Michael Cook (mackal) 7a46a6595c
[Cleanup] use std::make_unique (#1259)
* Convert common/eq_limits.cpp to use make_unique

* Convert common/net/console_server.cpp to use make_unique

* Convert common/net/servertalk_client_connection.cpp to use make_unique

* Convert common/net/servertalk_legacy_client_connection.cpp to use make_unique

* Convert common/net/servertalk_server.cpp to use make_unique

* Convert common/net/websocket_server.cpp to use make_unique

* Convert common/net/websocket_server_connection.cpp to use make_unique

* Convert common/shareddb.cpp to use make_unique

* Convert eqlaunch/worldserver.cpp to use make_unique

* Convert loginserver/server_manager.cpp to use make_unique

* Convert loginserver/world_server.cpp to use make_unique

* Convert queryserv/worldserver.cpp to use make_unique

* Convert ucs/worldserver.cpp to use make_unique

* Convert world/clientlist.cpp to use make_unique

* Convert world/expedition.cpp to use make_unique

* Convert world/launcher_link.cpp to use make_unique

* Convert world/login_server.cpp to use make_unique

* Convert world/main.cpp to use make_unique

* Convert world/ucs.cpp to use make_unique

* Convert world/web_interface.cpp to use make_unique

* Convert world/zonelist.cpp to use make_unique

* Convert world/zoneserver.cpp to use make_unique

* Convert zone/client.cpp to use make_unique

* Convert zone/corpse.cpp to use make_unique

* Convert zone/dynamiczone.cpp to use make_unique

* Convert zone/expedition.cpp to use make_unique

* Convert zone/main.cpp to use make_unique

* Convert zone/mob_ai.cpp to use make_unique

* Convert zone/mob_movement_manager.cpp to use make_unique

* Convert zone/pathfinder_nav_mesh.cpp to use make_unique

* Convert zone/worldserver.cpp to use make_unique
2021-02-23 18:30:46 -06:00

105 lines
2.1 KiB
C++

#include "../common/global_define.h"
#include "../common/eqemu_logsys.h"
#include "ucs.h"
#include "world_config.h"
#include "../common/misc_functions.h"
#include "../common/md5.h"
#include "../common/packet_dump.h"
#include "../common/event/timer.h"
UCSConnection::UCSConnection()
{
connection = 0;
}
void UCSConnection::SetConnection(std::shared_ptr<EQ::Net::ServertalkServerConnection> inStream)
{
if (inStream && connection && connection->Handle()) {
LogInfo("Incoming UCS Connection while we were already connected to a UCS");
connection->Handle()->Disconnect();
}
connection = inStream;
if (connection) {
connection->OnMessage(
std::bind(
&UCSConnection::ProcessPacket,
this,
std::placeholders::_1,
std::placeholders::_2
)
);
}
m_keepalive = std::make_unique<EQ::Timer>(1000, true, std::bind(&UCSConnection::OnKeepAlive, this, std::placeholders::_1));
}
const std::shared_ptr<EQ::Net::ServertalkServerConnection> &UCSConnection::GetConnection() const
{
return connection;
}
void UCSConnection::ProcessPacket(uint16 opcode, EQ::Net::Packet &p)
{
if (!connection)
return;
ServerPacket tpack(opcode, p);
ServerPacket *pack = &tpack;
switch (opcode)
{
case 0:
break;
case ServerOP_KeepAlive:
{
// ignore this
break;
}
case ServerOP_ZAAuth:
{
LogInfo("Got authentication from UCS when they are already authenticated");
break;
}
default:
{
LogInfo("Unknown ServerOPcode from UCS {:#04x}, size [{}]", opcode, pack->size);
DumpPacket(pack->pBuffer, pack->size);
break;
}
}
}
void UCSConnection::SendPacket(ServerPacket* pack)
{
if (!connection)
return;
connection->SendPacket(pack);
}
void UCSConnection::SendMessage(const char *From, const char *Message)
{
auto pack = new ServerPacket(ServerOP_UCSMessage, strlen(From) + strlen(Message) + 2);
char *Buffer = (char *)pack->pBuffer;
VARSTRUCT_ENCODE_STRING(Buffer, From);
VARSTRUCT_ENCODE_STRING(Buffer, Message);
SendPacket(pack);
safe_delete(pack);
}
void UCSConnection::OnKeepAlive(EQ::Timer *t)
{
if (!connection) {
return;
}
ServerPacket pack(ServerOP_KeepAlive, 0);
connection->SendPacket(&pack);
}