eqemu-server/zone/net.cpp
2013-05-06 00:05:50 -07:00

647 lines
17 KiB
C++

#define DONT_SHARED_OPCODES
/* EQEMu: Everquest Server Emulator
Copyright (C) 2001-2002 EQEMu Development Team (http://eqemu.org)
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; version 2 of the License.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY except by those people which sell it, which
are required to give you total support for your newly bought product;
without even the implied warranty of MERCHANTABILITY or FITNESS FOR
A PARTICULAR PURPOSE. See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#include "../common/debug.h"
#include "../common/features.h"
#include <iostream>
using namespace std;
#include <string.h>
#include <stdlib.h>
#include <stdio.h>
#include <signal.h>
#include <time.h>
#ifdef _CRTDBG_MAP_ALLOC
#undef new
#endif
#include <fstream>
#ifdef _CRTDBG_MAP_ALLOC
#define new new(_NORMAL_BLOCK, __FILE__, __LINE__)
#endif
using namespace std;
#ifdef _WINDOWS
#include <conio.h>
#define snprintf _snprintf
#if (_MSC_VER < 1500)
#define vsnprintf _vsnprintf
#endif
#define strncasecmp _strnicmp
#define strcasecmp _stricmp
#endif
volatile bool RunLoops = true;
extern volatile bool ZoneLoaded;
#include "../common/queue.h"
#include "../common/timer.h"
#include "../common/EQStream.h"
#include "../common/EQStreamFactory.h"
#include "../common/eq_packet_structs.h"
#include "../common/Mutex.h"
#include "../common/version.h"
#include "../common/EQEMuError.h"
#include "ZoneConfig.h"
#include "../common/packet_dump_file.h"
#include "../common/opcodemgr.h"
#include "../common/guilds.h"
#include "../common/EQStreamIdent.h"
#include "../common/patches/patches.h"
#include "../common/rulesys.h"
#include "../common/MiscFunctions.h"
#include "../common/platform.h"
#include "../common/crash.h"
#include "../common/ipc_mutex.h"
#include "../common/memory_mapped_file.h"
#include "../common/eqemu_exception.h"
#include "masterentity.h"
#include "worldserver.h"
#include "net.h"
#include "../common/spdat.h"
#include "zone.h"
#include "command.h"
#include "parser.h"
#include "embparser.h"
#include "perlparser.h"
#include "lua_parser.h"
#include "client_logs.h"
#include "questmgr.h"
#include "titles.h"
#include "guild_mgr.h"
#include "tasks.h"
#include "QuestParserCollection.h"
TimeoutManager timeout_manager;
NetConnection net;
EntityList entity_list;
WorldServer worldserver;
uint32 numclients = 0;
char errorname[32];
uint16 adverrornum = 0;
extern Zone* zone;
EQStreamFactory eqsf(ZoneStream);
npcDecayTimes_Struct npcCorpseDecayTimes[100];
TitleManager title_manager;
DBAsyncFinishedQueue MTdbafq;
DBAsync *dbasync = nullptr;
TaskManager *taskmanager = 0;
QuestParserCollection *parse = 0;
const SPDat_Spell_Struct* spells;
void LoadSpells(EQEmu::MemoryMappedFile **mmf);
int32 SPDAT_RECORDS = -1;
#ifdef _WINDOWS
#include <process.h>
#else
#include <pthread.h>
#include "../common/unix.h"
#endif
void Shutdown();
extern void MapOpcodes();
int main(int argc, char** argv) {
RegisterExecutablePlatform(ExePlatformZone);
set_exception_handler();
const char *zone_name;
if(argc == 3) {
worldserver.SetLauncherName(argv[2]);
worldserver.SetLaunchedName(argv[1]);
if(strncmp(argv[1], "dynamic_", 8) == 0) {
//dynamic zone with a launcher name correlation
zone_name = ".";
} else {
zone_name = argv[1];
worldserver.SetLaunchedName(zone_name);
}
} else if (argc == 2) {
worldserver.SetLauncherName("NONE");
worldserver.SetLaunchedName(argv[1]);
if(strncmp(argv[1], "dynamic_", 8) == 0) {
//dynamic zone with a launcher name correlation
zone_name = ".";
} else {
zone_name = argv[1];
worldserver.SetLaunchedName(zone_name);
}
} else {
zone_name = ".";
worldserver.SetLaunchedName(".");
worldserver.SetLauncherName("NONE");
}
_log(ZONE__INIT, "Loading server configuration..");
if (!ZoneConfig::LoadConfig()) {
_log(ZONE__INIT_ERR, "Loading server configuration failed.");
return(1);
}
const ZoneConfig *Config=ZoneConfig::get();
if(!load_log_settings(Config->LogSettingsFile.c_str()))
_log(ZONE__INIT, "Warning: Unable to read %s", Config->LogSettingsFile.c_str());
else
_log(ZONE__INIT, "Log settings loaded from %s", Config->LogSettingsFile.c_str());
worldserver.SetPassword(Config->SharedKey.c_str());
_log(ZONE__INIT, "Connecting to MySQL...");
if (!database.Connect(
Config->DatabaseHost.c_str(),
Config->DatabaseUsername.c_str(),
Config->DatabasePassword.c_str(),
Config->DatabaseDB.c_str(),
Config->DatabasePort)) {
_log(ZONE__INIT_ERR, "Cannot continue without a database connection.");
return(1);
}
dbasync = new DBAsync(&database);
dbasync->AddFQ(&MTdbafq);
guild_mgr.SetDatabase(&database);
GuildBanks = nullptr;
#ifdef _EQDEBUG
_CrtSetDbgFlag( _CRTDBG_ALLOC_MEM_DF | _CRTDBG_LEAK_CHECK_DF);
#endif
_log(ZONE__INIT, "CURRENT_VERSION: %s", CURRENT_VERSION);
/*
* Setup nice signal handlers
*/
if (signal(SIGINT, CatchSignal) == SIG_ERR) {
_log(ZONE__INIT_ERR, "Could not set signal handler");
return 0;
}
if (signal(SIGTERM, CatchSignal) == SIG_ERR) {
_log(ZONE__INIT_ERR, "Could not set signal handler");
return 0;
}
#ifndef WIN32
if (signal(SIGPIPE, SIG_IGN) == SIG_ERR) {
_log(ZONE__INIT_ERR, "Could not set signal handler");
return 0;
}
#endif
const char *log_ini_file = "./log.ini";
if(!load_log_settings(log_ini_file))
_log(ZONE__INIT, "Warning: Unable to read %s", log_ini_file);
else
_log(ZONE__INIT, "Log settings loaded from %s", log_ini_file);
_log(ZONE__INIT, "Mapping Incoming Opcodes");
MapOpcodes();
_log(ZONE__INIT, "Loading Variables");
database.LoadVariables();
_log(ZONE__INIT, "Loading zone names");
database.LoadZoneNames();
_log(ZONE__INIT, "Loading items");
if (!database.LoadItems()) {
_log(ZONE__INIT_ERR, "Loading items FAILED!");
_log(ZONE__INIT, "Failed. But ignoring error and going on...");
}
_log(ZONE__INIT, "Loading npc faction lists");
if (!database.LoadNPCFactionLists()) {
_log(ZONE__INIT_ERR, "Loading npcs faction lists FAILED!");
CheckEQEMuErrorAndPause();
return 0;
}
_log(ZONE__INIT, "Loading loot tables");
if (!database.LoadLoot()) {
_log(ZONE__INIT_ERR, "Loading loot FAILED!");
CheckEQEMuErrorAndPause();
return 0;
}
_log(ZONE__INIT, "Loading skill caps");
if (!database.LoadSkillCaps()) {
_log(ZONE__INIT_ERR, "Loading skill caps FAILED!");
CheckEQEMuErrorAndPause();
return 0;
}
_log(ZONE__INIT, "Loading spells");
EQEmu::MemoryMappedFile *mmf = nullptr;
LoadSpells(&mmf);
_log(ZONE__INIT, "Loading guilds");
guild_mgr.LoadGuilds();
_log(ZONE__INIT, "Loading factions");
database.LoadFactionData();
_log(ZONE__INIT, "Loading titles");
title_manager.LoadTitles();
_log(ZONE__INIT, "Loading AA effects");
database.LoadAAEffects();
_log(ZONE__INIT, "Loading tributes");
database.LoadTributes();
_log(ZONE__INIT, "Loading corpse timers");
database.GetDecayTimes(npcCorpseDecayTimes);
_log(ZONE__INIT, "Loading commands");
int retval=command_init();
if(retval<0)
_log(ZONE__INIT_ERR, "Command loading FAILED");
else
_log(ZONE__INIT, "%d commands loaded", retval);
//rules:
{
char tmp[64];
if (database.GetVariable("RuleSet", tmp, sizeof(tmp)-1)) {
_log(ZONE__INIT, "Loading rule set '%s'", tmp);
if(!RuleManager::Instance()->LoadRules(&database, tmp)) {
_log(ZONE__INIT_ERR, "Failed to load ruleset '%s', falling back to defaults.", tmp);
}
} else {
if(!RuleManager::Instance()->LoadRules(&database, "default")) {
_log(ZONE__INIT, "No rule set configured, using default rules");
} else {
_log(ZONE__INIT, "Loaded default rule set 'default'", tmp);
}
}
}
if(RuleB(TaskSystem, EnableTaskSystem)) {
_log(ZONE__INIT, "Loading Tasks");
taskmanager = new TaskManager;
taskmanager->LoadTasks();
}
parse = new QuestParserCollection();
#ifdef EMBPERL
PerlXSParser *pxs = new PerlXSParser();
parse->RegisterQuestInterface(pxs, "pl");
#endif
#ifdef LUA_EQEMU
LuaParser *lua_parser = new LuaParser();
parse->RegisterQuestInterface(lua_parser, "lua");
#endif
Parser *ps = new Parser();
//parse->RegisterQuestInterface(ps, "qst");
//now we have our parser, load the quests
_log(ZONE__INIT, "Loading quests");
parse->ReloadQuests();
#ifdef CLIENT_LOGS
LogFile->SetAllCallbacks(ClientLogs::EQEmuIO_buf);
LogFile->SetAllCallbacks(ClientLogs::EQEmuIO_fmt);
LogFile->SetAllCallbacks(ClientLogs::EQEmuIO_pva);
#endif
if (!worldserver.Connect()) {
_log(ZONE__INIT_ERR, "worldserver.Connect() FAILED!");
}
Timer InterserverTimer(INTERSERVER_TIMER); // does MySQL pings and auto-reconnect
#ifdef EQPROFILE
#ifdef PROFILE_DUMP_TIME
Timer profile_dump_timer(PROFILE_DUMP_TIME*1000);
profile_dump_timer.Start();
#endif
#endif
if (!strlen(zone_name) || !strcmp(zone_name,".")) {
_log(ZONE__INIT, "Entering sleep mode");
} else if (!Zone::Bootup(database.GetZoneID(zone_name), 0, true)) { //todo: go above and fix this to allow cmd line instance
_log(ZONE__INIT_ERR, "Zone bootup FAILED!");
zone = 0;
}
//register all the patches we have avaliable with the stream identifier.
EQStreamIdentifier stream_identifier;
RegisterAllPatches(stream_identifier);
#ifndef WIN32
_log(COMMON__THREADS, "Main thread running with thread id %d", pthread_self());
#endif
Timer quest_timers(100);
UpdateWindowTitle();
bool worldwasconnected = worldserver.Connected();
EQStream* eqss;
EQStreamInterface *eqsi;
Timer temp_timer(10);
temp_timer.Start();
while(RunLoops) {
{ //profiler block to omit the sleep from times
_ZP(net_main);
//Advance the timer to our current point in time
Timer::SetCurrentTime();
//process stuff from world
worldserver.Process();
if (!eqsf.IsOpen() && Config->ZonePort!=0) {
_log(ZONE__INIT, "Starting EQ Network server on port %d",Config->ZonePort);
if (!eqsf.Open(Config->ZonePort)) {
_log(ZONE__INIT_ERR, "Failed to open port %d",Config->ZonePort);
ZoneConfig::SetZonePort(0);
worldserver.Disconnect();
worldwasconnected = false;
}
}
//check the factory for any new incoming streams.
while ((eqss = eqsf.Pop())) {
//pull the stream out of the factory and give it to the stream identifier
//which will figure out what patch they are running, and set up the dynamic
//structures and opcodes for that patch.
struct in_addr in;
in.s_addr = eqss->GetRemoteIP();
_log(WORLD__CLIENT, "New connection from %s:%d", inet_ntoa(in),ntohs(eqss->GetRemotePort()));
stream_identifier.AddStream(eqss); //takes the stream
}
//give the stream identifier a chance to do its work....
stream_identifier.Process();
//check the stream identifier for any now-identified streams
while((eqsi = stream_identifier.PopIdentified())) {
//now that we know what patch they are running, start up their client object
struct in_addr in;
in.s_addr = eqsi->GetRemoteIP();
_log(WORLD__CLIENT, "New client from %s:%d", inet_ntoa(in), ntohs(eqsi->GetRemotePort()));
Client* client = new Client(eqsi);
entity_list.AddClient(client);
}
//check for timeouts in other threads
timeout_manager.CheckTimeouts();
if (worldserver.Connected()) {
worldwasconnected = true;
}
else {
if (worldwasconnected && ZoneLoaded)
entity_list.ChannelMessageFromWorld(0, 0, 6, 0, 0, "WARNING: World server connection lost");
worldwasconnected = false;
}
if (ZoneLoaded && temp_timer.Check()) {
{
if(net.group_timer.Enabled() && net.group_timer.Check())
entity_list.GroupProcess();
if(net.door_timer.Enabled() && net.door_timer.Check())
entity_list.DoorProcess();
if(net.object_timer.Enabled() && net.object_timer.Check())
entity_list.ObjectProcess();
if(net.corpse_timer.Enabled() && net.corpse_timer.Check())
entity_list.CorpseProcess();
if(net.trap_timer.Enabled() && net.trap_timer.Check())
entity_list.TrapProcess();
if(net.raid_timer.Enabled() && net.raid_timer.Check())
entity_list.RaidProcess();
entity_list.Process();
entity_list.MobProcess();
entity_list.BeaconProcess();
if (zone) {
if(!zone->Process()) {
Zone::Shutdown();
}
}
if(quest_timers.Check())
quest_manager.Process();
}
}
DBAsyncWork* dbaw = 0;
while ((dbaw = MTdbafq.Pop())) {
DispatchFinishedDBAsync(dbaw);
}
if (InterserverTimer.Check()) {
InterserverTimer.Start();
database.ping();
AsyncLoadVariables(dbasync, &database);
entity_list.UpdateWho();
if (worldserver.TryReconnect() && (!worldserver.Connected()))
worldserver.AsyncConnect();
}
#if defined(_EQDEBUG) && defined(DEBUG_PC)
QueryPerformanceCounter(&tmp3);
mainloop_time += tmp3.QuadPart - tmp2.QuadPart;
if (!--tmp0) {
tmp0 = 200;
printf("Elapsed Tics : %9.0f (%1.4f sec)\n", (double)mainloop_time, ((double)mainloop_time/tmp.QuadPart));
printf("NPCAI Tics : %9.0f (%1.2f%%)\n", (double)npcai_time, ((double)npcai_time/mainloop_time)*100);
printf("FindSpell Tics: %9.0f (%1.2f%%)\n", (double)findspell_time, ((double)findspell_time/mainloop_time)*100);
printf("AtkAllowd Tics: %9.0f (%1.2f%%)\n", (double)IsAttackAllowed_time, ((double)IsAttackAllowed_time/mainloop_time)*100);
printf("ClientPro Tics: %9.0f (%1.2f%%)\n", (double)clientprocess_time, ((double)clientprocess_time/mainloop_time)*100);
printf("ClientAtk Tics: %9.0f (%1.2f%%)\n", (double)clientattack_time, ((double)clientattack_time/mainloop_time)*100);
mainloop_time = 0;
npcai_time = 0;
findspell_time = 0;
IsAttackAllowed_time = 0;
clientprocess_time = 0;
clientattack_time = 0;
}
#endif
#ifdef EQPROFILE
#ifdef PROFILE_DUMP_TIME
if(profile_dump_timer.Check()) {
DumpZoneProfile();
}
#endif
#endif
} //end extra profiler block
Sleep(ZoneTimerResolution);
}
entity_list.Clear();
safe_delete(parse);
#ifdef EMBPERL
safe_delete(pxs);
#endif
#ifdef LUA_EQEMU
safe_delete(lua_parser);
#endif
safe_delete(ps);
safe_delete(mmf);
if (zone != 0)
Zone::Shutdown(true);
//Fix for Linux world server problem.
eqsf.Close();
worldserver.Disconnect();
dbasync->CommitWrites();
dbasync->StopThread();
safe_delete(taskmanager);
command_deinit();
CheckEQEMuErrorAndPause();
_log(ZONE__INIT, "Proper zone shutdown complete.");
return 0;
}
void CatchSignal(int sig_num) {
#ifdef _WINDOWS
_log(ZONE__INIT, "Recieved signal: %i", sig_num);
#endif
RunLoops = false;
}
void Shutdown()
{
Zone::Shutdown(true);
RunLoops = false;
worldserver.Disconnect();
// safe_delete(worldserver);
_log(ZONE__INIT, "Shutting down...");
}
uint32 NetConnection::GetIP()
{
char name[255+1];
size_t len = 0;
hostent* host = 0;
if (gethostname(name, len) < 0 || len <= 0)
{
return 0;
}
host = (hostent*)gethostbyname(name);
if (host == 0)
{
return 0;
}
return inet_addr(host->h_addr);
}
uint32 NetConnection::GetIP(char* name)
{
hostent* host = 0;
host = (hostent*)gethostbyname(name);
if (host == 0)
{
return 0;
}
return inet_addr(host->h_addr);
}
void NetConnection::SaveInfo(char* address, uint32 port, char* waddress, char* filename) {
ZoneAddress = new char[strlen(address)+1];
strcpy(ZoneAddress, address);
ZonePort = port;
WorldAddress = new char[strlen(waddress)+1];
strcpy(WorldAddress, waddress);
strn0cpy(ZoneFileName, filename, sizeof(ZoneFileName));
}
NetConnection::NetConnection()
:
object_timer(5000),
door_timer(5000),
corpse_timer(2000),
group_timer(1000),
raid_timer(1000),
trap_timer(1000)
{
ZonePort = 0;
ZoneAddress = 0;
WorldAddress = 0;
group_timer.Disable();
raid_timer.Disable();
corpse_timer.Disable();
door_timer.Disable();
object_timer.Disable();
trap_timer.Disable();
}
NetConnection::~NetConnection() {
if (ZoneAddress != 0)
safe_delete_array(ZoneAddress);
if (WorldAddress != 0)
safe_delete_array(WorldAddress);
}
void LoadSpells(EQEmu::MemoryMappedFile **mmf) {
int records = database.GetMaxSpellID() + 1;
try {
EQEmu::IPCMutex mutex("spells");
mutex.Lock();
*mmf = new EQEmu::MemoryMappedFile("shared/spells");
uint32 size = (*mmf)->Size();
if(size != (records * sizeof(SPDat_Spell_Struct))) {
EQ_EXCEPT("Zone", "Unable to load spells: (*mmf)->Size() != records * sizeof(SPDat_Spell_Struct)");
}
spells = reinterpret_cast<SPDat_Spell_Struct*>((*mmf)->Get());
mutex.Unlock();
} catch(std::exception &ex) {
LogFile->write(EQEMuLog::Error, "Error loading spells: %s", ex.what());
return;
}
SPDAT_RECORDS = records;
}
void UpdateWindowTitle(char* iNewTitle) {
#ifdef _WINDOWS
char tmp[500];
if (iNewTitle) {
snprintf(tmp, sizeof(tmp), "%i: %s", ZoneConfig::get()->ZonePort, iNewTitle);
}
else {
if (zone) {
#if defined(GOTFRAGS) || defined(_EQDEBUG)
snprintf(tmp, sizeof(tmp), "%i: %s, %i clients, %i", ZoneConfig::get()->ZonePort, zone->GetShortName(), numclients, getpid());
#else
snprintf(tmp, sizeof(tmp), "%i: %s, %i clients", ZoneConfig::get()->ZonePort, zone->GetShortName(), numclients);
#endif
}
else {
#if defined(GOTFRAGS) || defined(_EQDEBUG)
snprintf(tmp, sizeof(tmp), "%i: sleeping, %i", ZoneConfig::get()->ZonePort, getpid());
#else
snprintf(tmp, sizeof(tmp), "%i: sleeping", ZoneConfig::get()->ZonePort);
#endif
}
}
SetConsoleTitle(tmp);
#endif
}