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https://github.com/EQEmu/Server.git
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219 lines
5.7 KiB
C++
219 lines
5.7 KiB
C++
#ifdef LUA_EQEMU
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#include "lua.hpp"
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#include <luabind/luabind.hpp>
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#include <luabind/object.hpp>
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#include "doors.h"
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#include "lua_mob.h"
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#include "lua_door.h"
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void Lua_Door::SetDoorName(const char *name) {
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Lua_Safe_Call_Void();
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self->SetDoorName(name);
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}
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const char *Lua_Door::GetDoorName() {
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Lua_Safe_Call_String();
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return self->GetDoorName();
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}
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float Lua_Door::GetX() {
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Lua_Safe_Call_Real();
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return self->GetPosition().x;
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}
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float Lua_Door::GetY() {
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Lua_Safe_Call_Real();
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return self->GetPosition().y;
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}
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float Lua_Door::GetZ() {
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Lua_Safe_Call_Real();
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return self->GetPosition().z;
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}
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float Lua_Door::GetHeading() {
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Lua_Safe_Call_Real();
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return self->GetPosition().w;
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}
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void Lua_Door::SetX(float x) {
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Lua_Safe_Call_Void();
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auto position = self->GetPosition();
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position.x = x;
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self->SetPosition(position);
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}
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void Lua_Door::SetY(float y) {
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Lua_Safe_Call_Void();
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auto position = self->GetPosition();
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position.y = y;
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self->SetPosition(position);
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}
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void Lua_Door::SetZ(float z) {
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Lua_Safe_Call_Void();
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auto position = self->GetPosition();
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position.z = z;
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self->SetPosition(position);
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}
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void Lua_Door::SetHeading(float h) {
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Lua_Safe_Call_Void();
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auto position = self->GetPosition();
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position.w = h;
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self->SetPosition(position);
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}
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void Lua_Door::SetLocation(float x, float y, float z) {
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Lua_Safe_Call_Void();
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self->SetLocation(x, y, z);
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}
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uint32 Lua_Door::GetDoorDBID() {
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Lua_Safe_Call_Int();
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return self->GetDoorDBID();
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}
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uint32 Lua_Door::GetDoorID() {
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Lua_Safe_Call_Int();
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return self->GetDoorID();
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}
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void Lua_Door::SetSize(uint32 sz) {
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Lua_Safe_Call_Void();
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self->SetSize(sz);
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}
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uint32 Lua_Door::GetSize() {
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Lua_Safe_Call_Int();
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return self->GetSize();
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}
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void Lua_Door::SetIncline(uint32 incline) {
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Lua_Safe_Call_Void();
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self->SetIncline(incline);
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}
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uint32 Lua_Door::GetIncline() {
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Lua_Safe_Call_Int();
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return self->GetIncline();
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}
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void Lua_Door::SetOpenType(uint32 type) {
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Lua_Safe_Call_Void();
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self->SetOpenType(type);
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}
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uint32 Lua_Door::GetOpenType() {
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Lua_Safe_Call_Int();
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return self->GetOpenType();
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}
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void Lua_Door::SetDisableTimer(bool flag) {
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Lua_Safe_Call_Void();
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self->SetDisableTimer(flag);
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}
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bool Lua_Door::GetDisableTimer() {
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Lua_Safe_Call_Bool();
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return self->GetDisableTimer();
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}
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void Lua_Door::SetLockPick(uint32 pick) {
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Lua_Safe_Call_Void();
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self->SetLockpick(pick);
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}
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uint32 Lua_Door::GetLockPick() {
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Lua_Safe_Call_Int();
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return self->GetLockpick();
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}
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void Lua_Door::SetKeyItem(uint32 key) {
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Lua_Safe_Call_Void();
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self->SetKeyItem(key);
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}
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uint32 Lua_Door::GetKeyItem() {
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Lua_Safe_Call_Int();
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return self->GetKeyItem();
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}
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void Lua_Door::SetNoKeyring(int type) {
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Lua_Safe_Call_Void();
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self->SetNoKeyring(type);
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}
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int Lua_Door::GetNoKeyring() {
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Lua_Safe_Call_Int();
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return self->GetNoKeyring();
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}
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void Lua_Door::CreateDatabaseEntry() {
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Lua_Safe_Call_Void();
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self->CreateDatabaseEntry();
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}
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void Lua_Door::ForceOpen(Lua_Mob sender) {
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Lua_Safe_Call_Void();
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self->ForceOpen(sender);
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}
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void Lua_Door::ForceOpen(Lua_Mob sender, bool alt_mode) {
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Lua_Safe_Call_Void();
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self->ForceOpen(sender, alt_mode);
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}
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void Lua_Door::ForceClose(Lua_Mob sender) {
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Lua_Safe_Call_Void();
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self->ForceClose(sender);
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}
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void Lua_Door::ForceClose(Lua_Mob sender, bool alt_mode) {
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Lua_Safe_Call_Void();
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self->ForceClose(sender, alt_mode);
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}
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luabind::scope lua_register_door() {
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return luabind::class_<Lua_Door, Lua_Entity>("Door")
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.def(luabind::constructor<>())
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.property("null", &Lua_Door::Null)
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.property("valid", &Lua_Door::Valid)
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.def("SetDoorName", (void(Lua_Door::*)(const char*))&Lua_Door::SetDoorName)
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.def("GetDoorName", (const char*(Lua_Door::*)(void))&Lua_Door::GetDoorName)
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.def("GetX", (float(Lua_Door::*)(void))&Lua_Door::GetX)
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.def("GetY", (float(Lua_Door::*)(void))&Lua_Door::GetY)
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.def("GetZ", (float(Lua_Door::*)(void))&Lua_Door::GetZ)
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.def("GetHeading", (float(Lua_Door::*)(void))&Lua_Door::GetHeading)
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.def("SetX", (void(Lua_Door::*)(float))&Lua_Door::SetX)
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.def("SetY", (void(Lua_Door::*)(float))&Lua_Door::SetY)
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.def("SetZ", (void(Lua_Door::*)(float))&Lua_Door::SetZ)
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.def("SetHeading", (void(Lua_Door::*)(float))&Lua_Door::SetHeading)
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.def("SetLocation", (void(Lua_Door::*)(float,float,float))&Lua_Door::SetLocation)
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.def("GetDoorDBID", (uint32(Lua_Door::*)(void))&Lua_Door::GetDoorDBID)
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.def("GetDoorID", (uint32(Lua_Door::*)(void))&Lua_Door::GetDoorID)
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.def("SetSize", (void(Lua_Door::*)(uint32))&Lua_Door::SetSize)
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.def("GetSize", (uint32(Lua_Door::*)(void))&Lua_Door::GetSize)
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.def("SetIncline", (void(Lua_Door::*)(uint32))&Lua_Door::SetIncline)
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.def("GetIncline", (uint32(Lua_Door::*)(void))&Lua_Door::GetIncline)
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.def("SetOpenType", (void(Lua_Door::*)(uint32))&Lua_Door::SetOpenType)
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.def("GetOpenType", (uint32(Lua_Door::*)(void))&Lua_Door::GetOpenType)
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.def("SetDisableTimer", (void(Lua_Door::*)(bool))&Lua_Door::SetDisableTimer)
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.def("GetDisableTimer", (bool(Lua_Door::*)(void))&Lua_Door::GetDisableTimer)
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.def("SetLockPick", (void(Lua_Door::*)(uint32))&Lua_Door::SetLockPick)
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.def("GetLockPick", (uint32(Lua_Door::*)(void))&Lua_Door::GetLockPick)
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.def("SetKeyItem", (void(Lua_Door::*)(uint32))&Lua_Door::SetKeyItem)
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.def("GetKeyItem", (uint32(Lua_Door::*)(void))&Lua_Door::GetKeyItem)
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.def("SetNoKeyring", (void(Lua_Door::*)(int))&Lua_Door::SetNoKeyring)
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.def("GetNoKeyring", (int(Lua_Door::*)(void))&Lua_Door::GetNoKeyring)
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.def("CreateDatabaseEntry", (void(Lua_Door::*)(void))&Lua_Door::CreateDatabaseEntry)
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.def("ForceOpen", (void(Lua_Door::*)(Lua_Mob))&Lua_Door::ForceOpen)
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.def("ForceOpen", (void(Lua_Door::*)(Lua_Mob,bool))&Lua_Door::ForceOpen)
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.def("ForceClose", (void(Lua_Door::*)(Lua_Mob))&Lua_Door::ForceClose)
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.def("ForceClose", (void(Lua_Door::*)(Lua_Mob,bool))&Lua_Door::ForceClose);
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}
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#endif
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