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62 lines
2.9 KiB
C++
62 lines
2.9 KiB
C++
/* EQEMu: Everquest Server Emulator
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Copyright (C) 2001-2013 EQEMu Development Team (http://eqemulator.net)
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This program is free software; you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation; version 2 of the License.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY except by those people which sell it, which
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are required to give you total support for your newly bought product;
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without even the implied warranty of MERCHANTABILITY or FITNESS FOR
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A PARTICULAR PURPOSE. See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*/
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#include "loot.h"
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#include "../common/debug.h"
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#include "../common/shareddb.h"
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#include "../common/ipc_mutex.h"
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#include "../common/memory_mapped_file.h"
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#include "../common/eqemu_exception.h"
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#include "../common/fixed_memory_variable_hash_set.h"
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#include "../common/loottable.h"
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void LoadLoot(SharedDatabase *database) {
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EQEmu::IPCMutex mutex("loot");
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mutex.Lock();
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uint32 loot_table_count, loot_table_max, loot_table_entries_count;
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uint32 loot_drop_count, loot_drop_max, loot_drop_entries_count;
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database->GetLootTableInfo(loot_table_count, loot_table_max, loot_table_entries_count);
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database->GetLootDropInfo(loot_drop_count, loot_drop_max, loot_drop_entries_count);
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uint32 loot_table_size = (3 * sizeof(uint32)) + //header
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((loot_table_max + 1) * sizeof(uint32)) + //offset list
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(loot_table_count * sizeof(LootTable_Struct)) + //loot table headers
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(loot_table_entries_count * sizeof(LootTableEntries_Struct)); //number of loot table entries
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uint32 loot_drop_size = (3 * sizeof(uint32)) + //header
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((loot_drop_max + 1) * sizeof(uint32)) + //offset list
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(loot_drop_count * sizeof(LootDrop_Struct)) + //loot table headers
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(loot_drop_entries_count * sizeof(LootDropEntries_Struct)); //number of loot table entries
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EQEmu::MemoryMappedFile mmf_loot_table("shared/loot_table", loot_table_size);
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EQEmu::MemoryMappedFile mmf_loot_drop("shared/loot_drop", loot_drop_size);
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mmf_loot_table.ZeroFile();
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mmf_loot_drop.ZeroFile();
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EQEmu::FixedMemoryVariableHashSet<LootTable_Struct> loot_table_hash(reinterpret_cast<byte*>(mmf_loot_table.Get()),
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loot_table_size, loot_table_max);
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EQEmu::FixedMemoryVariableHashSet<LootDrop_Struct> loot_drop_hash(reinterpret_cast<byte*>(mmf_loot_drop.Get()),
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loot_drop_size, loot_drop_max);
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database->LoadLootTables(mmf_loot_table.Get(), loot_table_max);
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database->LoadLootDrops(mmf_loot_drop.Get(), loot_drop_max);
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mutex.Unlock();
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}
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