mirror of
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68 lines
1.5 KiB
C++
68 lines
1.5 KiB
C++
/* EQEMu: Everquest Server Emulator
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Copyright (C) 2001-2016 EQEMu Development Team (http://eqemulator.org)
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This program is free software; you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation; version 2 of the License.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY except by those people which sell it, which
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are required to give you total support for your newly bought product;
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without even the implied warranty of MERCHANTABILITY or FITNESS FOR
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A PARTICULAR PURPOSE. See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*/
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#ifndef BOT_STRUCTS
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#define BOT_STRUCTS
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#ifdef BOTS
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#include "../common/types.h"
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#include <sstream>
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struct BotsAvailableList {
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uint32 BotID;
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char BotName[64];
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uint16 BotClass;
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uint8 BotLevel;
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uint16 BotRace;
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uint8 BotGender;
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};
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struct BotGroup {
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uint32 BotGroupID;
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uint32 BotID;
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};
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struct BotGroupList {
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std::string BotGroupName;
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std::string BotGroupLeaderName;
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};
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struct SpawnedBotsList {
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char BotName[64];
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char ZoneName[64];
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uint32 BotLeaderCharID;
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};
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struct BotSpell {
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uint16 SpellId;
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int SpellIndex;
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int16 ManaCost;
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};
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struct BotAA {
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uint32 aa_id;
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uint8 req_level;
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uint8 total_levels;
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};
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#endif // BOTS
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#endif // BOT_STRUCTS
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