eqemu-server/zone/pathfinder_interface.h

38 lines
641 B
C++

#pragma once
#include "map.h"
#include <list>
class Client;
class Seperator;
class IPathfinder
{
public:
struct IPathNode
{
IPathNode(const glm::vec3 &p) {
pos = p;
teleport = false;
}
IPathNode(bool tp) {
teleport = tp;
}
glm::vec3 pos;
bool teleport;
};
typedef std::list<IPathNode> IPath;
IPathfinder() { }
virtual ~IPathfinder() { }
virtual IPath FindRoute(const glm::vec3 &start, const glm::vec3 &end, bool &partial, bool &stuck) = 0;
virtual glm::vec3 GetRandomLocation() = 0;
virtual void DebugCommand(Client *c, const Seperator *sep) = 0;
static IPathfinder *Load(const std::string &zone);
};