mirror of
https://github.com/EQEmu/Server.git
synced 2025-12-12 22:01:30 +00:00
* [Feature] Add additional Guild Features This adds the following guild features and design pattern - the existing guild system was used - guild features are based on RoF2 within source with translaters used to converted between client differences - backward compatible with Ti and UF, and allows for mixed client servers - Guild Back for Ti and UF is based on RoF2 Permissions for banking if Guild Leader does not use Ti/UF - Guild Ranks and Permissions are enabled. - Guild Tributes are enabled. - Event logging via rules for donating tribute items and plat - Rules to limit Guild Tributes based on max level of server - Rewrote guild communications to client using specific opcodes -- Server no longer sends a guild member list on each zone -- Guild window is updated when a member levels, rank changes, zone changes, banker/alt status using individual opcodes -- When a member is removed or added to a guild, a single opcode is sent to each guild member -- This reduces network traffic considerably Known issues: - Visual bug only. Guild Tributes window will display a 0 for level if tribute is above max level rule setting. - Visual bug only. Guild Mgmt Window will not display an online member if the player has 'show offline' unchecked and a guild member zones within the Notes/Tribute tab. This is resolved by selecting and de-selecting the 'Show Offline' checkbox. * Updated RoF2 Guild Comms Updated RoF2 Guild Comms Update RoF2 Opcodes Rewrote RoF2 Guild Communications using specific opcodes. Added database changes - they are irreversible * Formatting * Update base_guild_members_repository.h * Format GuildInfo * Format GuildAction enum * Formatting in clientlist * quantity vs quantity * desc vs description * Format structs * Inline struct values * Formatting * Formatting * Formatting fixes * Formatting items * Formatting * Formatting * struct formatting updates * Updated formatting * Updated - std:string items - naming conventions - magic numbers * Repo refactors Other formatting updates * Remove test guild commands * Updated #guild info command * Add new repo methods for Neckolla ReplaceOne and ReplaceMany * Fix guild_tributes repo * Update database_update_manifest.cpp * Phase 1 of final testing with RoF2 -> RoF2. Next phase will be inter compatibility review * Remove #guild testing commands * Fix uf translator error Rewrite LoadGuilds * Use extended repository * FIx guild window on member add * LoadGuild Changes * Update guild_base.cpp * Few small fixes for display issue with UF * Update guild_base.cpp * Update guild_members_repository.h * Update zoneserver.cpp * Update guild.cpp * Update entity.h * Switch formatting * Formatting * Update worldserver.cpp * Switch formatting * Formatting switch statement * Update guild.cpp * Formatting in guild_base * We don't need to validate m_db everywhere * More formatting / spacing issues * Switch format * Update guild_base.cpp * Fix an UF issue displaying incorrect guildtag as <> * Updated several constants, fixed a few issues with Ti/UF and guild tributes not being removed or sent when a member is removed/disbands from a guild. * Formatting and logging updates * Fix for Loadguilds and permissions after repo updates. * Cleanup unnecessary m_db checks * Updated logging to use player_event_logs * Updated to use the single opcodes for guild traffic for Ti/UF/RoF2. Several enhancements for guild functionality for more reusable code and readability. * Update to fix Demote Self and guild invites declining when option set to not accept guild invites * Potential fix for guild notes/tribute display issues when client has 'Show Offline' unchecked. * Updates to fox recent master changes Updates to fix recent master changes * Updates in response to comments * Further Updates in response to comments * Comment updates and refactor for SendAppearance functions * Comment updates * Update client spawn process for show guild name Add show guild tag to default spawn process * Update to use zone spawn packets for RoF2 Removed several unused functions as a result Updated MemberRankUpdate to properly update guild_show on rank change. Updated OP_GuildURLAndChannel opcode for UF/RoF2 * Cleanup of world changes Created function for repetitive zonelist sendpackets to only booted zones Re-Inserted accidental delete of scanclosemobs * Fixes * Further world cleanup * Fix a few test guild bank cases for backward compat Removed a duplicate db call Fixed a fallthrough issue * Update guild_mgr.cpp * Cleanup --------- Co-authored-by: Akkadius <akkadius1@gmail.com>
623 lines
16 KiB
C++
Executable File
623 lines
16 KiB
C++
Executable File
#include "../client.h"
|
|
#include "../worldserver.h"
|
|
|
|
extern WorldServer worldserver;
|
|
|
|
#include "../guild_mgr.h"
|
|
#include "../doors.h"
|
|
|
|
void command_guild(Client* c, const Seperator* sep)
|
|
{
|
|
const auto arguments = sep->argnum;
|
|
if (!arguments) {
|
|
SendGuildSubCommands(c);
|
|
return;
|
|
}
|
|
|
|
auto t = c;
|
|
if (c->GetTarget() && c->GetTarget()->IsClient()) {
|
|
t = c->GetTarget()->CastToClient();
|
|
}
|
|
|
|
bool is_create = !strcasecmp(sep->arg[1], "create");
|
|
bool is_delete = !strcasecmp(sep->arg[1], "delete");
|
|
bool is_help = !strcasecmp(sep->arg[1], "help");
|
|
bool is_info = !strcasecmp(sep->arg[1], "info");
|
|
bool is_list = !strcasecmp(sep->arg[1], "list");
|
|
bool is_rename = !strcasecmp(sep->arg[1], "rename");
|
|
bool is_search = !strcasecmp(sep->arg[1], "search");
|
|
bool is_set = !strcasecmp(sep->arg[1], "set");
|
|
bool is_set_leader = !strcasecmp(sep->arg[1], "setleader");
|
|
bool is_set_rank = !strcasecmp(sep->arg[1], "setrank");
|
|
bool is_status = !strcasecmp(sep->arg[1], "status");
|
|
bool is_details = !strcasecmp(sep->arg[1], "details");
|
|
bool is_test = !strcasecmp(sep->arg[1], "test");
|
|
if (
|
|
!is_create &&
|
|
!is_delete &&
|
|
!is_help &&
|
|
!is_info &&
|
|
!is_list &&
|
|
!is_rename &&
|
|
!is_search &&
|
|
!is_set &&
|
|
!is_set_leader &&
|
|
!is_set_rank &&
|
|
!is_status &&
|
|
!is_details &&
|
|
!is_test
|
|
) {
|
|
SendGuildSubCommands(c);
|
|
return;
|
|
}
|
|
|
|
if (is_create) {
|
|
if (arguments < 3) {
|
|
c->Message(Chat::White, "Usage: #guild create [Character ID|Character Name] [Guild Name]");
|
|
}
|
|
else {
|
|
auto leader_id = (
|
|
sep->IsNumber(2) ?
|
|
Strings::ToUnsignedInt(sep->arg[2]) :
|
|
database.GetCharacterID(sep->arg[2])
|
|
);
|
|
auto leader_name = database.GetCharNameByID(leader_id);
|
|
if (!leader_id || leader_name.empty()) {
|
|
c->Message(
|
|
Chat::White,
|
|
fmt::format(
|
|
"Character ID {} could not be found.",
|
|
leader_id
|
|
).c_str()
|
|
);
|
|
return;
|
|
}
|
|
|
|
auto guild_id = guild_mgr.FindGuildByLeader(leader_id);
|
|
if (guild_id != GUILD_NONE) {
|
|
c->Message(
|
|
Chat::White,
|
|
fmt::format(
|
|
"{} ({}) is already the leader of {} ({}).",
|
|
leader_name,
|
|
leader_id,
|
|
guild_mgr.GetGuildNameByID(guild_id),
|
|
guild_id
|
|
).c_str()
|
|
);
|
|
}
|
|
else {
|
|
auto guild_name = sep->argplus[3];
|
|
auto guild_id = guild_mgr.CreateGuild(sep->argplus[3], leader_id);
|
|
|
|
LogGuilds(
|
|
"[{}]: Creating guild [{}] with leader [{}] with GM command. It was given id [{}]",
|
|
c->GetName(),
|
|
guild_name,
|
|
leader_id,
|
|
guild_id
|
|
);
|
|
|
|
if (guild_id == GUILD_NONE) {
|
|
c->Message(Chat::White, "Guild creation failed.");
|
|
}
|
|
else {
|
|
c->Message(
|
|
Chat::White,
|
|
fmt::format(
|
|
"Guild Created | Name: {} ({}) Leader: {} ({})",
|
|
guild_name,
|
|
guild_id,
|
|
leader_name,
|
|
leader_id
|
|
).c_str()
|
|
);
|
|
|
|
if (!guild_mgr.SetGuild(leader_id, guild_id, GUILD_LEADER)) {
|
|
c->Message(
|
|
Chat::White,
|
|
fmt::format(
|
|
"Unable to put {} ({}) in to {} ({}) in the database.",
|
|
leader_name,
|
|
leader_id,
|
|
guild_name,
|
|
guild_id
|
|
).c_str()
|
|
);
|
|
|
|
c->Message(Chat::White, "Note: Run #guild set to resolve this.");
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
else if (is_delete) {
|
|
if (!sep->IsNumber(2)) {
|
|
c->Message(Chat::White, "Usage: #guild delete [Guild ID]");
|
|
}
|
|
else {
|
|
auto guild_id = Strings::ToUnsignedInt(sep->arg[2]);
|
|
if (!guild_mgr.GuildExists(guild_id)) {
|
|
c->Message(
|
|
Chat::White,
|
|
fmt::format(
|
|
"Guild ID {} could not be found.",
|
|
guild_id
|
|
).c_str()
|
|
);
|
|
return;
|
|
}
|
|
|
|
LogGuilds(
|
|
"[{}]: Deleting guild [{}] ([{}]) with GM command",
|
|
c->GetName(),
|
|
guild_mgr.GetGuildNameByID(guild_id),
|
|
guild_id
|
|
);
|
|
|
|
c->Message(
|
|
Chat::White,
|
|
fmt::format(
|
|
"Guild {} Deleted | Name: {} ({})",
|
|
guild_mgr.DeleteGuild(guild_id) ? "Successfully" : "Unsuccessfully",
|
|
guild_mgr.GetGuildNameByID(guild_id),
|
|
guild_id
|
|
).c_str()
|
|
);
|
|
}
|
|
}
|
|
else if (is_help) {
|
|
SendGuildSubCommands(c);
|
|
}
|
|
else if (is_info) {
|
|
if (arguments != 2 && c->IsInAGuild()) {
|
|
c->Message(Chat::White, "#guild info [Guild ID]");
|
|
}
|
|
else {
|
|
auto guild_id = GUILD_NONE;
|
|
if (sep->IsNumber(2)) {
|
|
guild_id = Strings::ToUnsignedInt(sep->arg[2]);
|
|
}
|
|
|
|
if (guild_id != GUILD_NONE) {
|
|
guild_mgr.DescribeGuild(c, guild_id);
|
|
}
|
|
}
|
|
}
|
|
else if (is_list) {
|
|
guild_mgr.ListGuilds(c, std::string());
|
|
}
|
|
else if (is_rename) {
|
|
if (!sep->IsNumber(2)) {
|
|
c->Message(Chat::White, "Usage: #guild rename [Guild ID] [New Guild Name]");
|
|
}
|
|
else {
|
|
auto guild_id = Strings::ToUnsignedInt(sep->arg[2]);
|
|
if (!guild_mgr.GuildExists(guild_id)) {
|
|
c->Message(
|
|
Chat::White,
|
|
fmt::format(
|
|
"Guild ID {} could not be found.",
|
|
guild_id
|
|
).c_str()
|
|
);
|
|
return;
|
|
}
|
|
|
|
auto new_guild_name = sep->argplus[3];
|
|
LogGuilds(
|
|
"[{}]: Renaming guild [{}] ([{}]) to [{}] with GM command",
|
|
c->GetName(),
|
|
guild_mgr.GetGuildNameByID(guild_id),
|
|
guild_id,
|
|
new_guild_name
|
|
);
|
|
|
|
c->Message(
|
|
Chat::White,
|
|
fmt::format(
|
|
"Guild {} Renamed | Name: {} ({})",
|
|
guild_mgr.RenameGuild(guild_id, new_guild_name) ? "Successfully" : "Unsuccessfully",
|
|
new_guild_name,
|
|
guild_id
|
|
).c_str()
|
|
);
|
|
}
|
|
}
|
|
else if (is_search) {
|
|
if (Strings::IsNumber(sep->arg[2])) {
|
|
const auto guild_id = Strings::ToUnsignedInt(sep->arg[2]);
|
|
|
|
guild_mgr.ListGuilds(c, guild_id);
|
|
}
|
|
else {
|
|
const std::string search_criteria = sep->argplus[2];
|
|
|
|
guild_mgr.ListGuilds(c, search_criteria);
|
|
}
|
|
}
|
|
else if (is_set) {
|
|
if (
|
|
arguments != 3 ||
|
|
!sep->IsNumber(3)
|
|
) {
|
|
c->Message(Chat::White, "#guild set [Character ID|Character Name] [Guild ID] (Guild ID 0 is Guildless)");
|
|
return;
|
|
}
|
|
else {
|
|
auto guild_id = Strings::ToUnsignedInt(sep->arg[3]);
|
|
if (!guild_id) {
|
|
guild_id = GUILD_NONE;
|
|
}
|
|
else if (!guild_mgr.GuildExists(guild_id)) {
|
|
c->Message(
|
|
Chat::White,
|
|
fmt::format(
|
|
"Guild ID {} could not be found.",
|
|
guild_id
|
|
).c_str()
|
|
);
|
|
return;
|
|
}
|
|
|
|
auto character_id = (
|
|
sep->IsNumber(2) ?
|
|
Strings::ToUnsignedInt(sep->arg[2]) :
|
|
database.GetCharacterID(sep->arg[2])
|
|
);
|
|
auto character_name = database.GetCharNameByID(character_id);
|
|
if (!character_id || character_name.empty()) {
|
|
c->Message(
|
|
Chat::White,
|
|
fmt::format(
|
|
"Character ID {} could not be found.",
|
|
character_id
|
|
).c_str()
|
|
);
|
|
return;
|
|
}
|
|
|
|
if (!guild_id || guild_id == GUILD_NONE) {
|
|
LogGuilds(
|
|
"[{}]: Removing [{}] ([{}]) from guild with GM command",
|
|
c->GetName(),
|
|
character_name,
|
|
character_id
|
|
);
|
|
}
|
|
else {
|
|
LogGuilds(
|
|
"[{}]: Putting [{}] ([{}]) into guild [{}] ([{}]) with GM command",
|
|
c->GetName(),
|
|
character_name,
|
|
character_id,
|
|
guild_mgr.GetGuildNameByID(guild_id),
|
|
guild_id
|
|
);
|
|
}
|
|
|
|
if (guild_id && guild_id != GUILD_NONE) {
|
|
c->Message(
|
|
Chat::White,
|
|
fmt::format(
|
|
"{} ({}) has {} put into {} ({}).",
|
|
character_name,
|
|
character_id,
|
|
guild_mgr.SetGuild(character_id, guild_id, GUILD_MEMBER) ? "been" : "failed to be",
|
|
guild_mgr.GetGuildNameByID(guild_id),
|
|
guild_id
|
|
).c_str()
|
|
);
|
|
}
|
|
else {
|
|
guild_mgr.SetGuild(character_id, GUILD_NONE, 0);
|
|
c->Message(
|
|
Chat::White,
|
|
fmt::format(
|
|
"{} ({}) is now Guildless.",
|
|
character_name,
|
|
character_id
|
|
).c_str()
|
|
);
|
|
}
|
|
}
|
|
}
|
|
else if (is_set_leader) {
|
|
if (
|
|
arguments != 3 ||
|
|
!sep->IsNumber(2)
|
|
) {
|
|
c->Message(Chat::White, "Usage: #guild setleader [Guild ID] [Character ID|Character Name]");
|
|
}
|
|
else {
|
|
auto leader_id = (
|
|
sep->IsNumber(2) ?
|
|
Strings::ToUnsignedInt(sep->arg[2]) :
|
|
database.GetCharacterID(sep->arg[2])
|
|
);
|
|
auto leader_name = database.GetCharNameByID(leader_id);
|
|
if (!leader_id || leader_name.empty()) {
|
|
c->Message(
|
|
Chat::White,
|
|
fmt::format(
|
|
"Character ID {} could not be found.",
|
|
leader_id
|
|
).c_str()
|
|
);
|
|
return;
|
|
}
|
|
|
|
auto guild_id = guild_mgr.FindGuildByLeader(leader_id);
|
|
if (guild_id != 0) {
|
|
c->Message(
|
|
Chat::White,
|
|
fmt::format(
|
|
"{} ({}) is already the leader of {} ({}).",
|
|
leader_name,
|
|
leader_id,
|
|
guild_mgr.GetGuildNameByID(guild_id),
|
|
guild_id
|
|
).c_str()
|
|
);
|
|
}
|
|
else {
|
|
auto guild_id = Strings::ToUnsignedInt(sep->arg[2]);
|
|
if (!guild_mgr.GuildExists(guild_id)) {
|
|
c->Message(
|
|
Chat::White,
|
|
fmt::format(
|
|
"Guild ID {} could not be found.",
|
|
guild_id
|
|
).c_str()
|
|
);
|
|
return;
|
|
}
|
|
|
|
LogGuilds(
|
|
"[{}]: Setting leader of guild [{}] ([{}]) to [{}] with GM command",
|
|
c->GetName(),
|
|
guild_mgr.GetGuildNameByID(guild_id),
|
|
guild_id,
|
|
leader_id
|
|
);
|
|
|
|
c->Message(
|
|
Chat::White,
|
|
fmt::format(
|
|
"Guild Leader {} Changed | Name: {} ({})",
|
|
guild_mgr.SetGuildLeader(guild_id, leader_id) ? "Successfully" : "Unsuccessfully",
|
|
guild_mgr.GetGuildNameByID(guild_id),
|
|
guild_id
|
|
).c_str()
|
|
);
|
|
}
|
|
}
|
|
}
|
|
else if (is_set_rank) {
|
|
auto rank = static_cast<uint8>(Strings::ToUnsignedInt(sep->arg[3]));
|
|
if (!sep->IsNumber(3)) {
|
|
c->Message(Chat::White, "#guild setrank [Character ID|Character Name] [Rank]");
|
|
}
|
|
else if (rank < 0 || rank > GUILD_MAX_RANK) {
|
|
c->Message(
|
|
Chat::White,
|
|
fmt::format(
|
|
"Guild Ranks are from 0 to {}.",
|
|
GUILD_MAX_RANK
|
|
).c_str()
|
|
);
|
|
}
|
|
else {
|
|
auto character_id = (
|
|
sep->IsNumber(2) ?
|
|
Strings::ToUnsignedInt(sep->arg[2]) :
|
|
database.GetCharacterID(sep->arg[2])
|
|
);
|
|
auto character_name = database.GetCharNameByID(character_id);
|
|
if (!character_id || character_name.empty()) {
|
|
c->Message(
|
|
Chat::White,
|
|
fmt::format(
|
|
"Character ID {} could not be found.",
|
|
character_id
|
|
).c_str()
|
|
);
|
|
return;
|
|
}
|
|
|
|
if (!guild_mgr.IsCharacterInGuild(character_id)) {
|
|
c->Message(
|
|
Chat::White,
|
|
fmt::format(
|
|
"{} ({}) is not in a guild.",
|
|
character_name,
|
|
character_id
|
|
).c_str()
|
|
);
|
|
return;
|
|
}
|
|
|
|
LogGuilds(
|
|
"[{}]: Setting [{}] ([{}])'s guild rank to [{}] with GM command",
|
|
c->GetName(),
|
|
sep->arg[2],
|
|
character_id,
|
|
rank
|
|
);
|
|
|
|
c->Message(
|
|
Chat::White,
|
|
fmt::format(
|
|
"{} ({}) has {} to rank {} ({}).",
|
|
character_name,
|
|
character_id,
|
|
guild_mgr.SetGuildRank(character_id, rank) ? "been set" : "failed to be set",
|
|
!guild_mgr.GetGuildRankName(guild_mgr.GetGuildIDByCharacterID(character_id), rank).empty() ? guild_mgr.GetGuildRankName(guild_mgr.GetGuildIDByCharacterID(character_id), rank) : "Nameless",
|
|
rank
|
|
).c_str()
|
|
);
|
|
}
|
|
}
|
|
else if (is_status) {
|
|
auto client = (
|
|
t ?
|
|
t :
|
|
(
|
|
arguments == 2 ?
|
|
entity_list.GetClientByName(sep->arg[2]) :
|
|
c
|
|
)
|
|
);
|
|
if (!client) {
|
|
c->Message(Chat::White, "You must target someone or specify a character name.");
|
|
}
|
|
else {
|
|
if (!client->IsInAGuild()) {
|
|
c->Message(
|
|
Chat::White,
|
|
fmt::format(
|
|
"{} {} not in a guild.",
|
|
c->GetTargetDescription(client, TargetDescriptionType::UCYou),
|
|
c == t ? "are" : "is"
|
|
).c_str()
|
|
);
|
|
}
|
|
else if (guild_mgr.IsGuildLeader(client->GuildID(), client->CharacterID())) {
|
|
c->Message(
|
|
Chat::White,
|
|
fmt::format(
|
|
"{} {} the leader of {}.",
|
|
c->GetTargetDescription(client, TargetDescriptionType::UCYou),
|
|
c == t ? "are" : "is",
|
|
guild_mgr.GetGuildNameByID(client->GuildID())
|
|
).c_str()
|
|
);
|
|
}
|
|
else {
|
|
c->Message(
|
|
Chat::White,
|
|
fmt::format(
|
|
"{} {} a(n) {} of {}.",
|
|
c->GetTargetDescription(client, TargetDescriptionType::UCYou),
|
|
c == t ? "are" : "is",
|
|
guild_mgr.GetRankName(client->GuildID(), client->GuildRank()),
|
|
guild_mgr.GetGuildNameByID(client->GuildID())
|
|
).c_str()
|
|
);
|
|
}
|
|
}
|
|
}
|
|
else if (is_details) {
|
|
if (!sep->IsNumber(2)) {
|
|
c->Message(Chat::White, "Usage: #guild details [Guild ID]");
|
|
}
|
|
else {
|
|
auto guild_id = Strings::ToUnsignedInt(sep->arg[2]);
|
|
if (!guild_mgr.GuildExists(guild_id)) {
|
|
c->Message(
|
|
Chat::White,
|
|
fmt::format(
|
|
"Guild ID {} could not be found.",
|
|
guild_id
|
|
).c_str()
|
|
);
|
|
return;
|
|
}
|
|
|
|
auto guild = guild_mgr.GetGuildByGuildID(guild_id);
|
|
if (!guild) {
|
|
c->Message(
|
|
Chat::Yellow,
|
|
fmt::format(
|
|
"Guild {} not found. #guild list can be used to get guild ids.",
|
|
guild_id
|
|
).c_str());
|
|
return;
|
|
}
|
|
|
|
if (guild) {
|
|
c->Message(Chat::Yellow, fmt::format("Guild ID: {}.", sep->arg[2]).c_str());
|
|
c->Message(Chat::Yellow, fmt::format("Guild Name: {}.", guild->name.c_str()).c_str());
|
|
c->Message(Chat::Yellow, fmt::format("Guild Leader ID: {}.", guild->leader).c_str());
|
|
c->Message(Chat::Yellow, fmt::format("Guild MinStatus: {}.", guild->minstatus).c_str());
|
|
c->Message(Chat::Yellow, fmt::format("Guild MOTD: {}.", guild->motd.c_str()).c_str());
|
|
c->Message(Chat::Yellow, fmt::format("Guild MOTD Setter:{}.", guild->motd_setter.c_str()).c_str());
|
|
c->Message(Chat::Yellow, fmt::format("Guild Channel: {}.", guild->channel.c_str()).c_str());
|
|
c->Message(Chat::Yellow, fmt::format("Guild URL: {}.", guild->url.c_str()).c_str());
|
|
|
|
for (int i = 1; i <= GUILD_MAX_RANK; i++) {
|
|
c->Message(
|
|
Chat::Yellow,
|
|
fmt::format("Guild Rank: {} - {}.", i, guild->rank_names[i].c_str()).c_str());
|
|
}
|
|
|
|
c->Message(Chat::Yellow, "Guild Functions: {db_id} - {guild_id} - {perm_id} - {perm_value}.");
|
|
for (int i = 1; i <= GUILD_MAX_FUNCTIONS; i++) {
|
|
c->Message(
|
|
Chat::Yellow, fmt::format(
|
|
"Guild Function: {} - {} - {} - {}.",
|
|
guild->functions[i].id,
|
|
guild->functions[i].guild_id,
|
|
guild->functions[i].perm_id,
|
|
guild->functions[i].perm_value
|
|
).c_str());
|
|
}
|
|
c->Message(Chat::Yellow, fmt::format("Guild Tribute: Favor {}", guild->tribute.favor).c_str());
|
|
c->Message(
|
|
Chat::Yellow, fmt::format(
|
|
"Guild Tribute: Tribute 1 {}/{} - Tribute 2 {}/{}",
|
|
guild->tribute.id_1,
|
|
guild->tribute.id_1_tier,
|
|
guild->tribute.id_2,
|
|
guild->tribute.id_2_tier
|
|
).c_str());
|
|
c->Message(
|
|
Chat::Yellow, fmt::format(
|
|
"Guild Tribute: Time Remaining {} - Enabled {}",
|
|
guild->tribute.time_remaining,
|
|
guild->tribute.enabled
|
|
).c_str());
|
|
}
|
|
for (auto &c1: entity_list.GetClientList()) {
|
|
if (c1.second->GuildID() == guild_id) {
|
|
c->Message(
|
|
Chat::Yellow, fmt::format(
|
|
"PlayerName: {} ID: {} Rank: {} OptIn: {} DirtyList: {}.",
|
|
c1.second->GetCleanName(),
|
|
c1.second->GuildID(),
|
|
c1.second->GuildRank(),
|
|
c1.second->GuildTributeOptIn(),
|
|
c1.second->GetGuildListDirty()
|
|
).c_str());
|
|
}
|
|
}
|
|
}
|
|
}
|
|
else if (is_test) {
|
|
if (!sep->IsNumber(2)) {
|
|
c->Message(Chat::White, "Usage: #guild test [Guild ID]");
|
|
}
|
|
else {
|
|
auto guild_id = Strings::ToUnsignedInt(sep->arg[2]);
|
|
auto guild = guild_mgr.GetGuildByGuildID(guild_id);
|
|
c->SendGuildMembersList();
|
|
}
|
|
}
|
|
}
|
|
|
|
void SendGuildSubCommands(Client* c)
|
|
{
|
|
c->Message(Chat::White, "#guild create [Character ID|Character Name] [Guild Name]");
|
|
c->Message(Chat::White, "#guild delete [Guild ID]");
|
|
c->Message(Chat::White, "#guild details [Guild ID]");
|
|
c->Message(Chat::White, "#guild help");
|
|
c->Message(Chat::White, "#guild info [Guild ID]");
|
|
c->Message(Chat::White, "#guild list");
|
|
c->Message(Chat::White, "#guild rename [Guild ID] [New Name]");
|
|
c->Message(Chat::White, "#guild search [Search Criteria]");
|
|
c->Message(Chat::White, "#guild set [Character ID|Character Name] [Guild ID] (Guild ID 0 is Guildless)");
|
|
c->Message(Chat::White, "#guild setleader [Guild ID] [Character ID|Character Name]");
|
|
c->Message(Chat::White, "#guild setrank [Character ID|Character Name] [Rank]");
|
|
c->Message(Chat::White, "#guild status [Character ID|Character Name]");
|
|
}
|