eqemu-server/world/expedition_state.cpp
hg abf73947f4
[Dynamic Zones] Rename dynamic zone structs (#1327)
* Rename dz member id field

The name of the struct is enough to make this implicit

* Rename dz member enum and struct

Rename ExpeditionMember to DynamicZoneMember

Rename ExpeditionMemberStatus to DynamicZoneMemberStatus

* Rename dz window packet structs

This makes it more clear the window may be used by any dynamic zone
system not just expeditions (live missions fill the window when
player doesn't have an active expedition).

* Rename dz window packet fields
2021-04-27 18:53:56 -05:00

165 lines
4.7 KiB
C++

/**
* EQEmulator: Everquest Server Emulator
* Copyright (C) 2001-2020 EQEmulator Development Team (https://github.com/EQEmu/Server)
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; version 2 of the License.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY except by those people which sell it, which
* are required to give you total support for your newly bought product;
* without even the implied warranty of MERCHANTABILITY or FITNESS FOR
* A PARTICULAR PURPOSE. See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*
*/
#include "expedition_state.h"
#include "expedition.h"
#include "expedition_database.h"
#include "worlddb.h"
#include "../common/eqemu_logsys.h"
#include "../common/repositories/expedition_members_repository.h"
#include <algorithm>
ExpeditionState expedition_state;
Expedition* ExpeditionState::GetExpedition(uint32_t expedition_id)
{
auto it = std::find_if(m_expeditions.begin(), m_expeditions.end(),
[&](const std::unique_ptr<Expedition>& expedition) {
return expedition->GetID() == expedition_id;
});
return (it != m_expeditions.end()) ? it->get() : nullptr;
}
Expedition* ExpeditionState::GetExpeditionByDynamicZoneID(uint32_t dz_id)
{
auto it = std::find_if(m_expeditions.begin(), m_expeditions.end(),
[&](const std::unique_ptr<Expedition>& expedition) {
return expedition->GetDynamicZone().GetID() == dz_id;
});
return (it != m_expeditions.end()) ? it->get() : nullptr;
}
void ExpeditionState::CacheFromDatabase(uint32_t expedition_id)
{
if (expedition_id == 0 || GetExpedition(expedition_id))
{
return;
}
auto expedition = ExpeditionsRepository::GetWithLeaderName(database, expedition_id);
CacheExpeditions({ std::move(expedition) });
}
void ExpeditionState::CacheAllFromDatabase()
{
BenchTimer benchmark;
auto expeditions = ExpeditionsRepository::GetAllWithLeaderName(database);
m_expeditions.clear();
m_expeditions.reserve(expeditions.size());
CacheExpeditions(std::move(expeditions));
LogExpeditions("Caching [{}] expedition(s) took [{}s]", m_expeditions.size(), benchmark.elapsed());
}
void ExpeditionState::CacheExpeditions(
std::vector<ExpeditionsRepository::ExpeditionWithLeader>&& expedition_entries)
{
// bulk load expedition dzs and members before caching
std::vector<uint32_t> expedition_ids;
std::vector<uint32_t> dynamic_zone_ids;
for (const auto& entry : expedition_entries)
{
expedition_ids.emplace_back(entry.id);
dynamic_zone_ids.emplace_back(entry.dynamic_zone_id);
}
auto dynamic_zones = DynamicZonesRepository::GetWithInstance(database, dynamic_zone_ids);
auto expedition_members = ExpeditionMembersRepository::GetWithNames(database, expedition_ids);
for (auto& entry : expedition_entries)
{
auto expedition = std::make_unique<Expedition>();
expedition->LoadRepositoryResult(std::move(entry));
auto dz_entry_iter = std::find_if(dynamic_zones.begin(), dynamic_zones.end(),
[&](const DynamicZonesRepository::DynamicZoneInstance& dz_entry) {
return dz_entry.id == entry.dynamic_zone_id;
});
if (dz_entry_iter != dynamic_zones.end())
{
expedition->SetDynamicZone(std::move(*dz_entry_iter));
}
for (auto& member : expedition_members)
{
if (member.expedition_id == expedition->GetID())
{
expedition->AddMemberFromRepositoryResult(std::move(member));
}
}
m_expeditions.emplace_back(std::move(expedition));
}
}
void ExpeditionState::MemberChange(
uint32_t expedition_id, const DynamicZoneMember& member, bool remove)
{
auto expedition = GetExpedition(expedition_id);
if (expedition)
{
if (remove) {
expedition->RemoveMember(member.id);
} else {
expedition->AddInternalMember(member);
}
}
}
void ExpeditionState::RemoveAllMembers(uint32_t expedition_id)
{
auto expedition = GetExpedition(expedition_id);
if (expedition)
{
expedition->ClearInternalMembers();
}
}
void ExpeditionState::Process()
{
if (!m_process_throttle_timer.Check())
{
return;
}
std::vector<uint32_t> expedition_ids;
for (auto it = m_expeditions.begin(); it != m_expeditions.end();)
{
bool is_deleted = (*it)->Process();
if (is_deleted)
{
expedition_ids.emplace_back((*it)->GetID());
}
it = is_deleted ? m_expeditions.erase(it) : it + 1;
}
if (!expedition_ids.empty())
{
ExpeditionDatabase::MoveMembersToSafeReturn(expedition_ids);
ExpeditionDatabase::DeleteExpeditions(expedition_ids);
}
}