2013-02-16 16:14:39 -08:00

20 lines
723 B
C

Const_char * GetName() const { return(m_name.c_str()); }
int GetStaticCount() const { return(m_zones.size()); }
bool IsConnected() const; //is this launcher connected to world
void DeleteLauncher(); //kill this launcher and all its zones.
void RestartZone(Const_char *zone_ref);
void StopZone(Const_char *zone_ref);
void StartZone(Const_char *zone_ref);
bool BootStaticZone(Const_char *short_name, uint16 port);
bool ChangeStaticZone(Const_char *short_name, uint16 port);
bool DeleteStaticZone(Const_char *short_name);
bool SetDynamicCount(int count);
int GetDynamicCount() const;
vector<string> ListZones(); //returns an array of zone refs
map<string,string> GetZoneDetails(Const_char *zone_ref);