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48 lines
1.6 KiB
C++
48 lines
1.6 KiB
C++
#ifndef _NATS_H
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#define _NATS_H
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#include "nats.h"
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#include "event_codes.h"
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#include "entity.h"
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#include "mob.h"
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#include "../common/opcodemgr.h"
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#include "../common/global_define.h"
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#include "../common/types.h"
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class NatsManager
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{
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public:
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NatsManager();
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~NatsManager();
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void Process();
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void Unregister();
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void ZoneSubscribe(const char * zonename, uint32 instance);
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void Load();
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void OnChannelMessageEvent(uint32 entity_id, ChannelMessage_Struct * cm);
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void OnEntityEvent(const EmuOpcode op, uint32 entity_id, uint32 target_id);
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void OnSpawnEvent(const EmuOpcode op, uint32 entity_id, Spawn_Struct * spawn);
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void OnWearChangeEvent(uint32 entity_id, WearChange_Struct * wc);
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void OnDeleteSpawnEvent(uint32 entity_id, DeleteSpawn_Struct * ds);
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void OnHPEvent(const EmuOpcode op, uint32 entity_id, uint32 cur_hp, uint32 max_hp);
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void OnDamageEvent(uint32 entity_id, CombatDamage_Struct * cd);
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void OnClientUpdateEvent(uint32 entity_id, PlayerPositionUpdateServer_Struct * spu);
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void OnAnimationEvent(uint32 entity_id, Animation_Struct * anim);
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void OnDeathEvent(Death_Struct * d);
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void SendAdminMessage(std::string adminMessage);
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protected:
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bool connect();
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Timer nats_timer;
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bool isEntitySubscribed(const uint16 ID);
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bool isEntityEventAllEnabled = true;
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natsConnection *conn = NULL;
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natsStatus s;
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natsOptions *opts = NULL;
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std::string subscribedZoneName;
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uint32 subscribedZoneInstance;
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natsSubscription *zoneChannelMessageSub = NULL;
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natsSubscription *zoneInstanceChannelMessageSub = NULL;
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natsSubscription *zoneCommandMessageSub = NULL;
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natsSubscription *zoneInstanceCommandMessageSub = NULL;
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};
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#endif |