eqemu-server/zone/lua_stat_bonuses.cpp
hg a73bf221ed Make SPA 112 affect fizzle rate not effective caster level
Per dev quote, SPA 112 "Modifies casting skills of the affected
entity by BaseEffect for the purposes of determining whether or not a
fizzle occurs when casting spells."

Fixes issues caused by having a spell with this effect on caster such
as wrong target debuff durations and buff refreshes not taking hold.
2018-09-13 19:25:05 -04:00

1545 lines
42 KiB
C++

#include "lua.hpp"
#include <luabind/luabind.hpp>
#include "lua_stat_bonuses.h"
int32 Lua_StatBonuses::GetAC() const {
Lua_Safe_Call_Int();
return self->AC;
}
int32 Lua_StatBonuses::GetHP() const {
Lua_Safe_Call_Int();
return self->HP;
}
int32 Lua_StatBonuses::GetHPRegen() const {
Lua_Safe_Call_Int();
return self->HPRegen;
}
int32 Lua_StatBonuses::GetMaxHP() const {
Lua_Safe_Call_Int();
return self->MaxHP;
}
int32 Lua_StatBonuses::GetManaRegen() const {
Lua_Safe_Call_Int();
return self->ManaRegen;
}
int32 Lua_StatBonuses::GetEnduranceRegen() const {
Lua_Safe_Call_Int();
return self->EnduranceRegen;
}
int32 Lua_StatBonuses::GetMana() const {
Lua_Safe_Call_Int();
return self->Mana;
}
int32 Lua_StatBonuses::GetEndurance() const {
Lua_Safe_Call_Int();
return self->Endurance;
}
int32 Lua_StatBonuses::GetATK() const {
Lua_Safe_Call_Int();
return self->ATK;
}
int32 Lua_StatBonuses::GetSTR() const {
Lua_Safe_Call_Int();
return self->STR;
}
int32 Lua_StatBonuses::GetSTRCapMod() const {
Lua_Safe_Call_Int();
return self->STRCapMod;
}
int32 Lua_StatBonuses::GetHeroicSTR() const {
Lua_Safe_Call_Int();
return self->HeroicSTR;
}
int32 Lua_StatBonuses::GetSTA() const {
Lua_Safe_Call_Int();
return self->STA;
}
int32 Lua_StatBonuses::GetSTACapMod() const {
Lua_Safe_Call_Int();
return self->STACapMod;
}
int32 Lua_StatBonuses::GetHeroicSTA() const {
Lua_Safe_Call_Int();
return self->HeroicSTA;
}
int32 Lua_StatBonuses::GetDEX() const {
Lua_Safe_Call_Int();
return self->DEX;
}
int32 Lua_StatBonuses::GetDEXCapMod() const {
Lua_Safe_Call_Int();
return self->DEXCapMod;
}
int32 Lua_StatBonuses::GetHeroicDEX() const {
Lua_Safe_Call_Int();
return self->HeroicDEX;
}
int32 Lua_StatBonuses::GetAGI() const {
Lua_Safe_Call_Int();
return self->AGI;
}
int32 Lua_StatBonuses::GetAGICapMod() const {
Lua_Safe_Call_Int();
return self->AGICapMod;
}
int32 Lua_StatBonuses::GetHeroicAGI() const {
Lua_Safe_Call_Int();
return self->HeroicAGI;
}
int32 Lua_StatBonuses::GetINT() const {
Lua_Safe_Call_Int();
return self->INT;
}
int32 Lua_StatBonuses::GetINTCapMod() const {
Lua_Safe_Call_Int();
return self->INTCapMod;
}
int32 Lua_StatBonuses::GetHeroicINT() const {
Lua_Safe_Call_Int();
return self->HeroicINT;
}
int32 Lua_StatBonuses::GetWIS() const {
Lua_Safe_Call_Int();
return self->WIS;
}
int32 Lua_StatBonuses::GetWISCapMod() const {
Lua_Safe_Call_Int();
return self->WISCapMod;
}
int32 Lua_StatBonuses::GetHeroicWIS() const {
Lua_Safe_Call_Int();
return self->HeroicWIS;
}
int32 Lua_StatBonuses::GetCHA() const {
Lua_Safe_Call_Int();
return self->CHA;
}
int32 Lua_StatBonuses::GetCHACapMod() const {
Lua_Safe_Call_Int();
return self->CHACapMod;
}
int32 Lua_StatBonuses::GetHeroicCHA() const {
Lua_Safe_Call_Int();
return self->HeroicCHA;
}
int32 Lua_StatBonuses::GetMR() const {
Lua_Safe_Call_Int();
return self->MR;
}
int32 Lua_StatBonuses::GetMRCapMod() const {
Lua_Safe_Call_Int();
return self->MRCapMod;
}
int32 Lua_StatBonuses::GetHeroicMR() const {
Lua_Safe_Call_Int();
return self->HeroicMR;
}
int32 Lua_StatBonuses::GetFR() const {
Lua_Safe_Call_Int();
return self->FR;
}
int32 Lua_StatBonuses::GetFRCapMod() const {
Lua_Safe_Call_Int();
return self->FRCapMod;
}
int32 Lua_StatBonuses::GetHeroicFR() const {
Lua_Safe_Call_Int();
return self->HeroicFR;
}
int32 Lua_StatBonuses::GetCR() const {
Lua_Safe_Call_Int();
return self->CR;
}
int32 Lua_StatBonuses::GetCRCapMod() const {
Lua_Safe_Call_Int();
return self->CRCapMod;
}
int32 Lua_StatBonuses::GetHeroicCR() const {
Lua_Safe_Call_Int();
return self->HeroicCR;
}
int32 Lua_StatBonuses::GetPR() const {
Lua_Safe_Call_Int();
return self->PR;
}
int32 Lua_StatBonuses::GetPRCapMod() const {
Lua_Safe_Call_Int();
return self->PRCapMod;
}
int32 Lua_StatBonuses::GetHeroicPR() const {
Lua_Safe_Call_Int();
return self->HeroicPR;
}
int32 Lua_StatBonuses::GetDR() const {
Lua_Safe_Call_Int();
return self->DR;
}
int32 Lua_StatBonuses::GetDRCapMod() const {
Lua_Safe_Call_Int();
return self->DRCapMod;
}
int32 Lua_StatBonuses::GetHeroicDR() const {
Lua_Safe_Call_Int();
return self->HeroicDR;
}
int32 Lua_StatBonuses::GetCorrup() const {
Lua_Safe_Call_Int();
return self->Corrup;
}
int32 Lua_StatBonuses::GetCorrupCapMod() const {
Lua_Safe_Call_Int();
return self->CorrupCapMod;
}
int32 Lua_StatBonuses::GetHeroicCorrup() const {
Lua_Safe_Call_Int();
return self->HeroicCorrup;
}
uint16 Lua_StatBonuses::GetDamageShieldSpellID() const {
Lua_Safe_Call_Int();
return self->DamageShieldSpellID;
}
int Lua_StatBonuses::GetDamageShield() const {
Lua_Safe_Call_Int();
return self->DamageShield;
}
int Lua_StatBonuses::GetDamageShieldType() const {
Lua_Safe_Call_Int();
return self->DamageShieldType;
}
int Lua_StatBonuses::GetSpellDamageShield() const {
Lua_Safe_Call_Int();
return self->SpellDamageShield;
}
int Lua_StatBonuses::GetSpellShield() const {
Lua_Safe_Call_Int();
return self->SpellShield;
}
int Lua_StatBonuses::GetReverseDamageShield() const {
Lua_Safe_Call_Int();
return self->ReverseDamageShield;
}
uint16 Lua_StatBonuses::GetReverseDamageShieldSpellID() const {
Lua_Safe_Call_Int();
return self->ReverseDamageShieldSpellID;
}
int Lua_StatBonuses::GetReverseDamageShieldType() const {
Lua_Safe_Call_Int();
return self->ReverseDamageShieldType;
}
int Lua_StatBonuses::Getmovementspeed() const {
Lua_Safe_Call_Int();
return self->movementspeed;
}
int32 Lua_StatBonuses::Gethaste() const {
Lua_Safe_Call_Int();
return self->haste;
}
int32 Lua_StatBonuses::Gethastetype2() const {
Lua_Safe_Call_Int();
return self->hastetype2;
}
int32 Lua_StatBonuses::Gethastetype3() const {
Lua_Safe_Call_Int();
return self->hastetype3;
}
int32 Lua_StatBonuses::Getinhibitmelee() const {
Lua_Safe_Call_Int();
return self->inhibitmelee;
}
float Lua_StatBonuses::GetAggroRange() const {
Lua_Safe_Call_Real();
return self->AggroRange;
}
float Lua_StatBonuses::GetAssistRange() const {
Lua_Safe_Call_Real();
return self->AssistRange;
}
int32 Lua_StatBonuses::Getskillmod(int idx) const {
Lua_Safe_Call_Int();
return self->skillmod[idx];
}
int32 Lua_StatBonuses::Getskillmodmax(int idx) const {
Lua_Safe_Call_Int();
return self->skillmodmax[idx];
}
int Lua_StatBonuses::Geteffective_casting_level() const {
Lua_Safe_Call_Int();
return self->effective_casting_level;
}
int Lua_StatBonuses::Getadjusted_casting_skill() const {
Lua_Safe_Call_Int();
return self->adjusted_casting_skill;
}
int Lua_StatBonuses::Getreflect_chance() const {
Lua_Safe_Call_Int();
return self->reflect_chance;
}
uint32 Lua_StatBonuses::GetsingingMod() const {
Lua_Safe_Call_Int();
return self->singingMod;
}
uint32 Lua_StatBonuses::GetAmplification() const {
Lua_Safe_Call_Int();
return self->Amplification;
}
uint32 Lua_StatBonuses::GetbrassMod() const {
Lua_Safe_Call_Int();
return self->brassMod;
}
uint32 Lua_StatBonuses::GetpercussionMod() const {
Lua_Safe_Call_Int();
return self->percussionMod;
}
uint32 Lua_StatBonuses::GetwindMod() const {
Lua_Safe_Call_Int();
return self->windMod;
}
uint32 Lua_StatBonuses::GetstringedMod() const {
Lua_Safe_Call_Int();
return self->stringedMod;
}
uint32 Lua_StatBonuses::GetsongModCap() const {
Lua_Safe_Call_Int();
return self->songModCap;
}
int8 Lua_StatBonuses::Gethatemod() const {
Lua_Safe_Call_Int();
return self->hatemod;
}
int32 Lua_StatBonuses::GetEnduranceReduction() const {
Lua_Safe_Call_Int();
return self->EnduranceReduction;
}
int32 Lua_StatBonuses::GetStrikeThrough() const {
Lua_Safe_Call_Int();
return self->StrikeThrough;
}
int32 Lua_StatBonuses::GetMeleeMitigation() const {
Lua_Safe_Call_Int();
return self->MeleeMitigation;
}
int32 Lua_StatBonuses::GetMeleeMitigationEffect() const {
Lua_Safe_Call_Int();
return self->MeleeMitigationEffect;
}
int32 Lua_StatBonuses::GetCriticalHitChance(int idx) const {
Lua_Safe_Call_Int();
return self->CriticalHitChance[idx];
}
int32 Lua_StatBonuses::GetCriticalSpellChance() const {
Lua_Safe_Call_Int();
return self->CriticalSpellChance;
}
int32 Lua_StatBonuses::GetSpellCritDmgIncrease() const {
Lua_Safe_Call_Int();
return self->SpellCritDmgIncrease;
}
int32 Lua_StatBonuses::GetSpellCritDmgIncNoStack() const {
Lua_Safe_Call_Int();
return self->SpellCritDmgIncNoStack;
}
int32 Lua_StatBonuses::GetDotCritDmgIncrease() const {
Lua_Safe_Call_Int();
return self->DotCritDmgIncrease;
}
int32 Lua_StatBonuses::GetCriticalHealChance() const {
Lua_Safe_Call_Int();
return self->CriticalHealChance;
}
int32 Lua_StatBonuses::GetCriticalHealOverTime() const {
Lua_Safe_Call_Int();
return self->CriticalHealOverTime;
}
int32 Lua_StatBonuses::GetCriticalDoTChance() const {
Lua_Safe_Call_Int();
return self->CriticalDoTChance;
}
int32 Lua_StatBonuses::GetCrippBlowChance() const {
Lua_Safe_Call_Int();
return self->CrippBlowChance;
}
int32 Lua_StatBonuses::GetAvoidMeleeChance() const {
Lua_Safe_Call_Int();
return self->AvoidMeleeChance;
}
int32 Lua_StatBonuses::GetAvoidMeleeChanceEffect() const {
Lua_Safe_Call_Int();
return self->AvoidMeleeChanceEffect;
}
int32 Lua_StatBonuses::GetRiposteChance() const {
Lua_Safe_Call_Int();
return self->RiposteChance;
}
int32 Lua_StatBonuses::GetDodgeChance() const {
Lua_Safe_Call_Int();
return self->DodgeChance;
}
int32 Lua_StatBonuses::GetParryChance() const {
Lua_Safe_Call_Int();
return self->ParryChance;
}
int32 Lua_StatBonuses::GetDualWieldChance() const {
Lua_Safe_Call_Int();
return self->DualWieldChance;
}
int32 Lua_StatBonuses::GetDoubleAttackChance() const {
Lua_Safe_Call_Int();
return self->DoubleAttackChance;
}
int32 Lua_StatBonuses::GetTripleAttackChance() const {
Lua_Safe_Call_Int();
return self->TripleAttackChance;
}
int32 Lua_StatBonuses::GetDoubleRangedAttack() const {
Lua_Safe_Call_Int();
return self->DoubleRangedAttack;
}
int32 Lua_StatBonuses::GetResistSpellChance() const {
Lua_Safe_Call_Int();
return self->ResistSpellChance;
}
int32 Lua_StatBonuses::GetResistFearChance() const {
Lua_Safe_Call_Int();
return self->ResistFearChance;
}
bool Lua_StatBonuses::GetFearless() const {
Lua_Safe_Call_Bool();
return self->Fearless;
}
bool Lua_StatBonuses::GetIsFeared() const {
Lua_Safe_Call_Bool();
return self->IsFeared;
}
bool Lua_StatBonuses::GetIsBlind() const {
Lua_Safe_Call_Bool();
return self->IsBlind;
}
int32 Lua_StatBonuses::GetStunResist() const {
Lua_Safe_Call_Int();
return self->StunResist;
}
int32 Lua_StatBonuses::GetMeleeSkillCheck() const {
Lua_Safe_Call_Int();
return self->MeleeSkillCheck;
}
uint8 Lua_StatBonuses::GetMeleeSkillCheckSkill() const {
Lua_Safe_Call_Int();
return self->MeleeSkillCheckSkill;
}
int32 Lua_StatBonuses::GetHitChance() const {
Lua_Safe_Call_Int();
return self->HitChance;
}
int32 Lua_StatBonuses::GetHitChanceEffect(int idx) const {
Lua_Safe_Call_Int();
return self->HitChanceEffect[idx];
}
int32 Lua_StatBonuses::GetDamageModifier(int idx) const {
Lua_Safe_Call_Int();
return self->DamageModifier[idx];
}
int32 Lua_StatBonuses::GetDamageModifier2(int idx) const {
Lua_Safe_Call_Int();
return self->DamageModifier2[idx];
}
int32 Lua_StatBonuses::GetMinDamageModifier(int idx) const {
Lua_Safe_Call_Int();
return self->MinDamageModifier[idx];
}
int32 Lua_StatBonuses::GetProcChance() const {
Lua_Safe_Call_Int();
return self->ProcChance;
}
int32 Lua_StatBonuses::GetProcChanceSPA() const {
Lua_Safe_Call_Int();
return self->ProcChanceSPA;
}
int32 Lua_StatBonuses::GetExtraAttackChance() const {
Lua_Safe_Call_Int();
return self->ExtraAttackChance;
}
int32 Lua_StatBonuses::GetDoTShielding() const {
Lua_Safe_Call_Int();
return self->DoTShielding;
}
int32 Lua_StatBonuses::GetFlurryChance() const {
Lua_Safe_Call_Int();
return self->FlurryChance;
}
int32 Lua_StatBonuses::GetHundredHands() const {
Lua_Safe_Call_Int();
return self->HundredHands;
}
int32 Lua_StatBonuses::GetMeleeLifetap() const {
Lua_Safe_Call_Int();
return self->MeleeLifetap;
}
int32 Lua_StatBonuses::GetVampirism() const {
Lua_Safe_Call_Int();
return self->Vampirism;
}
int32 Lua_StatBonuses::GetHealRate() const {
Lua_Safe_Call_Int();
return self->HealRate;
}
int32 Lua_StatBonuses::GetMaxHPChange() const {
Lua_Safe_Call_Int();
return self->MaxHPChange;
}
int32 Lua_StatBonuses::GetHealAmt() const {
Lua_Safe_Call_Int();
return self->HealAmt;
}
int32 Lua_StatBonuses::GetSpellDmg() const {
Lua_Safe_Call_Int();
return self->SpellDmg;
}
int32 Lua_StatBonuses::GetClairvoyance() const {
Lua_Safe_Call_Int();
return self->Clairvoyance;
}
int32 Lua_StatBonuses::GetDSMitigation() const {
Lua_Safe_Call_Int();
return self->DSMitigation;
}
int32 Lua_StatBonuses::GetDSMitigationOffHand() const {
Lua_Safe_Call_Int();
return self->DSMitigationOffHand;
}
int32 Lua_StatBonuses::GetTwoHandBluntBlock() const {
Lua_Safe_Call_Int();
return self->TwoHandBluntBlock;
}
uint32 Lua_StatBonuses::GetItemManaRegenCap() const {
Lua_Safe_Call_Int();
return self->ItemManaRegenCap;
}
int32 Lua_StatBonuses::GetGravityEffect() const {
Lua_Safe_Call_Int();
return self->GravityEffect;
}
bool Lua_StatBonuses::GetAntiGate() const {
Lua_Safe_Call_Bool();
return self->AntiGate;
}
bool Lua_StatBonuses::GetMagicWeapon() const {
Lua_Safe_Call_Bool();
return self->MagicWeapon;
}
int32 Lua_StatBonuses::GetIncreaseBlockChance() const {
Lua_Safe_Call_Int();
return self->IncreaseBlockChance;
}
uint32 Lua_StatBonuses::GetPersistantCasting() const {
Lua_Safe_Call_Int();
return self->PersistantCasting;
}
int Lua_StatBonuses::GetXPRateMod() const {
Lua_Safe_Call_Int();
return self->XPRateMod;
}
bool Lua_StatBonuses::GetBlockNextSpell() const {
Lua_Safe_Call_Bool();
return self->BlockNextSpell;
}
bool Lua_StatBonuses::GetImmuneToFlee() const {
Lua_Safe_Call_Bool();
return self->ImmuneToFlee;
}
uint32 Lua_StatBonuses::GetVoiceGraft() const {
Lua_Safe_Call_Int();
return self->VoiceGraft;
}
int32 Lua_StatBonuses::GetSpellProcChance() const {
Lua_Safe_Call_Int();
return self->SpellProcChance;
}
int32 Lua_StatBonuses::GetCharmBreakChance() const {
Lua_Safe_Call_Int();
return self->CharmBreakChance;
}
int32 Lua_StatBonuses::GetSongRange() const {
Lua_Safe_Call_Int();
return self->SongRange;
}
uint32 Lua_StatBonuses::GetHPToManaConvert() const {
Lua_Safe_Call_Int();
return self->HPToManaConvert;
}
bool Lua_StatBonuses::GetNegateEffects() const {
Lua_Safe_Call_Bool();
return self->NegateEffects;
}
bool Lua_StatBonuses::GetTriggerMeleeThreshold() const {
Lua_Safe_Call_Bool();
return self->TriggerMeleeThreshold;
}
bool Lua_StatBonuses::GetTriggerSpellThreshold() const {
Lua_Safe_Call_Bool();
return self->TriggerSpellThreshold;
}
int32 Lua_StatBonuses::GetShieldBlock() const {
Lua_Safe_Call_Int();
return self->ShieldBlock;
}
int32 Lua_StatBonuses::GetBlockBehind() const {
Lua_Safe_Call_Int();
return self->BlockBehind;
}
bool Lua_StatBonuses::GetCriticalRegenDecay() const {
Lua_Safe_Call_Bool();
return self->CriticalRegenDecay;
}
bool Lua_StatBonuses::GetCriticalHealDecay() const {
Lua_Safe_Call_Bool();
return self->CriticalHealDecay;
}
bool Lua_StatBonuses::GetCriticalDotDecay() const {
Lua_Safe_Call_Bool();
return self->CriticalDotDecay;
}
bool Lua_StatBonuses::GetDivineAura() const {
Lua_Safe_Call_Bool();
return self->DivineAura;
}
bool Lua_StatBonuses::GetDistanceRemoval() const {
Lua_Safe_Call_Bool();
return self->DistanceRemoval;
}
int32 Lua_StatBonuses::GetFrenziedDevastation() const {
Lua_Safe_Call_Int();
return self->FrenziedDevastation;
}
bool Lua_StatBonuses::GetNegateIfCombat() const {
Lua_Safe_Call_Bool();
return self->NegateIfCombat;
}
int8 Lua_StatBonuses::GetScreech() const {
Lua_Safe_Call_Int();
return self->Screech;
}
int32 Lua_StatBonuses::GetAlterNPCLevel() const {
Lua_Safe_Call_Int();
return self->AlterNPCLevel;
}
bool Lua_StatBonuses::GetBerserkSPA() const {
Lua_Safe_Call_Bool();
return self->BerserkSPA;
}
int32 Lua_StatBonuses::GetMetabolism() const {
Lua_Safe_Call_Int();
return self->Metabolism;
}
bool Lua_StatBonuses::GetSanctuary() const {
Lua_Safe_Call_Bool();
return self->Sanctuary;
}
int32 Lua_StatBonuses::GetFactionModPct() const {
Lua_Safe_Call_Int();
return self->FactionModPct;
}
uint32 Lua_StatBonuses::GetPC_Pet_Flurry() const {
Lua_Safe_Call_Int();
return self->PC_Pet_Flurry;
}
int8 Lua_StatBonuses::GetPackrat() const {
Lua_Safe_Call_Int();
return self->Packrat;
}
uint8 Lua_StatBonuses::GetBuffSlotIncrease() const {
Lua_Safe_Call_Int();
return self->BuffSlotIncrease;
}
uint32 Lua_StatBonuses::GetDelayDeath() const {
Lua_Safe_Call_Int();
return self->DelayDeath;
}
int8 Lua_StatBonuses::GetBaseMovementSpeed() const {
Lua_Safe_Call_Int();
return self->BaseMovementSpeed;
}
uint8 Lua_StatBonuses::GetIncreaseRunSpeedCap() const {
Lua_Safe_Call_Int();
return self->IncreaseRunSpeedCap;
}
int32 Lua_StatBonuses::GetDoubleSpecialAttack() const {
Lua_Safe_Call_Int();
return self->DoubleSpecialAttack;
}
uint8 Lua_StatBonuses::GetFrontalStunResist() const {
Lua_Safe_Call_Int();
return self->FrontalStunResist;
}
int32 Lua_StatBonuses::GetBindWound() const {
Lua_Safe_Call_Int();
return self->BindWound;
}
int32 Lua_StatBonuses::GetMaxBindWound() const {
Lua_Safe_Call_Int();
return self->MaxBindWound;
}
int32 Lua_StatBonuses::GetChannelChanceSpells() const {
Lua_Safe_Call_Int();
return self->ChannelChanceSpells;
}
int32 Lua_StatBonuses::GetChannelChanceItems() const {
Lua_Safe_Call_Int();
return self->ChannelChanceItems;
}
uint8 Lua_StatBonuses::GetSeeInvis() const {
Lua_Safe_Call_Int();
return self->SeeInvis;
}
uint8 Lua_StatBonuses::GetTripleBackstab() const {
Lua_Safe_Call_Int();
return self->TripleBackstab;
}
bool Lua_StatBonuses::GetFrontalBackstabMinDmg() const {
Lua_Safe_Call_Bool();
return self->FrontalBackstabMinDmg;
}
uint8 Lua_StatBonuses::GetFrontalBackstabChance() const {
Lua_Safe_Call_Int();
return self->FrontalBackstabChance;
}
uint8 Lua_StatBonuses::GetConsumeProjectile() const {
Lua_Safe_Call_Int();
return self->ConsumeProjectile;
}
uint8 Lua_StatBonuses::GetForageAdditionalItems() const {
Lua_Safe_Call_Int();
return self->ForageAdditionalItems;
}
uint8 Lua_StatBonuses::GetSalvageChance() const {
Lua_Safe_Call_Int();
return self->SalvageChance;
}
uint32 Lua_StatBonuses::GetArcheryDamageModifier() const {
Lua_Safe_Call_Int();
return self->ArcheryDamageModifier;
}
bool Lua_StatBonuses::GetSecondaryDmgInc() const {
Lua_Safe_Call_Bool();
return self->SecondaryDmgInc;
}
uint32 Lua_StatBonuses::GetGiveDoubleAttack() const {
Lua_Safe_Call_Int();
return self->GiveDoubleAttack;
}
int32 Lua_StatBonuses::GetPetCriticalHit() const {
Lua_Safe_Call_Int();
return self->PetCriticalHit;
}
int32 Lua_StatBonuses::GetPetAvoidance() const {
Lua_Safe_Call_Int();
return self->PetAvoidance;
}
int32 Lua_StatBonuses::GetCombatStability() const {
Lua_Safe_Call_Int();
return self->CombatStability;
}
int32 Lua_StatBonuses::GetDoubleRiposte() const {
Lua_Safe_Call_Int();
return self->DoubleRiposte;
}
int32 Lua_StatBonuses::GetAmbidexterity() const {
Lua_Safe_Call_Int();
return self->Ambidexterity;
}
int32 Lua_StatBonuses::GetPetMaxHP() const {
Lua_Safe_Call_Int();
return self->PetMaxHP;
}
int32 Lua_StatBonuses::GetPetFlurry() const {
Lua_Safe_Call_Int();
return self->PetFlurry;
}
uint8 Lua_StatBonuses::GetMasteryofPast() const {
Lua_Safe_Call_Int();
return self->MasteryofPast;
}
bool Lua_StatBonuses::GetGivePetGroupTarget() const {
Lua_Safe_Call_Bool();
return self->GivePetGroupTarget;
}
int32 Lua_StatBonuses::GetRootBreakChance() const {
Lua_Safe_Call_Int();
return self->RootBreakChance;
}
int32 Lua_StatBonuses::GetUnfailingDivinity() const {
Lua_Safe_Call_Int();
return self->UnfailingDivinity;
}
int32 Lua_StatBonuses::GetItemHPRegenCap() const {
Lua_Safe_Call_Int();
return self->ItemHPRegenCap;
}
int32 Lua_StatBonuses::GetOffhandRiposteFail() const {
Lua_Safe_Call_Int();
return self->OffhandRiposteFail;
}
int32 Lua_StatBonuses::GetItemATKCap() const {
Lua_Safe_Call_Int();
return self->ItemATKCap;
}
int32 Lua_StatBonuses::GetShieldEquipDmgMod() const {
Lua_Safe_Call_Int();
return self->ShieldEquipDmgMod;
}
bool Lua_StatBonuses::GetTriggerOnValueAmount() const {
Lua_Safe_Call_Bool();
return self->TriggerOnValueAmount;
}
int8 Lua_StatBonuses::GetStunBashChance() const {
Lua_Safe_Call_Int();
return self->StunBashChance;
}
int8 Lua_StatBonuses::GetIncreaseChanceMemwipe() const {
Lua_Safe_Call_Int();
return self->IncreaseChanceMemwipe;
}
int8 Lua_StatBonuses::GetCriticalMend() const {
Lua_Safe_Call_Int();
return self->CriticalMend;
}
int32 Lua_StatBonuses::GetImprovedReclaimEnergy() const {
Lua_Safe_Call_Int();
return self->ImprovedReclaimEnergy;
}
int32 Lua_StatBonuses::GetPetMeleeMitigation() const {
Lua_Safe_Call_Int();
return self->PetMeleeMitigation;
}
bool Lua_StatBonuses::GetIllusionPersistence() const {
Lua_Safe_Call_Bool();
return self->IllusionPersistence;
}
uint16 Lua_StatBonuses::Getextra_xtargets() const {
Lua_Safe_Call_Int();
return self->extra_xtargets;
}
bool Lua_StatBonuses::GetShroudofStealth() const {
Lua_Safe_Call_Bool();
return self->ShroudofStealth;
}
uint16 Lua_StatBonuses::GetReduceFallDamage() const {
Lua_Safe_Call_Int();
return self->ReduceFallDamage;
}
uint8 Lua_StatBonuses::GetTradeSkillMastery() const {
Lua_Safe_Call_Int();
return self->TradeSkillMastery;
}
int16 Lua_StatBonuses::GetNoBreakAESneak() const {
Lua_Safe_Call_Int();
return self->NoBreakAESneak;
}
int16 Lua_StatBonuses::GetFeignedCastOnChance() const {
Lua_Safe_Call_Int();
return self->FeignedCastOnChance;
}
int32 Lua_StatBonuses::GetDivineSaveChance(int idx) const {
Lua_Safe_Call_Int();
return self->DivineSaveChance[idx];
}
uint32 Lua_StatBonuses::GetDeathSave(int idx) const {
Lua_Safe_Call_Int();
return self->DeathSave[idx];
}
int32 Lua_StatBonuses::GetAccuracy(int idx) const {
Lua_Safe_Call_Int();
return self->Accuracy[idx];
}
int16 Lua_StatBonuses::GetSkillDmgTaken(int idx) const {
Lua_Safe_Call_Int();
return self->SkillDmgTaken[idx];
}
uint32 Lua_StatBonuses::GetSpellTriggers(int idx) const {
Lua_Safe_Call_Int();
return self->SpellTriggers[idx];
}
uint32 Lua_StatBonuses::GetSpellOnKill(int idx) const {
Lua_Safe_Call_Int();
return self->SpellOnKill[idx];
}
uint32 Lua_StatBonuses::GetSpellOnDeath(int idx) const {
Lua_Safe_Call_Int();
return self->SpellOnDeath[idx];
}
int32 Lua_StatBonuses::GetCritDmgMod(int idx) const {
Lua_Safe_Call_Int();
return self->CritDmgMod[idx];
}
int32 Lua_StatBonuses::GetSkillReuseTime(int idx) const {
Lua_Safe_Call_Int();
return self->SkillReuseTime[idx];
}
int32 Lua_StatBonuses::GetSkillDamageAmount(int idx) const {
Lua_Safe_Call_Int();
return self->SkillDamageAmount[idx];
}
int Lua_StatBonuses::GetHPPercCap(int idx) const {
Lua_Safe_Call_Int();
return self->HPPercCap[idx];
}
int Lua_StatBonuses::GetManaPercCap(int idx) const {
Lua_Safe_Call_Int();
return self->ManaPercCap[idx];
}
int Lua_StatBonuses::GetEndPercCap(int idx) const {
Lua_Safe_Call_Int();
return self->EndPercCap[idx];
}
uint8 Lua_StatBonuses::GetFocusEffects(int idx) const {
Lua_Safe_Call_Int();
return self->FocusEffects[idx];
}
int16 Lua_StatBonuses::GetFocusEffectsWorn(int idx) const {
Lua_Safe_Call_Int();
return self->FocusEffectsWorn[idx];
}
int32 Lua_StatBonuses::GetSkillDamageAmount2(int idx) const {
Lua_Safe_Call_Int();
return self->SkillDamageAmount2[idx];
}
uint32 Lua_StatBonuses::GetNegateAttacks(int idx) const {
Lua_Safe_Call_Int();
return self->NegateAttacks[idx];
}
uint32 Lua_StatBonuses::GetMitigateMeleeRune(int idx) const {
Lua_Safe_Call_Int();
return self->MitigateMeleeRune[idx];
}
uint32 Lua_StatBonuses::GetMeleeThresholdGuard(int idx) const {
Lua_Safe_Call_Int();
return self->MeleeThresholdGuard[idx];
}
uint32 Lua_StatBonuses::GetSpellThresholdGuard(int idx) const {
Lua_Safe_Call_Int();
return self->SpellThresholdGuard[idx];
}
uint32 Lua_StatBonuses::GetMitigateSpellRune(int idx) const {
Lua_Safe_Call_Int();
return self->MitigateSpellRune[idx];
}
uint32 Lua_StatBonuses::GetMitigateDotRune(int idx) const {
Lua_Safe_Call_Int();
return self->MitigateDotRune[idx];
}
uint32 Lua_StatBonuses::GetManaAbsorbPercentDamage(int idx) const {
Lua_Safe_Call_Int();
return self->ManaAbsorbPercentDamage[idx];
}
int32 Lua_StatBonuses::GetImprovedTaunt(int idx) const {
Lua_Safe_Call_Int();
return self->ImprovedTaunt[idx];
}
int8 Lua_StatBonuses::GetRoot(int idx) const {
Lua_Safe_Call_Int();
return self->Root[idx];
}
uint32 Lua_StatBonuses::GetAbsorbMagicAtt(int idx) const {
Lua_Safe_Call_Int();
return self->AbsorbMagicAtt[idx];
}
uint32 Lua_StatBonuses::GetMeleeRune(int idx) const {
Lua_Safe_Call_Int();
return self->MeleeRune[idx];
}
int32 Lua_StatBonuses::GetAStacker(int idx) const {
Lua_Safe_Call_Int();
return self->AStacker[idx];
}
int32 Lua_StatBonuses::GetBStacker(int idx) const {
Lua_Safe_Call_Int();
return self->BStacker[idx];
}
int32 Lua_StatBonuses::GetCStacker(int idx) const {
Lua_Safe_Call_Int();
return self->CStacker[idx];
}
int32 Lua_StatBonuses::GetDStacker(int idx) const {
Lua_Safe_Call_Int();
return self->DStacker[idx];
}
bool Lua_StatBonuses::GetLimitToSkill(int idx) const {
Lua_Safe_Call_Bool();
return self->LimitToSkill[idx];
}
uint32 Lua_StatBonuses::GetSkillProc(int idx) const {
Lua_Safe_Call_Int();
return self->SkillProc[idx];
}
uint32 Lua_StatBonuses::GetSkillProcSuccess(int idx) const {
Lua_Safe_Call_Int();
return self->SkillProcSuccess[idx];
}
uint32 Lua_StatBonuses::GetPC_Pet_Rampage(int idx) const {
Lua_Safe_Call_Int();
return self->PC_Pet_Rampage[idx];
}
int32 Lua_StatBonuses::GetSkillAttackProc(int idx) const {
Lua_Safe_Call_Int();
return self->SkillAttackProc[idx];
}
int32 Lua_StatBonuses::GetSlayUndead(int idx) const {
Lua_Safe_Call_Int();
return self->SlayUndead[idx];
}
int32 Lua_StatBonuses::GetGiveDoubleRiposte(int idx) const {
Lua_Safe_Call_Int();
return self->GiveDoubleRiposte[idx];
}
uint32 Lua_StatBonuses::GetRaiseSkillCap(int idx) const {
Lua_Safe_Call_Int();
return self->RaiseSkillCap[idx];
}
int32 Lua_StatBonuses::GetSEResist(int idx) const {
Lua_Safe_Call_Int();
return self->SEResist[idx];
}
int32 Lua_StatBonuses::GetFinishingBlow(int idx) const {
Lua_Safe_Call_Int();
return self->FinishingBlow[idx];
}
uint32 Lua_StatBonuses::GetFinishingBlowLvl(int idx) const {
Lua_Safe_Call_Int();
return self->FinishingBlowLvl[idx];
}
uint32 Lua_StatBonuses::GetHeadShot(int idx) const {
Lua_Safe_Call_Int();
return self->HeadShot[idx];
}
uint8 Lua_StatBonuses::GetHSLevel(int idx) const {
Lua_Safe_Call_Int();
return self->HSLevel[idx];
}
uint32 Lua_StatBonuses::GetAssassinate(int idx) const {
Lua_Safe_Call_Int();
return self->Assassinate[idx];
}
uint8 Lua_StatBonuses::GetAssassinateLevel(int idx) const {
Lua_Safe_Call_Int();
return self->AssassinateLevel[idx];
}
int32 Lua_StatBonuses::GetReduceTradeskillFail(int idx) const {
Lua_Safe_Call_Int();
return self->ReduceTradeskillFail[idx];
}
luabind::scope lua_register_stat_bonuses() {
return luabind::class_<Lua_StatBonuses>("StatBonuses")
.def(luabind::constructor<>())
.def("AC", &Lua_StatBonuses::GetAC)
.def("HP", &Lua_StatBonuses::GetHP)
.def("HPRegen", &Lua_StatBonuses::GetHPRegen)
.def("MaxHP", &Lua_StatBonuses::GetMaxHP)
.def("ManaRegen", &Lua_StatBonuses::GetManaRegen)
.def("EnduranceRegen", &Lua_StatBonuses::GetEnduranceRegen)
.def("Mana", &Lua_StatBonuses::GetMana)
.def("Endurance", &Lua_StatBonuses::GetEndurance)
.def("ATK", &Lua_StatBonuses::GetATK)
.def("STR", &Lua_StatBonuses::GetSTR)
.def("STRCapMod", &Lua_StatBonuses::GetSTRCapMod)
.def("HeroicSTR", &Lua_StatBonuses::GetHeroicSTR)
.def("STA", &Lua_StatBonuses::GetSTA)
.def("STACapMod", &Lua_StatBonuses::GetSTACapMod)
.def("HeroicSTA", &Lua_StatBonuses::GetHeroicSTA)
.def("DEX", &Lua_StatBonuses::GetDEX)
.def("DEXCapMod", &Lua_StatBonuses::GetDEXCapMod)
.def("HeroicDEX", &Lua_StatBonuses::GetHeroicDEX)
.def("AGI", &Lua_StatBonuses::GetAGI)
.def("AGICapMod", &Lua_StatBonuses::GetAGICapMod)
.def("HeroicAGI", &Lua_StatBonuses::GetHeroicAGI)
.def("INT", &Lua_StatBonuses::GetINT)
.def("INTCapMod", &Lua_StatBonuses::GetINTCapMod)
.def("HeroicINT", &Lua_StatBonuses::GetHeroicINT)
.def("WIS", &Lua_StatBonuses::GetWIS)
.def("WISCapMod", &Lua_StatBonuses::GetWISCapMod)
.def("HeroicWIS", &Lua_StatBonuses::GetHeroicWIS)
.def("CHA", &Lua_StatBonuses::GetCHA)
.def("CHACapMod", &Lua_StatBonuses::GetCHACapMod)
.def("HeroicCHA", &Lua_StatBonuses::GetHeroicCHA)
.def("MR", &Lua_StatBonuses::GetMR)
.def("MRCapMod", &Lua_StatBonuses::GetMRCapMod)
.def("HeroicMR", &Lua_StatBonuses::GetHeroicMR)
.def("FR", &Lua_StatBonuses::GetFR)
.def("FRCapMod", &Lua_StatBonuses::GetFRCapMod)
.def("HeroicFR", &Lua_StatBonuses::GetHeroicFR)
.def("CR", &Lua_StatBonuses::GetCR)
.def("CRCapMod", &Lua_StatBonuses::GetCRCapMod)
.def("HeroicCR", &Lua_StatBonuses::GetHeroicCR)
.def("PR", &Lua_StatBonuses::GetPR)
.def("PRCapMod", &Lua_StatBonuses::GetPRCapMod)
.def("HeroicPR", &Lua_StatBonuses::GetHeroicPR)
.def("DR", &Lua_StatBonuses::GetDR)
.def("DRCapMod", &Lua_StatBonuses::GetDRCapMod)
.def("HeroicDR", &Lua_StatBonuses::GetHeroicDR)
.def("Corrup", &Lua_StatBonuses::GetCorrup)
.def("CorrupCapMod", &Lua_StatBonuses::GetCorrupCapMod)
.def("HeroicCorrup", &Lua_StatBonuses::GetHeroicCorrup)
.def("DamageShieldSpellID", &Lua_StatBonuses::GetDamageShieldSpellID)
.def("DamageShield", &Lua_StatBonuses::GetDamageShield)
.def("DamageShieldType", &Lua_StatBonuses::GetDamageShieldType)
.def("SpellDamageShield", &Lua_StatBonuses::GetSpellDamageShield)
.def("SpellShield", &Lua_StatBonuses::GetSpellShield)
.def("ReverseDamageShield", &Lua_StatBonuses::GetReverseDamageShield)
.def("ReverseDamageShieldSpellID", &Lua_StatBonuses::GetReverseDamageShieldSpellID)
.def("ReverseDamageShieldType", &Lua_StatBonuses::GetReverseDamageShieldType)
.def("movementspeed", &Lua_StatBonuses::Getmovementspeed)
.def("haste", &Lua_StatBonuses::Gethaste)
.def("hastetype2", &Lua_StatBonuses::Gethastetype2)
.def("hastetype3", &Lua_StatBonuses::Gethastetype3)
.def("inhibitmelee", &Lua_StatBonuses::Getinhibitmelee)
.def("AggroRange", &Lua_StatBonuses::GetAggroRange)
.def("AssistRange", &Lua_StatBonuses::GetAssistRange)
.def("skillmod", &Lua_StatBonuses::Getskillmod)
.def("skillmodmax", &Lua_StatBonuses::Getskillmodmax)
.def("effective_casting_level", &Lua_StatBonuses::Geteffective_casting_level)
.def("adjusted_casting_skill", &Lua_StatBonuses::Getadjusted_casting_skill)
.def("reflect_chance", &Lua_StatBonuses::Getreflect_chance)
.def("singingMod", &Lua_StatBonuses::GetsingingMod)
.def("Amplification", &Lua_StatBonuses::GetAmplification)
.def("brassMod", &Lua_StatBonuses::GetbrassMod)
.def("percussionMod", &Lua_StatBonuses::GetpercussionMod)
.def("windMod", &Lua_StatBonuses::GetwindMod)
.def("stringedMod", &Lua_StatBonuses::GetstringedMod)
.def("songModCap", &Lua_StatBonuses::GetsongModCap)
.def("hatemod", &Lua_StatBonuses::Gethatemod)
.def("EnduranceReduction", &Lua_StatBonuses::GetEnduranceReduction)
.def("StrikeThrough", &Lua_StatBonuses::GetStrikeThrough)
.def("MeleeMitigation", &Lua_StatBonuses::GetMeleeMitigation)
.def("MeleeMitigationEffect", &Lua_StatBonuses::GetMeleeMitigationEffect)
.def("CriticalHitChance", &Lua_StatBonuses::GetCriticalHitChance)
.def("CriticalSpellChance", &Lua_StatBonuses::GetCriticalSpellChance)
.def("SpellCritDmgIncrease", &Lua_StatBonuses::GetSpellCritDmgIncrease)
.def("SpellCritDmgIncNoStack", &Lua_StatBonuses::GetSpellCritDmgIncNoStack)
.def("DotCritDmgIncrease", &Lua_StatBonuses::GetDotCritDmgIncrease)
.def("CriticalHealChance", &Lua_StatBonuses::GetCriticalHealChance)
.def("CriticalHealOverTime", &Lua_StatBonuses::GetCriticalHealOverTime)
.def("CriticalDoTChance", &Lua_StatBonuses::GetCriticalDoTChance)
.def("CrippBlowChance", &Lua_StatBonuses::GetCrippBlowChance)
.def("AvoidMeleeChance", &Lua_StatBonuses::GetAvoidMeleeChance)
.def("AvoidMeleeChanceEffect", &Lua_StatBonuses::GetAvoidMeleeChanceEffect)
.def("RiposteChance", &Lua_StatBonuses::GetRiposteChance)
.def("DodgeChance", &Lua_StatBonuses::GetDodgeChance)
.def("ParryChance", &Lua_StatBonuses::GetParryChance)
.def("DualWieldChance", &Lua_StatBonuses::GetDualWieldChance)
.def("DoubleAttackChance", &Lua_StatBonuses::GetDoubleAttackChance)
.def("TripleAttackChance", &Lua_StatBonuses::GetTripleAttackChance)
.def("DoubleRangedAttack", &Lua_StatBonuses::GetDoubleRangedAttack)
.def("ResistSpellChance", &Lua_StatBonuses::GetResistSpellChance)
.def("ResistFearChance", &Lua_StatBonuses::GetResistFearChance)
.def("Fearless", &Lua_StatBonuses::GetFearless)
.def("IsFeared", &Lua_StatBonuses::GetIsFeared)
.def("IsBlind", &Lua_StatBonuses::GetIsBlind)
.def("StunResist", &Lua_StatBonuses::GetStunResist)
.def("MeleeSkillCheck", &Lua_StatBonuses::GetMeleeSkillCheck)
.def("MeleeSkillCheckSkill", &Lua_StatBonuses::GetMeleeSkillCheckSkill)
.def("HitChance", &Lua_StatBonuses::GetHitChance)
.def("HitChanceEffect", &Lua_StatBonuses::GetHitChanceEffect)
.def("DamageModifier", &Lua_StatBonuses::GetDamageModifier)
.def("DamageModifier2", &Lua_StatBonuses::GetDamageModifier2)
.def("MinDamageModifier", &Lua_StatBonuses::GetMinDamageModifier)
.def("ProcChance", &Lua_StatBonuses::GetProcChance)
.def("ProcChanceSPA", &Lua_StatBonuses::GetProcChanceSPA)
.def("ExtraAttackChance", &Lua_StatBonuses::GetExtraAttackChance)
.def("DoTShielding", &Lua_StatBonuses::GetDoTShielding)
.def("FlurryChance", &Lua_StatBonuses::GetFlurryChance)
.def("HundredHands", &Lua_StatBonuses::GetHundredHands)
.def("MeleeLifetap", &Lua_StatBonuses::GetMeleeLifetap)
.def("Vampirism", &Lua_StatBonuses::GetVampirism)
.def("HealRate", &Lua_StatBonuses::GetHealRate)
.def("MaxHPChange", &Lua_StatBonuses::GetMaxHPChange)
.def("HealAmt", &Lua_StatBonuses::GetHealAmt)
.def("SpellDmg", &Lua_StatBonuses::GetSpellDmg)
.def("Clairvoyance", &Lua_StatBonuses::GetClairvoyance)
.def("DSMitigation", &Lua_StatBonuses::GetDSMitigation)
.def("DSMitigationOffHand", &Lua_StatBonuses::GetDSMitigationOffHand)
.def("TwoHandBluntBlock", &Lua_StatBonuses::GetTwoHandBluntBlock)
.def("ItemManaRegenCap", &Lua_StatBonuses::GetItemManaRegenCap)
.def("GravityEffect", &Lua_StatBonuses::GetGravityEffect)
.def("AntiGate", &Lua_StatBonuses::GetAntiGate)
.def("MagicWeapon", &Lua_StatBonuses::GetMagicWeapon)
.def("IncreaseBlockChance", &Lua_StatBonuses::GetIncreaseBlockChance)
.def("PersistantCasting", &Lua_StatBonuses::GetPersistantCasting)
.def("XPRateMod", &Lua_StatBonuses::GetXPRateMod)
.def("BlockNextSpell", &Lua_StatBonuses::GetBlockNextSpell)
.def("ImmuneToFlee", &Lua_StatBonuses::GetImmuneToFlee)
.def("VoiceGraft", &Lua_StatBonuses::GetVoiceGraft)
.def("SpellProcChance", &Lua_StatBonuses::GetSpellProcChance)
.def("CharmBreakChance", &Lua_StatBonuses::GetCharmBreakChance)
.def("SongRange", &Lua_StatBonuses::GetSongRange)
.def("HPToManaConvert", &Lua_StatBonuses::GetHPToManaConvert)
.def("NegateEffects", &Lua_StatBonuses::GetNegateEffects)
.def("TriggerMeleeThreshold", &Lua_StatBonuses::GetTriggerMeleeThreshold)
.def("TriggerSpellThreshold", &Lua_StatBonuses::GetTriggerSpellThreshold)
.def("ShieldBlock", &Lua_StatBonuses::GetShieldBlock)
.def("BlockBehind", &Lua_StatBonuses::GetBlockBehind)
.def("CriticalRegenDecay", &Lua_StatBonuses::GetCriticalRegenDecay)
.def("CriticalHealDecay", &Lua_StatBonuses::GetCriticalHealDecay)
.def("CriticalDotDecay", &Lua_StatBonuses::GetCriticalDotDecay)
.def("DivineAura", &Lua_StatBonuses::GetDivineAura)
.def("DistanceRemoval", &Lua_StatBonuses::GetDistanceRemoval)
.def("FrenziedDevastation", &Lua_StatBonuses::GetFrenziedDevastation)
.def("NegateIfCombat", &Lua_StatBonuses::GetNegateIfCombat)
.def("Screech", &Lua_StatBonuses::GetScreech)
.def("AlterNPCLevel", &Lua_StatBonuses::GetAlterNPCLevel)
.def("BerserkSPA", &Lua_StatBonuses::GetBerserkSPA)
.def("Metabolism", &Lua_StatBonuses::GetMetabolism)
.def("Sanctuary", &Lua_StatBonuses::GetSanctuary)
.def("FactionModPct", &Lua_StatBonuses::GetFactionModPct)
.def("PC_Pet_Flurry", &Lua_StatBonuses::GetPC_Pet_Flurry)
.def("Packrat", &Lua_StatBonuses::GetPackrat)
.def("BuffSlotIncrease", &Lua_StatBonuses::GetBuffSlotIncrease)
.def("DelayDeath", &Lua_StatBonuses::GetDelayDeath)
.def("BaseMovementSpeed", &Lua_StatBonuses::GetBaseMovementSpeed)
.def("IncreaseRunSpeedCap", &Lua_StatBonuses::GetIncreaseRunSpeedCap)
.def("DoubleSpecialAttack", &Lua_StatBonuses::GetDoubleSpecialAttack)
.def("FrontalStunResist", &Lua_StatBonuses::GetFrontalStunResist)
.def("BindWound", &Lua_StatBonuses::GetBindWound)
.def("MaxBindWound", &Lua_StatBonuses::GetMaxBindWound)
.def("ChannelChanceSpells", &Lua_StatBonuses::GetChannelChanceSpells)
.def("ChannelChanceItems", &Lua_StatBonuses::GetChannelChanceItems)
.def("SeeInvis", &Lua_StatBonuses::GetSeeInvis)
.def("TripleBackstab", &Lua_StatBonuses::GetTripleBackstab)
.def("FrontalBackstabMinDmg", &Lua_StatBonuses::GetFrontalBackstabMinDmg)
.def("FrontalBackstabChance", &Lua_StatBonuses::GetFrontalBackstabChance)
.def("ConsumeProjectile", &Lua_StatBonuses::GetConsumeProjectile)
.def("ForageAdditionalItems", &Lua_StatBonuses::GetForageAdditionalItems)
.def("SalvageChance", &Lua_StatBonuses::GetSalvageChance)
.def("ArcheryDamageModifier", &Lua_StatBonuses::GetArcheryDamageModifier)
.def("SecondaryDmgInc", &Lua_StatBonuses::GetSecondaryDmgInc)
.def("GiveDoubleAttack", &Lua_StatBonuses::GetGiveDoubleAttack)
.def("PetCriticalHit", &Lua_StatBonuses::GetPetCriticalHit)
.def("PetAvoidance", &Lua_StatBonuses::GetPetAvoidance)
.def("CombatStability", &Lua_StatBonuses::GetCombatStability)
.def("DoubleRiposte", &Lua_StatBonuses::GetDoubleRiposte)
.def("Ambidexterity", &Lua_StatBonuses::GetAmbidexterity)
.def("PetMaxHP", &Lua_StatBonuses::GetPetMaxHP)
.def("PetFlurry", &Lua_StatBonuses::GetPetFlurry)
.def("MasteryofPast", &Lua_StatBonuses::GetMasteryofPast)
.def("GivePetGroupTarget", &Lua_StatBonuses::GetGivePetGroupTarget)
.def("RootBreakChance", &Lua_StatBonuses::GetRootBreakChance)
.def("UnfailingDivinity", &Lua_StatBonuses::GetUnfailingDivinity)
.def("ItemHPRegenCap", &Lua_StatBonuses::GetItemHPRegenCap)
.def("OffhandRiposteFail", &Lua_StatBonuses::GetOffhandRiposteFail)
.def("ItemATKCap", &Lua_StatBonuses::GetItemATKCap)
.def("ShieldEquipDmgMod", &Lua_StatBonuses::GetShieldEquipDmgMod)
.def("TriggerOnValueAmount", &Lua_StatBonuses::GetTriggerOnValueAmount)
.def("StunBashChance", &Lua_StatBonuses::GetStunBashChance)
.def("IncreaseChanceMemwipe", &Lua_StatBonuses::GetIncreaseChanceMemwipe)
.def("CriticalMend", &Lua_StatBonuses::GetCriticalMend)
.def("ImprovedReclaimEnergy", &Lua_StatBonuses::GetImprovedReclaimEnergy)
.def("PetMeleeMitigation", &Lua_StatBonuses::GetPetMeleeMitigation)
.def("IllusionPersistence", &Lua_StatBonuses::GetIllusionPersistence)
.def("extra_xtargets", &Lua_StatBonuses::Getextra_xtargets)
.def("ShroudofStealth", &Lua_StatBonuses::GetShroudofStealth)
.def("ReduceFallDamage", &Lua_StatBonuses::GetReduceFallDamage)
.def("TradeSkillMastery", &Lua_StatBonuses::GetTradeSkillMastery)
.def("NoBreakAESneak", &Lua_StatBonuses::GetNoBreakAESneak)
.def("FeignedCastOnChance", &Lua_StatBonuses::GetFeignedCastOnChance)
.def("DivineSaveChance", &Lua_StatBonuses::GetDivineSaveChance)
.def("DeathSave", &Lua_StatBonuses::GetDeathSave)
.def("Accuracy", &Lua_StatBonuses::GetAccuracy)
.def("SkillDmgTaken", &Lua_StatBonuses::GetSkillDmgTaken)
.def("SpellTriggers", &Lua_StatBonuses::GetSpellTriggers)
.def("SpellOnKill", &Lua_StatBonuses::GetSpellOnKill)
.def("SpellOnDeath", &Lua_StatBonuses::GetSpellOnDeath)
.def("CritDmgMod", &Lua_StatBonuses::GetCritDmgMod)
.def("SkillReuseTime", &Lua_StatBonuses::GetSkillReuseTime)
.def("SkillDamageAmount", &Lua_StatBonuses::GetSkillDamageAmount)
.def("HPPercCap", &Lua_StatBonuses::GetHPPercCap)
.def("ManaPercCap", &Lua_StatBonuses::GetManaPercCap)
.def("EndPercCap", &Lua_StatBonuses::GetEndPercCap)
.def("FocusEffects", &Lua_StatBonuses::GetFocusEffects)
.def("FocusEffectsWorn", &Lua_StatBonuses::GetFocusEffectsWorn)
.def("SkillDamageAmount2", &Lua_StatBonuses::GetSkillDamageAmount2)
.def("NegateAttacks", &Lua_StatBonuses::GetNegateAttacks)
.def("MitigateMeleeRune", &Lua_StatBonuses::GetMitigateMeleeRune)
.def("MeleeThresholdGuard", &Lua_StatBonuses::GetMeleeThresholdGuard)
.def("SpellThresholdGuard", &Lua_StatBonuses::GetSpellThresholdGuard)
.def("MitigateSpellRune", &Lua_StatBonuses::GetMitigateSpellRune)
.def("MitigateDotRune", &Lua_StatBonuses::GetMitigateDotRune)
.def("ManaAbsorbPercentDamage", &Lua_StatBonuses::GetManaAbsorbPercentDamage)
.def("ImprovedTaunt", &Lua_StatBonuses::GetImprovedTaunt)
.def("Root", &Lua_StatBonuses::GetRoot)
.def("AbsorbMagicAtt", &Lua_StatBonuses::GetAbsorbMagicAtt)
.def("MeleeRune", &Lua_StatBonuses::GetMeleeRune)
.def("AStacker", &Lua_StatBonuses::GetAStacker)
.def("BStacker", &Lua_StatBonuses::GetBStacker)
.def("CStacker", &Lua_StatBonuses::GetCStacker)
.def("DStacker", &Lua_StatBonuses::GetDStacker)
.def("LimitToSkill", &Lua_StatBonuses::GetLimitToSkill)
.def("SkillProc", &Lua_StatBonuses::GetSkillProc)
.def("SkillProcSuccess", &Lua_StatBonuses::GetSkillProcSuccess)
.def("PC_Pet_Rampage", &Lua_StatBonuses::GetPC_Pet_Rampage)
.def("SkillAttackProc", &Lua_StatBonuses::GetSkillAttackProc)
.def("SlayUndead", &Lua_StatBonuses::GetSlayUndead)
.def("GiveDoubleRiposte", &Lua_StatBonuses::GetGiveDoubleRiposte)
.def("RaiseSkillCap", &Lua_StatBonuses::GetRaiseSkillCap)
.def("SEResist", &Lua_StatBonuses::GetSEResist)
.def("FinishingBlow", &Lua_StatBonuses::GetFinishingBlow)
.def("FinishingBlowLvl", &Lua_StatBonuses::GetFinishingBlowLvl)
.def("HeadShot", &Lua_StatBonuses::GetHeadShot)
.def("HSLevel", &Lua_StatBonuses::GetHSLevel)
.def("Assassinate", &Lua_StatBonuses::GetAssassinate)
.def("AssassinateLevel", &Lua_StatBonuses::GetAssassinateLevel)
.def("ReduceTradeskillFail", &Lua_StatBonuses::GetReduceTradeskillFail);
}