eqemu-server/zone/lua_client.h
2017-10-08 21:43:16 -04:00

316 lines
11 KiB
C++

#ifndef EQEMU_LUA_CLIENT_H
#define EQEMU_LUA_CLIENT_H
#ifdef LUA_EQEMU
#include "lua_mob.h"
class Client;
class Lua_Group;
class Lua_Raid;
class Lua_Inventory;
class Lua_Packet;
namespace luabind {
struct scope;
}
luabind::scope lua_register_client();
luabind::scope lua_register_inventory_where();
class Lua_Client : public Lua_Mob
{
typedef Client NativeType;
public:
Lua_Client() { SetLuaPtrData(nullptr); }
Lua_Client(Client *d) { SetLuaPtrData(reinterpret_cast<Entity*>(d)); }
virtual ~Lua_Client() { }
operator Client*() {
return reinterpret_cast<Client*>(GetLuaPtrData());
}
void SendSound();
void Save();
void Save(int commit_now);
void SaveBackup();
bool Connected();
bool InZone();
void Kick();
void Disconnect();
bool IsLD();
void WorldKick();
bool GetAnon();
void Duck();
void Stand();
void SetGM(bool v);
void SetPVP(bool v);
bool GetPVP();
bool GetGM();
void SetBaseClass(int v);
void SetBaseRace(int v);
void SetBaseGender(int v);
int GetBaseFace();
int GetLanguageSkill(int skill_id);
const char *GetLastName();
int GetLDoNPointsTheme(int theme);
int GetBaseSTR();
int GetBaseSTA();
int GetBaseCHA();
int GetBaseDEX();
int GetBaseINT();
int GetBaseAGI();
int GetBaseWIS();
int GetWeight();
uint32 GetEXP();
uint32 GetAAExp();
uint32 GetAAPercent();
uint32 GetTotalSecondsPlayed();
void UpdateLDoNPoints(int points, uint32 theme);
void SetDeity(int v);
void AddEXP(uint32 add_exp);
void AddEXP(uint32 add_exp, int conlevel);
void AddEXP(uint32 add_exp, int conlevel, bool resexp);
void SetEXP(uint32 set_exp, uint32 set_aaxp);
void SetEXP(uint32 set_exp, uint32 set_aaxp, bool resexp);
void SetBindPoint();
void SetBindPoint(int to_zone);
void SetBindPoint(int to_zone, int to_instance);
void SetBindPoint(int to_zone, int to_instance, float new_x);
void SetBindPoint(int to_zone, int to_instance, float new_x, float new_y);
void SetBindPoint(int to_zone, int to_instance, float new_x, float new_y, float new_z);
float GetBindX();
float GetBindX(int index);
float GetBindY();
float GetBindY(int index);
float GetBindZ();
float GetBindZ(int index);
float GetBindHeading();
float GetBindHeading(int index);
uint32 GetBindZoneID();
uint32 GetBindZoneID(int index);
void MovePC(int zone, float x, float y, float z, float heading);
void MovePCInstance(int zone, int instance, float x, float y, float z, float heading);
void ChangeLastName(const char *in);
int GetFactionLevel(uint32 char_id, uint32 npc_id, uint32 race, uint32 class_, uint32 deity, uint32 faction, Lua_NPC npc);
void SetFactionLevel(uint32 char_id, uint32 npc_id, int char_class, int char_race, int char_deity);
void SetFactionLevel2(uint32 char_id, int faction_id, int char_class, int char_race, int char_deity, int value, int temp);
int GetRawItemAC();
uint32 AccountID();
const char *AccountName();
int Admin();
uint32 CharacterID();
int GuildRank();
uint32 GuildID();
int GetFace();
bool TakeMoneyFromPP(uint64 copper);
bool TakeMoneyFromPP(uint64 copper, bool update_client);
void AddMoneyToPP(uint32 copper, uint32 silver, uint32 gold, uint32 platinum, bool update_client);
bool TGB();
int GetSkillPoints();
void SetSkillPoints(int skill);
void IncreaseSkill(int skill_id);
void IncreaseSkill(int skill_id, int value);
void IncreaseLanguageSkill(int skill_id);
void IncreaseLanguageSkill(int skill_id, int value);
int GetRawSkill(int skill_id);
bool HasSkill(int skill_id);
bool CanHaveSkill(int skill_id);
void SetSkill(int skill_id, int value);
void AddSkill(int skill_id, int value);
void CheckSpecializeIncrease(int spell_id);
void CheckIncreaseSkill(int skill_id, Lua_Mob target);
void CheckIncreaseSkill(int skill_id, Lua_Mob target, int chance_mod);
void SetLanguageSkill(int language, int value);
int MaxSkill(int skill_id);
bool IsMedding();
int GetDuelTarget();
bool IsDueling();
void SetDuelTarget(int c);
void SetDueling(bool v);
void ResetAA();
void MemSpell(int spell_id, int slot);
void MemSpell(int spell_id, int slot, bool update_client);
void UnmemSpell(int slot);
void UnmemSpell(int slot, bool update_client);
void UnmemSpellBySpellID(int32 spell_id);
void UnmemSpellAll();
void UnmemSpellAll(bool update_client);
void ScribeSpell(int spell_id, int slot);
void ScribeSpell(int spell_id, int slot, bool update_client);
void UnscribeSpell(int slot);
void UnscribeSpell(int slot, bool update_client);
void UnscribeSpellAll();
void UnscribeSpellAll(bool update_client);
void TrainDisc(int itemid);
void TrainDiscBySpellID(int32 spell_id);
int GetDiscSlotBySpellID(int32 spell_id);
void UntrainDisc(int slot);
void UntrainDisc(int slot, bool update_client);
void UntrainDiscAll();
void UntrainDiscAll(bool update_client);
bool IsSitting();
void SetFeigned(bool v);
bool GetFeigned();
bool AutoSplitEnabled();
void SetHorseId(int id);
int GetHorseId();
void NukeItem(uint32 item_num);
void NukeItem(uint32 item_num, int where_to_check);
void SetTint(int slot_id, uint32 color);
void SetMaterial(int slot_id, uint32 item_id);
void Undye();
int GetItemIDAt(int slot_id);
int GetAugmentIDAt(int slot_id, int aug_slot);
void DeleteItemInInventory(int slot_id, int quantity);
void DeleteItemInInventory(int slot_id, int quantity, bool update_client);
void SummonItem(uint32 item_id);
void SummonItem(uint32 item_id, int charges);
void SummonItem(uint32 item_id, int charges, uint32 aug1);
void SummonItem(uint32 item_id, int charges, uint32 aug1, uint32 aug2);
void SummonItem(uint32 item_id, int charges, uint32 aug1, uint32 aug2, uint32 aug3);
void SummonItem(uint32 item_id, int charges, uint32 aug1, uint32 aug2, uint32 aug3, uint32 aug4);
void SummonItem(uint32 item_id, int charges, uint32 aug1, uint32 aug2, uint32 aug3, uint32 aug4, uint32 aug5);
void SummonItem(uint32 item_id, int charges, uint32 aug1, uint32 aug2, uint32 aug3, uint32 aug4, uint32 aug5,
bool attuned);
void SummonItem(uint32 item_id, int charges, uint32 aug1, uint32 aug2, uint32 aug3, uint32 aug4, uint32 aug5,
bool attuned, int to_slot);
void SetStats(int type, int value);
void IncStats(int type, int value);
void DropItem(int slot_id);
void BreakInvis();
void LeaveGroup();
bool IsGrouped();
bool IsRaidGrouped();
bool Hungry();
bool Thirsty();
int GetInstrumentMod(int spell_id);
bool DecreaseByID(uint32 type, int amt);
void Escape();
void GoFish();
void ForageItem();
void ForageItem(bool guarantee);
float CalcPriceMod(Lua_Mob other, bool reverse);
void ResetTrade();
bool UseDiscipline(int spell_id, int target_id);
int GetCharacterFactionLevel(int faction_id);
void SetZoneFlag(int zone_id);
void ClearZoneFlag(int zone_id);
bool HasZoneFlag(int zone_id);
void SendZoneFlagInfo(Lua_Client to);
void SetAATitle(const char *title);
int GetClientVersion();
uint32 GetClientVersionBit();
void SetTitleSuffix(const char *text);
void SetAAPoints(int points);
int GetAAPoints();
int GetSpentAA();
void AddAAPoints(int points);
void RefundAA();
int GetModCharacterFactionLevel(int faction);
int GetLDoNWins();
int GetLDoNLosses();
int GetLDoNWinsTheme(int theme);
int GetLDoNLossesTheme(int theme);
int GetStartZone();
void SetStartZone(int zone_id);
void SetStartZone(int zone_id, float x);
void SetStartZone(int zone_id, float x, float y);
void SetStartZone(int zone_id, float x, float y, float z);
void KeyRingAdd(uint32 item);
bool KeyRingCheck(uint32 item);
void AddPVPPoints(uint32 points);
void AddCrystals(uint32 radiant, uint32 ebon);
uint32 GetPVPPoints();
uint32 GetRadiantCrystals();
uint32 GetEbonCrystals();
void QuestReadBook(const char *text, int type);
void UpdateGroupAAs(int points, uint32 type);
uint32 GetGroupPoints();
uint32 GetRaidPoints();
void LearnRecipe(uint32 recipe);
int GetEndurance();
int GetMaxEndurance();
int GetEndurancePercent();
void SetEndurance(int endur);
void SendOPTranslocateConfirm(Lua_Mob caster, int spell_id);
uint32 GetIP();
void AddLevelBasedExp(int exp_pct);
void AddLevelBasedExp(int exp_pct, int max_level);
void IncrementAA(int aa);
bool GrantAlternateAdvancementAbility(int aa_id, int points);
bool GrantAlternateAdvancementAbility(int aa_id, int points, bool ignore_cost);
void MarkSingleCompassLoc(float in_x, float in_y, float in_z);
void MarkSingleCompassLoc(float in_x, float in_y, float in_z, int count);
void ClearCompassMark();
int GetNextAvailableSpellBookSlot();
int GetNextAvailableSpellBookSlot(int start);
int FindSpellBookSlotBySpellID(int spell_id);
void UpdateTaskActivity(int task, int activity, int count);
void AssignTask(int task, int npc_id);
void AssignTask(int task, int npc_id, bool enforce_level_requirement);
void FailTask(int task);
bool IsTaskCompleted(int task);
bool IsTaskActive(int task);
bool IsTaskActivityActive(int task, int activity);
int GetCorpseCount();
int GetCorpseID(int corpse);
int GetCorpseItemAt(int corpse, int slot);
void AssignToInstance(int instance_id);
void Freeze();
void UnFreeze();
int GetAggroCount();
uint64 GetCarriedMoney();
uint64 GetAllMoney();
uint32 GetMoney(uint8 type, uint8 subtype);
void OpenLFGuildWindow();
void Signal(uint32 id);
void AddAlternateCurrencyValue(uint32 currency, int amount);
void SendWebLink(const char *site);
bool HasSpellScribed(int spell_id);
void SetAccountFlag(std::string flag, std::string val);
std::string GetAccountFlag(std::string flag);
int GetAccountAge();
Lua_Group GetGroup();
Lua_Raid GetRaid();
bool PutItemInInventory(int slot_id, Lua_ItemInst inst);
bool PushItemOnCursor(Lua_ItemInst inst);
Lua_Inventory GetInventory();
void SendItemScale(Lua_ItemInst inst);
void QueuePacket(Lua_Packet app);
void QueuePacket(Lua_Packet app, bool ack_req);
void QueuePacket(Lua_Packet app, bool ack_req, int client_connection_status);
void QueuePacket(Lua_Packet app, bool ack_req, int client_connection_status, int filter);
int GetHunger();
int GetThirst();
void SetHunger(int in_hunger);
void SetThirst(int in_thirst);
void SetConsumption(int in_hunger, int in_thirst);
void SendMarqueeMessage(uint32 type, uint32 priority, uint32 fade_in, uint32 fade_out, uint32 duration, std::string msg);
void SendColoredText(uint32 type, std::string msg);
void PlayMP3(std::string file);
void QuestReward(Lua_Mob target);
void QuestReward(Lua_Mob target, uint32 copper);
void QuestReward(Lua_Mob target, uint32 copper, uint32 silver);
void QuestReward(Lua_Mob target, uint32 copper, uint32 silver, uint32 gold);
void QuestReward(Lua_Mob target, uint32 copper, uint32 silver, uint32 gold, uint32 platinum);
void QuestReward(Lua_Mob target, uint32 copper, uint32 silver, uint32 gold, uint32 platinum, uint32 itemid);
void QuestReward(Lua_Mob target, uint32 copper, uint32 silver, uint32 gold, uint32 platinum, uint32 itemid, uint32 exp);
void QuestReward(Lua_Mob target, uint32 copper, uint32 silver, uint32 gold, uint32 platinum, uint32 itemid, uint32 exp, bool faction);
void QuestReward(Lua_Mob target, luabind::adl::object reward);
bool IsDead();
int CalcCurrentWeight();
int CalcATK();
void FilteredMessage(Mob *sender, uint32 type, int filter, const char* message);
void EnableAreaHPRegen(int value);
void DisableAreaHPRegen();
void EnableAreaManaRegen(int value);
void DisableAreaManaRegen();
void EnableAreaEndRegen(int value);
void DisableAreaEndRegen();
void EnableAreaRegens(int value);
void DisableAreaRegens();
};
#endif
#endif