eqemu-server/zone/string_ids.h
2018-07-21 23:22:14 -04:00

473 lines
34 KiB
C

#ifndef STRING_IDS
#define STRING_IDS
//These strings are loaded from eqstr_us.txt, but may vary between client versions. Maybe we could make this an enum that's dependent on the client version?
#define GENERIC_9_STRINGS 1 //%1 %2 %3 %4 %5 %6 %7 %8 %9
#define TARGET_OUT_OF_RANGE 100 //Your target is out of range, get closer!
#define TARGET_NOT_FOUND 101 //Target player not found.
#define TRADE_CANCEL_LORE 104 //Trade cancelled, duplicated Lore Items would result.
#define CANNOT_BIND 105 //You cannot form an affinity with this area. Try a city.
#define SPELL_DOES_NOT_WORK_HERE 106 //This spell does not work here.
#define SPELL_DOES_NOT_WORK_PLANE 107 //This spell does not work on this plane.
#define CANT_SEE_TARGET 108 //You cannot see your target.
#define MGB_STRING 113 //The next group buff you cast will hit all targets in range.
#define ABILITY_FAILED 116 //Your ability failed. Timer has been reset.
#define ESCAPE 114 //You escape from combat, hiding yourself from view.
#define AA_OFF 119 //Alternate Experience is *OFF*.
#define AA_ON 121 //Alternate Experience is *ON*.
#define TARGET_TOO_FAR 124 //Your target is too far away, get closer!
#define PROC_TOOLOW 126 //Your will is not sufficient to command this weapon.
#define PROC_PETTOOLOW 127 //Your pet's will is not sufficient to command its weapon.
#define YOU_FLURRY 128 //You unleash a flurry of attacks.
#define FAILED_DISARM_TRAP 129 //You failed to disarm the trap.
#define DOORS_LOCKED 130 //It's locked and you're not holding the key.
#define DOORS_CANT_PICK 131 //This lock cannot be picked.
#define DOORS_INSUFFICIENT_SKILL 132 //You are not sufficiently skilled to pick this lock.
#define DOORS_GM 133 //You opened the locked door with your magic GM key.
#define ITEMS_INSUFFICIENT_LEVEL 136 //You are not sufficient level to use this item.
#define GAIN_XP 138 //You gain experience!!
#define GAIN_GROUPXP 139 //You gain party experience!!
#define BOW_DOUBLE_DAMAGE 143 //Your bow shot did double dmg.
#define YOU_ARE_BEING_BANDAGED 147 //Someone is bandaging you.
#define FORAGE_GRUBS 150 //You have scrounged up some fishing grubs.
#define FORAGE_WATER 151 //You have scrounged up some water.
#define FORAGE_FOOD 152 //You have scrounged up some food.
#define FORAGE_DRINK 153 //You have scrounged up some drink.
#define FORAGE_NOEAT 154 //You have scrounged up something that doesn't look edible.
#define FORAGE_FAILED 155 //You fail to locate any food nearby.
#define ALREADY_FISHING 156 //You are already fishing!
#define FISHING_NO_POLE 160 //You can't fish without a fishing pole, go buy one.
#define FISHING_EQUIP_POLE 161 //You need to put your fishing pole in your primary hand.
#define FISHING_NO_BAIT 162 //You can't fish without fishing bait, go buy some.
#define FISHING_CAST 163 //You cast your line.
#define NOT_SCARING 164 //You're not scaring anyone.
#define FISHING_STOP 165 //You stop fishing and go on your way.
#define FISHING_LAND 166 //Trying to catch land sharks perhaps?
#define FISHING_LAVA 167 //Trying to catch a fire elemental or something?
#define FISHING_FAILED 168 //You didn't catch anything.
#define FISHING_POLE_BROKE 169 //Your fishing pole broke!
#define FISHING_SUCCESS 170 //You caught, something...
#define FISHING_SUCCESS_FISH_NAME 421 //You caught %1!
#define FISHING_SPILL_BEER 171 //You spill your beer while bringing in your line.
#define FISHING_LOST_BAIT 172 //You lost your bait!
#define SPELL_FIZZLE 173 //Your spell fizzles!
#define MUST_EQUIP_ITEM 179 //You cannot use this item unless it is equipped.
#define MISS_NOTE 180 //You miss a note, bringing your song to a close!
#define CANNOT_USE_ITEM 181 //Your race, class, or deity cannot use this item.
#define ITEM_OUT_OF_CHARGES 182 //Item is out of charges.
#define TARGET_NO_MANA 191 //Your target has no mana to affect
#define TARGET_GROUP_MEMBER 196 //You must first target a group member.
#define SPELL_TOO_POWERFUL 197 //Your spell is too powerful for your intended target.
#define INSUFFICIENT_MANA 199 //Insufficient Mana to cast this spell!
#define SAC_TOO_LOW 203 //This being is not a worthy sacrifice.
#define SAC_TOO_HIGH 204 //This being is too powerful to be a sacrifice.
#define CANNOT_SAC_SELF 205 //You cannot sacrifice yourself.
#define SILENCED_STRING 207 //You *CANNOT* cast spells, you have been silenced!
#define CANNOT_AFFECT_PC 210 //That spell can not affect this target PC.
#define SPELL_NEED_TAR 214 //You must first select a target for this spell!
#define ONLY_ON_CORPSES 221 //This spell only works on corpses.
#define CANT_DRAIN_SELF 224 //You can't drain yourself!
#define CORPSE_NOT_VALID 230 //This corpse is not valid.
#define CORPSE_TOO_OLD 231 //This player cannot be resurrected. The corpse is too old.
#define CAST_OUTDOORS 234 //You can only cast this spell in the outdoors.
#define SPELL_RECAST 236 //Spell recast time not yet met.
#define SPELL_RECOVERY 237 //Spell recovery time not yet met.
#define CANNOT_MEZ 239 //Your target cannot be mesmerized.
#define CANNOT_MEZ_WITH_SPELL 240 //Your target cannot be mesmerized (with this spell).
#define IMMUNE_STUN 241 //Your target is immune to the stun portion of this effect.
#define IMMUNE_ATKSPEED 242 //Your target is immune to changes in its attack speed.
#define IMMUNE_FEAR 243 //Your target is immune to fear spells.
#define IMMUNE_MOVEMENT 244 //Your target is immune to changes in its run speed.
#define ONLY_ONE_PET 246 //You cannot have more than one pet at a time.
#define CANNOT_CHARM_YET 248 //Your target is too high of a level for your charm spell.
#define CANNOT_AFFECT_NPC 251 //That spell can not affect this target NPC.
#define FD_CAST_ON 254 //You are no longer feigning death, because a spell hit you.
#define SUSPEND_MINION_HAS_AGGRO 256 //Your pet is the focus of something's attention.
#define NO_PET 255 //You do not have a pet.
#define GATE_FAIL 260 //Your gate is too unstable, and collapses.
#define CORPSE_CANT_SENSE 262 //You cannot sense any corpses for this PC in this zone.
#define SPELL_NO_HOLD 263 //Your spell did not take hold.
#define CANNOT_CHARM 267 //This NPC cannot be charmed.
#define SPELL_NO_EFFECT 268 //Your target looks unaffected.
#define NO_INSTRUMENT_SKILL 269 //Stick to singing until you learn to play this instrument.
#define REGAIN_AND_CONTINUE 270 //You regain your concentration and continue your casting.
#define SPELL_WOULDNT_HOLD 271 //Your spell would not have taken hold on your target.
#define MISSING_SPELL_COMP 272 //You are missing some required spell components.
#define INVIS_BEGIN_BREAK 275 //You feel yourself starting to appear.
#define DISCIPLINE_CONLOST 278 //You lose the concentration to remain in your fighting discipline.
#define REZ_REGAIN 289 //You regain some experience from resurrection.
#define DUP_LORE 290 //Duplicate lore items are not allowed.
#define TGB_ON 293 //Target other group buff is *ON*.
#define TGB_OFF 294 //Target other group buff is *OFF*.
#define DISARMED_TRAP 305 //You have disarmed the trap.
#define LDON_SENSE_TRAP1 306 //You do not Sense any traps.
#define TRADESKILL_NOCOMBINE 334 //You cannot combine these items in this container type!
#define TRADESKILL_FAILED 336 //You lacked the skills to fashion the items together.
#define TRADESKILL_TRIVIAL 338 //You can no longer advance your skill from making this item.
#define TRADESKILL_SUCCEED 339 //You have fashioned the items together to create something new!
#define EVADE_SUCCESS 343 //You have momentarily ducked away from the main combat.
#define EVADE_FAIL 344 //Your attempts at ducking clear of combat fail.
#define HIDE_FAIL 345 //You failed to hide yourself.
#define HIDE_SUCCESS 346 //You have hidden yourself from view.
#define SNEAK_SUCCESS 347 //You are as quiet as a cat stalking its prey.
#define SNEAK_FAIL 348 //You are as quiet as a herd of running elephants.
#define MEND_CRITICAL 349 //You magically mend your wounds and heal considerable damage.
#define MEND_SUCCESS 350 //You mend your wounds and heal some damage.
#define MEND_WORSEN 351 //You have worsened your wounds!
#define MEND_FAIL 352 //You have failed to mend your wounds.
#define LDON_SENSE_TRAP2 367 //You have not detected any traps.
#define TRAP_TOO_FAR 368 //You are too far away from that trap to affect it.
#define FAIL_DISARM_DETECTED_TRAP 370 //You fail to disarm the detected trap.
#define LOOT_LORE_ERROR 371 //You cannot loot this Lore Item. You already have one.
#define PICK_LORE 379 //You cannot pick up a lore item you already possess.
#define POISON_TOO_HIGH 382 // This poison is too high level for you to apply.
#define CONSENT_DENIED 390 //You do not have consent to summon that corpse.
#define DISCIPLINE_RDY 393 //You are ready to use a new discipline now.
#define CONSENT_INVALID_NAME 397 //Not a valid consent name.
#define CONSENT_NPC 398 //You cannot consent NPC\'s.
#define CONSENT_YOURSELF 399 //You cannot consent yourself.
#define SONG_NEEDS_DRUM 405 //You need to play a percussion instrument for this song
#define SONG_NEEDS_WIND 406 //You need to play a wind instrument for this song
#define SONG_NEEDS_STRINGS 407 //You need to play a stringed instrument for this song
#define SONG_NEEDS_BRASS 408 //You need to play a brass instrument for this song
#define AA_GAIN_ABILITY 410 //You have gained the ability "%T1" at a cost of %2 ability %T3.
#define AA_IMPROVE 411 //You have improved %T1 %2 at a cost of %3 ability %T4.
#define AA_REUSE_MSG 413 //You can use the ability %B1(1) again in %2 hour(s) %3 minute(s) %4 seconds.
#define AA_REUSE_MSG2 414 //You can use the ability %B1(1) again in %2 minute(s) %3 seconds.
#define YOU_HEALED 419 //%1 has healed you for %2 points of damage.
#define BEGINS_TO_GLOW 422 //Your %1 begins to glow.
#define ALREADY_INVIS 423 //%1 tries to cast an invisibility spell on you, but you are already invisible.
#define YOU_ARE_PROTECTED 424 //%1 tries to cast a spell on you, but you are protected.
#define TARGET_RESISTED 425 //Your target resisted the %1 spell.
#define YOU_RESIST 426 //You resist the %1 spell!
#define YOU_CRIT_HEAL 427 //You perform an exceptional heal! (%1)
#define YOU_CRIT_BLAST 428 //You deliver a critical blast! (%1)
#define SUMMONING_CORPSE 429 //Summoning your corpse.
#define SUMMONING_CORPSE_OTHER 430 //Summoning %1's corpse.
#define MISSING_SPELL_COMP_ITEM 433 //You are missing %1.
#define OTHER_HIT_NONMELEE 434 //%1 was hit by non-melee for %2 points of damage.
#define SPELL_WORN_OFF_OF 436 //Your %1 spell has worn off of %2.
#define SPELL_WORN_OFF 437 //Your %1 spell has worn off.
#define PET_TAUNTING 438 //Taunting attacker, Master.
#define INTERRUPT_SPELL 439 //Your spell is interrupted.
#define LOSE_LEVEL 442 //You LOST a level! You are now level %1!
#define GAIN_ABILITY_POINT 446 //You have gained an ability point! You now have %1 ability point%2.
#define GAIN_LEVEL 447 //You have gained a level! Welcome to level %1!
#define LANG_SKILL_IMPROVED 449 //Your language skills have improved.
#define OTHER_LOOTED_MESSAGE 466 //--%1 has looted a %2--
#define LOOTED_MESSAGE 467 //--You have looted a %1--
#define FACTION_WORST 469 //Your faction standing with %1 could not possibly get any worse.
#define FACTION_WORSE 470 //Your faction standing with %1 got worse.
#define FACTION_BEST 471 //Your faction standing with %1 could not possibly get any better.
#define FACTION_BETTER 472 //Your faction standing with %1 got better.
#define PET_REPORT_HP 488 //I have %1 percent of my hit points left.
#define PET_NO_TAUNT 489 //No longer taunting attackers, Master.
#define PET_DO_TAUNT 490 //Taunting attackers as normal, Master.
#define CORPSE_DECAY1 495 //This corpse will decay in %1 minute(s) %2 seconds.
#define DISC_LEVEL_ERROR 503 //You must be a level %1 ... to use this discipline.
#define DISCIPLINE_CANUSEIN 504 //You can use a new discipline in %1 minutes %2 seconds.
#define PVP_ON 552 //You are now player kill and follow the ways of Discord.
#define GENERIC_STRINGID_SAY 554 //%1 says '%T2'
#define CANNOT_WAKE 555 //%1 tells you, 'I am unable to wake %2, master.'
#define PET_HOLD_SET_ON 698 //The pet hold mode has been set to on.
#define PET_HOLD_SET_OFF 699 //The pet hold mode has been set to off.
#define PET_FOCUS_SET_ON 700 //The pet focus mode has been set to on.
#define PET_FOCUS_SET_OFF 701 //The pet focus mode has been set to off.
#define PET_SPELLHOLD_SET_ON 702 //The pet spellhold mode has been set to on.
#define PET_SPELLHOLD_SET_OFF 703 //The pet spellhold mode has been set to off.
#define GUILD_NAME_IN_USE 711 //You cannot create a guild with that name, that guild already exists on this server.
#define GM_GAINXP 1002 //[GM] You have gained %1 AXP and %2 EXP (%3).
#define MALE_SLAYUNDEAD 1007 //%1's holy blade cleanses his target!(%2)
#define FEMALE_SLAYUNDEAD 1008 //%1's holy blade cleanses her target!(%2)
#define FINISHING_BLOW 1009 //%1 scores a Finishing Blow!!
#define ASSASSINATES 1016 //%1 ASSASSINATES their victim!!
#define CRIPPLING_BLOW 1021 //%1 lands a Crippling Blow!(%2)
#define CRITICAL_HIT 1023 //%1 scores a critical hit! (%2)
#define DEADLY_STRIKE 1024 //%1 scores a Deadly Strike!(%2)
#define RESISTS_URGE 1025 //%1 resists their urge to flee.
#define BERSERK_START 1027 //%1 goes into a berserker frenzy!
#define DEATH_PACT 1028 //%1's death pact has been benevolently fulfilled!
#define DIVINE_INTERVENTION 1029 //%1 has been rescued by divine intervention!
#define BERSERK_END 1030 //%1 is no longer berserk.
#define GATES 1031 //%1 Gates.
#define GENERIC_SAY 1032 //%1 says '%2'
#define OTHER_REGAIN_CAST 1033 //%1 regains concentration and continues casting.
#define GENERIC_SHOUT 1034 //%1 shouts '%2'
#define GENERIC_EMOTE 1036 //%1 %2
#define OTHER_CRIT_HEAL 1039 //%1 performs an exceptional heal! (%2)
#define OTHER_CRIT_BLAST 1040 //%1 delivers a critical blast! (%2)
#define NPC_ENRAGE_START 1042 //%1 has become ENRAGED.
#define NPC_ENRAGE_END 1043 //%1 is no longer enraged.
#define NPC_RAMPAGE 1044 //%1 goes on a RAMPAGE!
#define NPC_FLURRY 1045 //%1 executes a FLURRY of attacks on %2!
#define DISCIPLINE_FEARLESS 1076 //%1 becomes fearless.
#define DUEL_FINISHED 1088 //dont know text
#define EATING_MESSAGE 1091 //Chomp, chomp, chomp... %1 takes a bite from a %2.
#define DRINKING_MESSAGE 1093 //Glug, glug, glug... %1 takes a drink from a %2.
#define SUCCESSFUL_TAUNT 1095 //I'll teach you to interfere with me %3.
#define PET_SIT_STRING 1130 //Changing position, Master.
#define PET_CALMING 1131 //Sorry, Master..calming down.
#define PET_FOLLOWING 1132 //Following you, Master.
#define PET_GUARDME_STRING 1133 //Guarding you, Master.
#define PET_GUARDINGLIFE 1134 //Guarding with my life..oh splendid one.
#define PET_GETLOST_STRING 1135 //As you wish, oh great one.
#define PET_LEADERIS 1136 //My leader is %3.
#define I_FOLLOW_NOONE 1137 //I follow no one.
#define PET_ON_HOLD 1138 //Waiting for your order to attack, Master.
#define NOT_LEGAL_TARGET 1139 //I beg forgiveness, Master. That is not a legal target.
#define MERCHANT_BUSY 1143 //I'm sorry, I am busy right now.
#define MERCHANT_GREETING 1144 //Welcome to my shop, %3.
#define MERCHANT_HANDY_ITEM1 1145 //Hello there, %3. How about a nice %4?
#define MERCHANT_HANDY_ITEM2 1146 //Greetings, %3. You look like you could use a %4.
#define MERCHANT_HANDY_ITEM3 1147 //Hi there %3, just browsing? Have you seen the %4 I just got in?
#define MERCHANT_HANDY_ITEM4 1148 //Welcome to my shop, %3. You would probably find a %4 handy.
#define WONT_SELL_RACE1 1154 //I don't like to speak to %B3(12) much less sell to them!
#define WONT_SELL_CLASS1 1155 //It's %B3(13) like you that are ruining the continent...get OUT!
#define WONT_SELL_CLASS2 1156 //Isn't there some kind of ordinance against %B3(13) crawling out from under their rocks?
#define WONT_SELL_CLASS3 1157 //%B3(13) like you don't have any place in my shop..now make way for welcome customers.
#define WONT_SELL_CLASS4 1158 //I thought scumbag %B3(13) like you just stole whatever they need. Now GET OUT!
#define WONT_SELL_CLASS5 1159 //I don't have anything to do with %B3(13)..move along.
#define WONT_SELL_NONSTDRACE1 1160 //I don't have anything to do with your little gang..move along.
#define WONT_SELL_RACE2 1161 //It's not enough that you %B3(12) have ruined your own land. Now get lost!
#define WONT_SELL_RACE3 1162 //I have something here that %B3(12) use..let me see...it's the EXIT, now get LOST!
#define WONT_SELL_RACE4 1163 //Don't you %B3(12) have your own merchants? Whatever, I'm not selling anything to you!
#define WONT_SELL_NONSTDRACE2 1164 //Members of your little "club" have ruined things around here..get lost!
#define WONT_SELL_NONSTDRACE3 1165 //I don't have anything to do with your damned club..move along.
#define WONT_SELL_DEEDS1 1166 //Creatures like you make me sick..the things you do..get out of here Pagan!
#define WONT_SELL_DEEDS2 1167 //After all the things you've done..the things you believe in..leave my shop!
#define WONT_SELL_DEEDS3 1168 //Actions speak louder than beliefs, and I despise both your actions and all you believe in.
#define WONT_SELL_DEEDS4 1169 //Get out of here now!
#define WONT_SELL_DEEDS5 1170 //I am tolerant by nature..but infidels like you push me past my limit..get out!
#define WONT_SELL_DEEDS6 1171 //I cannot abide you or your actions against all that is right..BE GONE!
#define AA_POINT 1197 //point
#define AA_POINTS 1215 //points
#define SPELL_FIZZLE_OTHER 1218 //%1's spell fizzles!
#define MISSED_NOTE_OTHER 1219 //A missed note brings %1's song to a close!
#define SPELL_LEVEL_REQ 1226 //This spell only works on people who are level %1 and under.
#define CORPSE_DECAY_NOW 1227 //This corpse is waiting to expire.
#define CORPSE_ITEM_LOST 1228 //Your items will no longer stay with you when you respawn on death. You will now need to return to your corpse for your items.
#define CORPSE_EXP_LOST 1229 //You will now lose experience when you die.
#define FLICKERS_PALE_LIGHT 1230 //Your %1 flickers with a pale light.
#define PULSES_WITH_LIGHT 1231 //Your %1 pulses with light as your vision sharpens.
#define FEEDS_WITH_POWER 1232 //Your %1 feeds you with power.
#define POWER_DRAIN_INTO 1233 //You feel your power drain into your %1.
#define SEEMS_DRAINED 1234 //Your %1 seems drained of power.
#define ALIVE_WITH_POWER 1235 //Your %1 feels alive with power.
#define SPARKLES 1236 //Your %1 sparkles.
#define GROWS_DIM 1237 //Your %1 grows dim.
#define BEGINS_TO_SHINE 1238 //Your %1 begins to shine.
#define SURNAME_REJECTED 1374 //Your new surname was rejected. Please try a different name.
#define DUEL_DECLINE 1383 //%1 has declined your challenge to duel to the death.
#define DUEL_ACCEPTED 1384 //%1 has already accepted a duel with someone else.
#define DUEL_CONSIDERING 1385 //%1 is considering a duel with someone else.
#define PLAYER_REGAIN 1394 //You have control of yourself again.
#define REZZ_ALREADY_PENDING 1379 //You were unable to restore the corpse to life, but you may have success with a later attempt.
#define IN_USE 1406 //Someone else is using that. Try again later.
#define DUEL_FLED 1408 //%1 has defeated %2 in a duel to the death! %3 has fled like a cowardly dog!
#define MEMBER_OF_YOUR_GUILD 1429
#define OFFICER_OF_YOUR_GUILD 1430
#define LEADER_OF_YOUR_GUILD 1431
#define TRADE_HAS_BEEN_CANCELLED 1449
#define RECEIVED_PLATINUM 1452 //You receive %1 Platinum from %2.
#define RECEIVED_GOLD 1453 //You receive %1 Gold from %2.
#define RECEIVED_SILVER 1454 //You receive %1 Silver from %2.
#define RECEIVED_COPPER 1455 //You receive %1 Copper from %2.
#define STRING_FEIGNFAILED 1456 //%1 has fallen to the ground.
#define DOORS_SUCCESSFUL_PICK 1457 //You successfully picked the lock.
#define PLAYER_CHARMED 1461 //You lose control of yourself!
#define TRADER_BUSY 1468 //That Trader is currently with a customer. Please wait until their transaction is finished.
#define SENSE_CORPSE_DIRECTION 1563 //You sense a corpse in this direction.
#define QUEUED_TELL 2458 //[queued]
#define QUEUE_TELL_FULL 2459 //[zoing and queue is full]
#define SUSPEND_MINION_UNSUSPEND 3267 //%1 tells you, 'I live again...'
#define SUSPEND_MINION_SUSPEND 3268 //%1 tells you, 'By your command, master.'
#define ONLY_SUMMONED_PETS 3269 //3269 This effect only works with summoned pets.
#define SUSPEND_MINION_FIGHTING 3270 //Your pet must be at peace, first.
#define ALREADY_SHIELDED 3279 //Either you or your target is already being shielded.
#define START_SHIELDING 3281 //%1 begins to use %2 as a living shield!
#define END_SHIELDING 3282 //%1 ceases protecting %2.
#define TRADESKILL_MISSING_ITEM 3455 //You are missing a %1.
#define TRADESKILL_MISSING_COMPONENTS 3456 //Sorry, but you don't have everything you need for this recipe in your general inventory.
#define TRADESKILL_LEARN_RECIPE 3457 //You have learned the recipe %1!
#define EXPEDITION_MIN_REMAIN 3551 //You only have %1 minutes remaining before this expedition comes to an end.
#define LOOT_NOT_ALLOWED 3562 //You are not allowed to loot the item: %1.
#define NOT_YOUR_TRAP 3671 //You cannot remove this, you are only allowed to remove traps you have set.
#define NO_CAST_ON_PET 4045 //You cannot cast this spell on your pet.
#define REWIND_WAIT 4059 //You must wait a bit longer before using the rewind command again.
#define CORPSEDRAG_LIMIT 4061 //You are already dragging as much as you can!
#define CORPSEDRAG_ALREADY 4062 //You are already dragging %1.
#define CORPSEDRAG_SOMEONE_ELSE 4063 //Someone else is dragging %1.
#define CORPSEDRAG_BEGIN 4064 //You begin to drag %1.
#define CORPSEDRAG_STOPALL 4065 //You stop dragging the corpses.
#define CORPSEDRAG_STOP 4066 //You stop dragging the corpse.
#define SOS_KEEPS_HIDDEN 4086 //Your Shroud of Stealth keeps you hidden from watchful eyes.␣␣
#define DISARM_NO_TARGET 4583 //You can't use disarm on that.
#define TARGET_TOO_CLOSE 4602 //You are too close to your target. Get farther away.
#define WHOALL_NO_RESULTS 5029 //There are no players in EverQuest that match those who filters.
#define TELL_QUEUED_MESSAGE 5045 //You told %1 '%T2. %3'
#define TOLD_NOT_ONLINE 5046 //%1 is not online at this time.
#define PETITION_NO_DELETE 5053 //You do not have a petition in the queue.
#define PETITION_DELETED 5054 //Your petition was successfully deleted.
#define ALREADY_IN_RAID 5060 //%1 is already in a raid.
#define GAIN_RAIDEXP 5085 //You gained raid experience!
#define DUNGEON_SEALED 5141 //The gateway to the dungeon is sealed off to you. Perhaps you would be able to enter if you needed to adventure there.
#define ADVENTURE_COMPLETE 5147 //You received %1 points for successfully completing the adventure.
#define SUCCOR_FAIL 5169 //The portal collapes before you can escape!
#define PET_ATTACKING 5501 //%1 tells you, 'Attacking %2 Master.'
#define AVOID_STUNNING_BLOW 5753 //You avoid the stunning blow.
#define FATAL_BOW_SHOT 5745 //%1 performs a FATAL BOW SHOT!!
#define SUSPECT_SEES_YOU 5746 //You suspect that this being can see you.
#define MELEE_SILENCE 5806 //You *CANNOT* use this melee ability, you are suffering from amnesia!
#define DISCIPLINE_REUSE_MSG 5807 //You can use the ability %1 again in %2 hour(s) %3 minute(s) %4 seconds.
#define DISCIPLINE_REUSE_MSG2 5808 //You can use the ability %1 again in %2 minute(s) %3 seconds.
#define FAILED_TAUNT 5811 //You have failed to taunt your target.
#define PHYSICAL_RESIST_FAIL 5817 //Your target avoided your %1 ability.
#define AA_NO_TARGET 5825 //You must first select a target for this ability!
#define MAX_ACTIVE_TASKS 6010 //Sorry %3, you already have the maximum number of active tasks.
#define FORAGE_MASTERY 6012 //Your forage mastery has enabled you to find something else!
#define GUILD_BANK_CANNOT_DEPOSIT 6097 // Cannot deposit this item. Containers must be empty, and only one of each LORE and no NO TRADE or TEMPORARY items may be deposited.
#define GUILD_BANK_FULL 6098 // There is no more room in the Guild Bank.
#define GUILD_BANK_TRANSFERRED 6100 // '%1' transferred to Guild Bank from Deposits.
#define GUILD_BANK_EMPTY_HANDS 6108 // You must empty your hands to withdraw from the Guild Bank.
#define TRANSFORM_FAILED 6326 //This mold cannot be applied to your %1.
#define TRANSFORM_COMPLETE 6327 //You have successfully transformed your %1.
#define DETRANSFORM_FAILED 6341 //%1 has no transformation that can be removed.
#define GENERIC_STRING 6688 //%1 (used to any basic message)
#define SENTINEL_TRIG_YOU 6724 //You have triggered your sentinel.
#define SENTINEL_TRIG_OTHER 6725 //%1 has triggered your sentinel.
#define IDENTIFY_SPELL 6765 //Item Lore: %1.
#define PET_NOW_HOLDING 6834 //Now holding, Master. I will not start attacks until ordered.
#define PET_ON_GHOLD 6843 //Pet greater hold has been set to on.
#define PET_OFF_GHOLD 6846 //Pet greater hold has been set to off.
#define PET_GHOLD_ON_MSG 6847 //Now greater holding master. I will only attack something new if ordered.
#define PET_ON_REGROUPING 6854 //Now regrouping, master.
#define PET_OFF_REGROUPING 6855 //No longer regrouping, master.
#define BUFF_NOT_BLOCKABLE 7608 //You cannot block this effect.
#define LDON_DONT_KNOW_TRAPPED 7552 //You do not know if this object is trapped.
#define LDON_HAVE_DISARMED 7553 //You have disarmed %1!
#define LDON_ACCIDENT_SETOFF 7554 //You accidentally set off the trap!
#define LDON_HAVE_NOT_DISARMED 7555 //You have not disarmed %1.
#define LDON_ACCIDENT_SETOFF2 7556 //You accidentally set off the trap!
#define LDON_CERTAIN_TRAP 7557 //You are certain that %1 is trapped.
#define LDON_CERTAIN_NOT_TRAP 7558 //You are certain that %1 is not trapped.
#define LDON_CANT_DETERMINE_TRAP 7559 //You are unable to determine if %1 is trapped.
#define LDON_PICKLOCK_SUCCESS 7560 //You have successfully picked %1!
#define LDON_PICKLOCK_FAILURE 7561 //You have failed to pick %1.
#define LDON_STILL_LOCKED 7562 //You cannot open %1, it is locked.
#define LDON_BASH_CHEST 7563 //%1 try to %2 %3, but do no damage.
#define DOORS_NO_PICK 7564 //You must have a lock pick in your inventory to do this.
#define LDON_NO_LOCKPICK 7564 //You must have a lock pick in your inventory to do this.
#define LDON_WAS_NOT_LOCKED 7565 //%1 was not locked.
#define LDON_WAS_NOT_TRAPPED 7566 //%1 was not trapped
#define GAIN_GROUP_LEADERSHIP_POINT 8585 //
#define GAIN_RAID_LEADERSHIP_POINT 8589 //
#define MAX_GROUP_LEADERSHIP_POINTS 8584 //
#define MAX_RAID_LEADERSHIP_POINTS 8591 //
#define LEADERSHIP_EXP_ON 8653 //
#define LEADERSHIP_EXP_OFF 8654 //
#define CURRENT_SPELL_EFFECTS 8757 //%1's current spell effects:
#define GAIN_GROUP_LEADERSHIP_EXP 8788 //
#define GAIN_RAID_LEADERSHIP_EXP 8789 //
#define BUFF_MINUTES_REMAINING 8799 //%1 (%2 minutes remaining)
#define NO_MORE_TRAPS 9002 //You have already placed your maximum number of traps.
#define FEAR_TOO_HIGH 9035 //Your target is too high of a level for your fear spell.
#define SLOW_MOSTLY_SUCCESSFUL 9029 //Your spell was mostly successful.
#define SLOW_PARTIALLY_SUCCESSFUL 9030 // Your spell was partially successful.
#define SLOW_SLIGHTLY_SUCCESSFUL 9031 //Your spell was slightly successful.
#define SPELL_OPPOSITE_EFFECT 9032 //Your spell may have had the opposite effect of what you desired.
#define HAS_BEEN_AWAKENED 9037 //%1 has been awakened by %2.
#define YOU_HEAL 9068 //You have healed %1 for %2 points of damage.
#define YOUR_HIT_DOT 9072 //%1 has taken %2 damage from your %3.
#define HIT_NON_MELEE 9073 //%1 hit %2 for %3 points of non-melee damage.
#define GLOWS_BLUE 9074 //Your %1 glows blue.
#define GLOWS_RED 9075 //Your %1 glows red.
#define SHAKE_OFF_STUN 9077 //You shake off the stun effect!
#define STRIKETHROUGH_STRING 9078 //You strike through your opponent's defenses!
#define SPELL_REFLECT 9082 //%1's spell has been reflected by %2.
#define NO_MORE_AURAS 9160 //You do not have sufficient focus to maintain that ability.
#define NEW_SPELLS_AVAIL 9149 //You have new spells available to you. Check the merchants near your guild master.
#define FD_CAST_ON_NO_BREAK 9174 //The strength of your will allows you to resume feigning death.
#define SNEAK_RESTRICT 9240 //You can not use this ability because you have not been hidden for long enough.
#define PET_NOW_FOCUSING 9254 //Focusing on one target, Master.
#define PET_NOT_FOCUSING 9263 //No longer focusing on one target, Master.
#define PET_NOT_CASTING 9264 //Not casting spells, Master.
#define PET_CASTING 9291 //Casting spells normally, Master.
#define NO_CAST_IN_COMBAT 9190 //You can not cast this spell while in combat.
#define NO_CAST_OUT_OF_COMBAT 9191 //You can not cast this spell while out of combat.
#define NO_ABILITY_IN_COMBAT 9192 //You can not use this ability while in combat.
#define NO_ABILITY_OUT_OF_COMBAT 9194 //You can not use this ability while out of combat.
#define AE_RAMPAGE 11015 //%1 goes on a WILD RAMPAGE!
#define FACE_ACCEPTED 12028 //Facial features accepted.
#define SPELL_LEVEL_TO_LOW 12048 //You will have to achieve level %1 before you can scribe the %2.
#define ATTACKFAILED 12158 //%1 try to %2 %3, but %4!
#define HIT_STRING 12183 //hit
#define CRUSH_STRING 12191 //crush
#define PIERCE_STRING 12193 //pierce
#define KICK_STRING 12195 //kick
#define STRIKE_STRING 12197 //strike
#define BACKSTAB_STRING 12199 //backstab
#define BASH_STRING 12201 //bash
#define GUILD_NOT_MEMBER 12242 //You are not a member of any guild.
#define MEMBER_OF_X_GUILD 12256
#define OFFICER_OF_X_GUILD 12257
#define LEADER_OF_X_GUILD 12258
#define NOT_IN_A_GUILD 12259
#define TARGET_PLAYER_FOR_GUILD_STATUS 12260
#define GROUP_INVITEE_NOT_FOUND 12268 //You must target a player or use /invite <name> to invite someone to your group.
#define GROUP_INVITEE_SELF 12270 //12270 You cannot invite yourself.
#define NO_LONGER_HIDDEN 12337 //You are no longer hidden.
#define STOP_SNEAKING 12338 //You stop sneaking
#define NOT_IN_CONTROL 12368 //You do not have control of yourself right now.
#define ALREADY_CASTING 12442 //You are already casting a spell!
#define SHIMMERS_BRIEFLY 12444 //Your %1 shimmers briefly.
#define SENSE_CORPSE_NOT_NAME 12446 //You don't sense any corpses of that name.
#define SENSE_CORPSE_NONE 12447 //You don't sense any corpses.
#define SCREECH_BUFF_BLOCK 12448 //Your immunity buff protected you from the spell %1!
#define NOT_HOLDING_ITEM 12452 //You are not holding an item!
#define SENSE_UNDEAD 12471 //You sense undead in this direction.
#define SENSE_ANIMAL 12472 //You sense an animal in this direction.
#define SENSE_SUMMONED 12473 //You sense a summoned being in this direction.
#define SENSE_NOTHING 12474 //You don't sense anything.
#define SENSE_TRAP 12475 //You sense a trap in this direction.
#define LDON_SENSE_TRAP3 12476 //You don't sense any traps.
#define INTERRUPT_SPELL_OTHER 12478 //%1's casting is interrupted!
#define YOU_HIT_NONMELEE 12481 //You were hit by non-melee for %1 damage.
#define TRACK_LOST_TARGET 12681 //You have lost your tracking target.
#define TRACK_STRAIGHT_AHEAD 12676
#define TRACK_AHEAD_AND_TO 12677
#define TRACK_TO_THE 12678
#define TRACK_BEHIND_AND_TO 12679
#define TRACK_BEHIND_YOU 12680
#define BEAM_SMILE 12501 //%1 beams a smile at %2
#define SONG_ENDS_ABRUPTLY 12686 //Your song ends abruptly.
#define SONG_ENDS 12687 //Your song ends.
#define SONG_ENDS_OTHER 12688 //%1's song ends.
#define SONG_ENDS_ABRUPTLY_OTHER 12689 //%1's song ends abruptly.
#define DIVINE_AURA_NO_ATK 12695 //You can't attack while invulnerable!
#define TRY_ATTACKING_SOMEONE 12696 //Try attacking someone other than yourself, it's more productive
#define RANGED_TOO_CLOSE 12698 //Your target is too close to use a ranged weapon!
#define BACKSTAB_WEAPON 12874 //You need a piercing weapon as your primary weapon in order to backstab
#define DISARMED 12889 //You have been disarmed!
#define DISARM_SUCCESS 12890 //You disarmed %1!
#define DISARM_FAILED 12891 //Your attempt to disarm failed.
#define MORE_SKILLED_THAN_I 12931 //%1 tells you, 'You are more skilled than I! What could I possibly teach you?'
#define SURNAME_EXISTS 12939 //You already have a surname. Operation failed.
#define SURNAME_LEVEL 12940 //You can only submit a surname upon reaching the 20th level. Operation failed.
#define SURNAME_TOO_LONG 12942 //Surname must be less than 20 characters in length.
#define REPORT_ONCE 12945 //You may only submit a report once per time that you zone. Thank you.
#define NOW_INVISIBLE 12950 //%1 is now Invisible.
#define NOW_VISIBLE 12951 //%1 is now Visible.
#define GUILD_NOT_MEMBER2 12966 //You are not in a guild.
#define HOT_HEAL_SELF 12976 //You have been healed for %1 hit points by your %2.
#define HOT_HEAL_OTHER 12997 //You have healed %1 for %2 hit points with your %3.
#define HOT_HEALED_OTHER 12998 //%1 healed you for %2 hit points by %3.
#define DISC_LEVEL_USE_ERROR 13004 //You are not sufficient level to use this discipline.
#define TOGGLE_ON 13172 //Asking server to turn ON your incoming tells.
#define TOGGLE_OFF 13173 //Asking server to turn OFF all incoming tells for you.
#define DUEL_INPROGRESS 13251 //You have already accepted a duel with someone else cowardly dog.
#define OTHER_HIT_DOT 13327 //%1 has taken %2 damage from %3 by %4.
#define GENERIC_MISS 15041 //%1 missed %2
#endif