65 lines
1.7 KiB
C++
Executable File

#include "../client.h"
void command_goto(Client *c, const Seperator *sep)
{
std::string arg1 = sep->arg[1];
std::string arg4 = sep->arg[4];
bool goto_via_target_no_args = sep->arg[1][0] == '\0' && c->GetTarget();
bool goto_via_player_name = !sep->IsNumber(1) && !arg1.empty();
bool goto_via_x_y_z = sep->IsNumber(1) && sep->IsNumber(2) && sep->IsNumber(3);
if (goto_via_target_no_args) {
c->MovePC(
zone->GetZoneID(),
zone->GetInstanceID(),
c->GetTarget()->GetX(),
c->GetTarget()->GetY(),
c->GetTarget()->GetZ(),
c->GetTarget()->GetHeading()
);
}
else if (goto_via_player_name) {
/**
* Find them in zone first
*/
const char *player_name = sep->arg[1];
std::string player_name_string = sep->arg[1];
Client *client = entity_list.GetClientByName(player_name);
if (client) {
c->MovePC(
zone->GetZoneID(),
zone->GetInstanceID(),
client->GetX(),
client->GetY(),
client->GetZ(),
client->GetHeading()
);
c->Message(Chat::Yellow, "Goto player '%s' same zone", player_name_string.c_str());
}
else if (c->GotoPlayer(player_name_string)) {
c->Message(Chat::Yellow, "Goto player '%s' different zone", player_name_string.c_str());
}
else {
c->Message(Chat::Yellow, "Player '%s' not found", player_name_string.c_str());
}
}
else if (goto_via_x_y_z) {
c->MovePC(
zone->GetZoneID(),
zone->GetInstanceID(),
Strings::ToFloat(sep->arg[1]),
Strings::ToFloat(sep->arg[2]),
Strings::ToFloat(sep->arg[3]),
(!arg4.empty() ? Strings::ToFloat(sep->arg[4]) : c->GetHeading())
);
}
else {
c->Message(Chat::White, "Usage: #goto [x y z] [h]");
c->Message(Chat::White, "Usage: #goto [player_name]");
}
}