buf += sizeof(uint32);
tile_count = *(uint32*)buf;
buf += sizeof(uint32);
quads_per_tile = *(uint32*)buf;
buf += sizeof(uint32);
units_per_vertex = *(float*)buf;
buf += sizeof(float);
std::vector<glm::vec3> verts;
verts.reserve(vert_count);
std::vector<uint32> indices;
indices.reserve(ind_count);
for (uint32 i = 0; i < vert_count; ++i) {
float x;
float y;
float z;
x = *(float*)buf;
buf += sizeof(float);
y = *(float*)buf;
buf += sizeof(float);
z = *(float*)buf;
buf += sizeof(float);
verts.emplace_back(x, y, z);
}
for (uint32 i = 0; i < ind_count; ++i) {
indices.emplace_back(*(uint32 *)buf);
buf += sizeof(uint32);
}
for (uint32 i = 0; i < nc_vert_count; ++i) {
buf += sizeof(float) * 3;
}
for (uint32 i = 0; i < nc_ind_count; ++i) {
buf += sizeof(uint32);
}
std::map<std::string, std::unique_ptr<ModelEntry>> models;
for (uint32 i = 0; i < model_count; ++i) {
std::unique_ptr<ModelEntry> me(new ModelEntry);
std::string name = buf;
buf += name.length() + 1;
uint32 vert_count = *(uint32*)buf;
buf += sizeof(uint32);
uint32 poly_count = *(uint32*)buf;
buf += sizeof(uint32);
me->verts.reserve(vert_count);
for (uint32 j = 0; j < vert_count; ++j) {
float x = *(float*)buf;
buf += sizeof(float);
float y = *(float*)buf;
buf += sizeof(float);
float z = *(float*)buf;
buf += sizeof(float);
me->verts.emplace_back(x, y, z);
}
me->polys.reserve(poly_count);
for (uint32 j = 0; j < poly_count; ++j) {
uint32 v1 = *(uint32*)buf;
buf += sizeof(uint32);
uint32 v2 = *(uint32*)buf;
buf += sizeof(uint32);
uint32 v3 = *(uint32*)buf;
buf += sizeof(uint32);
uint8 vis = *(uint8*)buf;
buf += sizeof(uint8);
ModelEntry::Poly p;
p.v1 = v1;
p.v2 = v2;
p.v3 = v3;
p.vis = vis;
me->polys.push_back(p);
}
models[name] = std::move(me);
}
for (uint32 i = 0; i < plac_count; ++i) {
std::string name = buf;
buf += name.length() + 1;
float x = *(float*)buf;
buf += sizeof(float);
float y = *(float*)buf;
buf += sizeof(float);
float z = *(float*)buf;
buf += sizeof(float);
float x_rot = *(float*)buf;
buf += sizeof(float);
float y_rot = *(float*)buf;
buf += sizeof(float);
float z_rot = *(float*)buf;
buf += sizeof(float);
float x_scale = *(float*)buf;
buf += sizeof(float);
float y_scale = *(float*)buf;
buf += sizeof(float);
float z_scale = *(float*)buf;
buf += sizeof(float);
if (models.count(name) == 0)
continue;
auto &model = models[name];
auto &mod_polys = model->polys;
auto &mod_verts = model->verts;
for (uint32 j = 0; j < mod_polys.size(); ++j) {
auto &current_poly = mod_polys[j];
if (current_poly.vis == 0)
continue;
auto v1 = mod_verts[current_poly.v1];
auto v2 = mod_verts[current_poly.v2];
auto v3 = mod_verts[current_poly.v3];
RotateVertex(v1, x_rot, y_rot, z_rot);
RotateVertex(v2, x_rot, y_rot, z_rot);
RotateVertex(v3, x_rot, y_rot, z_rot);
ScaleVertex(v1, x_scale, y_scale, z_scale);
ScaleVertex(v2, x_scale, y_scale, z_scale);
ScaleVertex(v3, x_scale, y_scale, z_scale);
TranslateVertex(v1, x, y, z);
TranslateVertex(v2, x, y, z);
TranslateVertex(v3, x, y, z);
verts.emplace_back(v1.y, v1.x, v1.z); // x/y swapped
verts.emplace_back(v2.y, v2.x, v2.z);
verts.emplace_back(v3.y, v3.x, v3.z);
indices.emplace_back((uint32)verts.size() - 3);
indices.emplace_back((uint32)verts.size() - 2);
indices.emplace_back((uint32)verts.size() - 1);
}
}
for (uint32 i = 0; i < plac_group_count; ++i) {
float x = *(float*)buf;
buf += sizeof(float);
float y = *(float*)buf;
buf += sizeof(float);
float z = *(float*)buf;
buf += sizeof(float);
float x_rot = *(float*)buf;
buf += sizeof(float);
float y_rot = *(float*)buf;
buf += sizeof(float);
float z_rot = *(float*)buf;
buf += sizeof(float);
float x_scale = *(float*)buf;
buf += sizeof(float);
float y_scale = *(float*)buf;
buf += sizeof(float);
float z_scale = *(float*)buf;
buf += sizeof(float);
float x_tile = *(float*)buf;
buf += sizeof(float);
float y_tile = *(float*)buf;
buf += sizeof(float);
float z_tile = *(float*)buf;
buf += sizeof(float);
uint32 p_count = *(uint32*)buf;
buf += sizeof(uint32);
for (uint32 j = 0; j < p_count; ++j) {
std::string name = buf;
buf += name.length() + 1;
float p_x = *(float*)buf;
buf += sizeof(float);
float p_y = *(float*)buf;
buf += sizeof(float);
float p_z = *(float*)buf;
buf += sizeof(float);
float p_x_rot = *(float*)buf * 3.14159f / 180;
buf += sizeof(float);
float p_y_rot = *(float*)buf * 3.14159f / 180;
buf += sizeof(float);
float p_z_rot = *(float*)buf * 3.14159f / 180;
buf += sizeof(float);
float p_x_scale = *(float*)buf;
buf += sizeof(float);
float p_y_scale = *(float*)buf;
buf += sizeof(float);
float p_z_scale = *(float*)buf;
buf += sizeof(float);
if (models.count(name) == 0)
continue;
auto &model = models[name];
for (size_t k = 0; k < model->polys.size(); ++k) {
auto &poly = model->polys[k];
if (poly.vis == 0)
continue;
glm::vec3 v1, v2, v3;
v1 = model->verts[poly.v1];
v2 = model->verts[poly.v2];
v3 = model->verts[poly.v3];
ScaleVertex(v1, p_x_scale, p_y_scale, p_z_scale);
ScaleVertex(v2, p_x_scale, p_y_scale, p_z_scale);
ScaleVertex(v3, p_x_scale, p_y_scale, p_z_scale);
TranslateVertex(v1, p_x, p_y, p_z);
TranslateVertex(v2, p_x, p_y, p_z);
TranslateVertex(v3, p_x, p_y, p_z);
RotateVertex(v1, x_rot * 3.14159f / 180.0f, 0, 0);
RotateVertex(v2, x_rot * 3.14159f / 180.0f, 0, 0);
RotateVertex(v3, x_rot * 3.14159f / 180.0f, 0, 0);
RotateVertex(v1, 0, y_rot * 3.14159f / 180.0f, 0);
RotateVertex(v2, 0, y_rot * 3.14159f / 180.0f, 0);
RotateVertex(v3, 0, y_rot * 3.14159f / 180.0f, 0);
glm::vec3 correction(p_x, p_y, p_z);
RotateVertex(correction, x_rot * 3.14159f / 180.0f, 0, 0);
TranslateVertex(v1, -correction.x, -correction.y, -correction.z);
TranslateVertex(v2, -correction.x, -correction.y, -correction.z);
TranslateVertex(v3, -correction.x, -correction.y, -correction.z);
RotateVertex(v1, p_x_rot, 0, 0);
RotateVertex(v2, p_x_rot, 0, 0);
RotateVertex(v3, p_x_rot, 0, 0);
RotateVertex(v1, 0, -p_y_rot, 0);
RotateVertex(v2, 0, -p_y_rot, 0);
RotateVertex(v3, 0, -p_y_rot, 0);
RotateVertex(v1, 0, 0, p_z_rot);
RotateVertex(v2, 0, 0, p_z_rot);
RotateVertex(v3, 0, 0, p_z_rot);
TranslateVertex(v1, correction.x, correction.y, correction.z);
TranslateVertex(v2, correction.x, correction.y, correction.z);
TranslateVertex(v3, correction.x, correction.y, correction.z);
RotateVertex(v1, 0, 0, z_rot * 3.14159f / 180.0f);
RotateVertex(v2, 0, 0, z_rot * 3.14159f / 180.0f);
RotateVertex(v3, 0, 0, z_rot * 3.14159f / 180.0f);
ScaleVertex(v1, x_scale, y_scale, z_scale);
ScaleVertex(v2, x_scale, y_scale, z_scale);
ScaleVertex(v3, x_scale, y_scale, z_scale);
TranslateVertex(v1, x_tile, y_tile, z_tile);
TranslateVertex(v2, x_tile, y_tile, z_tile);
TranslateVertex(v3, x_tile, y_tile, z_tile);
TranslateVertex(v1, x, y, z);
TranslateVertex(v2, x, y, z);
TranslateVertex(v3, x, y, z);
verts.emplace_back(v1.y, v1.x, v1.z); // x/y swapped
verts.emplace_back(v2.y, v2.x, v2.z);
verts.emplace_back(v3.y, v3.x, v3.z);
indices.emplace_back((uint32)verts.size() - 3);
indices.emplace_back((uint32)verts.size() - 2);
indices.emplace_back((uint32)verts.size() - 1);
}
}
}
uint32 ter_quad_count = (quads_per_tile * quads_per_tile);
uint32 ter_vert_count = ((quads_per_tile + 1) * (quads_per_tile + 1));
std::vector<uint8> flags;
std::vector<float> floats;
flags.resize(ter_quad_count);
floats.resize(ter_vert_count);
for (uint32 i = 0; i < tile_count; ++i) {
bool flat;
flat = *(bool*)buf;
buf += sizeof(bool);
float x;
x = *(float*)buf;
buf += sizeof(float);
float y;
y = *(float*)buf;
buf += sizeof(float);
if (flat) {
float z;
z = *(float*)buf;
buf += sizeof(float);
float QuadVertex1X = x;
float QuadVertex1Y = y;
float QuadVertex1Z = z;
float QuadVertex2X = QuadVertex1X + (quads_per_tile * units_per_vertex);
float QuadVertex2Y = QuadVertex1Y;
float QuadVertex2Z = QuadVertex1Z;
float QuadVertex3X = QuadVertex2X;
float QuadVertex3Y = QuadVertex1Y + (quads_per_tile * units_per_vertex);
float QuadVertex3Z = QuadVertex1Z;
float QuadVertex4X = QuadVertex1X;
float QuadVertex4Y = QuadVertex3Y;
float QuadVertex4Z = QuadVertex1Z;
uint32 current_vert = (uint32)verts.size() + 3;
verts.emplace_back(QuadVertex1X, QuadVertex1Y, QuadVertex1Z);
verts.emplace_back(QuadVertex2X, QuadVertex2Y, QuadVertex2Z);
verts.emplace_back(QuadVertex3X, QuadVertex3Y, QuadVertex3Z);
verts.emplace_back(QuadVertex4X, QuadVertex4Y, QuadVertex4Z);
indices.emplace_back(current_vert);
indices.emplace_back(current_vert - 2);
indices.emplace_back(current_vert - 1);
indices.emplace_back(current_vert);
indices.emplace_back(current_vert - 3);
indices.emplace_back(current_vert - 2);
}
else {
//read flags
for (uint32 j = 0; j < ter_quad_count; ++j) {
uint8 f;
f = *(uint8*)buf;
buf += sizeof(uint8);
flags[j] = f;
}
//read floats
for (uint32 j = 0; j < ter_vert_count; ++j) {
float f;
f = *(float*)buf;
buf += sizeof(float);
floats[j] = f;
}
int row_number = -1;
std::map<std::tuple<float, float, float>, uint32> cur_verts;
for (uint32 quad = 0; quad < ter_quad_count; ++quad) {
if ((quad % quads_per_tile) == 0) {
++row_number;
}
if (flags[quad] & 0x01)
continue;
float QuadVertex1X = x + (row_number * units_per_vertex);
float QuadVertex1Y = y + (quad % quads_per_tile) * units_per_vertex;
float QuadVertex1Z = floats[quad + row_number];
float QuadVertex2X = QuadVertex1X + units_per_vertex;
float QuadVertex2Y = QuadVertex1Y;
float QuadVertex2Z = floats[quad + row_number + quads_per_tile + 1];
float QuadVertex3X = QuadVertex1X + units_per_vertex;
float QuadVertex3Y = QuadVertex1Y + units_per_vertex;
float QuadVertex3Z = floats[quad + row_number + quads_per_tile + 2];
float QuadVertex4X = QuadVertex1X;
float QuadVertex4Y = QuadVertex1Y + units_per_vertex;
float QuadVertex4Z = floats[quad + row_number + 1];
uint32 i1, i2, i3, i4;
std::tuple<float, float, float> t = std::make_tuple(QuadVertex1X, QuadVertex1Y, QuadVertex1Z);
auto iter = cur_verts.find(t);
if (iter != cur_verts.end()) {
i1 = iter->second;
}
else {
i1 = (uint32)verts.size();
verts.emplace_back(QuadVertex1X, QuadVertex1Y, QuadVertex1Z);
cur_verts[std::make_tuple(QuadVertex1X, QuadVertex1Y, QuadVertex1Z)] = i1;
}
t = std::make_tuple(QuadVertex2X, QuadVertex2Y, QuadVertex2Z);
iter = cur_verts.find(t);
if (iter != cur_verts.end()) {
i2 = iter->second;
}
else {
i2 = (uint32)verts.size();
verts.emplace_back(QuadVertex2X, QuadVertex2Y, QuadVertex2Z);
cur_verts[std::make_tuple(QuadVertex2X, QuadVertex2Y, QuadVertex2Z)] = i2;
}
t = std::make_tuple(QuadVertex3X, QuadVertex3Y, QuadVertex3Z);
iter = cur_verts.find(t);
if (iter != cur_verts.end()) {
i3 = iter->second;
}
else {
i3 = (uint32)verts.size();
verts.emplace_back(QuadVertex3X, QuadVertex3Y, QuadVertex3Z);
cur_verts[std::make_tuple(QuadVertex3X, QuadVertex3Y, QuadVertex3Z)] = i3;
}
t = std::make_tuple(QuadVertex4X, QuadVertex4Y, QuadVertex4Z);
iter = cur_verts.find(t);
if (iter != cur_verts.end()) {
i4 = iter->second;
}
else {
i4 = (uint32)verts.size();
verts.emplace_back(QuadVertex4X, QuadVertex4Y, QuadVertex4Z);
cur_verts[std::make_tuple(QuadVertex4X, QuadVertex4Y, QuadVertex4Z)] = i4;
}
indices.emplace_back(i4);
indices.emplace_back(i2);
indices.emplace_back(i3);
indices.emplace_back(i4);
indices.emplace_back(i1);
indices.emplace_back(i2);
}
}
}
uint32 face_count = indices.size() / 3;
if (imp) {
imp->rm->release();
imp->rm = nullptr;
}
else {
imp = new impl;
}
imp->rm = createRaycastMesh((RmUint32)verts.size(), (const RmReal*)&verts[0], face_count, &indices[0]);
if (!imp->rm) {
delete imp;
imp = nullptr;
return false;
}
return true;
}
void Map::RotateVertex(glm::vec3 &v, float rx, float ry, float rz) {
glm::vec3 nv = v;
nv.y = (std::cos(rx) * v.y) - (std::sin(rx) * v.z);
nv.z = (std::sin(rx) * v.y) + (std::cos(rx) * v.z);
v = nv;
nv.x = (std::cos(ry) * v.x) + (std::sin(ry) * v.z);
nv.z = -(std::sin(ry) * v.x) + (std::cos(ry) * v.z);
v = nv;
nv.x = (std::cos(rz) * v.x) - (std::sin(rz) * v.y);
nv.y = (std::sin(rz) * v.x) + (std::cos(rz) * v.y);
v = nv;
}
void Map::ScaleVertex(glm::vec3 &v, float sx, float sy, float sz) {
v.x = v.x * sx;
v.y = v.y * sy;
v.z = v.z * sz;
}
void Map::TranslateVertex(glm::vec3 &v, float tx, float ty, float tz) {
v.x = v.x + tx;
v.y = v.y + ty;
v.z = v.z + tz;
}
#ifdef USE_MAP_MMFS
inline void strip_map_extension(std::string& map_file_name)
{
auto ext_off = map_file_name.find(".map");
if (ext_off != std::string::npos)
map_file_name.erase(ext_off, strlen(".map"));
}
inline bool add_mmf_extension(std::string& mmf_file_name)
{
if (mmf_file_name.empty())
return false;
mmf_file_name.append(".mmf");
size_t dot_check = std::count(mmf_file_name.begin(), mmf_file_name.end(), '.');
return (dot_check == 1);
}
bool Map::LoadMMF(const std::string& map_file_name, bool force_mmf_overwrite)
{
if (force_mmf_overwrite)
return false;
std::string mmf_file_name = map_file_name;
strip_map_extension(mmf_file_name);
if (!add_mmf_extension(mmf_file_name)) {
LogInfo("Failed to load Map MMF file: [{}]", mmf_file_name.c_str());
return false;
}
FILE *f = fopen(mmf_file_name.c_str(), "rb");
if (!f) {
LogInfo("Failed to load Map MMF file: [{}] - could not open file", mmf_file_name.c_str());
return false;
}
uint32 file_version;
if (fread(&file_version, sizeof(uint32), 1, f) != 1) {
fclose(f);
LogInfo("Failed to load Map MMF file: [{}] - f@file_version", mmf_file_name.c_str());
return false;
}
uint32 rm_buffer_size;
if (fread(&rm_buffer_size, sizeof(uint32), 1, f) != 1) {
fclose(f);
LogInfo("Failed to load Map MMF file: [{}] - f@rm_buffer_size", mmf_file_name.c_str());
return false;
}
uint32 rm_buffer_crc32;
if (fread(&rm_buffer_crc32, sizeof(uint32), 1, f) != 1) {
fclose(f);
LogInfo("Failed to load Map MMF file: [{}] - f@rm_buffer_crc32", mmf_file_name.c_str());
return false;
}
if (rm_buffer_crc32 != /*crc32_check*/ 0) {
fclose(f);
LogInfo("Failed to load Map MMF file: [{}] - bad rm_buffer checksum", mmf_file_name.c_str());
return false;
}
uint32 mmf_buffer_size;
if (fread(&mmf_buffer_size, sizeof(uint32), 1, f) != 1) {
fclose(f);
LogInfo("Failed to load Map MMF file: [{}] - f@mmf_buffer_size", mmf_file_name.c_str());
return false;
}
std::vector<char> mmf_buffer(mmf_buffer_size);
if (fread(mmf_buffer.data(), mmf_buffer_size, 1, f) != 1) {
fclose(f);
LogInfo("Failed to load Map MMF file: [{}] - f@mmf_buffer", mmf_file_name.c_str());
return false;
}
fclose(f);
std::vector<char> rm_buffer(rm_buffer_size);
uint32 v = InflateData(mmf_buffer.data(), mmf_buffer_size, rm_buffer.data(), rm_buffer_size);
if (imp) {
imp->rm->release();
imp->rm = nullptr;
}
else {
imp = new impl;
}
bool load_success = false;
imp->rm = loadRaycastMesh(rm_buffer, load_success);
if (imp->rm && !load_success) {
imp->rm->release();
imp->rm = nullptr;
}
if (!imp->rm) {
delete imp;
imp = nullptr;
LogInfo("Failed to load Map MMF file: [{}] - null RaycastMesh", mmf_file_name.c_str());
return false;
}
return true;
}
bool Map::SaveMMF(const std::string& map_file_name, bool force_mmf_overwrite)
{
if (!imp || !imp->rm) {
LogInfo("Failed to save Map MMF file - No implementation (map_file_name: [{}])", map_file_name.c_str());
return false;
}
std::string mmf_file_name = map_file_name;
strip_map_extension(mmf_file_name);
if (!add_mmf_extension(mmf_file_name)) {
LogInfo("Failed to save Map MMF file: [{}]", mmf_file_name.c_str());
return false;
}
FILE* f = fopen(mmf_file_name.c_str(), "rb");
if (f) {
fclose(f);
if (!force_mmf_overwrite)
return true;
}
std::vector<char> rm_buffer; // size set in MyRaycastMesh::serialize()
serializeRaycastMesh(imp->rm, rm_buffer);
if (rm_buffer.empty()) {
LogInfo("Failed to save Map MMF file: [{}] - empty RaycastMesh buffer", mmf_file_name.c_str());
return false;
}
uint32 rm_buffer_size = rm_buffer.size();
uint32 mmf_buffer_size = EstimateDeflateBuffer(rm_buffer.size());
std::vector<char> mmf_buffer(mmf_buffer_size);
mmf_buffer_size = DeflateData(rm_buffer.data(), rm_buffer.size(), mmf_buffer.data(), mmf_buffer.size());
if (!mmf_buffer_size) {
LogInfo("Failed to save Map MMF file: [{}] - null MMF buffer size", mmf_file_name.c_str());
return false;
}
f = fopen(mmf_file_name.c_str(), "wb");
if (!f) {
LogInfo("Failed to save Map MMF file: [{}] - could not open file", mmf_file_name.c_str());
return false;
}
uint32 file_version = 0;
if (fwrite(&file_version, sizeof(uint32), 1, f) != 1) {
fclose(f);
std::remove(mmf_file_name.c_str());
LogInfo("Failed to save Map MMF file: [{}] - f@file_version", mmf_file_name.c_str());
return false;
}
if (fwrite(&rm_buffer_size, sizeof(uint32), 1, f) != 1) {
fclose(f);
std::remove(mmf_file_name.c_str());
LogInfo("Failed to save Map MMF file: [{}] - f@rm_buffer_size", mmf_file_name.c_str());
return false;
}
uint32 rm_buffer_crc32 = 0;
if (fwrite(&rm_buffer_crc32, sizeof(uint32), 1, f) != 1) {
fclose(f);
std::remove(mmf_file_name.c_str());
LogInfo("Failed to save Map MMF file: [{}] - f@rm_buffer_crc32", mmf_file_name.c_str());
return false;
}
if (fwrite(&mmf_buffer_size, sizeof(uint32), 1, f) != 1) {
fclose(f);
std::remove(mmf_file_name.c_str());
LogInfo("Failed to save Map MMF file: [{}] - f@mmf_buffer_size", mmf_file_name.c_str());
return false;
}
if (fwrite(mmf_buffer.data(), mmf_buffer_size, 1, f) != 1) {
fclose(f);
std::remove(mmf_file_name.c_str());
LogInfo("Failed to save Map MMF file: [{}] - f@mmf_buffer", mmf_file_name.c_str());
return false;
}
fclose(f);
return true;
}
#endif /*USE_MAP_MMFS*/