eqemu-server/world/world_server_command_handler.cpp

182 lines
4.9 KiB
C++

/**
* EQEmulator: Everquest Server Emulator
* Copyright (C) 2001-2019 EQEmulator Development Team (https://github.com/EQEmu/Server)
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; version 2 of the License.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY except by those people which sell it, which
* are required to give you total support for your newly bought product;
* without even the implied warranty of MERCHANTABILITY or FITNESS FOR
* A PARTICULAR PURPOSE. See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*
*/
#include "world_server_command_handler.h"
#include "../common/eqemu_logsys.h"
#include "../common/json/json.h"
#include "../common/version.h"
#include "worlddb.h"
#include "../common/database_schema.h"
namespace WorldserverCommandHandler {
/**
* @param argc
* @param argv
*/
void CommandHandler(int argc, char **argv)
{
if (argc == 1) { return; }
argh::parser cmd;
cmd.parse(argc, argv, argh::parser::PREFER_PARAM_FOR_UNREG_OPTION);
EQEmuCommand::DisplayDebug(cmd);
/**
* Declare command mapping
*/
auto function_map = EQEmuCommand::function_map;
/**
* Register commands
*/
function_map["world:version"] = &WorldserverCommandHandler::Version;
function_map["database:version"] = &WorldserverCommandHandler::DatabaseVersion;
function_map["database:set-account-status"] = &WorldserverCommandHandler::DatabaseSetAccountStatus;
function_map["database:schema"] = &WorldserverCommandHandler::DatabaseGetSchema;
EQEmuCommand::HandleMenu(function_map, cmd, argc, argv);
}
/**
* @param argc
* @param argv
* @param cmd
* @param description
*/
void DatabaseVersion(int argc, char **argv, argh::parser &cmd, std::string &description)
{
description = "Shows database version";
if (cmd[{"-h", "--help"}]) {
return;
}
Json::Value database_version;
database_version["database_version"] = CURRENT_BINARY_DATABASE_VERSION;
database_version["bots_database_version"] = CURRENT_BINARY_BOTS_DATABASE_VERSION;
std::stringstream payload;
payload << database_version;
std::cout << payload.str() << std::endl;
}
/**
* @param argc
* @param argv
* @param cmd
* @param description
*/
void Version(int argc, char **argv, argh::parser &cmd, std::string &description)
{
description = "Shows server version";
if (cmd[{"-h", "--help"}]) {
return;
}
Json::Value database_version;
database_version["bots_database_version"] = CURRENT_BINARY_BOTS_DATABASE_VERSION;
database_version["compile_date"] = COMPILE_DATE;
database_version["compile_time"] = COMPILE_TIME;
database_version["database_version"] = CURRENT_BINARY_DATABASE_VERSION;
database_version["server_version"] = CURRENT_VERSION;
std::stringstream payload;
payload << database_version;
std::cout << payload.str() << std::endl;
}
/**
* @param argc
* @param argv
* @param cmd
* @param description
*/
void DatabaseSetAccountStatus(int argc, char **argv, argh::parser &cmd, std::string &description)
{
description = "Sets account status by account name";
std::vector<std::string> arguments = {
"{name}",
"{status}"
};
std::vector<std::string> options = {};
if (cmd[{"-h", "--help"}]) {
return;
}
EQEmuCommand::ValidateCmdInput(arguments, options, cmd, argc, argv);
database.SetAccountStatus(
cmd(2).str(),
std::stoi(cmd(3).str())
);
}
/**
* @param argc
* @param argv
* @param cmd
* @param description
*/
void DatabaseGetSchema(int argc, char **argv, argh::parser &cmd, std::string &description)
{
if (cmd[{"-h", "--help"}]) {
return;
}
Json::Value player_tables_json;
std::vector<std::string> player_tables = DatabaseSchema::GetPlayerTables();
for (const auto &table : player_tables) {
player_tables_json.append(table);
}
Json::Value content_tables_json;
std::vector<std::string> content_tables = DatabaseSchema::GetContentTables();
for (const auto &table : content_tables) {
content_tables_json.append(table);
}
Json::Value server_tables_json;
std::vector<std::string> server_tables = DatabaseSchema::GetServerTables();
for (const auto &table : server_tables) {
server_tables_json.append(table);
}
Json::Value schema;
schema["server_tables"] = server_tables_json;
schema["player_tables"] = player_tables_json;
schema["content_tables"] = content_tables_json;
std::stringstream payload;
payload << schema;
std::cout << payload.str() << std::endl;
}
}